Difference between revisions of "Main Phase 1"

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{{Infobox/Archetype/Start
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = メインフェイズ1
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        | japanese            =
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| furigana            =
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| romaji              =
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| japanese translated  =
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| english              = Main Phase 1
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| french              = Main Phase 1
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| german              = Main Phase 1
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| italian              = Main Phase 1
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| korean              = 메인 페이즈 1
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| spanish              = Main Phase 1
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}}
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{{Infobox/Archetype/End}}
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{{Turn Structure}}
 
{{Turn Structure}}
  
In '''Main Phase 1''' (メインフェイズ1, Meinfeizu Ichi), the [[Turn Player]] may:
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In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''; Chinese: 主要階段1), the [[Turn Player]] may:
  
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.

Revision as of 10:48, 27 April 2014

Main Phase 1

Japanese

メインフェイズ1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

In Main Phase 1 (Japanese: メインフェイズ1 Meinfeizu Ichi; Chinese: 主要階段1), the Turn Player may:

If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.

After Main Phase 1 has ended, the Turn Player may choose to enter the Battle Phase. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2).