Difference between revisions of "Main Phase 1"

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(quick CAN be activated the turn it is set)
(Undo revision 3835176 by RedEyesBurn69 (talk) Nah, you can just enter the Battle Phase, then go to Main Phase 2.)
 
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Order of a Turn:
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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = メインフェイズ1
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        | japanese            =
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| furigana            =
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| romaji              = Mein Feizu 1
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| japanese translated  =
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| english              = Main Phase 1
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| french              = Main Phase 1
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| german              = Main Phase 1
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| italian              = Main Phase 1
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| korean              = 메인 페이즈 1 ''Mein Peijeu 1''
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|chinese=主要階段1 ''Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1''
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        | portuguese          = Fase Principal 1<br>Formerly: Main Phase 1
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| spanish              = Main Phase 1
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}}
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{{Infobox/Archetype/End}}
  
*[[Draw Phase]]
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{{Turn Structure}}
*[[Standby Phase]]
 
*[[Main Phase 1]]
 
*[[Battle Phase]]
 
**[[Start Step]]
 
**[[Battle Step]]
 
**[[Damage Step]]
 
**[[End Step]]
 
*[[Main Phase 2]]
 
*[[End Phase]]
 
  
In '''Main Phase 1''', the [[Turn Player]] may:
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'''Main Phase 1''' (Japanese: メインフェイズ1 ''Mein Feizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
  
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
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After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).
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Some cards and effects can only be activated during Main Phase 1, such as "[[Cold Wave]]" and the effect of "[[Dark Strike Fighter]]". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "[[After the Struggle]]" and the effect of "[[Baby Tiragon]]".
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==Possible actions==
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In Main Phase 1, the [[turn player]] may:
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* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
 
* [[Special Summon]] a monster(s).
 
* [[Special Summon]] a monster(s).
* Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
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* Manually change the [[battle position]] of a monster, provided that monster was not [[Summon]]ed or [[Set]] during that same turn, and it had not already manually changed its battle position that turn.
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
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* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Trap Cards]] cannot be activated in the turn they are [[Set]].
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* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
 
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* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
'''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this.
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* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
  
After Main Phase 1 has ended, the [[Turn Player]] may choose to enter the [[Battle Phase]]. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]).
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==See also==
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*[[Skips Main Phase 1]]
  
 
{{Gameplay}}
 
{{Gameplay}}
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[[Category:Phases and Steps]]

Latest revision as of 23:57, 30 July 2017

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Mein Feizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 1 (Japanese: メインフェイズ1 Mein Feizu Ichi) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

Possible actions[edit]

In Main Phase 1, the turn player may:

See also[edit]