Knightmare

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Knightmare
"Knightmare Goblin", "Gryphon", "Phoenix", "Unicorn", and "Cerberus" fighting "Beckoned by the World Chalice" while "Mekk-Knight Avram" and "World Chalice Guardragon" pursue "Knightmare Corruptor Iblee"; in the artwork of "World Legacy's Nightmare"
Japanese
  • トロイメア
  • Toroimea (romanized)
  • Troymare (translated)
French
  • Chevalier du Cauchemar
German
  • Albtraumritter
Italian
  • Cavaliere dell'Incubo
Korean
  • 트로이메어
Portuguese
  • Cavaleiro/a do Pesadelo
Spanish
  • Caballero de Pesadilla
Sets
TCG
OCG
Korean
Manga appearances
Lists

"Knightmare", known as "Troymare" (トロイメア, Toroimea) in the OCG, is an archetype that debuted in Flames of Destruction. The archetype is related to, and supported by, the "World Legacy" archetype and is focused on Link Summons and being co-linked. All of the archetype's Link Monsters so far are Fiend.

Design

The "Knightmare" Link Monsters have different Attributes and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute. Their bodies are comprised of a combination of a glowing translucent substance and silvery metallic armor with a gold and black design etched into them. Parts of their armoring and bodies also appear to be made out of charred or blackened junk, mostly weapons, that resemble trashed remains of the "Mekk-Knight" monsters' armors, remodelled into resembling the namesake mythologic creatures.

All "Knightmare" monsters, except "Orcust Knightmare", also have a musical symbol somewhere on their body.

Monster Origin Creature Symbol
Knightmare Mermaid Mekk-Knight Indigo Eclipse Mermaid Fermata
Knightmare Phoenix Mekk-Knight Red Moon Phoenix Coda
Knightmare Goblin Mekk-Knight Green Horizon Goblin Simile
Knightmare Cerberus Mekk-Knight Orange Sunset Cerberus Dal segno
Knightmare Unicorn Mekk-Knight Yellow Star Unicorn Sustain pedal
Knightmare Gryphon Mekk-Knight Purple Nightfall Gryphon Time signature
Knightmare Corruptor Iblee Crowned by the World Chalice
(corrupted by Lee the World Chalice Fairy)
Iblis / Succubus Treble clef
Orcust Knightmare Galatea, the Orcust Automaton transformed -- --
Knightmare Incarnation Idlee Orcust Knightmare transformed -- --

Playing style

The main goal of this archetype is to build a field with as many co-linked monsters as possible, to the point of achieving a state of Extra Link. All the "Knightmare" Link Monsters revealed so far have effects that activate when they are Link Summoned, by discarding 1 card from the player's hand, and they allow the player to draw 1 card if they were co-linked when those effects were activated; also, they have Continuous Effects that either benefit monsters that are co-linked or burden monsters that are not.

Since they do not require Link Materials of specific Type(s) or Attribute(s), any engine capable of swarming the field with monsters with different names may help Link Summon them. Monsters that are already used in Link-oriented strategies, such as "Cyberse Gadget", "Stack Reviver", "Bitrooper", and the "Gouki" archetypes can be helpful.

Due to their first effect requiring a discard as a cost, they may have synergy with "Fabled" monsters; also, they tend to allow the player to control the field by achieving an Extra Link and disabling the opponent from Special Summoning monsters from the Extra Deck. This goal can be further deepened by Special Summoning "Knightmare Corruptor Iblee" to the opponent's field and preventing the opponent from disrupting the "Knightmare" player's strategy by Special Summoning a "Kaiju" monster, for example.

Knightmare Link Arrows Attribute Trigger Effect upon being Link Summoned Continuous Effect
Mermaid

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WATER WATER.svg Special Summons a "Knightmare" monster from the Main Deck. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
Phoenix

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

FIRE FIRE.svg Destroys an opponent's Spell/Trap Card. Co-linked monsters on its controller's field cannot be destroyed by battle.
Goblin

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

WIND WIND.svg Allows 1 additional Normal Summon to a zone it points to during the Main Phase of this turn. Co-linked monsters on its controller's field cannot be targeted by card effects.
Cerberus

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

EARTH EARTH.svg Destroys an opponent's Special Summoned monster in their Main Monster Zone. Co-linked monsters on its controller's field cannot be destroyed by card effects.
Unicorn

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

DARK DARK.svg Shuffles a card on the field into the Deck. Its controller draws cards for their normal draw during their Draw Phase equal to the number of different "Knightmare" co-linked monsters on the field.
Gryphon

Top-Left Top-Center Top-Right

Middle-Left Middle-Right

Bottom-Left Bottom-Center Bottom-Right

LIGHT LIGHT.svg Sets a Spell/Trap Card in its controller's Graveyard to their field. Special Summoned monsters cannot activate their effects, unless they are linked.

Recommended cards

Official Decklist

Weaknesses

  • The most basic weakness of the Deck is the need for a discard as a cost to activate the Link Monsters' Trigger Effects. Without the proper setup, this may have the player running out of resources before they can build a solid field; the "Fabled" engine may alleviate this, though.
  • Due to the need of Special Summoning many monsters to the field in order to achieve an Extra Link, or at least having 3 or 4 "Knightmare" monsters co-linked to each other, the Deck may have disadvantage with cards like "Summon Limit", "Nibiru, the Primal Being", "Vanity's Fiend", etc.
  • Also, the "Knightmare" player must control many monsters at once for the strategy to work at its full potential, which may render the Deck vulnerable to mass-removal cards, especially "Evenly Matched", that ignores all blanket protections provided by the "Knightmare" co-linked monsters, as it neither targets nor destroys.
  • Even if "Knightmare Corruptor Iblee" is on the opponent's field, preventing a "Kaiju" monster from disrupting the string of co-linked monsters, "The Winged Dragon of Ra - Sphere Mode" can make a much more huge impact, by removing 3 of them at once.

Trivia

References