Difference between revisions of "Main Phase 1"
Line 1: | Line 1: | ||
+ | Order of a Turn: | ||
+ | |||
+ | *[[Draw Phase]] | ||
+ | *[[Standby Phase]] | ||
+ | *[[Main Phase 1]] | ||
+ | *[[Battle Phase]] | ||
+ | **[[Start Step]] | ||
+ | **[[Battle Step]] | ||
+ | **<u>[[Damage Step]]</u> | ||
+ | **[[End Step]] | ||
+ | *[[Main Phase 2]] | ||
+ | *[[End Phase]] | ||
+ | |||
In '''Main Phase 1''', the [[Turn Player]] may: | In '''Main Phase 1''', the [[Turn Player]] may: | ||
Revision as of 15:44, 11 March 2010
Order of a Turn:
In Main Phase 1, the Turn Player may:
- Normal Summon, Tribute Summon, or Set a monster.
- Special Summon a monster(s).
- Manually change the Battle Position or perform a Flip Summon on a Monster Card, provided it was not Set or Summoned this turn.
- Activate effects, such as those of "Barrel Dragon" or "Blowback Dragon".
- Activate or Set Spell and/or Trap Cards of any speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.
If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.
After Main Phase 1 has ended, the Turn Player may choose to enter the Battle Phase. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2).