Difference between pages "Negate" and "File:Token-TK01-JP-R-Yugo.png"

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{{Infobox/Archetype/Start
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== Summary ==
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{{Infobox/Archetype/ExtendedName
 
| kanji                = {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}})にする
 
        | japanese            = 無効(化)にする
 
| furigana            = むこう(か)にする
 
| romaji              = Mukō(ka)nisuru
 
| japanese translated  = Disable
 
| english              = Negate
 
| french              = Annuler
 
| german              = Annullieren
 
| italian              = Negare
 
| korean              = 무효(화)
 
|portuguese=Negar
 
| spanish              = Negar
 
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{{Infobox/Archetype/End}}
 
 
 
To '''negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)''; Chinese: 無效(化) ''Wúxiào(huà)'') a card is to prevent a card from [[resolving]] after [[activate|activating]], using its [[Card effect|effect]], being [[Summon]]ed, or [[attack]]ing.
 
 
 
[[Destroy]]ing a card is not the same as negating its activation or effect. For example, when a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", it will destroy "Dark Hole", but "Dark Hole" will still [[resolve]], so the monsters are still destroyed.
 
 
 
Such examples of negation are:
 
 
 
<gallery heights="250px" captionalign="center">
 
Number74MasterofBlades-NUMH-EN-ScR-1E.png    | Negate the activation of a card or effect
 
IceBeastZerofyne-LTGY-EN-R-1E.png            | Negate card effects
 
BlackHornofHeaven-LCJW-EN-UR-1E.png          | Negate the Summon of a monster
 
ScrapIronScarecrow-DT07-EN-DNPR-DT.png        | Negate an attack
 
</gallery>
 
 
 
==Activation==
 
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] during that Chain.
 
 
 
If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field.
 
 
 
If the activation of effect that can only be activated a limited number of times is negated, that activation still counts towards the activation limit. For example, if "[[Chaos Sorcerer]]'s" effect is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again that turn.
 
 
 
==Effect==
 
To negate an [[card effect|effect]] is to prevent it from being applied.
 
 
 
Effects that start a [[Chain]] resolve for no effect when [[activate]]d if negated, but can still be activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but the opponent will not take any [[damage]]. Unlike negating the activation, a card whose effect has been negated will still resolve (but with no effect); as such, because "[[Starlight Road]]" only negates card effects and not activations, any card or effect that would [[respond]] to the Summon of "[[Stardust Dragon]]" [[missing the timing|misses the timing]], as the card or effect that "Starlight Road" negated resolves after it for no effect.
 
 
 
[[Continuous Effect]]s are simply not applied.
 
 
 
==Summon==
 
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully inherently Summoned. A Summon can only be negated during the [[Summon negation window]]. A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn.
 
 
 
Only inherent Summons can be negated ([[Normal Summon]]s, [[Flip Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s and [[Special Summon]]s with a [[Special Summoning condition]]), and only when they occur outside of a Chain. For example, the Normal Summon of a monster with "[[Ultimate Offering]]" cannot be negated if it was Chained to "[[Pot of Greed]]" (as the monster is Summoned in the middle of a Chain), but it can be negated if "Ultimate Offering" is activated as Chain Link 1 (as the monster is Summoned immediately after the effect of "Ultimate Offering" resolves).
 
 
 
If the Summon of a monster(s) is negated, that monster(s) are not considered to have been on the field at the time its Summon was negated (even if it is being [[Flip Summon]]ed or is a [[Gemini monster]] being [[Normal Summon]]ed again). For example, if a monster's Summon is negated by "[[Forced Back]]" while "[[Degenerate Circuit]]" is active, that monster is [[return]]ed to its [[owner]]'s [[hand]] and not [[banish]]ed, because it was not on the field. If a Summon is negated, the monster was not successfully Summoned, so [[Special Summon-only monster]]s cannot be Special Summoned by effects other than their specified method.
 
 
 
==Attack==
 
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated during the [[Battle Step]], and if it is, the [[Damage Step]] does not occur. [[Negates attacks|Cards which can do this]] include "[[Magic Cylinder]]", "[[Draining Shield]]", and "[[Negate Attack]]".
 
 
 
Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field.
 
 
 
==See also==
 
*[["Negate" vs. "Destroy" and Continuous Cards]]
 
 
 
==References==
 
<references />
 
 
 
{{Gameplay}}
 
 
 
[[Category:Gameplay]]
 

Latest revision as of 04:41, 29 March 2023

Summary[edit]

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