Difference between revisions of "Main Phase 1"

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(Activate effects, such as those of Barrel Dragon or Blowback Dragon -> Activate Ignition Effects.)
(Redirecting to Phase#Main Phase 1)
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Main Phase 1 occurs after the [[Standby Phase]].
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#REDIRECT [[Phase#Main Phase 1]]
 
 
In Main Phase 1 you may:
 
 
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] 1 monster.
 
* [[Special Summon]] 1 or more monsters.
 
* Manually Change the [[Battle Position]], or perform a [[Flip Summon]] on, a [[Monster Card]], providing it was not [[Set]] or [[Normal Summon|Normal]]/[[Tribute Summon]]ed this turn
 
* [[Activate]] [[Ignition Effect]]s.
 
* [[Activate]] or [[Set]] [[Spell]] and/or [[Trap Card]]s. [[Quick-Play Spell Card]]s and [[Trap Card]] cannot be [[activate]]d in the turn they are [[Set]].
 
 
 
You can flip a [[Monster Card]] [[face-down]], as per it's effect (Such as with [[Guardian Sphinx]] or [[Swarm of Scarabs]]), and then perform a Manual [[Flip Summon]], since the rule only states one Manual [[Battle Position]] change per turn.
 
 
 
At the conclusion of Main Phase 1, you may then choose to enter the [[Battle Phase]]. If you choose not to, you automatically proceed to the [[End Phase]].
 
 
 
{{Phases}}
 

Revision as of 22:22, 24 June 2007

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