Difference between pages "Necroid Synchro" and "The Legend of the Star Heroes"

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[[File:WorldLegacyClash-MADU-EN-VG-artwork.png|thumb]]
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{{Quote|Witness the epic story of the World Heroes.}}
  
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'''The Legend of the Star Heroes''' is the fifteenth [[Solo Mode]] Gate in ''[[Yu-Gi-Oh! Master Duel]]'', and focuses on the [[World Legacy]] subplot.
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Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. This Gate is larger than the rest, having four sub-gates for each part of the World Legacy storyline.
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== Chosen by the World Legacy ==
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[[File:WorldLegacyDiscovery-MADU-EN-VG-artwork.png|thumb]]
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{{Quote|Channel the "[[World Chalice]]" with [[Link Summon]]s that utilize Normal Monsters to Summon more powerful Monsters, and face off against the "[[Krawler]]s" using the "World Armor," which has a powerful effect when Flipped.
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 +
The battle for the [[World Legacy]] begins...!}}
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 +
This sub-gate summarizes the first part of the World Legacy plot, with focus on the [[World Chalice]] and [[Krawler]] archetypes. Completion of this Gate unlocks the "[[Cosmic Mechanical Entities]]" Secret Pack.
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 +
=== Chapter 1: World Legacy Discovery ===
 +
In a world ruled by the [[Mekk-Knight]]s and enforced by the [[Krawler]]s, mankind is forced into hiding for survival. The remnants of humanity live in a village in the "Forest of the Stars", protected by a barrier that wards off mechanical invaders. [[Crowned by the World Chalice|Ib]] is the bearer of the ritual wand that maintains this barrier, and despite its strength, the mounting Krawler menace threatens to shatter the barrier and overrun the village. To attempt to lighten the burden of maintaining the barrier, her brother [[Beckoned by the World Chalice|Ningirsu]] and childhood friend [[Chosen by the World Chalice|Auram]] patrol the forest, hoping to at least slay a Krawler despite their meager strength. One day, Ib hears a voice beckoning her out into the wilderness, and Auram and Ningirsu, accompanied by [[World Chalice Guardragon|baby dragon Imduk]], escort her into the forest to investigate.
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* Reward: "[[World Chalice Guardragon]]" x3
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 +
=== Chapter 2: World Legacy's Heart ===
 +
Guided by the mysterious voice, [[World Legacy Discovery|the trio discover a mysterious overgrown structure]]. As they approach, Ib's wand [[World Legacy's Heart|responded to the building,]] activating it and engulfing the surroundings in a blinding light. They are introduced to [[Lee the World Chalice Fairy]], who had been sealed within [[World Legacy - "World Chalice"|World Chalice]], awaiting for a group of heroes to arrive for her to guide. Her mission is to save the world from the "Great Darkness" but she was obstructed by the efforts of the Mekk-Knights. The group accepts Lee's guidance and awaken to new powers as World Heroes.
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* Reward: "[[Lee the World Chalice Fairy]]" x3
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=== Chapter 3: Practice ===
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{{Quote|Learn the ins and outs of the "World Chalice" Deck.}}
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This chapter serves as a tutorial for using the [[World Chalice]] cards.
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* Reward: 150 EARTH Orbs
 +
 +
=== Chapter 4: Duel 1 ===
 +
* Reward (Loaner): "[[Ib the World Chalice Priestess]]" x3
 +
* Reward (My Deck): "[[Imduk the World Chalice Dragon]]" x3
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 +
==== Loaner Deck ====
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{{Quote|A Deck that teaches you the basics of "World Chalice." "[[Imduk the World Chalice Dragon]]" can be Link Summoned with just 1 Normal Monster, allowing you to unlock even more powerful Link Monsters. If your opponent has a Monster in face-down Defense Position, you can take care of it with "[[Ningirsu the World Chalice Warrior]]" or "[[Nobleman of Crossout]]."}}
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{{Decklist|Departure
 +
|monsters =
 +
* [[Crowned by the World Chalice]] x3
 +
* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[World Legacy - "World Chalice"]] x3
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x3
 +
* [[Ib the World Chalice Priestess]] x3
 +
* [[Auram the World Chalice Blademaster]] x3
 +
* [[Ningirsu the World Chalice Warrior]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Mind Control]] x2
 +
* [[Monster Reborn]]
 +
* [[Nobleman of Crossout]] x2
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[Unexpected Dai]] x3
 +
* [[World Legacy's Heart]] x2
 +
* [[One-Time Passcode]] x2
 +
* [[World Legacy Discovery]] x2
 +
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[World Legacy Landmark]]
 +
* [[Call of the Haunted]]
 +
}}
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==== Opponent's Deck ====
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{{Quote|A Deck that teaches you the basics of "[[Krawler]]s." As this Deck does not use an Extra Deck, make full use of the two Effects "Krawler" Monsters have to destroy your opponent's Cards and to make your own Monsters go further in battle. "[[Krawler Spine]]" plays an especially important role in helping to destroy your opponent's Monsters.}}
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{{Decklist|Krawler Invasion
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|monsters =
 +
* [[Howling Insect]] x3
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* [[Aztekipede, the Worm Warrior]] x3
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* [[Cross-Sword Beetle]] x3
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* [[Krawler Spine]] x2
 +
* [[Krawler Axon]] x2
 +
* [[Krawler Glial]] x2
 +
* [[Krawler Receptor]] x2
 +
* [[Krawler Ranvier]] x2
 +
* [[Krawler Dendrite]] x2
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|spells =
 +
* [[Upstart Goblin]] x3
 +
* [[Sogen]] x3
 +
* [[Verdant Sanctuary]] x2
 +
* [[Rush Recklessly]] x2
 +
* [[The Reliable Guardian]] x2
 +
* [[Soul Reversal]] x2
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|traps =
 +
* [[Burst Rebirth]] x3
 +
* [[Counter Gate]] x2
 +
}}
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=== Chapter 4.1: Locked ===
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 +
This chapter becomes available after completing the first Duel. It can be unlocked by spending 100 LIGHT Orbs and 100 WIND Orbs.
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=== Chapter 4.2: Duel 2 ===
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* Reward (Loaner): "[[Auram the World Chalice Blademaster]]" Card Sleeves
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* Reward (My Deck): 2 [[Legacy Pack ticket]]s
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==== Loaner Deck ====
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{{Quote|A Deck that combines the "World Chalice" series that revolves around Normal Monsters, and "[[Paleozoic]]s." The versatile "Paleozoic" Cards can help you out in situations that are hard to pull yourself out of with "World Chalice" Monsters alone. When Special Summoning from the Extra Deck, survey the situation first before making your choice.}}
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{{Decklist|The World Chalice and Ancient Organisms
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|monsters =
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* [[Crowned by the World Chalice]] x3
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* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[World Legacy - "World Chalice"]] x2
 +
|xyz monsters =
 +
* [[Paleozoic Anomalocaris]] x2
 +
* [[Paleozoic Opabinia]] x2
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x3
 +
* [[Ib the World Chalice Priestess]] x2
 +
* [[Auram the World Chalice Blademaster]] x2
 +
* [[Paleozoic Cambroraster]] x2
 +
* [[Ningirsu the World Chalice Warrior]] x2
 +
|spells =
 +
* [[Unexpected Dai]] x3
 +
* [[World Legacy's Heart]]
 +
* [[World Legacy Discovery]] x3
 +
|traps =
 +
* [[Paleozoic Olenoides]] x3
 +
* [[Paleozoic Hallucigenia]] x2
 +
* [[Paleozoic Canadia]] x3
 +
* [[Paleozoic Pikaia]]
 +
* [[Paleozoic Eldonia]] x2
 +
* [[Paleozoic Dinomischus]] x3
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* [[Paleozoic Leanchoilia]] x2
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}}
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==== Opponent's Deck ====
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{{Quote|A Deck that combines [[Gemini Monster]]s with the "World Chalice" archetype that revolves around Normal Monsters. By using the Effect of "Ningirsu the World Chalice Warrior" to send "[[Supervise]]" to the Graveyard (while equipped to a Gemini Monster), you will be able to Special Summon a "World Chalice" Normal Monster from your Graveyard. Take advantage of the multiple Normal Summons you gain to get ahead in the Duel.}}
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{{Decklist|The World Chalice's Powers Cascading
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|monsters =
 +
* [[Crowned by the World Chalice]] x2
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* [[Chosen by the World Chalice]] x2
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* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x2
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[World Legacy - "World Chalice"]]
 +
* [[Evocator Chevalier]] x2
 +
* [[Tuned Magician]] x2
 +
* [[Chthonian Emperor Dragon]]
 +
* [[Phoenix Gearfried]]
 +
* [[Darkstorm Dragon]]
 +
* [[Poly-Chemicritter Dioxogre]]
 +
|fusion monsters =
 +
* [[Superalloy Beast Raptinus]] x2
 +
|synchro monsters =
 +
* [[Black Brutdrago]] x2
 +
|xyz monsters =
 +
* [[Daigusto Emeral]] x2
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* [[Vola-Chemicritter Methydraco]]
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Ib the World Chalice Priestess]] x2
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* [[Auram the World Chalice Blademaster]] x2
 +
* [[Ningirsu the World Chalice Warrior]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[Dragon's Mirror]]
 +
* [[Double Summon]] x2
 +
* [[Supervise]] x2
 +
* [[Moon Mirror Shield]]
 +
* [[Catalyst Field]] x2
 +
* [[Gemini Spark]] x2
 +
|traps =
 +
* [[Justi-Break]] x2
 +
* [[Rocket Hand]] x2
 +
}}
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=== Chapter 4.3: Duel 3 ===
 +
* Reward (Loaner): "[[Auram the World Chalice Blademaster]]" icon
 +
* Reward (My Deck): 200 Gems
 +
 +
==== Loaner Deck ====
 +
{{Quote|A Deck that combines "World Chalice," an archetype that uses a lot of Normal Monsters, with Normal Monster support like "[[Princess Cologne]]" and its related Cards. The best part about this Deck is that it creates a lot of opportunities to Summon "World Chalice" Link Monsters and Rank 4, 6, and 8 Xyz Monsters. Triumph over your opponent with your army of Monsters!}}
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{{Decklist|World Chalice, Beacon of Blessings
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|monsters =
 +
* [[Crowned by the World Chalice]] x3
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* [[Chosen by the World Chalice]] x3
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* [[Beckoned by the World Chalice]] x3
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* [[Doll Monster Miss Mädchen]] x2
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* [[Doll Monster Bear-Bear]] x2
 +
* [[Box of Friends]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Grandpa Demetto (card)|Grandpa Demetto]] x3
 +
* [[Lee the World Chalice Fairy]] x3
 +
|xyz monsters =
 +
* [[Number 39: Utopia]]
 +
* [[Princess Cologne (card)|Princess Cologne]] x2
 +
* [[Number 6: Chronomaly Atlandis]]
 +
* [[Number 72: Shogi Rook]]
 +
* [[Number 39: Utopia Beyond]]
 +
* [[Number 22: Zombiestein]]
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Ib the World Chalice Priestess]] x2
 +
* [[Auram the World Chalice Blademaster]] x2
 +
* [[Ningirsu the World Chalice Warrior]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Foolish Burial]]
 +
* [[Terraforming]]
 +
* [[One for One]]
 +
* [[Unexpected Dai]] x3
 +
* [[Doll House]] x3
 +
* [[Doll Happiness]] x3
 +
}}
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==== Opponent's Deck ====
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{{Quote|A Deck that uses many "[[World Legacy]]" Monsters to boost the ATK of "[[Auram the World Chalice Blademaster]]." The basic strategies don't differ much from a regular "World Chalice" Deck, but you can use the discard costs you must pay to activate Card Effects to send lots of "World Legacy" Monsters to the Graveyard.}}
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{{Decklist|Wielder of the World Legacies
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|monsters =
 +
* [[Crowned by the World Chalice]] x3
 +
* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x2
 +
* [[World Legacy - "World Key"]]
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[World Legacy - "World Chalice"]] x3
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Crown"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[World Legacy - "World Ark"]]
 +
* [[World Legacy - "World Lance"]]
 +
* [[World Legacy - "World Wand"]]
 +
|fusion monsters =
 +
* [[World Chalice Guardragon]]
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Ib the World Chalice Priestess]] x2
 +
* [[Auram the World Chalice Blademaster]] x2
 +
* [[Knightmare Cerberus]]
 +
* [[Knightmare Phoenix]]
 +
* [[Ningirsu the World Chalice Warrior]] x2
 +
* [[Knightmare Unicorn]]
 +
* [[World Gears of Theurlogical Demiurgy]]
 +
* [[Knightmare Gryphon]]
 +
* [[Mekk-Knight Crusadia Avramax]]
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Monster Reborn]]
 +
* [[Foolish Burial]]
 +
* [[World Legacy's Heart]]
 +
* [[World Legacy Succession]] x2
 +
* [[World Legacy Discovery]] x2
 +
* [[World Legacy's Corruption]] x3
 +
* [[World Legacy Clash]]
 +
|traps =
 +
* [[Karma Cut]] x2
 +
* [[World Legacy Landmark]]
 +
* [[World Legacy Trap Globe]]
 +
}}
 +
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=== Chapter 5: World Legacy Landmark ===
 +
[[File:WorldLegacyinShadow-MADU-EN-VG-artwork.png|thumb]]
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With Lee's guidance the World Heroes [[World Legacy Landmark|begin venturing out across the world, making short work of the Krawlers they encounter]]. They are told to seek out the other six World Legacies and activate them, as the combined might of the seven World Legacies will give them the strength to not only defeat the Krawlers but also potentially end the Mekk-Knights' fearsome reign.
 +
* Reward: "[[World Legacy Discovery]]"
 +
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=== Chapter 6: World Legacy in Shadow ===
 +
The World Heroes set off in search of the next World Legacy, venturing into new lands they had never seen before. Their next destination is a swamp, where the [[World Legacy - "World Armor"|World Armor]] rests. But they are not alone, as [[World Legacy in Shadow|countless Krawlers also inhabit the hollows of the Armor]].
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* Reward: "[[World Legacy's Heart]]"
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=== Chapter 7: Duel 4 ===
 +
* Reward (Loaner): "[[Auram the World Chalice Blademaster]]" x3
 +
* Reward (My Deck): "[[Ningirsu the World Chalice Warrior]]" x3
 +
 +
==== Loaner Deck ====
 +
{{Quote|Whenever your opponent Special Summons a Monster or activates a particularly troublesome Effect, stop them with "[[Solemn Strike]]." Doing this will shave down your LP (Life Points) considerably quickly, so keep a sharp eye on the battle damage you receive too. Other cards that will support you greatly in your Duel include "[[Draining Shield]]" and "[[Compulsory Evacuation Device]]."}}
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{{Decklist|In Search of the World Legacies
 +
|monsters =
 +
* [[Crowned by the World Chalice]] x3
 +
* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[World Legacy - "World Chalice"]] x3
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x3
 +
* [[Ib the World Chalice Priestess]] x3
 +
* [[Auram the World Chalice Blademaster]] x3
 +
* [[Ningirsu the World Chalice Warrior]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Nobleman of Crossout]] x2
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[Unexpected Dai]] x3
 +
* [[World Legacy's Heart]]
 +
* [[World Legacy Discovery]] x2
 +
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Draining Shield]] x2
 +
* [[Solemn Strike]] x3
 +
* [[Call of the Haunted]] x2
 +
}}
 +
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==== Opponent's Deck ====
 +
{{Quote|With the Effect of "[[World Legacy in Shadow]]," you can gather 2 "Krawler" Monsters to the Field to prepare for a Link Summon. Make good use of Cards like "[[Lair Wire]]," a Trap Card that can destroy a Monster your opponent controls at the cost of Banishing 1 Insect-Type Monster from your Graveyard, and "[[World Legacy - "World Armor"]]" which you can Special Summon from the hand when a Monster is Flip Summoned.}}
 +
{{Decklist|Krawler Onslaught
 +
|monsters =
 +
* [[Howling Insect]] x3
 +
* [[Aztekipede, the Worm Warrior]] x3
 +
* [[Cross-Sword Beetle]] x2
 +
* [[World Legacy - "World Armor"]] x2
 +
* [[Krawler Spine]] x2
 +
* [[Krawler Axon]] x2
 +
* [[Krawler Glial]] x2
 +
* [[Krawler Receptor]] x2
 +
* [[Krawler Ranvier]] x2
 +
* [[Krawler Dendrite]] x2
 +
|link monsters =
 +
* [[X-Krawler Synaphysis]]
 +
* [[X-Krawler Neurogos]]
 +
* [[X-Krawler Qualiark]]
 +
|spells =
 +
* [[Upstart Goblin]] x3
 +
* [[World Legacy in Shadow]] x2
 +
* [[Verdant Sanctuary]] x2
 +
* [[Rush Recklessly]] x2
 +
* [[The Reliable Guardian]] x2
 +
|traps =
 +
* [[Lair Wire]] x2
 +
* [[Burst Rebirth]] x3
 +
* [[World Legacy Pawns]] x2
 +
}}
 +
 +
=== Chapter 7.1: Locked ===
 +
 +
This chapter becomes available after completing the fourth Duel. It can be unlocked by spending 100 DARK Orbs and 100 EARTH Orbs.
 +
 +
=== Chapter 7.2: Practice ===
 +
{{Quote|Learn the ins and outs of the "[[Krawler]]" Deck.}}
 +
 +
This serves as the tutorial to [[Krawler]]s.
 +
* Reward: 250 EARTH Orbs
 +
 +
=== Chapter 7.3: Duel 5 ===
 +
* Reward (Loaner Deck): "[[X-Krawler Synaphysis]]" icon
 +
* Reward (My Deck): 4 [[Legacy Pack ticket]]s
 +
 +
==== Loaner Deck ====
 +
{{Quote|A Deck that combines two Flip Monster archetypes, "Krawler" and "[[Tindangle]]." "Tindangle" Monsters can help you Link Summon "[[Subterror Behemoth Fiendess]]" and "[[Tindangle Acute Cerberus]]" that can help push "Krawlers" to greater levels of power.}}
 +
{{Decklist|Otherworldly Krawlers
 +
|monsters =
 +
* [[Tindangle Base Gardna]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[Krawler Spine]] x2
 +
* [[Krawler Axon]] x2
 +
* [[Krawler Glial]] x2
 +
* [[Krawler Receptor]] x2
 +
* [[Krawler Ranvier]] x2
 +
* [[Krawler Dendrite]] x2
 +
* [[Tindangle Protector]]
 +
* [[Tindangle Jhrelth]]
 +
* [[Tindangle Angel]] x3
 +
* [[Tindangle Trinity]]
 +
* [[Tindangle Dholes]]
 +
* [[Tindangle Intruder]]
 +
* [[Tindangle Hound]]
 +
* [[Deus X-Krawler]]
 +
|link monsters =
 +
* [[X-Krawler Synaphysis]] x3
 +
* [[X-Krawler Neurogos]] x3
 +
* [[X-Krawler Qualiark]] x3
 +
* [[Subterror Behemoth Fiendess]] x3
 +
* [[Tindangle Acute Cerberus]] x3
 +
|spells =
 +
* [[World Legacy Survivor]] x3
 +
* [[World Legacy in Shadow]] x3
 +
|traps =
 +
* [[Tindangle Delaunay]] x2
 +
* [[Gergonne's End]] x2
 +
* [[World Legacy's Mind Meld]] x2
 +
* [[World Legacy Pawns]] x2
 +
* [[Crusadia Krawler]] x2
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines two EARTH archetypes, "Krawler" and "[[Naturia]]." Special Summon "Krawler" Monsters face-up with the Effect of "World Legacy in Shadow," then Summon a "Naturia" Tuner to execute a Synchro Summon. This Deck's strength lies in being able to both destroy your opponent's Cards and negate their activations.}}
 +
{{Decklist|Krawlers of the Forest
 +
|monsters =
 +
* [[Naturia Dragonfly]] x2
 +
* [[Naturia Mantis]] x2
 +
* [[Naturia Bamboo Shoot]]
 +
* [[Krawler Spine]] x2
 +
* [[Krawler Axon]] x2
 +
* [[Krawler Glial]] x2
 +
* [[Krawler Receptor]] x2
 +
* [[Krawler Ranvier]] x2
 +
* [[Krawler Dendrite]] x2
 +
* [[Naturia Rosewhip]] x2
 +
* [[Naturia Butterfly]] x2
 +
* [[Naturia Stinkbug]] x2
 +
|fusion monsters =
 +
* [[Naturia Exterio]]
 +
* [[Naturia Gaiastrio]]
 +
|synchro monsters =
 +
* [[Naturia Beast]] x2
 +
* [[Naturia Barkion]] x2
 +
* [[Naturia Landoise]] x2
 +
* [[Naturia Leodrake]]
 +
|link monsters =
 +
* [[X-Krawler Synaphysis]] x2
 +
* [[X-Krawler Neurogos]] x2
 +
* [[X-Krawler Qualiark]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Terraforming]]
 +
* [[Miracle Synchro Fusion]]
 +
* [[Leodrake's Mane]] x2
 +
* [[World Legacy Survivor]] x2
 +
* [[World Legacy in Shadow]] x2
 +
|traps =
 +
* [[Lair Wire]] x2
 +
* [[Naturia Sacred Tree]] x2
 +
* [[World Legacy Pawns]] x2
 +
}}
 +
 +
=== Chapter 8: World Legacy Pawns ===
 +
[[File:WorldLegacyPawns-MADU-EN-VG-artwork.png|thumb]]
 +
The World Heroes are [[World Legacy Pawns|overrun by the endless swarm of Krawlers]] and are forced to put up a last stand when their means of retreat are cut off. Lee tells them that the X-Krawler commands the Krawler armies, and they focus their efforts on taking it down. With the X-Krawler shut down, the Krawler army collapses, motionless. But before the Heroes can celebrate, they are greeted by the seven Mekk-Knights, [[World Legacy Trap Globe|who reach out and abduct Ib, who had been exhausted from the battle]]. Lee cautions that Ib's wand is key to activating the other World Legacies and should not fall into the wrong hands, and urges the Heroes to rescue Ib.
 +
* Reward: "[[World Legacy - "World Chalice"]]" x3
 +
 +
{{Clear}}
 +
 +
== Gift of the Martyr ==
 +
[[File:WorldLegacyScars-MADU-EN-VG-artwork.png|thumb]]
 +
{{Quote|Now standing in their way are the "[[Mekk-Knight]]," who employ tactics using columns and the "World Shield," as well as the "[[Knightmare]]," who control the World Lance and nightmarishly powerful [[Link Monster]]s.
 +
 +
The battle for the "[[World Legacy]]" rages on..!}}
 +
 +
This sub-gate summarizes the second part of the World Legacy plot, with focus on the [[Mekk-Knight]] and [[Knightmare]] archetypes. Completion of this Gate unlocks the "[[Cosmic Mechanical Entities]]" Secret Pack.
 +
 +
=== Chapter 1: World Legacy Key ===
 +
Ib is held captive by the Mekk-Knights, [[World Legacy Key|her wand confiscated and sealed]] in the core of [[Mekk-Knight Blue Sky]]. However, aside from taking away the wand, the Mekk-Knights did not lay a hand on Ib. She wonders if the Mekk-Knights were truly evil as they first thought.
 +
 +
Meanwhile, the rest of the World Heroes follow the Mekk-Knights to their base, situated within the ruins of a forgotten civilization, flanked by the [[World Legacy - "World Lance"|World Lance]] and the already active [[World Legacy - "World Shield"|World Shield]]. However, before they could approach the Shield, they are ambushed by the Mekk-Knights, and fight with all their might, driven by the desire to rescue Ib. The Mekk-Knights respond by fusing into their strongest form - [[Mekk-Knight Spectrum Supreme]].
 +
* Reward: "[[World Legacy Landmark]]" x3
 +
 +
=== Chapter 2: Duel 1 ===
 +
* Reward (Loaner Deck): "[[World Legacy Trap Globe]]" x3
 +
* Reward (My Deck): "[[World Legacy Clash]]" x3
 +
 +
==== Loaner Deck ====
 +
{{Quote|Freeze your opponent's high-Level Monsters in their tracks with "[[Grave of the Super Ancient Organism]]." They will not be able to attack or activate their Effects. For Monsters without Levels like Link Monsters, Cards like "[[Solemn Strike]]" and "[[Compulsory Evacuation Device]]" are recommended. Use Cards like "[[Spell Strider]]" and "[[Trap Eater]]" to deal with your opponent's Continuous Spell and Trap Cards.}}
 +
{{Decklist|Rescue Operation
 +
|monsters =
 +
* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Lee the World Chalice Fairy]] x3
 +
* [[Trap Eater]]
 +
* [[Spell Strider]]
 +
* [[World Legacy - "World Chalice"]] x3
 +
* [[Magical Hound]]
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x3
 +
* [[Auram the World Chalice Blademaster]] x3
 +
* [[Ningirsu the World Chalice Warrior]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[Unexpected Dai]] x3
 +
* [[World Legacy's Heart]]
 +
* [[Amulet of Ambition]] x2
 +
* [[World Legacy Discovery]] x2
 +
* [[World Legacy Clash]]
 +
|traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[World Legacy Landmark]]
 +
* [[Solemn Strike]] x3
 +
* [[Grave of the Super Ancient Organism]] x2
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that teaches you the basics of "Mekk-Knights." Be conscious of column placements when Special Summoning "Mekk-Knight" Monsters and using their supporting Continuous Spell and Trap Cards. As there are a lot of Level 8 Monsters, use "Trade-In" to bring forth the Card you need.}}
 +
{{Decklist|Ruler of the Machine World
 +
|monsters =
 +
* [[Mekk-Knight Blue Sky]] x3
 +
* [[Mekk-Knight Green Horizon]] x2
 +
* [[Mekk-Knight Orange Sunset]] x2
 +
* [[World Legacy - "World Shield"]]
 +
* [[Mekk-Knight Yellow Star]] x3
 +
* [[Mekk-Knight Red Moon]] x3
 +
* [[Mekk-Knight Indigo Eclipse]] x3
 +
* [[Mekk-Knight Purple Nightfall]] x3
 +
* [[World Legacy - "World Lance"]]
 +
|link monsters =
 +
* [[Mekk-Knight Spectrum Supreme]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Foolish Burial]]
 +
* [[Terraforming]]
 +
* [[Trade-In]] x3
 +
* [[World Legacy Scars]] x3
 +
* [[World Legacy Key]] x3
 +
|traps =
 +
* [[World Legacy Whispers]] x3
 +
* [[World Legacy's Secret]] x3
 +
}}
 +
 +
=== Chapter 2.1: Locked ===
 +
 +
This chapter becomes available after completing the first Duel. It can be unlocked by spending 100 EARTH Orbs and 100 FIRE Orbs.
 +
 +
=== Chapter 2.2: Practice ===
 +
{{Quote|Learn the ins and outs of the "[[Mekk-Knight]]" deck.}}
 +
 +
This serves as the tutorial to the [[Mekk-Knight]]s.
 +
* Reward: 250 EARTH Orbs
 +
 +
=== Chapter 2.3: Duel 2 ===
 +
* Reward (Loaner): "World Legacy Ruins" Duel Field
 +
* Reward (My Deck): 2 [[Legacy Pack ticket]]s
 +
 +
==== Loaner Deck ====
 +
{{Quote|A Deck that combines "Mekk-Knights" and "[[Ursarctic]]s." Use high-Level "Mekk-Knight" Monsters that can easily be Special Summoned to bring out "[[Ursarctic Polari]]," a key player in Synchro Summoning high-Level "Ursarctic" Synchro Monsters. Harness the power of Links and Synchros to adapt to any hand or Field situation!}}
 +
{{Decklist|Planet of the Mekks
 +
|monsters =
 +
* [[Mekk-Knight Blue Sky]] x2
 +
* [[Mekk-Knight Yellow Star]] x3
 +
* [[Mekk-Knight Red Moon]] x3
 +
* [[Ursarctic Mikpolar]]
 +
* [[Ursarctic Miktanus]]
 +
* [[Ursarctic Mikbilis]]
 +
* [[Mekk-Knight Purple Nightfall]] x3
 +
* [[Ursarctic Megapolar]] x2
 +
* [[Ursarctic Megatanus]] x2
 +
* [[Ursarctic Megabilis]] x2
 +
|synchro monsters =
 +
* [[Ursarctic Polari]] x3
 +
* [[Ursarctic Septentrion]] x3
 +
* [[Ursarctic Grand Chariot]] x3
 +
|link monsters =
 +
* [[Mekk-Knight of the Morning Star]] x3
 +
* [[Mekk-Knight Spectrum Supreme]] x2
 +
* [[Black Luster Soldier - Soldier of Chaos]]
 +
|spells =
 +
* [[Ursarctic Departure]] x3
 +
* [[Ursarctic Big Dipper]] x3
 +
* [[World Legacy Key]] x2
 +
* [[World Legacy's Memory]] x3
 +
* [[Ursarctic Slider]] x3
 +
|traps =
 +
* [[World Legacy Whispers]] x2
 +
* [[World Legacy's Secret]] x2
 +
* [[Ursarctic Quint Charge]] x2
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck made up of "[[Galaxy]]" and "Mekk-Knight" Cards, utilizing lots of high-Level LIGHT Monsters. One of the most powerful things it can do is Summon two or more Level 5 and above Monsters with ease for Xyz Summoning. This Deck is built to make Xyz Summoning Rank 5 and Rank 8 Monsters simple.}}
 +
{{Decklist|Knights of the Galaxy
 +
|monsters =
 +
* [[Galaxy Soldier]] x3
 +
* [[Mekk-Knight Blue Sky]] x3
 +
* [[Mekk-Knight Green Horizon]]
 +
* [[Mekk-Knight Orange Sunset]]
 +
* [[Mekk-Knight Yellow Star]]
 +
* [[Mekk-Knight Red Moon]]
 +
* [[Galaxy-Eyes Photon Dragon]] x3
 +
* [[Galaxy Knight]] x3
 +
* [[Mekk-Knight Indigo Eclipse]] x2
 +
* [[Mekk-Knight Purple Nightfall]] x3
 +
|xyz monsters =
 +
* [[Constellar Pleiades]] x2
 +
* [[Constellar Ptolemy M7]] x2
 +
* [[Number 107: Galaxy-Eyes Tachyon Dragon]]
 +
* [[Number 62: Galaxy-Eyes Prime Photon Dragon]]
 +
* [[Galaxy-Eyes Full Armor Photon Dragon]] x2
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Galaxy-Eyes Cipher Dragon]]
 +
* [[Galaxy-Eyes Cipher Blade Dragon]] x2
 +
|link monsters =
 +
* [[Mekk-Knight of the Morning Star]] x2
 +
* [[Mekk-Knight Spectrum Supreme]]
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Foolish Burial]]
 +
* [[Trade-In]] x2
 +
* [[Galaxy Expedition]] x2
 +
* [[World Legacy Scars]] x2
 +
* [[World Legacy Key]] x2
 +
* [[World Legacy's Memory]] x3
 +
|traps =
 +
* [[World Legacy Whispers]] x2
 +
* [[World Legacy's Secret]] x2
 +
}}
 +
 +
=== Chapter 2.4: Duel 3 ===
 +
* Reward (Loaner): "[[Mekk-Knight Spectrum Supreme]]" icon
 +
* Reward (My Deck): 200 Gems
 +
 +
==== Loaner Deck ====
 +
{{Quote|A Deck that combines "Mekk-Knights" and "[[Sky Striker]]s." Fulfill the activation conditions of "Sky Striker" Spell Cards quickly and easily with Link Summons and the Effect of "[[Mekk-Knight Purple Nightfall]]." There are limited ways for you to boost your ATK, so take care not to let your opponent Summon anything too strong.}}
 +
{{Decklist|Mekk Strikers
 +
|monsters =
 +
* [[Sky Striker Ace - Raye]] x3
 +
* [[Sky Striker Ace - Roze]]
 +
* [[Mekk-Knight Blue Sky]] x3
 +
* [[Mekk-Knight Green Horizon]]
 +
* [[Mekk-Knight Orange Sunset]]
 +
* [[Mekk-Knight Yellow Star]]
 +
* [[Mekk-Knight Red Moon]]
 +
* [[Mekk-Knight Indigo Eclipse]]
 +
* [[Mekk-Knight Purple Nightfall]] x3
 +
* [[World Legacy - "World Lance"]] x2
 +
|link monsters =
 +
* [[Sky Striker Ace - Kagari]]
 +
* [[Sky Striker Ace - Shizuku]] x2
 +
* [[Sky Striker Ace - Hayate]] x2
 +
* [[Sky Striker Ace - Kaina]] x2
 +
* [[Mekk-Knight of the Morning Star]] x3
 +
* [[Sky Striker Ace - Zeke]] x2
 +
* [[Mekk-Knight Spectrum Supreme]] x3
 +
|spells =
 +
* [[Sky Striker Mobilize - Engage!]] x2
 +
* [[Sky Striker Maneuver - Afterburners!]] x2
 +
* [[Sky Striker Maneuver - Jamming Waves!]] x2
 +
* [[Sky Striker Airspace - Area Zero]] x2
 +
* [[World Legacy Key]] x2
 +
* [[Sky Striker Mecha Modules - Multirole]] x2
 +
* [[Sky Striker Mecha - Widow Anchor]] x2
 +
* [[Sky Striker Mecha - Shark Cannon]] x2
 +
* [[World Legacy's Memory]] x3
 +
|traps =
 +
* [[World Legacy Whispers]] x2
 +
* [[World Legacy's Secret]] x2
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines "Mekk-Knights" and "[[PSY-Frame]]s." Most "Mekk-Knight" Monsters are Psychic-Types. Using the Effect of "[[Mekk-Knight Purple Nightfall]]" while "[[PSY-Framelord Lambda]]" is on the Field will make it easier to use the Effect of "PSY-Framelord Lambda"!}}
 +
{{Decklist|Thunderbolt of the Knights
 +
|monsters =
 +
* [[PSY-Frame Driver]]
 +
* [[Mekk-Knight Blue Sky]] x3
 +
* [[PSY-Frame Multi-Threader]] x2
 +
* [[Mekk-Knight Green Horizon]]
 +
* [[Mekk-Knight Orange Sunset]]
 +
* [[Mekk-Knight Yellow Star]]
 +
* [[Mekk-Knight Red Moon]]
 +
* [[Mekk-Knight Indigo Eclipse]]
 +
* [[Mekk-Knight Purple Nightfall]] x3
 +
* [[World Legacy - "World Lance"]] x2
 +
* [[PSY-Framegear Alpha]]
 +
* [[PSY-Framegear Beta]] x2
 +
* [[PSY-Framegear Gamma]] x2
 +
* [[PSY-Framegear Delta]] x2
 +
* [[PSY-Framegear Epsilon]] x2
 +
|synchro monsters =
 +
* [[Vulcan the Divine]]
 +
* [[Coral Dragon]]
 +
* [[PSY-Framelord Zeta]] x2
 +
* [[PSY-Framelord Omega]]
 +
* [[Borreload Savage Dragon]]
 +
* [[Hyper Psychic Blaster]]
 +
* [[Vermillion Dragon Mech]]
 +
|link monsters =
 +
* [[Crystron Halqifibrax]]
 +
* [[Mekk-Knight of the Morning Star]] x2
 +
* [[PSY-Framelord Lambda]] x2
 +
* [[Mekk-Knight Spectrum Supreme]] x2
 +
|spells =
 +
* [[PSY-Frame Circuit]] x2
 +
* [[World Legacy Key]] x2
 +
* [[World Legacy's Memory]] x3
 +
|traps =
 +
* [[PSY-Frame Overload]] x2
 +
* [[PSY-Frame Accelerator]] x2
 +
* [[World Legacy Whispers]] x2
 +
* [[World Legacy's Secret]] x2
 +
}}
 +
 +
=== Chapter 3: World Legacy's Secret ===
 +
[[File:WorldLegacysSecret-MADU-EN-VG-artwork.png|thumb]]
 +
As the battle rages on, the force of Ningirsu's and Spectrum Supreme's attacks colliding blows open a hole in the Mekk-Knight base. [[World Legacy Whispers|Ningirsu signals to Lee to infiltrate the Mekk-Knight base]] to find Ib. As Lee reunites with Ib, Ib calls out to her and suggests that there should be no reason to continue fighting the Mekk-Knights, and proposes they halt the battle. [[World Legacy's Secret|Lee reveals her true nature,]] and a shadow engulfs the both of them...
 +
* Reward: "[[World Legacy - "World Armor"]]" x3
 +
 +
=== Chapter 4: World Legacy's Corruption ===
 +
An explosion at the Mekk-Knight base is heard and all combatants briefly stop fighting to assess the commotion. Ib had broken out, but her body has been taken over by Lee, becoming [[Knightmare Corruptor Iblee]]. Iblee deprives the Heroes of their powers and threatens to take their lives, only for the Mekk-Knights to step in and take the brunt of the blow. Spectrum is split apart and [[World Legacy's Corruption|Iblee begins extracting the Mekk-Knights' cores]]. In a moment of desperation and compassion, [[World Legacy Succession|Blue Sky bestows its core and the ritual wand to Auram]], merging with him to form [[Mekk-Knight Avram]].
 +
* Reward: "[[World Legacy Succession]]" x3
 +
 +
=== Chapter 5: World Legacy's Nightmare ===
 +
With the power of the key split between Avram and Ib, Iblee makes a beeline for the World Lance to activate it before Avram can. However, Avram's pursuit is halted by the Knightmares, formed from the cores of the Mekk-Knights. Ningirsu, despite his lack of power, bravely steps in to hold off the Knightmares, instantly destroying [[Knightmare Mermaid]] and  [[World Legacy's Nightmare|drawing the attention of all the other beasts]].
 +
* Reward: "[[Mekk-Knight Avram]]" x3
 +
 +
=== Chapter 6: Duel 4 ===
 +
* Reward (Loaner): "[[World Legacy's Corruption]]" x3
 +
* Reward (My Deck): "[[World Legacy - "World Shield"]]" x3
 +
 +
==== Loaner Deck ====
 +
{{Quote|As this Deck does not use an Extra Deck, you will be relying on Monsters with high ATK like "[[Mekk-Knight Blue Sky]]" and "[[Mekk-Knight Avram]]" to carry your battles. Pinpoint your opponent's Effects to stop them in their tracks and take them on with your array of Monsters, Spell Cards, and Trap Cards. Your key to victory will be to efficiently deal with high-level Monsters and Link Monsters.}}
 +
{{Decklist|Death Fight with a Demon Beast
 +
|monsters =
 +
* [[Chosen by the World Chalice]] x3
 +
* [[Beckoned by the World Chalice]] x3
 +
* [[Mekk-Knight Avram]] x3
 +
* [[World Chalice Guardragon]] x3
 +
* [[Trap Eater]]
 +
* [[Spell Strider]]
 +
* [[Mekk-Knight Blue Sky]] x3
 +
* [[Magical Hound]]
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[Unexpected Dai]] x3
 +
* [[Solitary Sword of Poison]] x2
 +
* [[World Legacy Discovery]]
 +
* [[World Legacy Scars]]
 +
* [[World Legacy Key]]
 +
|traps =
 +
* [[Mirror Force]] x2
 +
* [[Solemn Strike]] x3
 +
* [[Grave of the Super Ancient Organism]] x2
 +
* [[World Legacy Whispers]]
 +
* [[World Legacy's Secret]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|"[[World Legacy - "World Armor"]]" can be Special Summoned from the Graveyard, and "Mekk-Knight" Monsters can be Special Summoned from the hand depending on what Cards are in which columns. Use these Effects to Link Summon powerful "[[Knightmare]]" Link Monsters! Some of these Link Monsters don't have very high ATK, so give them some extra protection when needed with "[[World Legacy - "World Lance"]]."}}
 +
{{Decklist|Nightmare Demon Beast
 +
|monsters =
 +
* [[Knightmare Corruptor Iblee]] x3
 +
* [[World Legacy - "World Chalice"]] x2
 +
* [[Mekk-Knight Green Horizon]]
 +
* [[Mekk-Knight Orange Sunset]]
 +
* [[World Legacy - "World Shield"]] x2
 +
* [[World Legacy - "World Armor"]] x2
 +
* [[Mekk-Knight Yellow Star]]
 +
* [[Mekk-Knight Red Moon]]
 +
* [[Mekk-Knight Indigo Eclipse]]
 +
* [[Mekk-Knight Purple Nightfall]]
 +
* [[World Legacy - "World Lance"]] x2
 +
|link monsters =
 +
* [[Knightmare Mermaid]]
 +
* [[Knightmare Goblin]]
 +
* [[Knightmare Cerberus]]
 +
* [[Knightmare Phoenix]]
 +
* [[Knightmare Unicorn]]
 +
* [[Knightmare Gryphon]]
 +
|spells =
 +
* [[Dark World Dealings]] x3
 +
* [[World Legacy Succession]] x2
 +
* [[World Legacy Scars]] x2
 +
* [[World Legacy's Nightmare]] x2
 +
* [[World Legacy Key]] x2
 +
* [[World Legacy's Corruption]] x2
 +
|traps =
 +
* [[World Legacy Landmark]] x2
 +
* [[World Legacy Trap Globe]] x2
 +
* [[Parallel Port Armor]] x2
 +
* [[World Legacy Whispers]] x2
 +
* [[World Legacy's Secret]] x2
 +
}}
 +
 +
=== Chapter 6.1: Locked ===
 +
 +
This chapter becomes available after completing the fourth Duel. It can be unlocked by spending 100 DARK Orbs and 100 FIRE Orbs.
 +
 +
=== Chapter 6.2: Duel 5 ===
 +
* Reward (Loaner): "[[World Chalice Guardragon]]" Duel Mate
 +
* Reward (My Deck): 2 [[Legacy Pack ticket]]s
 +
 +
==== Loaner ====
 +
{{Quote|A Deck that combines "Knightmare" and "[[Unchained]]," two archetypes with Fiend-Type Link Monster powerhouses. Use the Effects of "Unchained" Monsters to gather the Link Materials you need. The Link 4 Monsters of the Deck include "[[Knightmare Gryphon]]" and "[[Unchained Abomination]]." Choose which one to Summon depending on what your opponent is planning.}}
 +
{{Decklist|Unchained Nightmares
 +
|monsters =
 +
* [[Knightmare Corruptor Iblee]] x3
 +
* [[Tour Guide From the Underworld]] x3
 +
* [[Unchained Twins - Aruha]] x3
 +
* [[Unchained Twins - Rakea]] x3
 +
* [[Unchained Twins - Sarama]] x3
 +
* [[Unchained Soul of Disaster]] x3
 +
* [[Abominable Unchained Soul]] x3
 +
|link monsters =
 +
* [[Knightmare Cerberus]] x2
 +
* [[Knightmare Phoenix]] x2
 +
* [[Beat Cop from the Underworld]]
 +
* [[Unchained Soul of Rage]] x2
 +
* [[Knightmare Unicorn]] x2
 +
* [[Unchained Soul of Anguish]] x2
 +
* [[Knightmare Gryphon]] x2
 +
* [[Unchained Abomination]] x2
 +
|spells =
 +
* [[Harpie's Feather Duster]]
 +
* [[Dark Spirit's Mastery]] x3
 +
* [[Abomination's Prison]] x3
 +
* [[World Legacy's Nightmare]] x3
 +
* [[Wailing of the Unchained Souls]] x3
 +
|traps =
 +
* [[Escape of the Unchained]] x3
 +
* [[Abominable Chamber of the Unchained]] x3
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines "Knightmare" and "[[Fabled]]" Cards. By discarding the "Fabled" Monsters in your hand for your "Knightmare" Link Monster's Effects, you will be able to use a wide range of Effects. Many of these Monsters have Effects where you can Special Summon them by discarding Cards from your hand, so use them to make Summoning even more Link Monsters easier!}}
 +
{{Decklist|Fabled Nightmares
 +
|monsters =
 +
* [[Fabled Lurrie]] x2
 +
* [[Fabled Krus]] x3
 +
* [[Knightmare Corruptor Iblee]] x3
 +
* [[The Fabled Ganashia]] x2
 +
* [[Fabled Grimro]] x3
 +
* [[World Legacy - "World Chalice"]]
 +
* [[Fabled Soulkius]]
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[World Legacy - "World Lance"]]
 +
* [[The Fabled Catsith]] x2
 +
* [[Fabled Raven]]
 +
* [[The Fabled Cerburrel]] x3
 +
* [[Fabled Kushano]] x3
 +
|synchro monsters =
 +
* [[The Fabled Unicore]]
 +
* [[The Fabled Kudabbi]]
 +
* [[Fabled Ragin]]
 +
* [[Fabled Valkyrus]]
 +
* [[Fabled Leviathan]]
 +
|link monsters =
 +
* [[Linkuriboh]]
 +
* [[Knightmare Cerberus]] x2
 +
* [[Knightmare Phoenix]] x2
 +
* [[Knightmare Unicorn]] x2
 +
* [[Knightmare Gryphon]] x2
 +
* [[Underworld Goddess of the Closed World]]
 +
|spells =
 +
* [[Monster Reborn]]
 +
* [[World Legacy Succession]] x2
 +
* [[World Legacy's Nightmare]] x2
 +
* [[World Legacy's Corruption]] x2
 +
* [[Twin Twisters]] x2
 +
|traps =
 +
* [[Phoenix Wing Wind Blast]] x2
 +
* [[Karma Cut]] x2
 +
}}
 +
 +
=== Chapter 6.3: Duel 6 ===
 +
* Reward (Loaner): "[[Knightmare Gryphon]]" icon
 +
* Reward (My Deck): 4 [[Legacy Pack ticket]]s
 +
 +
==== Loaner ====
 +
{{Quote|A Deck that uses "[[Knightmare Corruptor Iblee]]" alongside the similarly Cyberse-Type archetype, "[[@Ignister]]." Survey the situation, then use "[[Cynet Mining]]" to bring the most suitable Monster to your hand. Take full advantage of the range of Extra Deck Monsters. There's one for almost every scenario!}}
 +
{{Decklist|Knowing Nightmares
 +
|monsters =
 +
* [[Hiyari @Ignister]]
 +
* [[Doshin @Ignister]] x2
 +
* [[Donyoribo @Ignister]]
 +
* [[Knightmare Corruptor Iblee]] x3
 +
* [[Achichi @Ignister]] x3
 +
* [[Pikari @Ignister]] x3
 +
* [[Doyon @Ignister]] x2
 +
* [[Danmari @Ignister]]
 +
* [[Gussari @Ignister]]
 +
* [[Gatchiri @Ignister]]
 +
* [[Bururu @Ignister]] x2
 +
* [[Water Leviathan @Ignister]]
 +
|fusion monsters =
 +
* [[Earth Golem @Ignister]] x2
 +
|synchro monsters =
 +
* [[Wind Pegasus @Ignister]]
 +
|xyz monsters =
 +
* [[Light Dragon @Ignister]]
 +
|link monsters =
 +
* [[Linguriboh]]
 +
* [[Dark Infant @Ignister]]
 +
* [[Knightmare Cerberus]] x2
 +
* [[Knightmare Phoenix]] x2
 +
* [[Knightmare Unicorn]]
 +
* [[Dark Templar @Ignister]]
 +
* [[Fire Phoenix @Ignister]]
 +
* [[Knightmare Gryphon]]
 +
* [[The Arrival Cyberse @Ignister]]
 +
|spells =
 +
* [[Cynet Mining]] x3
 +
* [[A.I. Love Fusion]] x2
 +
* [[A.I. Contact]]
 +
* [[A.I. Meet You]]
 +
* [[FA.I.ghting Spirit]]
 +
* [[Ignister A.I.Land]] x3
 +
* [[A.I.'s Ritual]]
 +
* [[You and A.I.]]
 +
* [[TA.I. Strike]]
 +
* [[A.I.dle Reborn]]
 +
|traps =
 +
* [[A.I.'s Show]]
 +
* [[A.I. Shadow]]
 +
* [[A.I.Q]]
 +
* [[A.I. Challenge You]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines "Knightmare" and "[[Predaplant]]" Cards. Turn "[[Knightmare Corruptor Iblee]]" into your Fusion Material even after it is Summoned to your opponent's Field by using "[[Super Polymerization]]" or "Predaplant" Monster Effects. Choose to Special Summon either a Fusion or Link Monster depending on the situation you're in.}}
 +
{{Decklist|Nightmare Predators
 +
|monsters =
 +
* [[Predaplant Sarraceniant]] x3
 +
* [[Predaplant Chlamydosundew]] x3
 +
* [[Knightmare Corruptor Iblee]] x3
 +
* [[Predaplant Ophrys Scorpio]]
 +
* [[Predaplant Darlingtonia Cobra]]
 +
* [[Predaplant Spinodionaea]] x3
 +
* [[Predaplant Drosophyllum Hydra]]
 +
* [[World Legacy - "World Chalice"]]
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[World Legacy - "World Lance"]] x2
 +
* [[Predaplant Heliamphorhynchus]]
 +
* [[Predaplant Banksiogre]]
 +
|fusion monsters =
 +
* [[Predaplant Chimerafflesia]] x2
 +
* [[Starving Venom Fusion Dragon]] x2
 +
* [[Predaplant Dragostapelia]] x2
 +
* [[Greedy Venom Fusion Dragon]]
 +
|link monsters =
 +
* [[Knightmare Cerberus]] x2
 +
* [[Knightmare Phoenix]] x2
 +
* [[Knightmare Unicorn]] x2
 +
* [[Knightmare Gryphon]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Polymerization]]
 +
* [[Monster Reborn]]
 +
* [[Predapractice]] x2
 +
* [[Predapruning]]
 +
* [[World Legacy's Nightmare]] x2
 +
* [[Predaponics]]
 +
* [[World Legacy's Corruption]] x2
 +
* [[Super Polymerization]] x2
 +
* [[Predaplast]] x2
 +
|traps =
 +
* [[Necro Fusion]]
 +
* [[Predaplanet]]
 +
}}
 +
 +
=== Chapter 7: World Legacy's Sorrow ===
 +
[[File:WorldLegacysSorrow-MADU-EN-VG-artwork.png|thumb]]
 +
Avram reaches the base of the World Lance but is too late to stop Iblee from activating it. With the Lance, Iblee trounces Avram and collects his swords that hold his half of the ritual key. Before she can kill off Avram, [[World Legacy Awakens|Imduk intervenes]] and briefly breaks Lee's influence on Ib. To prevent Lee from taking over again, [[World Legacy Struggle|Ib thrusts Avram's sword into her own body]] despite Avram's protests. Ningirsu arrives only to be greeted with the [[World Legacy's Sorrow|tragic sight of Avram cradling Ib's dying body]]...
 +
* Reward: "[[World Legacy Awakens]]" x3
 +
 +
{{Clear}}
 +
 +
== The Secret Powers of the Planet ==
 +
[[File:WorldLegacySurvivor-MADU-EN-VG-artwork.png|thumb]]
 +
{{Quote|Auram and his linked comrades, the "[[Crusadia]]", are up against a new foe, the "[[Orcust]]" who can be called back from the GY even after they are destroyed. One question remains: who is the mastermind behind these menacing machines?
 +
 +
A new "World Legacy" battle is about to be unleashed!}}
 +
 +
This sub-gate summarizes the third part of the World Legacy plot, with focus on the [[Crusadia]] and [[Orcust]] archetypes. Completion of this sub-gate unlocks the "[[Star-Studded Futures]]" Secret Pack.
 +
 +
=== Chapter 1: World Legacy's Mind Meld ===
 +
A few years have passed after Ib sacrificed herself to stop Lee, and the memory of that moment still haunts Auram. Having also lost contact with Ningirsu since that day, Auram continues journeying the world with Imduk in search of his missing friend. [[World Legacy Survivor|Stumbling across a dormant Krawler]], Auram attempts tapping into it, hoping that it may yield a clue that leads him to Ningirsu...
 +
* Reward: "[[Crusadia Maximus]]" x3
 +
 +
=== Chapter 2: Crusadia Revival ===
 +
[[World Legacy's Mind Meld|Accessing the Krawler opened Auram up to its systems]], showing him maps where Krawlers still roam active. Armed with this new clue, Auram and Imduk set off towards uncharted lands in search of Ningirsu. His journey is arduous, but brings him into contact with other tribes across the world - the [[Crusadia Reclusia|fiery recluses]], the [[Crusadia Leonis|stalwart beasts]], and [[Crusadia Arboria|lakeside trees]]. By bringing the tribes and their folklore together, Auram unlocks their hidden potential, akin to the World Chalice powers that were once bestowed upon him.
 +
* Reward: "Crusadia Maximus" sleeves
 +
 +
=== Chapter 3: Creation Myth ===
 +
There was once a god that ruled the skies, using dragonkind to maintain the balance of the realms through the cycle of destruction and rebirth. However, with each iteration of the cycle, more and more destruction was wrought, and thus the god decided to descend to the earth and encase the everlasting destructive forces in the planet's core. The powers of creation and destruction raged within the planet but were successfully contained, and a trickle of creation was allowed to leak to the surface to let life flourish. The god turned the last of its power into a Key, bestowing it as a focus of its own power, through which civilization on the planet's surface would combat the forces of destruction.
 +
* Reward: 150 FIRE Orbs
 +
 +
=== Chapter 4: World Legacy's Memory ===
 +
[[File:WorldLegacysMemory-MADU-EN-VG-artwork.png|thumb]]
 +
As time passed, humanity began to populate the world, and their scientific knowledge and technological knowhow brought themselves prosperity. Their advancements had adverse effects on the environment, however, which weakened the dragons that protect the planet. [[World Legacy's Memory|When humankind excavated the Key,]] Lee, a leading scientist in that world, spearheaded research on it. The organization studying the Key, named "Crusadia", used the knowledge obtained from the Key to develop the Mekk-Knights, mechanical defenders of the planet. Lee, however, was fascinated by the legend surrounding the Key, and sought to use it to draw out the Great Darkness from within the planet and claim its divine powers.
 +
* Reward: 150 WATER Orbs
 +
 +
=== Chapter 5: Project Mekk-Knight ===
 +
Following the commencement of "Project Mekk-Knight", [[Mekk-Knight of the Morning Star]] was completed, imbued with the power of the Key. While Lee was giving it a test run, she took the opportunity to realize her ambitions, directing the Key's celestial powers into the planet's core to awaken the Great Darkness. The Great Darkness, through Morning Star, wrought destruction across the world, and the seven other Mekk-Knights quickly rose to oppose and destroy it. To contain the Darkness, the other members of the Crusadia developed physical vessels of their own -- the World Legacies -- and reprogrammed the Mekk-Knights to erase the remnants of humanity so that the planet can flourish again unimpeded. Meanwhile, Lee, who was killed in the cataclysm, had already uploaded her soul into the World Chalice, so she may once again attempt to claim the divine powers in the future.
 +
* Reward: 150 EARTH Orbs
 +
 +
=== Chapter 6: Crusadia Power ===
 +
Auram begins to notice the presence of the Great Darkness, and feels that he is being beckoned to it. When he notices that the perpetrator is Ningirsu, he turns to his new companions for help. Together, they [[Crusadia Revival|unite as the Crusadia]], activating the [[World Legacy - "World Crown"|World Crown]] to [[Crusadia Power|awaken to new forms]], and advance towards the giant tower in the distance, [[Orcustrated Babel]]. There, they are opposed by the [[Orcust]], led by [[Longirsu, the Orcust Orchestrator|Ningirsu]], who is focused on activating the [[World Legacy - "World Wand"|World Wand]]. Casting aside his doubt, Auram gathers all his courage to oppose his former friend and avert another disaster.
 +
* Reward: "[[Crusadia Revival]]" x3
 +
 +
=== Chapter 6.1: Longirsu's Motives ===
 +
[[File:OrcustratedReturn-MADU-EN-VG-artwork.png|thumb]]
 +
When Ningirsu saw Auram cradling his sister's lifeless body, he was struck with despair, and his mind filled with a desire to revive Ib at any cost. He struck Auram unconscious, collected Ib's body, and fled with Auram's second sword. He proceeded to analyze the Mekk-Knight cores and Auram's sword to understand the powers of the World Legacies and even maybe find a way to revive Ib. His efforts lead him to learn of a number of abandoned facilities scattered across the world, and he sets off to check each one for answers. While most of what he found were unhelpful, Ningirsu eventually reaches fully functional facility...
 +
* Reward: 150 DARK Orbs
 +
 +
=== Chapter 6.2: Orcustrated Return ===
 +
Ningirsu has learned of all the secrets of the world. Using the ancient technologies, [[Orcustrated Return|he tries creating a vessel for Ib's soul.]] After numerous failures that would be repurposed as his Orcust army, his one successful creation is "[[Galatea, the Orcust Automaton]]", and this also revitalizes the sword he stole from Auram. Now, he commences the next step of the plan: to build "[[Orcustrated Babel]]" and use it to create a new world for his resurrected sister.
 +
* Reward: "Longirsu, the Orcust Orchestrator" sleeves
 +
 +
=== Chapter 7: Locked ===
 +
This can only be unlocked once you have obtained the Longirsu sleeves from chapter 6.2.
 +
 +
=== Chapter 8: Practice ===
 +
{{Quote|Learn the ins and outs of the "[[Crusadia]]" deck.}}
 +
 +
This serves as the tutorial to the [[Crusadia]] archetype.
 +
* Reward: 150 WIND Orbs
 +
 +
=== Chapter 9: Duel 1 ===
 +
* Reward (Loaner): "[[Crusadia Vanguard]]" x3
 +
* Reward (My Deck): "[[World Legacy - "World Crown"]]" x3
 +
 +
==== Loaner ====
 +
{{Quote|Use the power of your "[[Crusadia]]" allies to defeat powerful enemies! The basic strategy is to Summon a Link Monster and then place another monster in a zone that the Link Monster points to. This will boost your Link Monster's attack, and so you can go on the offensive. When the opponent is on the defensive, use the effect of "[[Crusadia Leonis]]" to penetrate their defenses and inflict battle damage.}}
 +
{{Decklist|Next-Gen Crusadia
 +
|monsters =
 +
* [[Crusadia Reclusia]] x3
 +
* [[Crusadia Arboria]] x3
 +
* [[Crusadia Leonis]] x3
 +
* [[Crusadia Draco]] x3
 +
* [[Crusadia Maximus]] x3
 +
* [[World Legacy - "World Crown"]] x3
 +
|link monsters =
 +
* [[Crusadia Magius]] x3
 +
* [[Crusadia Regulex]] x3
 +
* [[Crusadia Spatha]] x3
 +
* [[Crusadia Equimax]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Foolish Burial]]
 +
* [[Reinforcement of the Army]]
 +
* [[Terraforming]]
 +
* [[World Legacy Succession]] x2
 +
* [[Lightning Storm]] x2
 +
* [[Crusadia Revival]] x2
 +
* [[World Legacy Clash]]
 +
* [[Crusadia Power]] x2
 +
|traps =
 +
* [[World Legacy Struggle]]
 +
* [[World Legacy's Sorrow]]
 +
* [[Crusadia Vanguard]] x2
 +
* [[Crusadia Krawler]] x3
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that teaches you the basics of "[[Orcust]]." Shoot for a Link Summon by gathering monster on the field with the effects of "Orcust" monsters that are activated by banishing them from the Graveyard.}}
 +
{{Decklist|Furious Machine
 +
|monsters =
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Orcust Harp Horror]]
 +
* [[World Legacy - "World Shield"]] x3
 +
* [[World Legacy - "World Armor"]] x3
 +
* [[World Legacy - "World Lance"]] x3
 +
* [[World Legacy - "World Wand"]] x3
 +
|link monsters =
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Longirsu, the Orcust Orchestrator]] x3
 +
* [[Orcustrion]]
 +
|spells =
 +
* [[Foolish Burial]]
 +
* [[Orcustrated Return]] x3
 +
* [[Machine Conversion Factory]] x3
 +
* [[Orcustrated Babel]] x3
 +
* [[Orcustrated Einsatz]] x3
 +
* [[Burial from a Different Dimension]]
 +
* [[Magnet Reverse]]
 +
|traps =
 +
* [[Orcustrated Attack]] x3
 +
* [[Orcustrated Core]] x3
 +
}}
 +
 +
=== Chapter 9.1.1: Locked ===
 +
This chapter becomes available after completing the first Duel. It can be unlocked by spending 300 DARK Orbs.
 +
 +
=== Chapter 9.1.2: Practice ===
 +
{{Quote|Learn the ins and outs of "[[Orcust]]" decks.}}
 +
 +
This serves as the tutorial to the [[Orcust]] archetype.
 +
* Reward: "[[Orcustrated Core]]" x3
 +
 +
=== Chapter 9.1.3: Duel 2 ===
 +
* Reward (Loaner): "World Legacy Ruins" Mate Base
 +
* Reward (My Deck): 2 [[Legacy Pack ticket]]s
 +
 +
==== Loaner ====
 +
{{Quote|Center your strategy on "Orcust" monsters, and try to block Traps on the opponent's field with the effect of "[[Jinzo]]". When facing monsters that cannot be destroyed by effects, counter them by sending them to the Graveyard with the effect of "[[Longirsu, the Orcust Orchestrator]]" or by gaining control of them with "[[Jinzo - Layered]]".}}
 +
{{Decklist|Man-Made Machine
 +
|monsters =
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Jinzo - Returner]] x2
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Jinzo - Jector]] x2
 +
* [[Orcust Harp Horror]]
 +
* [[Psychic Bounder]] x2
 +
* [[Jinzo]] x2
 +
* [[Psychic Megacyber]]
 +
* [[Jinzo the Machine Menace]] x2
 +
* [[Jinzo - Lord]]
 +
* [[World Legacy - "World Lance"]]
 +
* [[World Legacy - "World Wand"]]
 +
|xyz monsters =
 +
* [[Jinzo - Layered]] x3
 +
* [[Dingirsu, the Orcust of the Evening Star]] x3
 +
|link monsters =
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Barricadeborg Blocker]] x2
 +
* [[Longirsu, the Orcust Orchestrator]] x3
 +
* [[Orcustrion]] x3
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Orcustrated Return]] x3
 +
* [[Lightning Storm]] x2
 +
* [[Law of the Cosmos]]
 +
* [[Orcustrated Babel]]
 +
* [[Orcustrated Einsatz]]
 +
* [[Cosmos Channelling]]
 +
* [[Cyber Energy Shock]]
 +
* [[Everlasting Alloy]]
 +
* [[Psychic Wave]]
 +
|traps =
 +
* [[Orcustrated Attack]]
 +
* [[Orcustrated Release]]
 +
* [[Orcust Crescendo]]
 +
* [[Orcustrated Core]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|Play "Orcust" monsters and try to call forth "[[Cracking Dragon]]" when needed. When your opponent Normal or Special Summons a single monster, this card lets you reduce its ATK and inflict damage.}}
 +
{{Decklist|Machine of the Colossal Tower
 +
|monsters =
 +
* [[Hack Worm]] x3
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Armageddon Knight]]
 +
* [[Jack Wyvern]] x3
 +
* [[Orcust Harp Horror]]
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[Cracking Dragon]] x3
 +
* [[World Legacy - "World Lance"]] x2
 +
* [[World Legacy - "World Wand"]]
 +
|xyz monsters =
 +
* [[The Phantom Knights of Break Sword]]
 +
* [[Number 50: Blackship of Corn]]
 +
* [[Dingirsu, the Orcust of the Evening Star]] x2
 +
|link monsters =
 +
* [[Linkuriboh]]
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Barricadeborg Blocker]] x3
 +
* [[Longirsu, the Orcust Orchestrator]] x3
 +
* [[Orcustrion]] x3
 +
|spells =
 +
* [[Orcustrated Return]] x3
 +
* [[Air Cracking Storm]] x2
 +
* [[Orcustrated Babel]] x3
 +
* [[Orcustrated Einsatz]] x2
 +
|traps =
 +
* [[Pulse Mines]] x2
 +
* [[Orcustrated Attack]] x2
 +
* [[Orcust Crescendo]] x2
 +
* [[Orcustrated Core]] x2
 +
}}
 +
 +
=== Chapter 9.1.4: Duel 3 ===
 +
* Reward (Loaner): "Orcustrion" icon
 +
* Reward (My Deck): 4 [[Legacy Pack ticket]]s
 +
 +
==== Loaner ====
 +
{{Quote|A Deck that combines DARK Machine-Type "Orcust" and "[[Gimmick Puppet]]" cards. After activating the effects of certain cards, only "Gimmick Puppet" monsters can be Special Summoned, so be careful about the order in which your activate their effects.}}
 +
{{Decklist|Loving Machine
 +
|monsters =
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Gimmick Puppet Scissor Arms]] x2
 +
* [[Orcust Harp Horror]]
 +
* [[Gimmick Puppet Terror Baby]] x2
 +
* [[Gimmick Puppet Dreary Doll]] x2
 +
* [[Gimmick Puppet Magnet Doll]] x2
 +
* [[World Legacy - "World Lance"]] x2
 +
* [[World Legacy - "World Wand"]] x2
 +
* [[Gimmick Puppet Bisque Doll]] x2
 +
|xyz monsters =
 +
* [[Gimmick Puppet Gigantes Doll]] x2
 +
* [[Number 15: Gimmick Puppet Giant Grinder]]
 +
* [[Number 40: Gimmick Puppet of Strings]]
 +
* [[Number 88: Gimmick Puppet of Leo]]
 +
* [[Number C15: Gimmick Puppet Giant Hunter]]
 +
* [[Number C40: Gimmick Puppet of Dark Strings]]
 +
* [[Number C88: Gimmick Puppet Disaster Leo]]
 +
|link monsters =
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Gimmick Puppet Chimera Doll]] x2
 +
* [[Longirsu, the Orcust Orchestrator]] x2
 +
* [[Orcustrion]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Foolish Burial]]
 +
* [[Trade-In]] x2
 +
* [[Rank-Up-Magic Argent Chaos Force]]
 +
* [[Orcustrated Return]] x2
 +
* [[Condolence Puppet]]
 +
* [[Lightning Storm]] x2
 +
* [[Orcustrated Babel]]
 +
* [[Orcustrated Einsatz]]
 +
* [[Perform Puppet]]
 +
|traps =
 +
* [[Orcustrated Attack]]
 +
* [[Puppet Parade]]
 +
* [[Orcust Crescendo]]
 +
* [[Marshalling Field]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines DARK Machine-Type "[[Cyberdark]]" and "Orcust" cards. Since "Orcust" monsters are mainly Special Summoned, use a "Cyberdark" monster for your Normal Summon and take advantage of their respective effects.}}
 +
{{Decklist|Parched Machine
 +
|monsters =
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Cyberdark Cannon]] x2
 +
* [[Cyberdark Claw]] x2
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Cyberdark Horn]] x2
 +
* [[Cyberdark Edge]] x2
 +
* [[Cyberdark Keel]] x2
 +
* [[Orcust Harp Horror]]
 +
* [[Cyberdark Chimera]] x2
 +
* [[Cyber Dragon]] x2
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[World Legacy - "World Lance"]]
 +
* [[World Legacy - "World Wand"]]
 +
|fusion monsters =
 +
* [[Cyberdark Dragon]] x2
 +
* [[Cyber End Dragon]] x2
 +
* [[Cyberdarkness Dragon]] x2
 +
* [[Cyberdark End Dragon]] x2
 +
|link monsters =
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Longirsu, the Orcust Orchestrator]] x3
 +
* [[Orcustrion]] x3
 +
|spells =
 +
* [[Polymerization]]
 +
* [[Power Bond]]
 +
* [[Overload Fusion]]
 +
* [[Cyberdark Impact!]]
 +
* [[Orcustrated Return]] x3
 +
* [[Cybernetic Horizon (card)|Cybernetic Horizon]]
 +
* [[Cyberdark Inferno]]
 +
* [[Orcustrated Babel]]
 +
* [[Orcustrated Einsatz]]
 +
* [[Cyberdark Realm]] x2
 +
|traps =
 +
* [[Orcustrated Attack]] x2
 +
}}
 +
===== Previous List =====
 +
{{Decklist|Parched Machine
 +
|monsters =
 +
* [[Orcust Brass Bombard]] x3
 +
* [[Cyberdark Cannon]] x2
 +
* [[Cyberdark Claw]] x2
 +
* [[Orcust Cymbal Skeleton]] x3
 +
* [[Cyberdark Horn]] x2
 +
* [[Cyberdark Edge]] x2
 +
* [[Cyberdark Keel]] x2
 +
* [[Orcust Harp Horror]]
 +
* [[Cyberdark Chimera]] x2
 +
* [[World Legacy - "World Shield"]]
 +
* [[World Legacy - "World Armor"]]
 +
* [[World Legacy - "World Lance"]]
 +
* [[World Legacy - "World Wand"]]
 +
|fusion monsters =
 +
* [[Cyberdark Dragon]] x2
 +
* [[Cyber End Dragon]] x2
 +
* [[Cyberdarkness Dragon]] x2
 +
* [[Cyberdark End Dragon]] x2
 +
|link monsters =
 +
* [[Galatea, the Orcust Automaton]]
 +
* [[Longirsu, the Orcust Orchestrator]] x3
 +
* [[Orcustrion]] x3
 +
|spells =
 +
* [[Foolish Burial]]
 +
* [[Power Bond]]
 +
* [[Cyberdark Impact!]] x2
 +
* [[Orcustrated Return]] x3
 +
* [[Cybernetic Horizon (card)|Cybernetic Horizon]] x2
 +
* [[Cyberdark Inferno]]
 +
* [[Orcustrated Babel]]
 +
* [[Orcustrated Einsatz]] x2
 +
* [[Cyberdark Realm]] x2
 +
|traps =
 +
* [[Orcustrated Attack]] x2
 +
}}
 +
 +
=== Chapter 9.2.1: Locked ===
 +
This chapter becomes available after completing the first Duel. It can be unlocked by spending 150 each of LIGHT, EARTH, WATER, FIRE, and WIND Orbs.
 +
 +
=== Chapter 9.2.2: Duel 4 ===
 +
* Reward (Loaner): "World Legacy Ruins" GY/Banished Part
 +
* Reward (My Deck): 2 [[Legacy Pack ticket]]s
 +
 +
==== Loaner ====
 +
{{Quote|A Deck that combines "[[Mathmech]]" and "Crusadia" with Cyberse-Type monsters in the Extra Deck serving as ace cards. "[[Crusadia Equimax]]" can also be equipped with "[[Mathmech Billionblade Nayuta]]," allowing you to give it a further ATK boost when you already have monsters in zones that it points to.}}
 +
{{Decklist|Slicing and Dicing Crusadia
 +
|monsters =
 +
* [[Crusadia Reclusia]] x2
 +
* [[Crusadia Arboria]] x2
 +
* [[Crusadia Leonis]] x2
 +
* [[Crusadia Draco]] x2
 +
* [[Crusadia Maximus]] x2
 +
* [[Mathmech Sigma]] x2
 +
* [[Mathmech Nabla]] x2
 +
* [[Mathmech Addition]] x2
 +
* [[Mathmech Subtraction]] x2
 +
* [[Mathmech Multiplication]] x2
 +
* [[Mathmech Division]] x2
 +
* [[Mathmech Diameter]] x2
 +
* [[World Legacy - "World Crown"]] x2
 +
|synchro monsters =
 +
* [[Geomathmech Magma]] x2
 +
* [[Geomathmech Final Sigma]] x2
 +
|xyz monsters =
 +
* [[Primathmech Laplacian]]
 +
* [[Primathmech Alembertian]]
 +
|link monsters =
 +
* [[Crusadia Magius]] x2
 +
* [[Crusadia Regulex]] x2
 +
* [[Crusadia Spatha]] x2
 +
* [[Crusadia Equimax]] x2
 +
* [[Mekk-Knight Crusadia Avramax]]
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[Mathmech Equation]]
 +
* [[Mathmech Billionblade Nayuta]] x2
 +
* [[Crusadia Revival]] x2
 +
* [[Crusadia Testament]] x2
 +
|traps =
 +
* [[Mathmech Superfactorial]]
 +
* [[Crusadia Vanguard]] x2
 +
* [[Mathmech Induction]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|A Deck that combines "Crusadia" monsters with Cyberse-Type monsters that have effect to Special Summon themselves. Link Materials for Link-2 or higher "Crusadia" Link Monsters can include monsters other than "Crusadia" monsters, so choose your Link Materials while keeping in mind the effects they will have on the field.}}
 +
{{Decklist|Crusadia Uniter
 +
|monsters =
 +
* [[Link Infra-Flier]] x3
 +
* [[Sea Archiver]] x3
 +
* [[Crusadia Reclusia]] x3
 +
* [[Crusadia Arboria]] x3
 +
* [[Crusadia Leonis]] x3
 +
* [[Crusadia Draco]] x3
 +
* [[Crusadia Maximus]] x3
 +
* [[World Legacy - "World Crown"]] x3
 +
|link monsters =
 +
* [[Crusadia Magius]] x3
 +
* [[Underclock Taker]] x3
 +
* [[Crusadia Regulex]] x3
 +
* [[Crusadia Spatha]] x3
 +
* [[Crusadia Equimax]] x3
 +
|spells =
 +
* [[World Legacy Succession]] x3
 +
* [[Crusadia Revival]] x2
 +
* [[World Legacy Clash]] x2
 +
* [[Crusadia Power]] x2
 +
* [[Crusadia Testament]] x2
 +
|traps =
 +
* [[Crusadia Vanguard]] x2
 +
* [[Crusadia Krawler]] x3
 +
}}
 +
 +
=== Chapter 9.2.3: Duel 5 ===
 +
* Reward (Loaner): "Crusadia Equimax" icon
 +
* Reward (My Deck): 200 Gems
 +
 +
==== Loaner Deck ====
 +
{{Quote|A Deck that combines "Crusadia" and "Mekk-Knight." There are an abundance of high-ATK "Mekk-Knight" monsters, and if you can Special Summon them to a zone that a "Crusaida" Link Monster points to, you'll be able to atack with even higher ATK.}}
 +
{{Decklist|Concentrated Crusadia
 +
|monsters =
 +
* [[Crusadia Reclusia]] x3
 +
* [[Crusadia Arboria]] x2
 +
* [[Crusadia Leonis]] x2
 +
* [[Crusadia Draco]] x3
 +
* [[Crusadia Maximus]] x2
 +
* [[Mekk-Knight Blue Sky]] x2
 +
* [[Mekk-Knight Green Horizon]]
 +
* [[Mekk-Knight Orange Sunset]]
 +
* [[World Legacy - "World Crown"]] x2
 +
* [[Mekk-Knight Yellow Star]]
 +
* [[Mekk-Knight Red Moon]]
 +
* [[Mekk-Knight Indigo Eclipse]]
 +
* [[Mekk-Knight Purple Nightfall]] x2
 +
|link monsters =
 +
* [[Crusadia Magius]] x3
 +
* [[Crusadia Regulex]] x2
 +
* [[Mekk-Knight of the Morning Star]] x2
 +
* [[Crusadia Spatha]] x2
 +
* [[Mekk-Knight Spectrum Supreme]] x2
 +
* [[Crusadia Equimax]] x2
 +
* [[Mekk-Knight Crusadia Avramax]] x2
 +
|spells =
 +
* [[Raigeki]]
 +
* [[Harpie's Feather Duster]]
 +
* [[Monster Reborn]]
 +
* [[World Legacy Succession]]
 +
* [[Lightning Storm]] x2
 +
* [[World Legacy Scars]] x2
 +
* [[World Legacy Key]]
 +
* [[World Legacy's Memory]] x2
 +
* [[Crusadia Testament]] x2
 +
|traps =
 +
* [[World Legacy Whispers]]
 +
* [[World Legacy's Secret]]
 +
* [[Crusadia Vanguard]]
 +
* [[Crusadia Krawler]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
{{Quote|Try to strengthen your field by Link Summoning "Crusadia" Link Monsters and Synchro Summoning Synchro Monsters to where a Link Monster points to. Changing the Level of monsters through the effect of "[[Risebell the Star Adjuster]]" will allow you to Summon a high-Level Synchro Monster.}}
 +
{{Decklist|Crusadia of the Aligned Stars
 +
|monsters =
 +
* [[Risebell the Star Adjuster]] x3
 +
* [[Crusadia Reclusia]] x3
 +
* [[Crusadia Arboria]] x3
 +
* [[Crusadia Leonis]] x3
 +
* [[Risebell the Star Psycher]] x2
 +
* [[Crusadia Draco]] x3
 +
* [[Crusadia Maximus]] x3
 +
* [[World Legacy - "World Crown"]]
 +
|synchro monsters =
 +
* [[Ally of Justice Catastor]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 +
* [[Flamvell Uruquizas]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[PSY-Framelord Zeta]]
 +
* [[Thought Ruler Archfiend]]
 +
* [[Vermillion Dragon Mech]]
 +
|link monsters =
 +
* [[Crusadia Magius]] x2
 +
* [[Crusadia Regulex]] x2
 +
* [[Crusadia Spatha]] x2
 +
* [[Crusadia Equimax]] x2
 +
|spells =
 +
* [[World Legacy Succession]] x3
 +
* [[Crusadia Revival]] x3
 +
* [[Emergency Teleport]] x2
 +
* [[Crusadia Power]] x2
 +
* [[Crusadia Testament]] x2
 +
|traps =
 +
* [[Shapesister]] x3
 +
* [[Crusadia Vanguard]] x2
 +
* [[Crusadia Krawler]] x2
 +
}}
 +
 +
=== Chapter 10: Orcustrated Attack ===
 +
[[File:OrcustratedAttack-MADU-EN-VG-artwork.png|thumb]]
 +
As the Orcust army opposes the Crusadia's advance, Auram notices that Babel is emanating a power that resembles his Key. The mechanical vessels use this to activate Babel, [[Orcustrated Einsatz|releasing a bright pillar of light]] aimed at the World Wand. Auram realizes that this would cause the World Wand break open the planet's core so that Ningirsu can revive Ib as a celestial being. He tries to stop its activation but is stopped by Ningirsu himself. [[Orcustrated Attack|The two former friends clash,]] neither gaining any ground over the other. With a resounding crash, [[Orcustrated Core|the World Wand smashes into the planet's crust]]...
 +
* Reward: "[[Orcustrated Attack]]" x3
 +
 +
{{Clear}}
 +
 +
==Where the World Legacy Leads==
 +
[[File:TheWorldLegacy-MADU-EN-VG-artwork.png|thumb]]
 +
{{Quote|With the fall of "[[World Legacy - "World Wand"]]" the [[Guardragon]]s awaken, and the advent of the "Great Darkness" draws closer.
 +
 +
Will Auram's choices change where the "World Legacy" will lead us?}}
 +
The sub-gate summarizes the finale of the World Legacy plot, and introduces the [[Guardragon]] archetype. Completion of this sub-gate unlocks the "[[Star-Studded Futures]]" Secret Pack.
 +
 +
=== Chapter 1: Guardragon Shield ===
 +
The World Wand crashes into the planet's crust, [[Guardragon Cataclysm|sending tremendous aftershocks rippling across the planet]]. To protect his Crusadia companions, Imduk had invoked the power of the gods, [[Guardragon Shield|sacrificing himself to create a barrier to defend them]]. As Auram cradles [[World Legacy Guardragon|Imduk's lifeless body]], the [[World Legacy - "World Ark"|World Ark]] had been activated by the Wand and absorbed Imduk's power. The merger created the fearsome two-headed "[[Guardragon Andrake]]," which then reformed each World Legacy into a draconic form. The [[Guardragon]]s have awoken.
 +
* Reward: "[[Guardragon Shield]]" x3
 +
 +
=== Chapter 2: Orcustrated Release ===
 +
Ningirsu is unfazed by the Guardragons, and focuses on Ib's revival. He brings Ib's dead body to Galatea and intends to use the remnant of the Key's power to enact his plan. Galatea absorbs Ib's body, but the revival goes awry - the remnants of Lee's soul had aken over the fusion, transforming Galatea into [[Orcust Knightmare]]. Taking the Key's power for herself, she decimated Ib's soul and consumed the Guardragons, growing into the monstrous "[[Knightmare Incarnation Idlee]]," and then [[World Legacy Monstrosity|creating an enormous Krawler]], named "[[Deus X-Krawler]]." Auram and his allies notice the giant Krawler is connected to the Great Darkness below, but their advance is held off by Imduk, now transformed into "[[World Legacy Guardragon Mardark]]."
 +
* Reward: "[[Orcustrated Release]]" x3
 +
 +
=== Chapter 2.1: Locked ===
 +
You must have the "Longirsu" icon from Chapter 4 of this sub-gate to unlock this chapter.
 +
 +
=== Chapter 2.2: Duel 1 ===
 +
* Reward (Loaner): "[[Guardragon Justicia]]" x3
 +
* Reward (My Deck): "[[Guardragon Corewakening]]" x3
 +
 +
==== Loaner Deck ====
 +
::Many of the "[[Guardragon]]" monsters have effects associated with Normal Monsters or effects that Special Summon monsters. The effect of "[[Guardragon Pisty]]" is particularly noteworthy. If two or more Link Monsters can be played, you can activate effects that Special Summon a Dragon monster to the Monster Zone where they point to. When Special Summoning monsters, be aware of the zones to Special Summon them to.
 +
{{Decklist|Dragon created from World Legacy
 +
|monsters=
 +
* [[Crowned by the World Chalice]] x2
 +
* [[Guardragon Justicia]] x3
 +
* [[World Chalice Guardragon]] x2
 +
* [[Guardragon Promineses]] x3
 +
* [[Guardragon Garmides]] x3
 +
* [[Guardragon Andrake]] x2
 +
* [[World Legacy - "World Ark"]]
 +
* [[World Legacy Guardragon Mardark]] x2
 +
|fusion monsters=
 +
* [[World Chalice Guardragon Almarduke]]
 +
|link monsters=
 +
* [[Link Spider]]
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Guardragon Pisty]] x2
 +
* [[Twin Triangle Dragon]]
 +
* [[Hieratic Seal of the Heavenly Spheres]] x3
 +
* [[Protector Whelp of the Destruction Swordsman]]
 +
* [[Triple Burst Dragon]]
 +
* [[Borreload Dragon]]
 +
* [[Borrelsword Dragon]]
 +
* [[Darkness Metal, the Dragon of Dark Steel]]
 +
|spells=
 +
* [[Monster Reborn]]
 +
* [[Terraforming]]
 +
* [[Double Summon]] x3
 +
* [[Dragon Shrine]] x3
 +
* [[Unexpected Dai]]
 +
* [[Guardragon Shield]] x3
 +
* [[World Legacy Guardragon]] x3
 +
* [[Guardragon Reincarnation]] x2
 +
|traps=
 +
* [[Back to the Front]] x2
 +
* [[Guardragon Cataclysm]] x2
 +
* [[Guardragon Corewakening]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
::A Deck that utilizes many Level 4 or lower Normal Monsters, and focuses on the effects of "[[Guardragon]]" monsters that have effects related to the Normal Monsters. A single Normal Monster can easily lose in a matchup, but you can use Link Summons and the effects of "Guardragon" monsters to build them into powerful monsters! Use Normal Monsters sent to the Graveyard to Special Summon "[[World Legacy Guardragon Mardark]]."
 +
{{Decklist|Resurrected Guardragon
 +
|monsters =
 +
* [[Flamvell Guard]] x3
 +
* [[Crowned by the World Chalice]] x3
 +
* [[Guardragon Justicia]] x3
 +
* [[World Chalice Guardragon]]
 +
* [[Guardragon Promineses]] x2
 +
* [[Guardragon Garmides]] x2
 +
* [[Guardragon Andrake]] x3
 +
* [[World Legacy - "World Ark"]] x2
 +
* [[World Legacy Guardragon Mardark]]
 +
|fusion monsters =
 +
* [[World Chalice Guardragon Almarduke]] x3
 +
* [[Five-Headed Dragon]]
 +
|synchro monsters =
 +
* [[Scrap Dragon]]
 +
|link monsters =
 +
* [[Link Spider]] x2
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Guardragon Pisty]] x2
 +
* [[Twin Triangle Dragon]] x3
 +
* [[Triple Burst Dragon]]
 +
|spells =
 +
* [[Silent Doom]] x2
 +
* [[Unexpected Dai]] x3
 +
* [[Guardragon Shield]] x3
 +
* [[World Legacy Guardragon]] x2
 +
* [[Guardragon Reincarnation]] x3
 +
|traps =
 +
* [[First-Aid Squad]] x2
 +
* [[Guardragon Cataclysm]]
 +
* [[Soul Resurrection]] x2
 +
* [[Guardragon Corewakening]] x2
 +
}}
 +
 +
=== Chapter 2.3: Duel 2 ===
 +
* Reward (Loaner): "[[World Legacy - "World Ark"]]" x3
 +
* Reward (My Deck): Dingirsu sleeves
 +
 +
==== Loaner Deck ====
 +
::A Deck that combines "[[Dragonmaid]]," a Dragon archetype with excellent deployment capabilities, and "Guardragons." If you use a Dragon Normal Monster as Fusion Material for "[[House Dragonmaid]]," you can further expand your strategy. Furthermore, "[[World Legacy Guardragon]]" can add a level 4 or lower Dragon monster in your Graveyard to your hand, or Special Summon it. Use it to play not only "Guardragon" monsters but "Dragonmaid" monsters as well.
 +
 +
{{Decklist|Maid Protector
 +
|monsters =
 +
* [[Guardragon Justicia]] x2
 +
* [[World Chalice Guardragon]] x2
 +
* [[Guardragon Promineses]] x3
 +
* [[Nurse Dragonmaid]] x2
 +
* [[Laundry Dragonmaid]]
 +
* [[Guardragon Garmides]] x3
 +
* [[Kitchen Dragonmaid]] x2
 +
* [[Parlor Dragonmaid]] x2
 +
* [[Guardragon Andrake]]
 +
* [[Chamber Dragonmaid]] x2
 +
* [[Dragonmaid Ernus]]
 +
* [[Dragonmaid Nudyarl]]
 +
* [[Dragonmaid Tinkhec]]
 +
* [[Dragonmaid Lorpar]]
 +
|fusion monsters =
 +
* [[World Chalice Guardragon Almarduke]]
 +
* [[House Dragonmaid]] x2
 +
* [[Dragonmaid Sheou]] x2
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]]
 +
* [[Guardragon Pisty]] x2
 +
* [[Hieratic Seal of the Heavenly Spheres]] x2
 +
* [[Protector Whelp of the Destruction Swordsman]]
 +
* [[Triple Burst Dragon]]
 +
* [[Borreload Dragon]]
 +
* [[Darkness Metal, the Dragon of Dark Steel]]
 +
|spells =
 +
* [[Dragonmaid Hospitality]] x2
 +
* [[Dragonmaid Changeover]] x2
 +
* [[Guardragon Shield]] x2
 +
* [[World Legacy Guardragon]] x3
 +
* [[Dragonmaid Welcome]]
 +
* [[Guardragon Reincarnation]]
 +
* [[Dragonmaid Send-Off]]
 +
|traps =
 +
* [[Guardragon Cataclysm]]
 +
* [[Dragonmaid Tidying]]
 +
* [[Guardragon Corewakening]]
 +
* [[Dragonmaid Downtime]]
 +
}}
 +
 +
==== Opponent's Deck ====
 +
::A Deck that combines the Dragon Pendulum Monsters such as "[[Dracoslayer]]s" with "Guardragons." combine Pendulum Summoning and Link Summoning to try to Special Summon multiple monsters. The key to win is using the Extra Monster Zone and the Link Arrows on Link Monsters. Once you have "Dracoslayer" monsters and "[[Dracoverlord]]" monsters on your field, try to Special Summon "[[Master Peace, the True Dracoslayer]]."
 +
 +
{{Decklist|Dracoslayer's Protection
 +
|monsters =
 +
* [[Guardragon Justicia]] x3
 +
* [[Vector Pendulum, the Dracoverlord]] x2
 +
* [[Master Pendulum, the Dracoslayer]] x2
 +
* [[World Chalice Guardragon]] x3
 +
* [[Guardragon Promineses]] x3
 +
* [[Guardragon Garmides]] x3
 +
* [[Guardragon Andrake]]
 +
* [[Tempest, Dragon Ruler of Storms]]
 +
* [[Master Peace, the True Dracoslayer]]
 +
* [[Metaltron XII, the True Dracombatant]]
 +
* [[World Legacy Guardragon Mardark]]
 +
* [[Luster Pendulum, the Dracoslayer]]
 +
* [[Lector Pendulum, the Dracoverlord]] x2
 +
* [[Supreme King Dragon Darkwurm]]
 +
* [[Supreme King Gate Zero]]
 +
* [[Chaos Emperor, the Dragon of Armageddon]]
 +
|fusion monsters =
 +
* [[Dinoster Power, the Mighty Dracoslayer]]
 +
* [[World Chalice Guardragon Almarduke]]
 +
|synchro monsters =
 +
* [[Ignister Prominence, the Blasting Dracoslayer]]
 +
|xyz monsters =
 +
* [[Majester Paladin, the Ascending Dracoslayer]]
 +
|link monsters =
 +
* [[Imduk the World Chalice Dragon]] x2
 +
* [[Guardragon Pisty]] x2
 +
* [[Twin Triangle Dragon]]
 +
* [[Hieratic Seal of the Heavenly Spheres]]
 +
* [[Heavymetalfoes Electrumite]]
 +
* [[Triple Burst Dragon]] x2
 +
* [[Saryuja Skull Dread]]
 +
* [[Borrelsword Dragon]]
 +
|spells =
 +
* [[Duelist Alliance (card)|Duelist Alliance]] x2
 +
* [[Pendulum Paradox]]
 +
* [[Guardragon Shield]] x2
 +
* [[World Legacy Guardragon]] x3
 +
* [[Draco Face-Off]] x2
 +
* [[Guardragon Reincarnation]]
 +
|traps =
 +
* [[Guardragon Cataclysm]]
 +
* [[Guardragon Corewakening]]
 +
}}
 +
 +
=== Chapter 2.4: Duel 3 ===
 +
* Reward (Loaner): Dingirsu icon
 +
* Reward (My Deck): 200 Gems
 +
 +
=== Chapter 3: Guardragon Reincarnation ===
 +
[[File:IbtheWorldChaliceJusticiar-MADU-EN-VG-artwork.png|thumb]]
 +
The Crusadia were left too fatigued after the clash with the Orcust forces to push past Mardark. When all hope seemed lost, a glowing dragon, "[[Guardragon Justicia]]," approaches Idlee. With its power, it removes Ib's body from Idlee and merges with it. Ib has now been truly reborn as "[[Ib the World Chalice Justiciar]]." Before Auram or Ningirsu can celebrate their reunion, they had to address Idlee, who has lost control of the World Legacy without the Key and has gone on a rampage. Ib and Auram call out to Imduk's soul, reawakening the lost dragon as "[[World Chalice Guardragon Almarduke]]." Meanwhile, Deus X-Krawler finally unearths the true form of the Great Darkness - "[[World Gears of Theurlogical Demiurgy]]."
 +
* Reward: "[[Guardragon Reincarnation]]"
 +
 +
=== Chapter 4: Galatea's Will ===
 +
Ningirsu had intended to use the Key to control the powers of the Guardragon to facilitate Ib's revival, but the procedure went awry due to Lee's soul hijacking the whole process. As Ningirsu fell into despair, he witnessed Guardragon Justicia bringing his lost sister to life. As Ningirsu collects himself after witnessing the miracle, he hears the final thoughts of Galatea, who had somehow gained a soul of her own. Out of a love for its master, the doll discretely transferred Ib's soul into the [[World Legacy - "World Chalice"|World Chalice]] and gave itself up to Lee. With knowledge of the sacrifices that were made for this miracle, Ningirsu clutches Ib's sash and faces the threat with newfound determination.
 +
* Reward: "Longirsu" icon
 +
 +
=== Chapter 5: Crusadia Testament ===
 +
Gazing upon the World Gears, Auram recalls a passage from the Legend of the Star Heroes, and calls his Crusadia allies to help unite all the World Legacies into a single entity. Idlee takes notice and moves to stop their efforts, but she in turn was interrupted by Ningirsu, who forges a colossal spear from the remnants of his Orcust army and [[Orcust Crescendo|thrusts it directly at Idlee]]. He then merges with the other scraps of his Orcust army and becomes "[[Dingirsu, the Orcust of the Evening Star]]," and gives his all to protect Ib and the Crusadia. The mad Idlee uses Deus X-Krawler to forcibly bind herself to the World Gears, causing it to lose control and [[World Legacy Collapse|wreak even more destruction across the planet.]] Thanks to Dingirsu buying them enough time, Auram comples his ascension, transforming into "[[Mekk-Knight Crusadia Avramax]]." It is now up to the heroes to bring a stop to the Great Darkness.
 +
* Reward: "Avaramax" sleeves
 +
 +
=== Chapter 6: Duel 4 ===
 +
* Reward (Loaner): "[[World Legacy Collapse]]" x3
 +
* Reward (My Deck): "[[World Legacy Cliffhanger]]" x3
 +
 +
=== Chapter 6.1: Locked ===
 +
You must have the "Avramax" sleeves from Chapter 5 of this sub-gate to unlock this chapter.
 +
 +
=== Chapter 6.2: Duel 5 ===
 +
* Reward (Loaner): "[[World Legacy - "World Key"]]" x3
 +
* Reward (My Deck): "World Legacy - "World Key" Mate base
 +
 +
=== Chapter 6.3: Duel 6 ===
 +
* Reward (Loaner): "Mekk-Knight Crusadia Avramax" icon
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* Reward (My Deck): Galatea Duel Mate
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=== Chapter 7: World Legacy Bestowal ===
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[[File:AvidaRebuilderofWorlds-MADU-EN-VG-artwork.png|thumb]]
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Auram, using his newfound powers, [[World Legacy Cliffhanger|plunges into the planet's core]] to access the World Gears. In its core, [[World Legacy Bestowal|he finds the original human form of Lee]], and he asks her why she chose to do all this. Lee doesn't answer, but Auram can feel her memories and motives - the thirst for knowledge, her pursuit of truth, all perverted by a lust for divine power. He also learns of Lee's nightmarish plan - how she learned of the Key in her time, and everything she did to acquire its divine powers, and the destruction she caused so that a true successor can be found. Auram is appalled at the suffering she wrought all for the sake of sating her curiosity.
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* Reward: "[[World Legacy Bestowal]]" x3
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=== Chapter 8: World Reassembly ===
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Lee's discoveries include the fact that the World Gears has "The Program of Transformation," that can be used in accordance with its controller's will, and that the previous successors who had ascended to godhood eventually lost control of the World Gears, creating cycles of destruction and rebirth, leaving the Key to the next successor each time. To avert this, Lee had integrated the Krawlers to allow her to fully control the divine power... but all this was for nought, as Auram, backed by the determination of his allies, had truly become the Key's successor who can fully control the World Gears. As the last of Lee's mind vanishes, Auram has to make a quick decision before the World Gears fully destroyed the planet. Cherishing the memories of everyone he had met and lost on his journey, Auram finally seizes the divine power that laid before him, merging with the World Gears to become "[[Avida, Rebuilder of Worlds]]." His first and last order as the new god: "Bring back all those lives lost amidst the war over the World Legacy, and allow me to end the reign of gods to prevent conflict over divine power from happening ever again." The Program starts, and his will is enacted...
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* Reward: "[[World Reassembly]]" x3
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=== Chapter 9: Epilogue ===
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[[File:WorldLegacyWorldKey-MADU-EN-VG-artwork.png|thumb]]
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Auram's wishes were made true - the world is reborn, with everyone who was lost in the war over the World Legacy. But in choosing to end the reign of gods to end the vicious cycle, he has inevitably erased himself from this world. Life now blossoms across the reborn planet, without a trace of the scars of war. The only remnant of divine power was bestowed to Ib - the [[World Legacy - "World Key"|World Key]]. Ib, now reborn as "[[Lib the World Key Blademaster]]," sets off on a journey with Imduk to seal away the final fragment of the World Legacy. Meanwhile, Ningirsu, now reborn as "[[Girsu, the Orcust Mekk-Knight]]," watches over his sister from afar, tasked with protecting Ib and the new world with his companion Galatea at his side. Ib, clutching the World Key, watches as its glow leads her across the world to its next destination...
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* Reward: "[[The World Legacy]]" x3
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{{Clear}}
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{{Yu-Gi-Oh! Master Duel}}
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[[Category:Yu-Gi-Oh! Master Duel Gates|Legend of the Star Heroes]]

Revision as of 02:31, 5 May 2023

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Witness the epic story of the World Heroes.

The Legend of the Star Heroes is the fifteenth Solo Mode Gate in Yu-Gi-Oh! Master Duel, and focuses on the World Legacy subplot.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. This Gate is larger than the rest, having four sub-gates for each part of the World Legacy storyline.

Contents

Chosen by the World Legacy

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Channel the "World Chalice" with Link Summons that utilize Normal Monsters to Summon more powerful Monsters, and face off against the "Krawlers" using the "World Armor," which has a powerful effect when Flipped.

The battle for the World Legacy begins...!

This sub-gate summarizes the first part of the World Legacy plot, with focus on the World Chalice and Krawler archetypes. Completion of this Gate unlocks the "Cosmic Mechanical Entities" Secret Pack.

Chapter 1: World Legacy Discovery

In a world ruled by the Mekk-Knights and enforced by the Krawlers, mankind is forced into hiding for survival. The remnants of humanity live in a village in the "Forest of the Stars", protected by a barrier that wards off mechanical invaders. Ib is the bearer of the ritual wand that maintains this barrier, and despite its strength, the mounting Krawler menace threatens to shatter the barrier and overrun the village. To attempt to lighten the burden of maintaining the barrier, her brother Ningirsu and childhood friend Auram patrol the forest, hoping to at least slay a Krawler despite their meager strength. One day, Ib hears a voice beckoning her out into the wilderness, and Auram and Ningirsu, accompanied by baby dragon Imduk, escort her into the forest to investigate.

Chapter 2: World Legacy's Heart

Guided by the mysterious voice, the trio discover a mysterious overgrown structure. As they approach, Ib's wand responded to the building, activating it and engulfing the surroundings in a blinding light. They are introduced to Lee the World Chalice Fairy, who had been sealed within World Chalice, awaiting for a group of heroes to arrive for her to guide. Her mission is to save the world from the "Great Darkness" but she was obstructed by the efforts of the Mekk-Knights. The group accepts Lee's guidance and awaken to new powers as World Heroes.

Chapter 3: Practice

Learn the ins and outs of the "World Chalice" Deck.

This chapter serves as a tutorial for using the World Chalice cards.

  • Reward: 150 EARTH Orbs

Chapter 4: Duel 1

Loaner Deck

A Deck that teaches you the basics of "World Chalice." "Imduk the World Chalice Dragon" can be Link Summoned with just 1 Normal Monster, allowing you to unlock even more powerful Link Monsters. If your opponent has a Monster in face-down Defense Position, you can take care of it with "Ningirsu the World Chalice Warrior" or "Nobleman of Crossout."

Opponent's Deck

A Deck that teaches you the basics of "Krawlers." As this Deck does not use an Extra Deck, make full use of the two Effects "Krawler" Monsters have to destroy your opponent's Cards and to make your own Monsters go further in battle. "Krawler Spine" plays an especially important role in helping to destroy your opponent's Monsters.

Chapter 4.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 100 LIGHT Orbs and 100 WIND Orbs.

Chapter 4.2: Duel 2

Loaner Deck

A Deck that combines the "World Chalice" series that revolves around Normal Monsters, and "Paleozoics." The versatile "Paleozoic" Cards can help you out in situations that are hard to pull yourself out of with "World Chalice" Monsters alone. When Special Summoning from the Extra Deck, survey the situation first before making your choice.

Opponent's Deck

A Deck that combines Gemini Monsters with the "World Chalice" archetype that revolves around Normal Monsters. By using the Effect of "Ningirsu the World Chalice Warrior" to send "Supervise" to the Graveyard (while equipped to a Gemini Monster), you will be able to Special Summon a "World Chalice" Normal Monster from your Graveyard. Take advantage of the multiple Normal Summons you gain to get ahead in the Duel.

Chapter 4.3: Duel 3

Loaner Deck

A Deck that combines "World Chalice," an archetype that uses a lot of Normal Monsters, with Normal Monster support like "Princess Cologne" and its related Cards. The best part about this Deck is that it creates a lot of opportunities to Summon "World Chalice" Link Monsters and Rank 4, 6, and 8 Xyz Monsters. Triumph over your opponent with your army of Monsters!

Opponent's Deck

A Deck that uses many "World Legacy" Monsters to boost the ATK of "Auram the World Chalice Blademaster." The basic strategies don't differ much from a regular "World Chalice" Deck, but you can use the discard costs you must pay to activate Card Effects to send lots of "World Legacy" Monsters to the Graveyard.

Chapter 5: World Legacy Landmark

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With Lee's guidance the World Heroes begin venturing out across the world, making short work of the Krawlers they encounter. They are told to seek out the other six World Legacies and activate them, as the combined might of the seven World Legacies will give them the strength to not only defeat the Krawlers but also potentially end the Mekk-Knights' fearsome reign.

Chapter 6: World Legacy in Shadow

The World Heroes set off in search of the next World Legacy, venturing into new lands they had never seen before. Their next destination is a swamp, where the World Armor rests. But they are not alone, as countless Krawlers also inhabit the hollows of the Armor.

Chapter 7: Duel 4

Loaner Deck

Whenever your opponent Special Summons a Monster or activates a particularly troublesome Effect, stop them with "Solemn Strike." Doing this will shave down your LP (Life Points) considerably quickly, so keep a sharp eye on the battle damage you receive too. Other cards that will support you greatly in your Duel include "Draining Shield" and "Compulsory Evacuation Device."

Opponent's Deck

With the Effect of "World Legacy in Shadow," you can gather 2 "Krawler" Monsters to the Field to prepare for a Link Summon. Make good use of Cards like "Lair Wire," a Trap Card that can destroy a Monster your opponent controls at the cost of Banishing 1 Insect-Type Monster from your Graveyard, and "World Legacy - "World Armor"" which you can Special Summon from the hand when a Monster is Flip Summoned.

Chapter 7.1: Locked

This chapter becomes available after completing the fourth Duel. It can be unlocked by spending 100 DARK Orbs and 100 EARTH Orbs.

Chapter 7.2: Practice

Learn the ins and outs of the "Krawler" Deck.

This serves as the tutorial to Krawlers.

  • Reward: 250 EARTH Orbs

Chapter 7.3: Duel 5

Loaner Deck

A Deck that combines two Flip Monster archetypes, "Krawler" and "Tindangle." "Tindangle" Monsters can help you Link Summon "Subterror Behemoth Fiendess" and "Tindangle Acute Cerberus" that can help push "Krawlers" to greater levels of power.

Opponent's Deck

A Deck that combines two EARTH archetypes, "Krawler" and "Naturia." Special Summon "Krawler" Monsters face-up with the Effect of "World Legacy in Shadow," then Summon a "Naturia" Tuner to execute a Synchro Summon. This Deck's strength lies in being able to both destroy your opponent's Cards and negate their activations.

Chapter 8: World Legacy Pawns

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The World Heroes are overrun by the endless swarm of Krawlers and are forced to put up a last stand when their means of retreat are cut off. Lee tells them that the X-Krawler commands the Krawler armies, and they focus their efforts on taking it down. With the X-Krawler shut down, the Krawler army collapses, motionless. But before the Heroes can celebrate, they are greeted by the seven Mekk-Knights, who reach out and abduct Ib, who had been exhausted from the battle. Lee cautions that Ib's wand is key to activating the other World Legacies and should not fall into the wrong hands, and urges the Heroes to rescue Ib.

Gift of the Martyr

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Now standing in their way are the "Mekk-Knight," who employ tactics using columns and the "World Shield," as well as the "Knightmare," who control the World Lance and nightmarishly powerful Link Monsters.

The battle for the "World Legacy" rages on..!

This sub-gate summarizes the second part of the World Legacy plot, with focus on the Mekk-Knight and Knightmare archetypes. Completion of this Gate unlocks the "Cosmic Mechanical Entities" Secret Pack.

Chapter 1: World Legacy Key

Ib is held captive by the Mekk-Knights, her wand confiscated and sealed in the core of Mekk-Knight Blue Sky. However, aside from taking away the wand, the Mekk-Knights did not lay a hand on Ib. She wonders if the Mekk-Knights were truly evil as they first thought.

Meanwhile, the rest of the World Heroes follow the Mekk-Knights to their base, situated within the ruins of a forgotten civilization, flanked by the World Lance and the already active World Shield. However, before they could approach the Shield, they are ambushed by the Mekk-Knights, and fight with all their might, driven by the desire to rescue Ib. The Mekk-Knights respond by fusing into their strongest form - Mekk-Knight Spectrum Supreme.

Chapter 2: Duel 1

Loaner Deck

Freeze your opponent's high-Level Monsters in their tracks with "Grave of the Super Ancient Organism." They will not be able to attack or activate their Effects. For Monsters without Levels like Link Monsters, Cards like "Solemn Strike" and "Compulsory Evacuation Device" are recommended. Use Cards like "Spell Strider" and "Trap Eater" to deal with your opponent's Continuous Spell and Trap Cards.

Opponent's Deck

A Deck that teaches you the basics of "Mekk-Knights." Be conscious of column placements when Special Summoning "Mekk-Knight" Monsters and using their supporting Continuous Spell and Trap Cards. As there are a lot of Level 8 Monsters, use "Trade-In" to bring forth the Card you need.

Chapter 2.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 100 EARTH Orbs and 100 FIRE Orbs.

Chapter 2.2: Practice

Learn the ins and outs of the "Mekk-Knight" deck.

This serves as the tutorial to the Mekk-Knights.

  • Reward: 250 EARTH Orbs

Chapter 2.3: Duel 2

Loaner Deck

A Deck that combines "Mekk-Knights" and "Ursarctics." Use high-Level "Mekk-Knight" Monsters that can easily be Special Summoned to bring out "Ursarctic Polari," a key player in Synchro Summoning high-Level "Ursarctic" Synchro Monsters. Harness the power of Links and Synchros to adapt to any hand or Field situation!

Opponent's Deck

A Deck made up of "Galaxy" and "Mekk-Knight" Cards, utilizing lots of high-Level LIGHT Monsters. One of the most powerful things it can do is Summon two or more Level 5 and above Monsters with ease for Xyz Summoning. This Deck is built to make Xyz Summoning Rank 5 and Rank 8 Monsters simple.

Chapter 2.4: Duel 3

Loaner Deck

A Deck that combines "Mekk-Knights" and "Sky Strikers." Fulfill the activation conditions of "Sky Striker" Spell Cards quickly and easily with Link Summons and the Effect of "Mekk-Knight Purple Nightfall." There are limited ways for you to boost your ATK, so take care not to let your opponent Summon anything too strong.

Opponent's Deck

A Deck that combines "Mekk-Knights" and "PSY-Frames." Most "Mekk-Knight" Monsters are Psychic-Types. Using the Effect of "Mekk-Knight Purple Nightfall" while "PSY-Framelord Lambda" is on the Field will make it easier to use the Effect of "PSY-Framelord Lambda"!

Chapter 3: World Legacy's Secret

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As the battle rages on, the force of Ningirsu's and Spectrum Supreme's attacks colliding blows open a hole in the Mekk-Knight base. Ningirsu signals to Lee to infiltrate the Mekk-Knight base to find Ib. As Lee reunites with Ib, Ib calls out to her and suggests that there should be no reason to continue fighting the Mekk-Knights, and proposes they halt the battle. Lee reveals her true nature, and a shadow engulfs the both of them...

Chapter 4: World Legacy's Corruption

An explosion at the Mekk-Knight base is heard and all combatants briefly stop fighting to assess the commotion. Ib had broken out, but her body has been taken over by Lee, becoming Knightmare Corruptor Iblee. Iblee deprives the Heroes of their powers and threatens to take their lives, only for the Mekk-Knights to step in and take the brunt of the blow. Spectrum is split apart and Iblee begins extracting the Mekk-Knights' cores. In a moment of desperation and compassion, Blue Sky bestows its core and the ritual wand to Auram, merging with him to form Mekk-Knight Avram.

Chapter 5: World Legacy's Nightmare

With the power of the key split between Avram and Ib, Iblee makes a beeline for the World Lance to activate it before Avram can. However, Avram's pursuit is halted by the Knightmares, formed from the cores of the Mekk-Knights. Ningirsu, despite his lack of power, bravely steps in to hold off the Knightmares, instantly destroying Knightmare Mermaid and drawing the attention of all the other beasts.

Chapter 6: Duel 4

Loaner Deck

As this Deck does not use an Extra Deck, you will be relying on Monsters with high ATK like "Mekk-Knight Blue Sky" and "Mekk-Knight Avram" to carry your battles. Pinpoint your opponent's Effects to stop them in their tracks and take them on with your array of Monsters, Spell Cards, and Trap Cards. Your key to victory will be to efficiently deal with high-level Monsters and Link Monsters.

Opponent's Deck

"World Legacy - "World Armor"" can be Special Summoned from the Graveyard, and "Mekk-Knight" Monsters can be Special Summoned from the hand depending on what Cards are in which columns. Use these Effects to Link Summon powerful "Knightmare" Link Monsters! Some of these Link Monsters don't have very high ATK, so give them some extra protection when needed with "World Legacy - "World Lance"."

Chapter 6.1: Locked

This chapter becomes available after completing the fourth Duel. It can be unlocked by spending 100 DARK Orbs and 100 FIRE Orbs.

Chapter 6.2: Duel 5

Loaner

A Deck that combines "Knightmare" and "Unchained," two archetypes with Fiend-Type Link Monster powerhouses. Use the Effects of "Unchained" Monsters to gather the Link Materials you need. The Link 4 Monsters of the Deck include "Knightmare Gryphon" and "Unchained Abomination." Choose which one to Summon depending on what your opponent is planning.

Opponent's Deck

A Deck that combines "Knightmare" and "Fabled" Cards. By discarding the "Fabled" Monsters in your hand for your "Knightmare" Link Monster's Effects, you will be able to use a wide range of Effects. Many of these Monsters have Effects where you can Special Summon them by discarding Cards from your hand, so use them to make Summoning even more Link Monsters easier!

Chapter 6.3: Duel 6

Loaner

A Deck that uses "Knightmare Corruptor Iblee" alongside the similarly Cyberse-Type archetype, "@Ignister." Survey the situation, then use "Cynet Mining" to bring the most suitable Monster to your hand. Take full advantage of the range of Extra Deck Monsters. There's one for almost every scenario!

Opponent's Deck

A Deck that combines "Knightmare" and "Predaplant" Cards. Turn "Knightmare Corruptor Iblee" into your Fusion Material even after it is Summoned to your opponent's Field by using "Super Polymerization" or "Predaplant" Monster Effects. Choose to Special Summon either a Fusion or Link Monster depending on the situation you're in.

Chapter 7: World Legacy's Sorrow

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Avram reaches the base of the World Lance but is too late to stop Iblee from activating it. With the Lance, Iblee trounces Avram and collects his swords that hold his half of the ritual key. Before she can kill off Avram, Imduk intervenes and briefly breaks Lee's influence on Ib. To prevent Lee from taking over again, Ib thrusts Avram's sword into her own body despite Avram's protests. Ningirsu arrives only to be greeted with the tragic sight of Avram cradling Ib's dying body...

The Secret Powers of the Planet

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Auram and his linked comrades, the "Crusadia", are up against a new foe, the "Orcust" who can be called back from the GY even after they are destroyed. One question remains: who is the mastermind behind these menacing machines?

A new "World Legacy" battle is about to be unleashed!

This sub-gate summarizes the third part of the World Legacy plot, with focus on the Crusadia and Orcust archetypes. Completion of this sub-gate unlocks the "Star-Studded Futures" Secret Pack.

Chapter 1: World Legacy's Mind Meld

A few years have passed after Ib sacrificed herself to stop Lee, and the memory of that moment still haunts Auram. Having also lost contact with Ningirsu since that day, Auram continues journeying the world with Imduk in search of his missing friend. Stumbling across a dormant Krawler, Auram attempts tapping into it, hoping that it may yield a clue that leads him to Ningirsu...

Chapter 2: Crusadia Revival

Accessing the Krawler opened Auram up to its systems, showing him maps where Krawlers still roam active. Armed with this new clue, Auram and Imduk set off towards uncharted lands in search of Ningirsu. His journey is arduous, but brings him into contact with other tribes across the world - the fiery recluses, the stalwart beasts, and lakeside trees. By bringing the tribes and their folklore together, Auram unlocks their hidden potential, akin to the World Chalice powers that were once bestowed upon him.

  • Reward: "Crusadia Maximus" sleeves

Chapter 3: Creation Myth

There was once a god that ruled the skies, using dragonkind to maintain the balance of the realms through the cycle of destruction and rebirth. However, with each iteration of the cycle, more and more destruction was wrought, and thus the god decided to descend to the earth and encase the everlasting destructive forces in the planet's core. The powers of creation and destruction raged within the planet but were successfully contained, and a trickle of creation was allowed to leak to the surface to let life flourish. The god turned the last of its power into a Key, bestowing it as a focus of its own power, through which civilization on the planet's surface would combat the forces of destruction.

  • Reward: 150 FIRE Orbs

Chapter 4: World Legacy's Memory

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As time passed, humanity began to populate the world, and their scientific knowledge and technological knowhow brought themselves prosperity. Their advancements had adverse effects on the environment, however, which weakened the dragons that protect the planet. When humankind excavated the Key, Lee, a leading scientist in that world, spearheaded research on it. The organization studying the Key, named "Crusadia", used the knowledge obtained from the Key to develop the Mekk-Knights, mechanical defenders of the planet. Lee, however, was fascinated by the legend surrounding the Key, and sought to use it to draw out the Great Darkness from within the planet and claim its divine powers.

  • Reward: 150 WATER Orbs

Chapter 5: Project Mekk-Knight

Following the commencement of "Project Mekk-Knight", Mekk-Knight of the Morning Star was completed, imbued with the power of the Key. While Lee was giving it a test run, she took the opportunity to realize her ambitions, directing the Key's celestial powers into the planet's core to awaken the Great Darkness. The Great Darkness, through Morning Star, wrought destruction across the world, and the seven other Mekk-Knights quickly rose to oppose and destroy it. To contain the Darkness, the other members of the Crusadia developed physical vessels of their own -- the World Legacies -- and reprogrammed the Mekk-Knights to erase the remnants of humanity so that the planet can flourish again unimpeded. Meanwhile, Lee, who was killed in the cataclysm, had already uploaded her soul into the World Chalice, so she may once again attempt to claim the divine powers in the future.

  • Reward: 150 EARTH Orbs

Chapter 6: Crusadia Power

Auram begins to notice the presence of the Great Darkness, and feels that he is being beckoned to it. When he notices that the perpetrator is Ningirsu, he turns to his new companions for help. Together, they unite as the Crusadia, activating the World Crown to awaken to new forms, and advance towards the giant tower in the distance, Orcustrated Babel. There, they are opposed by the Orcust, led by Ningirsu, who is focused on activating the World Wand. Casting aside his doubt, Auram gathers all his courage to oppose his former friend and avert another disaster.

Chapter 6.1: Longirsu's Motives

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When Ningirsu saw Auram cradling his sister's lifeless body, he was struck with despair, and his mind filled with a desire to revive Ib at any cost. He struck Auram unconscious, collected Ib's body, and fled with Auram's second sword. He proceeded to analyze the Mekk-Knight cores and Auram's sword to understand the powers of the World Legacies and even maybe find a way to revive Ib. His efforts lead him to learn of a number of abandoned facilities scattered across the world, and he sets off to check each one for answers. While most of what he found were unhelpful, Ningirsu eventually reaches fully functional facility...

  • Reward: 150 DARK Orbs

Chapter 6.2: Orcustrated Return

Ningirsu has learned of all the secrets of the world. Using the ancient technologies, he tries creating a vessel for Ib's soul. After numerous failures that would be repurposed as his Orcust army, his one successful creation is "Galatea, the Orcust Automaton", and this also revitalizes the sword he stole from Auram. Now, he commences the next step of the plan: to build "Orcustrated Babel" and use it to create a new world for his resurrected sister.

  • Reward: "Longirsu, the Orcust Orchestrator" sleeves

Chapter 7: Locked

This can only be unlocked once you have obtained the Longirsu sleeves from chapter 6.2.

Chapter 8: Practice

Learn the ins and outs of the "Crusadia" deck.

This serves as the tutorial to the Crusadia archetype.

  • Reward: 150 WIND Orbs

Chapter 9: Duel 1

Loaner

Use the power of your "Crusadia" allies to defeat powerful enemies! The basic strategy is to Summon a Link Monster and then place another monster in a zone that the Link Monster points to. This will boost your Link Monster's attack, and so you can go on the offensive. When the opponent is on the defensive, use the effect of "Crusadia Leonis" to penetrate their defenses and inflict battle damage.

Opponent's Deck

A Deck that teaches you the basics of "Orcust." Shoot for a Link Summon by gathering monster on the field with the effects of "Orcust" monsters that are activated by banishing them from the Graveyard.

Chapter 9.1.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 300 DARK Orbs.

Chapter 9.1.2: Practice

Learn the ins and outs of "Orcust" decks.

This serves as the tutorial to the Orcust archetype.

Chapter 9.1.3: Duel 2

Loaner

Center your strategy on "Orcust" monsters, and try to block Traps on the opponent's field with the effect of "Jinzo". When facing monsters that cannot be destroyed by effects, counter them by sending them to the Graveyard with the effect of "Longirsu, the Orcust Orchestrator" or by gaining control of them with "Jinzo - Layered".

Opponent's Deck

Play "Orcust" monsters and try to call forth "Cracking Dragon" when needed. When your opponent Normal or Special Summons a single monster, this card lets you reduce its ATK and inflict damage.

Chapter 9.1.4: Duel 3

Loaner

A Deck that combines DARK Machine-Type "Orcust" and "Gimmick Puppet" cards. After activating the effects of certain cards, only "Gimmick Puppet" monsters can be Special Summoned, so be careful about the order in which your activate their effects.

Opponent's Deck

A Deck that combines DARK Machine-Type "Cyberdark" and "Orcust" cards. Since "Orcust" monsters are mainly Special Summoned, use a "Cyberdark" monster for your Normal Summon and take advantage of their respective effects.

Previous List

Chapter 9.2.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 150 each of LIGHT, EARTH, WATER, FIRE, and WIND Orbs.

Chapter 9.2.2: Duel 4

Loaner

A Deck that combines "Mathmech" and "Crusadia" with Cyberse-Type monsters in the Extra Deck serving as ace cards. "Crusadia Equimax" can also be equipped with "Mathmech Billionblade Nayuta," allowing you to give it a further ATK boost when you already have monsters in zones that it points to.

Opponent's Deck

A Deck that combines "Crusadia" monsters with Cyberse-Type monsters that have effect to Special Summon themselves. Link Materials for Link-2 or higher "Crusadia" Link Monsters can include monsters other than "Crusadia" monsters, so choose your Link Materials while keeping in mind the effects they will have on the field.

Chapter 9.2.3: Duel 5

  • Reward (Loaner): "Crusadia Equimax" icon
  • Reward (My Deck): 200 Gems

Loaner Deck

A Deck that combines "Crusadia" and "Mekk-Knight." There are an abundance of high-ATK "Mekk-Knight" monsters, and if you can Special Summon them to a zone that a "Crusaida" Link Monster points to, you'll be able to atack with even higher ATK.

Opponent's Deck

Try to strengthen your field by Link Summoning "Crusadia" Link Monsters and Synchro Summoning Synchro Monsters to where a Link Monster points to. Changing the Level of monsters through the effect of "Risebell the Star Adjuster" will allow you to Summon a high-Level Synchro Monster.

Chapter 10: Orcustrated Attack

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As the Orcust army opposes the Crusadia's advance, Auram notices that Babel is emanating a power that resembles his Key. The mechanical vessels use this to activate Babel, releasing a bright pillar of light aimed at the World Wand. Auram realizes that this would cause the World Wand break open the planet's core so that Ningirsu can revive Ib as a celestial being. He tries to stop its activation but is stopped by Ningirsu himself. The two former friends clash, neither gaining any ground over the other. With a resounding crash, the World Wand smashes into the planet's crust...

Where the World Legacy Leads

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With the fall of "World Legacy - "World Wand"" the Guardragons awaken, and the advent of the "Great Darkness" draws closer.

Will Auram's choices change where the "World Legacy" will lead us?

The sub-gate summarizes the finale of the World Legacy plot, and introduces the Guardragon archetype. Completion of this sub-gate unlocks the "Star-Studded Futures" Secret Pack.

Chapter 1: Guardragon Shield

The World Wand crashes into the planet's crust, sending tremendous aftershocks rippling across the planet. To protect his Crusadia companions, Imduk had invoked the power of the gods, sacrificing himself to create a barrier to defend them. As Auram cradles Imduk's lifeless body, the World Ark had been activated by the Wand and absorbed Imduk's power. The merger created the fearsome two-headed "Guardragon Andrake," which then reformed each World Legacy into a draconic form. The Guardragons have awoken.

Chapter 2: Orcustrated Release

Ningirsu is unfazed by the Guardragons, and focuses on Ib's revival. He brings Ib's dead body to Galatea and intends to use the remnant of the Key's power to enact his plan. Galatea absorbs Ib's body, but the revival goes awry - the remnants of Lee's soul had aken over the fusion, transforming Galatea into Orcust Knightmare. Taking the Key's power for herself, she decimated Ib's soul and consumed the Guardragons, growing into the monstrous "Knightmare Incarnation Idlee," and then creating an enormous Krawler, named "Deus X-Krawler." Auram and his allies notice the giant Krawler is connected to the Great Darkness below, but their advance is held off by Imduk, now transformed into "World Legacy Guardragon Mardark."

Chapter 2.1: Locked

You must have the "Longirsu" icon from Chapter 4 of this sub-gate to unlock this chapter.

Chapter 2.2: Duel 1

Loaner Deck

Many of the "Guardragon" monsters have effects associated with Normal Monsters or effects that Special Summon monsters. The effect of "Guardragon Pisty" is particularly noteworthy. If two or more Link Monsters can be played, you can activate effects that Special Summon a Dragon monster to the Monster Zone where they point to. When Special Summoning monsters, be aware of the zones to Special Summon them to.

Opponent's Deck

A Deck that utilizes many Level 4 or lower Normal Monsters, and focuses on the effects of "Guardragon" monsters that have effects related to the Normal Monsters. A single Normal Monster can easily lose in a matchup, but you can use Link Summons and the effects of "Guardragon" monsters to build them into powerful monsters! Use Normal Monsters sent to the Graveyard to Special Summon "World Legacy Guardragon Mardark."

Chapter 2.3: Duel 2

Loaner Deck

A Deck that combines "Dragonmaid," a Dragon archetype with excellent deployment capabilities, and "Guardragons." If you use a Dragon Normal Monster as Fusion Material for "House Dragonmaid," you can further expand your strategy. Furthermore, "World Legacy Guardragon" can add a level 4 or lower Dragon monster in your Graveyard to your hand, or Special Summon it. Use it to play not only "Guardragon" monsters but "Dragonmaid" monsters as well.

Opponent's Deck

A Deck that combines the Dragon Pendulum Monsters such as "Dracoslayers" with "Guardragons." combine Pendulum Summoning and Link Summoning to try to Special Summon multiple monsters. The key to win is using the Extra Monster Zone and the Link Arrows on Link Monsters. Once you have "Dracoslayer" monsters and "Dracoverlord" monsters on your field, try to Special Summon "Master Peace, the True Dracoslayer."

Chapter 2.4: Duel 3

  • Reward (Loaner): Dingirsu icon
  • Reward (My Deck): 200 Gems

Chapter 3: Guardragon Reincarnation

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The Crusadia were left too fatigued after the clash with the Orcust forces to push past Mardark. When all hope seemed lost, a glowing dragon, "Guardragon Justicia," approaches Idlee. With its power, it removes Ib's body from Idlee and merges with it. Ib has now been truly reborn as "Ib the World Chalice Justiciar." Before Auram or Ningirsu can celebrate their reunion, they had to address Idlee, who has lost control of the World Legacy without the Key and has gone on a rampage. Ib and Auram call out to Imduk's soul, reawakening the lost dragon as "World Chalice Guardragon Almarduke." Meanwhile, Deus X-Krawler finally unearths the true form of the Great Darkness - "World Gears of Theurlogical Demiurgy."

Chapter 4: Galatea's Will

Ningirsu had intended to use the Key to control the powers of the Guardragon to facilitate Ib's revival, but the procedure went awry due to Lee's soul hijacking the whole process. As Ningirsu fell into despair, he witnessed Guardragon Justicia bringing his lost sister to life. As Ningirsu collects himself after witnessing the miracle, he hears the final thoughts of Galatea, who had somehow gained a soul of her own. Out of a love for its master, the doll discretely transferred Ib's soul into the World Chalice and gave itself up to Lee. With knowledge of the sacrifices that were made for this miracle, Ningirsu clutches Ib's sash and faces the threat with newfound determination.

  • Reward: "Longirsu" icon

Chapter 5: Crusadia Testament

Gazing upon the World Gears, Auram recalls a passage from the Legend of the Star Heroes, and calls his Crusadia allies to help unite all the World Legacies into a single entity. Idlee takes notice and moves to stop their efforts, but she in turn was interrupted by Ningirsu, who forges a colossal spear from the remnants of his Orcust army and thrusts it directly at Idlee. He then merges with the other scraps of his Orcust army and becomes "Dingirsu, the Orcust of the Evening Star," and gives his all to protect Ib and the Crusadia. The mad Idlee uses Deus X-Krawler to forcibly bind herself to the World Gears, causing it to lose control and wreak even more destruction across the planet. Thanks to Dingirsu buying them enough time, Auram comples his ascension, transforming into "Mekk-Knight Crusadia Avramax." It is now up to the heroes to bring a stop to the Great Darkness.

  • Reward: "Avaramax" sleeves

Chapter 6: Duel 4

Chapter 6.1: Locked

You must have the "Avramax" sleeves from Chapter 5 of this sub-gate to unlock this chapter.

Chapter 6.2: Duel 5

Chapter 6.3: Duel 6

  • Reward (Loaner): "Mekk-Knight Crusadia Avramax" icon
  • Reward (My Deck): Galatea Duel Mate

Chapter 7: World Legacy Bestowal

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Auram, using his newfound powers, plunges into the planet's core to access the World Gears. In its core, he finds the original human form of Lee, and he asks her why she chose to do all this. Lee doesn't answer, but Auram can feel her memories and motives - the thirst for knowledge, her pursuit of truth, all perverted by a lust for divine power. He also learns of Lee's nightmarish plan - how she learned of the Key in her time, and everything she did to acquire its divine powers, and the destruction she caused so that a true successor can be found. Auram is appalled at the suffering she wrought all for the sake of sating her curiosity.

Chapter 8: World Reassembly

Lee's discoveries include the fact that the World Gears has "The Program of Transformation," that can be used in accordance with its controller's will, and that the previous successors who had ascended to godhood eventually lost control of the World Gears, creating cycles of destruction and rebirth, leaving the Key to the next successor each time. To avert this, Lee had integrated the Krawlers to allow her to fully control the divine power... but all this was for nought, as Auram, backed by the determination of his allies, had truly become the Key's successor who can fully control the World Gears. As the last of Lee's mind vanishes, Auram has to make a quick decision before the World Gears fully destroyed the planet. Cherishing the memories of everyone he had met and lost on his journey, Auram finally seizes the divine power that laid before him, merging with the World Gears to become "Avida, Rebuilder of Worlds." His first and last order as the new god: "Bring back all those lives lost amidst the war over the World Legacy, and allow me to end the reign of gods to prevent conflict over divine power from happening ever again." The Program starts, and his will is enacted...

Chapter 9: Epilogue

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Auram's wishes were made true - the world is reborn, with everyone who was lost in the war over the World Legacy. But in choosing to end the reign of gods to end the vicious cycle, he has inevitably erased himself from this world. Life now blossoms across the reborn planet, without a trace of the scars of war. The only remnant of divine power was bestowed to Ib - the World Key. Ib, now reborn as "Lib the World Key Blademaster," sets off on a journey with Imduk to seal away the final fragment of the World Legacy. Meanwhile, Ningirsu, now reborn as "Girsu, the Orcust Mekk-Knight," watches over his sister from afar, tasked with protecting Ib and the new world with his companion Galatea at his side. Ib, clutching the World Key, watches as its glow leads her across the world to its next destination...