Difference between revisions of "Main Phase 1"

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(Undo revision 3835176 by RedEyesBurn69 (talk) Nah, you can just enter the Battle Phase, then go to Main Phase 2.)
 
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In '''Main Phase 1''', the [[Turn Player]] may:
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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = メインフェイズ1
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        | japanese            =
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| furigana            =
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| romaji              = Mein Feizu 1
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| japanese translated  =
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| english              = Main Phase 1
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| french              = Main Phase 1
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| german              = Main Phase 1
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| italian              = Main Phase 1
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| korean              = 메인 페이즈 1 ''Mein Peijeu 1''
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|chinese=主要階段1 ''Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1''
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        | portuguese          = Fase Principal 1<br>Formerly: Main Phase 1
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| spanish              = Main Phase 1
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}}
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{{Infobox/Archetype/End}}
  
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
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{{Turn Structure}}
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'''Main Phase 1''' (Japanese: メインフェイズ1 ''Mein Feizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
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After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).
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Some cards and effects can only be activated during Main Phase 1, such as "[[Cold Wave]]" and the effect of "[[Dark Strike Fighter]]". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "[[After the Struggle]]" and the effect of "[[Baby Tiragon]]".
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==Possible actions==
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In Main Phase 1, the [[turn player]] may:
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* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
 
* [[Special Summon]] a monster(s).
 
* [[Special Summon]] a monster(s).
* Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
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* Manually change the [[battle position]] of a monster, provided that monster was not [[Summon]]ed or [[Set]] during that same turn, and it had not already manually changed its battle position that turn.
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
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* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
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* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
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* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
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* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
  
'''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that one manual [[Battle Position]] change may be performed per turn.
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==See also==
 
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*[[Skips Main Phase 1]]
At the conclusion of Main Phase 1, the [[Turn Player]] may choose to enter the [[Battle Phase]]and If he/she chooses not to, play automatically proceeds to the End Phase furthermore both players may activate spell speed 2/3 before proceeding the [[Battle Phase]]/ [[end Phase]] and it will not cause a replay.(he/she may NOT enter [[Main Phase 2]]).
 
  
 
{{Gameplay}}
 
{{Gameplay}}
 
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[[Category:Phases and Steps]]
[[Gameplay:Gameplayy]]
 

Latest revision as of 23:57, 30 July 2017

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Mein Feizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 1 (Japanese: メインフェイズ1 Mein Feizu Ichi) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

Possible actions[edit]

In Main Phase 1, the turn player may:

See also[edit]