Difference between revisions of "Kozmo"

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* [[Lightray Grepher]]
 
* [[Lightray Grepher]]
 
* [[Necroface]]
 
* [[Necroface]]
 +
* [[Psychic Processor]]
 
* [[Toy Tank]]
 
* [[Toy Tank]]
 
* [[Therion "Duke" Yul]]
 
* [[Therion "Duke" Yul]]
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* [[Cyber Dragon Nova]]
 
* [[Cyber Dragon Nova]]
 
** [[Cyber Dragon Infinity]]
 
** [[Cyber Dragon Infinity]]
* [[Leviair the Sea Dragon]]
 
 
* [[D/D/D Marksman King Tell]]
 
* [[D/D/D Marksman King Tell]]
 
** [[D/D/D Deviser King Deus Machinex]]
 
** [[D/D/D Deviser King Deus Machinex]]
 +
* [[Leviair the Sea Dragon]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Number 11: Big Eye]]
 
* [[Number 11: Big Eye]]
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 
* [[Number 61: Volcasaurus]]
 
* [[Number 61: Volcasaurus]]
 
* [[Red-Eyes Flare Metal Dragon]]
 
* [[Red-Eyes Flare Metal Dragon]]
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* [[Magnet Force]]
 
* [[Magnet Force]]
 
* [[Storm Dragon's Return]]
 
* [[Storm Dragon's Return]]
 +
* [[Emergency Apport]]
  
 
|counter traps =
 
|counter traps =

Latest revision as of 07:49, 28 January 2024

Kozmo
"Farmgirl", "Goodwitch"  and "Wickedwitch" in the artwork of "Kozmo Lightsword".
"Farmgirl", "Goodwitch" and "Wickedwitch" in the artwork of "Kozmo Lightsword".
Japanese
  • Kozmoコズモ
  • Kozmo (base)
  • コズモ (ruby)
  • Kozumo (romanized)
French
  • Kozmo
German
  • Kozmo
Italian
  • Kozmo
Korean
  • Kozmo코즈모
  • Kozmo (base)
  • 코즈모 (ruby)
  • Kojeumo (romanized)
Portuguese
  • Kozmo
Spanish
  • Kozmo
Sets
TCG
OCG
Lists

"Kozmo" (Kozmoコズモ Kozumo) is an archetype consisting of LIGHT and DARK Psychic "pilot" monsters and Machine "spaceship" monsters. The archetype debuted as one of two TCG-exclusive archetypes that premiered in Clash of Rebellions, the other being the "Kaiju" archetype. The archetype and its cards were first revealed in a series of blog posts posted on the official Yu-Gi-Oh! Trading Card Game Strategy Site in 2015, written by by Konami R&D Specialist Jerome McHale. Background lore information surrounding some individual cards in the "Kozmo" archetype were provided in these blog posts.[1][2][3][4][5][6][7][8]

Design[edit]

The "Kozmo" cards seem to be based on properties from The Wizard of Oz and Star Wars. The pilot monsters are based on characters, the spaceship monsters on objects and vehicles, and the Field Spell Card on a location. The pilot monsters being Psychics is likely a reference to the Force-sensitive characters from Star Wars.

Monsters[edit]

Class Level Kozmo card Wizard of Oz Star Wars
Pilot 1 Tincan Tin Woodman R2-D2
2 Strawman Scarecrow C-3PO
Scaredy Lion Cowardly Lion Chewbacca
3 Farmgirl Dorothy Gale Anakin Skywalker/Luke Skywalker/Mara Jade
Soartroopers Winged monkeys Stormtrooper
4 Goodwitch Good Witch of the North Qui-Gon Jinn/Obi-Wan Kenobi / Yoda
Wickedwitch Wicked Witch of the East Darth Maul
5 Dark Lady Wicked Witch of the West Darth Vader
Spaceship 5 Delta Shuttle Wild Crow V-19 Torrent/Imperial Shuttle
Sliprider Ruby slippers ARC-170 Starfighter/X-wing starfighter
6 DOG Fighter Wolf TIE fighter/Vulture Droid
Landwalker Giant spider All Terrain Armored Transport/Homing Spider Droid
7 Forerunner Silver Shoes Millennium Falcon
8 Dark Destroyer Flying Broomstick Scimitar Sith Infiltrator
9 Dark Eclipser Black Bee Star Destroyer
10 Dark Planet The Wicked Witch's Castle Death Star

Other[edit]

Kozmo card Wizard of Oz Star Wars
Kozmotown Emerald City Coruscant
Kozmo Lightsword Wand Lightsaber
Kozmojo Magic The Force/Force Choke
Kozmourning The death of the Wicked Witch of the West The death of Darth Vader

Playing style[edit]

The pilot monsters have a Quick Effect to banish themselves from the field to Special Summon any "Kozmo" monster from the hand with a higher Level, while the spaceship monsters have a Trigger Effect to banish themselves from the Graveyard when destroyed to Special Summon or add to the hand (depending on the card) any "Kozmo" monster from the Deck with a lower Level.[9] The "Kozmo" strategy generally focuses on dealing large amounts of damage as fast as possible through winning battles rather than more complicated card combos. The "Kozmo" monsters themselves have few removal effects, so instead must focus on their attacks. Fortunately, their Summoning Quick Effects can make up for this lack of removal, and they can work well with both "Honest" and "Juragedo" to ensure damage.

Recommended cards

Weaknesses[edit]

External links[edit]

References[edit]

  1. McHale, Jerome (July 13, 2015). "A New Journey Begins…". Konami. Retrieved August 25, 2021.
  2. McHale, Jerome (July 14, 2015). "On the Run". Konami. Retrieved August 25, 2021.
  3. McHale, Jerome (July 15, 2015). "You've Never Heard of the Forerunner?". Konami. Retrieved August 25, 2021.
  4. McHale, Jerome (July 16, 2015). "Destiny Among the Stars". Konami. Retrieved August 25, 2021.
  5. McHale, Jerome (October 9, 2015). "Special Report: Witch-Related Incidents on the Rise, Again". Konami. Retrieved August 25, 2021.
  6. McHale, Jerome (October 13, 2015). "The #1 Name in Home Security". Konami. Retrieved August 25, 2021.
  7. McHale, Jerome (October 14, 2015). "Discretion is the Better Part of Valor". Konami. Retrieved August 25, 2021.
  8. McHale, Jerome (October 15, 2015). "Close Quarters Combat". Konami. Retrieved August 25, 2021.
  9. McHale, Jerome (July 20, 2015). "Frontier in Space". Konami. Retrieved April 22, 2016. The Kozmo monsters are split up into two groups: the Psychic “pilot” monsters and the Machine “spaceship” monsters. Pilots can be banished to Summon any Kozmo monster from your hand with a higher Level than the pilot as a Quick Effect, and spaceships can be banished when they’re destroyed to Summon any Kozmo monster from your Deck with a lower Level.