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Mekk-Knight

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{{Infobox archetypearchseries| cut_from_names = true| image = WorldLegacyKey-CAMADU-EN-VG-artwork.png| caption = "[[Mekk-Knight Blue Sky]]", "[[Mekk-Knight Red Moon|Red Moon]]", and "[[Mekk-Knight Green Horizon|Green Horizon]]" cornering "[[Ib the World Chalice Priestess]]" in "[[World Legacy Key]]"| ja_name = ジャックナイツ| romaji = Jakkunaitsu| trans = Jack-Knights| fr_name = Mekk-Chevalier| es_name de_name = Mekk-CaballeroRitter| it_name = Meck-Cavaliere| ko_name = 잭나이츠|ko_romanized=Jangnaicheu|ko_trans=Jack-Knights| sc_name = 机界骑士| de_name pt_name = Mekk-RitterCavaleiro| it_name es_name = MeckMekk-CavaliereCaballero| sets =
* [[Extreme Force]]
* [[Flames of Destruction]]
* [[Cybernetic Horizon]]
* [[Dark Neostorm]]
* [[Eternity Code]]
| tcg =
* [[Extreme Force Sneak Peek Participation Card]]
* [[Extreme Force Special Edition]]
* [[Flames of Destruction Special Edition]]
* [[2018 Mega-Tin Mega Pack]]
* [[2020 Tin of Lost Memories]]
* [[2021 Tin of Ancient Battles]]
* [[Structure Deck: Beware of Traptrix]]
* [[Maze of Memories]]
* [[25th Anniversary Rarity Collection]]
| ocg =
* [[Structure Deck: Forest of the Traptrix]]
* [[Rarity Collection Quarter Century Edition]]
| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Mekk-Knight'''", known as "'''Jack-Knights'''" (ジャックナイツ ''Jakkunaitsu'') in the [[OCG]], is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] debuting in ''[[Extreme Force]]''.
The archetype is both related to, and is supported by, the "[[World Legacy]]" archetype, and is a part of the 'World Legacy' storyline.
== Lore ==
{{Main|Master Guide 6 card storylines#File No. 01: The Endlessly Repeating Tale of the Rise and Fall of a Certain World}}
==Etymology==
The kanji ''kikai-kishi'' (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ ''Jakkunaitsu'') reading in the Japanese names of the main "Mekk-Knight" monsters.
Unlike the other members, "'''[[Mekk-Knightof the Morning Star]]" uses the kanji ''kikai-kishi''(機械騎士, lit. ", known as Machinery Knight") instead. ''Kikai''Jack-Knights(機械 "machinery") is a homophone of ''kikai''(機界, "machine world" (ジャックナイツ), substituting the kanji ''Jakkunaitsukai''(界, "world") in the [[OCG]], is an archetype largely comprised of [[LIGHT]] [[Psychic]] [[Monster Card|monsters]] (with [[Mekk-Knight Spectrum Supreme|one]] [[Cyberse]] as an exception) debuting in ''[[Extreme Force]]kai''. The archetype is both related to(械, and supported by, the "[[World Legacy]]contraption" archetype).
The archetype's [[OCG]] name "Jack-Knights" is named after [[wikipedia:Phone connector (audio)|jack plugs]], a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's [[Link Summon]] playstyle.
 
The audio aspect of jack plugs is thematic with the musical themes of the related "[[Knightmare]]" and "[[Orcust]]" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'.
 
The [[TCG]] names of the "Mekk-Knight" monsters reference various celestial phenomena.
==Design==
This archetype is related to the "The main seven [[World LegacyMain Deck]]" and Mekk-Knight" monsters take the form of robotic humanoid beings. Each "[[World Chalice]]Mekk-Knight" archetypespossesses star-shaped cores, as shown in along with glowing energy lines on their bodies, color-coded with the artwork colors of "the [[World Legacy Keywikipedia:Visible spectrum|visible spectrum]]" and "[[World Legacy Scars]]".
Each In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by "[[Main DeckKnightmare Corruptor Iblee]] monster has a color of " to create the rainbow that appears in "[[Knightmare]]" monsters, with the artworks exception of "[[Mekk-Knight Spectrum SupremeBlue Sky]]" and . "Blue Sky" passed down its power onto "[[Auram the World Legacy PuppetChalice Blademaster]]"instead. {| class="wikitablesortable" style="text-align: center"
! Color
! Mekk-Knightmonster! Knightmare counterpart
|-
| [[wikipediastyle="background-color:Red#F77" |Red]]
| [[Mekk-Knight Red Moon|Red Moon]]
| [[Knightmare Phoenix|Phoenix]]
|-
| [[wikipediastyle="background-color:Orange (colour)#FC7" |Orange]]
| [[Mekk-Knight Orange Sunset|Orange Sunset]]
| [[Knightmare Cerberus|Cerberus]]
|-
| [[wikipediastyle="background-color:Yellow#FF7" |Yellow]]
| [[Mekk-Knight Yellow Star|Yellow Star]]
| [[Knightmare Unicorn|Unicorn]]
|-
| [[wikipediastyle="background-color:Green#7F7" |Green]]
| [[Mekk-Knight Green Horizon|Green Horizon]]
| [[Knightmare Goblin|Goblin]]
|-
| [[wikipediastyle="background-color:Blue#7EF" |Blue]]| [[Mekk-Knight Blue Sky|Blue Sky]] / [[Mekk| -Knight Avram|Avram]]
|-
| [[wikipediastyle="background-color:Indigo#58F" |Indigo]]
| [[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]
| [[Knightmare Mermaid|Mermaid]]
|-
| [[wikipediastyle="background-color:Violet#C9F" |Violet]]
| [[Mekk-Knight Purple Nightfall|Purple Nightfall]]
| [[Knightmare Gryphon|Gryphon]]
|}
The main "Mekk-Knight" [[Link Monster]]s possess special statuses among the "Mekk-Knights". "[[Mekk-Knight Spectrum Supreme]]" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "[[Mekk-Knight of the Morning Star]]" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines.
{| class="wikitable sortable" style="text-align: center"
! Mekk-Knight
! Color
|-
| [[Mekk-Knight of the Morning Star|Morning Star]]
| style="background-color:#EFF"| White
|-
| [[wikipedia:Visible spectrum|Visible spectrum]]
| [[Mekk-Knight Spectrum Supreme|Spectrum Supreme]]
| style="background-color:#EFF"| <font color="#C00">R</font><font color="#F60">a</font><font color="#FB0">i</font><font color="#090">n</font><font color="#09D">b</font><font color="#00C">o</font><font color="#505">w</font>
|}
Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, "[[Mekk-Knight Avram]]" and "[[Mekk-Knight Crusadia Avramax]]" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in "[[World Legacy Succession]]" and "[[Crusadia Testament]]".
{| class="wikitable sortable" style="text-align: center"
! Mekk-Knight
! Base counterpart
! Secondary archetype
|-
| [[Mekk-Knight Avram|Avram]]
| [[Auram the World Chalice Blademaster]]
| -
|-
| [[Mekk-Knight Crusadia Avramax|Crusadia Avramax]]
| [[Crusadia Maximus]]
| [[Crusadia]]
|-
| [[Girsu, the Orcust Mekk-Knight|Girsu, the Orcust]]
| [[Longirsu, the Orcust Orchestrator]]
| [[Orcust]]
|}
==Playing style==
The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to [[swarm]] the [[field]] and generate [[hand advantage]]. In addition to depending on column setups for the [[Summon]]ing effect of the Main Deck monsters, most of the [[Effect Monster]]s and much of their [[Spell]]/[[Trap]] support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns.
==Playing style==All The seven key Main Deck "Mekk-Knight" [[Effect Monster]]s share the following effect:* {{Quote|''"If 2 or more cards are in the same column, you can [[Special Summon ]] this card (from your hand) to in that column. You can only Special Summon "..." once per turn this way."'' }}Thus If the archetype relies on Special Summoning high level monsters while there are two or more cards opponent controls a card (such as when going second), this condition can be easily fulfilled by [[set]]ting a [[Spell]]/[[Trap]] in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include: * Perform a low-cost Extra Deck Summon (e.g. with "[[Instant Fusion]]", or by normal summoning a monster and linking it for "[[Salamangreat Almiraj]]") to swarm summon a monster in an Extra Monster Zone, and set a Spell/Trap in its column.* Special Summon a monster to the opponent's field (e.g. with "[[Knightmare Corruptor Iblee]]" or "[[Girsu, the Orcust Mekk-Knight]]"), and set a Spell/Trap in its column.On the field , each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: "[[Mekk-Knight Red Moon|Red Moon]]" and generate "[[Mekk-Knight Yellow Star|Yellow Star]]" have situational card destruction effects, while "[[Mekk-Knight Orange Sunset|Orange Sunset]]" and "[[Mekk-Knight Green Horizon|Green Horizon]]" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are "[[Mekk-Knight Purple Nightfall|Purple Nightfall]]", "[[Mekk-Knight Blue Sky|Blue Sky]]", and "[[Mekk-Knight Indigo Eclipse|Indigo Eclipse]]".* "Purple Nightfall" is a "Mekk-Knight" [[search]]er; it temporarily [[banish]]es a "Mekk-Knight" monster (typically itself) as a [[Quick Effect]] to search out another one.* "Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand advantage, the number searched out being equal to the number of opposing cards in its column (i. e. a maximum of 3 at once).* "Indigo Eclipse" has a Quick Effect to move a "Mekk-Knight" to another column; it can be used to make space to Special Summon more "Mekk-KnightsKnight" has monsters, and, if either "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" or "[[World Legacy Whispers|Whispers]]" is active, can disrupt the opponent's plays by moving a Kozmo Town"Mekk-like recovery method in Knight" to the form same column as opposing cards.In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all "[[World Legacy ]]" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. "[[Lib the World KeyBlademaster]]"). The Field Spell * "[[World Legacy's Memory]]" is very a powerful against Extra consistency tool that can Special Summon any "Mekk-Knight" monster from the hand or Deck reliant Decksin either player's turn, but will return the summoned monster to the hand in the [[End Phase]], and locks the player into only summoning "Mekk-Knight" monsters for the turn; "Memory" is typically used to summon "Purple Nightfall" on the opponent's turn, who would then banish itself for a search, alleviating the negative effects of "Memory".* "[[World Legacy Scars]]" is the Deck's [[Field Spell]], providing situational stat buffs and card cycling, and a costly but otherwise fares poorly against ''devastating'' effect to completely empty the opponent's hand ''and'' [[Extra Deck (]], by banishing 8 different "Mekk-Knight" monsters from the face-up field or GY. It is usually only played in dedicated decks focusing on activating its second effect as quickly as possible.* "[[World Legacy Key]]", "[[World Legacy's Secret|Secret]]" and "[[World Legacy Whispers|Whispers]]" are [[Continuous Spell]]/[[Continuous Trap|Traps]] that serve as the archetype's primary disruption tools. While on the field, each of them continuously negates a specific type of card's effect that the opponent resolves in the same column as a friendly "Mekk-Knight" monster: "Key" negates Traps, "Secret" negates monsters, and "Whispers" negates Spells. As mentioned, "Indigo Eclipse" can move "Mekk-Knight" monsters as a Quick Effect, allowing it to reactively negate opposing cards alongside these three cards. If the player occupies all five columns with "Mekk-Knight" monsters, then the opponent will be effectively shut out of using a specific type of card. "[[Girsu, the Orcust Mekk-Knight]]" is a unique "Mekk-Knight" monster that can be [[Normal Summon]]ed without [[Tribute]]s, can send a "World Legacy" card to the [[GY]], and can Special Summon a [[Token]] to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons.<!--Link monster overview here--> Naturally, as they are related, splashing in other "World Legacy" cards could provide an extra boost to the Deck variants) ; "[[World Legacy - "World Armor"]]" can help out by searching Spells and Traps, as well as provide [[material]] for additional Summons when combined with "[[Lib the World Key Blademaster]]" after being [[mill]]ed by "Girsu", as "Lib" can then revive it with no Extra Deck "[[World Legacy Succession]]". "[[Knightmare Corruptor Iblee]]" is also a good choice as it can bring back any of your used Link Monsters for more mileage as well as help set-up the Special Summon effects of most "Mekk-Knight" monsters such . It can also be used as Kozmomaterial for "[[Linguriboh]]". Due to the archetype being comprised largely of Psychic monsters, Monarch"[[PSY-Framelord Lambda]]" may also help as it can allow for more disruption as well as search a strong card like "[[PSY-Framegear Gamma]]" due to a monster like "Purple Nightfall". "[[Galatea, BLSthe Orcust Automaton]]" can help recycle banished copies of "Girsu", Nekroz"Morning Star", or True Draco and is resource-intensive""World Armor"", on top of allowing one to use "[[Dingirsu, the Orcust of the Evening Star]]" as a solid form of protection.
=== Recommended Cards cards===
{{Decklist|Recommended cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|normal monsters =
* [[Mekk-Knight Avram]]
|effect monsters =
* [[Mekk-Knight Indigo Eclipse]]
* [[Mekk-Knight Purple Nightfall]]
* [[Mekk-Knight Yellow Star]]
* [[Dawn Girsu, the Orcust Mekk-Knight]]* [[Doctor CraniumKnightmare Corruptor Iblee]]* [[Electronic Transimulation WattkinesisRescue Rabbit]]* [[Ghost ShipSangan]]* [[Grinder GolemWorld Legacy - "World Armor"]]* [[Hushed Psychic ClericTherion "Duke" Yul]]* [[Kaiser Sea HorsePsychic Processor]]* [[Lightray Grepher]]|tuner monsters = * [[Magical MerchantGhost Ogre & Snow Rabbit]]* [[Silent Psychic Wizard]]|synchro monsters =* [[World Legacy - "World Shield"Borreload Savage Dragon]]
|xyz monsters =
* [[Number 42: Galaxy TomahawkDingirsu, the Orcust of the Evening Star]]
|link monsters =
* [[Galatea, the Orcust Automaton]]
* [[Lib the World Key Blademaster]]
* [[Mekk-Knight Crusadia Avramax]]
* [[Mekk-Knight of the Morning Star]]
* [[Mekk-Knight Spectrum Supreme]]
|spells =* [[Lib the World Legacy KeyBlademaster]]* [[World Legacy ScarsHip Hoshiningen]]* [[Defense ZoneSaryuja Skull Dread]]* [[D.D.R. - Different Dimension Reincarnation]]|normal spells =* [[Column SwitchWorld Legacy Succession]]
* [[Downbeat]]
* [[Lighten the Load]]
* [[Miracle Synchro Fusion]]
* [[Overdone Burial]]
* [[Psychic Feel Zone]]
* [[Psychokinesis]]
* [[Reinforcement of the Army]]
* [[Resonance Device]]
* [[Sacred Sword of Seven Stars]]
* [[Senet Switch]]
* [[Star Blast]]
* [[Teleport]]
* [[That Grass Looks Greener]]
* [[Trade-In]]
* [[Transmodify]]
|equip spells =* [[D.D.R. - Different Dimension Reincarnation]]|field spells =* [[World Legacy Scars]]|continuous spells = * [[World Legacy Key]]|quick-play spells =* [[World Legacy's Memory]]|normal traps =* [[World Legacy Trap Globe]]|continuous traps =
* [[World Legacy's Secret]]
* [[World Legacy Whispers]]
* [[A Hero Emerges]]
* [[Battle Teleportation]]
* [[Blasting Fuse]]
* [[Brain Hazard]]
* [[Bright Future]]
* [[Broken Line]]
* [[Drowning Mirror Force]]
* [[Foolish Revival]]
* [[Fuse Line]]
* [[Give and Take]]
* [[Dai Dance]]
* [[Mind Over Matter]]
* [[Quaking Mirror Force]]
* [[Past Image]]
* [[Psychic Overload]]
* [[Psychic Reactor]]
* [[Psychic Trigger]]
* [[World Legacy Landmark]]
* [[World Legacy Trap Globe]]
|tuner monsters =
* [[Ghost Ogre & Snow Rabbit]]
* [[Krebons]]
* [[Psychic Jumper]]
|pendulum monsters =
* [[Performapal Kaleidoscorp]]
* [[Risebell the Summoner]]
* [[Zany Zebra]]
|fusion monsters =
* [[Ultimate Axon Kicker]]
|synchro monsters =
* [[HTS Psyhemuth]]
* [[Hyper Psychic Blaster]]
* [[Light End Dragon]]
* [[Psychic Lifetrancer]]
* [[Star Eater]]
* [[Thought Ruler Archfiend]]
}}
===Official Decklist==={{Decklist|Konami's "Mekk-Knight" Deck<ref>{{cite web | url = https://ygorganization.com/cosmiccompassisthefutureofourchildren/| title = <nowiki>[Deck Recipe] Konami's Example "Jack Knight" Deck Recipe</nowiki> | author = NeoArkadia | website = The Organization | date = October 5, 2017 | accessdate = May 12, 2021}}</ref>
|effect monsters =
* [[Cosmic Compass]] x1
* [[World Legacy Whispers]] x2
}}
 ===Weaknesses===* Cards that prevents the player from Special Summoning can hurt the Deck's capability to swarm. Examples include the "[[Vanity's]]" series, "[[Archlord Kristya]]", "[[Heat WaveEvilswarm Ophion]]", etc.* Minimizing the amount of cards placed on the field can reduce the number of active columns that a "[[Ally of Justice Catastor]]Mekk-Knight" can instantly destroy this archetype's monsters since they are all LIGHT monstersbe Summoned to.* Floodgates such as "[[Lose 1 Turn]]" make the "Mekk-KnightsKnight" archetype more vulnerable to destruction. 
==References==
<references/>
 
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