Difference between revisions of "Monster effect"
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{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | [[File:RevivalJam-LCJW-EN-C-1E.png|250px|right]] | + | [[File:RevivalJam-LCJW-EN-C-1E.png|250px|right|"[[Revival Jam]]"'s effect is an example of a Trigger Effect.]] |
A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects. | A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects. | ||
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*[[Ignition Effect]]: [[Optional]] [[Spell Speed 1]] effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s). | *[[Ignition Effect]]: [[Optional]] [[Spell Speed 1]] effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s). | ||
*[[Trigger Effect]]: [[Spell Speed 1]] effect that has a specific activation timing. Can be either [[optional]] or [[mandatory effect|mandatory]]. | *[[Trigger Effect]]: [[Spell Speed 1]] effect that has a specific activation timing. Can be either [[optional]] or [[mandatory effect|mandatory]]. | ||
− | **[[Flip effect]]: | + | **[[Flip effect]]: Special type of Trigger Effect that activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either optional or mandatory. Was formerly its own effect type. |
− | *[[Quick Effect]]: [[Spell Speed 2]] | + | *[[Quick Effect]]: Special type of Trigger or Ignition Effect that is [[Spell Speed 2]] and can be activated on the opponent's turn. Formerly called "Multi-Trigger Effect." |
*[[Continuous Effect]]: Effect that does not start a [[Chain]], and applies while the monster with this effect is [[face-up]] on the [[field]] (and under no other circumstances). | *[[Continuous Effect]]: Effect that does not start a [[Chain]], and applies while the monster with this effect is [[face-up]] on the [[field]] (and under no other circumstances). | ||
*[[Unclassified Effect]]: Effect that does not start a [[Chain]], and is not a Continuous Effect. | *[[Unclassified Effect]]: Effect that does not start a [[Chain]], and is not a Continuous Effect. |
Revision as of 17:35, 4 December 2017
Monster effect
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Japanese |
モンスターの | ||
Japanese (ruby) |
モンスターのこうか | ||
Japanese (base text) |
モンスターの効果 | ||
Japanese (romanized) |
Monsutā no Kōka | ||
English |
monster effect | ||
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A monster effect is a card effect produced by a Monster Card. Under normal circumstances, only Effect Monsters can produce monster effects.
Types of monster effect
There are several distinct types of monster effect.
- Ignition Effect: Optional Spell Speed 1 effect that can be activated in any open game state during the Main Phase (some cards have Ignition Effects that can be activated during other Phases).
- Trigger Effect: Spell Speed 1 effect that has a specific activation timing. Can be either optional or mandatory.
- Flip effect: Special type of Trigger Effect that activates when the monster is flipped face-up (even in the Damage Step). Can be either optional or mandatory. Was formerly its own effect type.
- Quick Effect: Special type of Trigger or Ignition Effect that is Spell Speed 2 and can be activated on the opponent's turn. Formerly called "Multi-Trigger Effect."
- Continuous Effect: Effect that does not start a Chain, and applies while the monster with this effect is face-up on the field (and under no other circumstances).
- Unclassified Effect: Effect that does not start a Chain, and is not a Continuous Effect.