Difference between pages "Impcantation" and "Card Tips:Geartown"

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(Replace: ""Cattycorn", " ==> ""Cattycorn", "Horned Saurus", ")
 
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{{Infobox archseries
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{{Navigation}}
| cut_from_names = true
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| image          = CrealtartheImpcantationOriginator-MADU-EN-VG-artwork.png
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* This card can be [[Searcher|searched]] by "[[Ancient Gear Ballista]]", "[[Terraforming]]", "[[Set Rotation]]", "[[Metaverse]]", "[[Planet Pathfinder]]", "[[Cattycorn]]", "[[Horned Saurus]]", "[[Demise of the Land]]", "[[Pop-Up]]", "[[Rainbow Bridge of Salvation]]", "[[Majesty Pegasus, the Dracoslayer]]", "[[An Owl of Luck]]", "[[Ghostrick Renovation]]", "[[Madolche Butlerusk]]", "[[Favorite Hero]]", and other [[List of generic searchers#Spells|generic searchers]].
| caption        = "[[Crealtar, the Impcantation Originator]]" with "[[Impcantation Candoll|Candoll]]", "[[Impcantation Talismandra|Talismandra]]", "[[Impcantation Bookstone|Bookstone]]", and "[[Impcantation Chalislime|Chalislime]]".
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| ja_name        = {{Ruby|魔神儀|デビリチャル}}
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* Play cards like "[[Heavy Storm]]", "[[Mystical Space Typhoon]]", or "[[Tornado Dragon]]" to destroy this card and allow yourself to [[Special Summon]] an "[[Ancient Gear]]" monster to gain quick field advantage.
| romaji        = Debiricharu
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** Use "[[Double Cyclone]]" instead of "Mystical Space Typhoon" to destroy one of your opponent's Spell or Trap Card while gaining an "Ancient Gear" monster in the process.
| trans          = Deviritual
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| fr_name        = Lutincantation
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* Remember that "[[Ancient Gear Golem]]", "[[Ancient Gear Golem - Ultimate Pound]]", "[[Ancient Gear Beast]]", "[[Ultimate Ancient Gear Golem]]", and "[[Chaos Ancient Gear Giant]]" cannot be Special Summoned with this because their summoning conditions restrict it.
| de_name        = Mantrawichtel
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| it_name        = Impcantesimo
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* This card works extremely well with "[[Ancient Gear Gadjiltron Dragon]]". "Gadjiltron Dragon" can be [[Tribute Summon]]ed for 1 monster (most preferably "[[Green Gadget]]" to gain the [[piercing]] effect) while it is in play, and is the strongest monster that can be Special Summoned when it is destroyed.
| ko_name        = 마신의
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| ko_romanized  =
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* This card also works nicely with "Demise of the Land". By chaining that to the Special Summon of a monster with a field-clearing effect (such as "[[Demise, King of Armageddon]]" or "[[Judgment Dragon]]") when your opponent declares priority on the effect's activation, "Geartown" will be brought to the field just in time to be destroyed, giving yourself a free monster that can either hold off an attack or, at the very least, force them to pay the cost to use the destruction effect again.
| pt_name        = Diabretiço
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| es_name        = Diablihechizo
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* This card allows "[[Ancient Gear Engineer]]", "Ancient Gear Beast" and "[[Ancient Gear Gadjiltron Chimera]]" to be Summoned without Tributes, and "Ancient Gear Golem" and "Ancient Gear Gadjiltron Dragon" to be Summoned with only one tribute.
| sets          =
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* [[Cybernetic Horizon]]
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* Pick a copy of this card for the effect of "[[Magical Hats]]" to Special Summon at least one "Ancient Gear" monster to your field, excluding "Ancient Gear Beast", "Ancient Gear Golem" and "Ultimate Ancient Gear Golem".
* [[Soul Fusion]]
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* [[Savage Strike]]
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* Set "Geartown" to your opponent's side of the field with "[[Set Rotation]]". If a player can destroy the opponent's face-down "Geartown(s)", the owner of that card will get to Special Summon an "Ancient Gear" monster, without losing card advantage.
* [[Dark Neostorm]]
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| tcg            =
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* If there are no multiple copies of "Geartown"; "[[Minefieldriller]]" or "[[Z-ONE]]" can return it to your hand after it is destroyed.
* [[2019 Gold Sarcophagus Tin Mega Pack]]
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* [[OTS Tournament Pack 18]]
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* With this card on the field, cards like "[[Cost Down]]", "[[Level Conversion Lab]]" and "[[Star Blast]]" can allow "Ancient Gear Golem" and "Ancient Gear Gadjiltron Dragon" to be Summoned without Tributes.
| ocg            =
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* [[Deck Build Pack: Wild Survivors]]
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* "[[Destiny HERO - Dread Servant]]" can be useful. If it is destroyed, "Geartown"can be destroyed on your field.
}}
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"'''Impcantation'''", known as "'''Deviritual'''" ({{Ruby|魔神儀|デビリチャル}} ''Debiricharu'') in Japanese, is an [[archetype]] of [[LIGHT]] and [[DARK]] monsters that debuted in ''[[Cybernetic Horizon]]''. The archetype is focused on supporting [[Ritual Summon]]s.
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* If your opponent uses this card, it will be dangerous destroying it. If there is a need to destroy it, be sure to do it by activating something like "Mystical Space Typhoon" in chain, so the effect of "Geartown" won't activate because it [[Missing the timing|misses the timing]] (see [[Card Rulings:Geartown|rulings]]). Another way is to send this card back to the hand with "[[Giant Trunade]]" or similar effects, or having something like "[[Bottomless Trap Hole]]" or "[[Torrential Tribute]]" on the field to destroy the Special Summoned monster after destroying "Geartown". Banishing this card is even better.
==Design==
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Each member of this archetype is an animate version of two objects commonly found in real-life rituals.
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* Use "[[Ancient Fairy Dragon]]" to destroy your own "Geartown", but if you search for a monster with her effect, "Geartown" will miss the timing.
{| class="wikitable sortable"
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** "Ancient Fairy Dragon" can easily be Summoned by Normal Summoning "[[Black Salvo]]" with a Level 4 DARK Machine like "[[Mechanicalchaser]]" or "[[Toon Cannon Soldier]]" in your graveyard. Alternatively, "[[Black Rose Dragon]]" can be Synchro Summoned to wipe the whole field and get "Ancient Gear Gadjiltron Dragon" when "Geartown" is destroyed.
|-
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! Impcantation
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* This card works well with "[[Earthbound Immortal]]". When "Geartown" is destroyed, causing the "Earthbound Immortal" to be destroyed, an "Ancient Gear" monster can still be Special Summoned.
! Origin
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|-
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* Use "[[Breaker The Magical Warrior]]" to destroy your "Geartown" and Summon an "Ancient Gear" monster or destroy your opponent's Spell and Trap Cards.
| [[Impcantation Penciplume|Penciplume]]
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| Pencil + Plume
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* Destroy this card using "Double Cyclone". "Geartown" can be destroyed, and also destroy any harmful Trap like "Bottomless Trap Hole", "Torrential Tribute" or "[[Mirror Force]]".
|-
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| [[Impcantation Candoll|Candoll]]
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* By using 2 copies of this card with "Magical Hats", either 2x Level 2 ("[[Ancient Gear (card)|Ancient Gear]]"), 2 Level 4 ("[[Ancient Gear Soldier]]"), 2 Level 5 ("Ancient Gear Engineer"), 2 Level 6 ("Ancient Gear Gadjiltron Chimera") or 2 Level 8 ("Ancient Gear Gadjiltron Dragon") can be Summoned to allow many different Ranks of [[Xyz Summon]].
| Candle + Doll
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|-
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* The effect of "[[Fire King Avatar Yaksha]]" can be used when it is destroyed to destroy this card while it is on the field or even in your hand. Then an Ancient Gear monster can be Summoned.
| [[Impcantation Bookstone|Bookstone]]
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| Book + Stone
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* "[[Chain Dispel]]" can be activated when this card is activated to destroy two "Geartown" in your Deck, activating their effects.
|-
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| [[Impcantation Talismandra|Talismandra]]
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==Traditional Format==
| Talisman + Mandragora
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* This card can be searched by "[[Ancient Fairy Dragon]]".
|-
 
| [[Impcantation Chalislime|Chalislime]]
 
| Chalice + Slime
 
|-
 
| [[Crealtar, the Impcantation Originator|Crealtar]]
 
| Creator + Altar
 
|-
 
| [[Impcantation Thanatosis|Thanatosis]]
 
| [[wikipedia:Thanatos|Thanatos]]
 
|}
 
==Playing style==
 
The "Impcantation" archetype is an archetype focused on supporting [[Ritual Summon]]ing, by using their own effects to search and retrieve [[Ritual Monster]]s and [[Ritual Spell]]s from both the Deck and GY, and setting up the field with enough levels for Ritual Summoning.
 
All non-Ritual "Impcantation" monsters share two common effects, one effect to Special Summon themselves and another "Impcantation" from the Deck, and a second that is Triggered when they are Special Summoned from the Deck. These effects are [[once per turn]], and the player can only use one of the two effects of an "Impcantation" monster per turn.
 
:''"You can [[reveal]] 1 <nowiki>[</nowiki>[[Ritual Monster]] or [[Ritual Spell]]<nowiki>]</nowiki> in your [[hand]]; [[Special Summon]] both this card from your hand and 1 "Impcantation" [[Monster Card|monster]] from your [[Main Deck|Deck]], except [this card's name]."''
 
:''"If this card is Special Summoned from the Deck: You can [Individual Effect]."''
 
{| class="wikitable"
 
|-
 
! Level
 
! Impcantation
 
! Required Reveal
 
! Individual Effect
 
|-
 
| 3
 
| [[Impcantation Penciplume|Penciplume]]
 
| Ritual Monster
 
| Add 1 Ritual Monster from GY to hand.
 
|-
 
| 4
 
| [[Impcantation Candoll|Candoll]]
 
| Ritual Spell
 
| Add 1 Ritual Spell from Deck to  hand.
 
|-
 
| 5
 
| [[Impcantation Bookstone|Bookstone]]
 
| Ritual Spell
 
| Add 1 Ritual Spell from GY to hand.
 
|-
 
| 6
 
| [[Impcantation Talismandra|Talismandra]]
 
| Ritual Monster
 
| Add 1 Ritual Monster from Deck to hand.
 
|}
 
The way these two effects function means that if the player only has one of the two cards required for a Ritual Summon (Ritual Spell or Monster), they can activate a corresponding "Impcantation" in the hand to Special Summon it and a different "Impcantation" from the Deck, and have the latter add the other component to the hand.
 
When on the [[field]], the "Impcantation" monsters apply the Continuous effect that the player cannot Special Summon from the [[Extra Deck]].
 
The "Impcantation" Ritual Monsters provide additional support for the "Impcantation" Ritual support playstyle in the hand. "[[Impcantation Chalislime|Chalislime]]" can reveal itself to Special Summon a non-Ritual "Impcantation" from the Deck, allowing for an immediate activation of an "Impcantation" search/recovery effect; this has the cost of both [[discard]]ing a card and a hefty 2500 [[LP]] if you do not Ritual Summon after using this effect. "[[Crealtar, the Impcantation Originator|Crealtar]]" has a [[Quick Effect]] to reveal itself in either player's [[Main Phase]]s to Special Summon "Impcantation" monsters from the GY whose total Levels equal 10, but they will be shuffled back into the Deck in the [[End Phase]]; this [[swarm]]ing effect allows an easy setup of a Ritual Summon of a Level 10 or lower Ritual Monster, but it can also alternatively be used to recover "Impcantation" monsters back into the Deck to re-activate their Deck summon trigger effects.
 
On the field, the "Impcantation" Ritual Monsters provide some combat capabilities to the "Impcantation" monsters, which is only situationally useful. "Chalislime" can send another "Impcantation" card from the hand or field to the GY to target and destroy an opponent's monster, while "Crealtar" gives the non-Ritual members 2000 ATK and negates their effects, disabling their negative Continuous effect and allowing the usage of the Extra Deck.
 
The "Impcantation" archetypal Ritual Spell, "[[Impcantation Inception]]", can be used to Ritual Summon ''any'' Ritual Monster, but restricts the player into only using "Impcantation" monsters for the process, thankfully allowing them to be from the hand or field. Its second effect in the GY Special Summon of an "Impcantation" from the Deck and recovers itself from the GY, at the cost of sending an "Impcantation" card from the hand or field to the GY; this can trigger yet another "Impcantation" search or recovery effect, granting even more Ritual resources.
 
The "Impcantation" [[Field Spell]], "[[Impcantation Thanatosis]]", further adds to the swarming capabilities by revealing an "Impcantation" in your hand and Special Summoning 2 more copies of it, then shuffling the revealed copy into the Deck. If a Ritual Monster is Summoned to your field while "Thanatosis" is active, either using the procedure on the card, from the GY or after being [[banish]]ed, you can [[target]] and destroy any 1 card on the field.
 
==Recommended cards==
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|effect monsters =
 
* [[Impcantation Bookstone]]
 
* [[Impcantation Candoll]]
 
* [[Impcantation Penciplume]]
 
* [[Impcantation Talismandra]]
 
* [[Black Luster Soldier - Envoy of the Beginning]]
 
* [[Manju of the Ten Thousand Hands]]
 
|ritual monsters =
 
* [[Crealtar, the Impcantation Originator]]
 
* [[Impcantation Chalislime]]
 
|spells =
 
* [[Impcantation Inception]]
 
* [[Impcantation Thanatosis]]
 
* [[Allure of Darkness]]
 
* [[Celestial Observatory]]
 
* [[Pot of Extravagance]]
 
* [[Preparation of Rites]]
 
* [[Terraforming]]
 
|traps =
 
* [[Back to the Front]] / [[Call of the Haunted]]
 
* [[Metaverse]]
 
* [[There Can Be Only One]]
 
}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 

Revision as of 19:56, 14 April 2023

  • This card also works nicely with "Demise of the Land". By chaining that to the Special Summon of a monster with a field-clearing effect (such as "Demise, King of Armageddon" or "Judgment Dragon") when your opponent declares priority on the effect's activation, "Geartown" will be brought to the field just in time to be destroyed, giving yourself a free monster that can either hold off an attack or, at the very least, force them to pay the cost to use the destruction effect again.
  • Pick a copy of this card for the effect of "Magical Hats" to Special Summon at least one "Ancient Gear" monster to your field, excluding "Ancient Gear Beast", "Ancient Gear Golem" and "Ultimate Ancient Gear Golem".
  • Set "Geartown" to your opponent's side of the field with "Set Rotation". If a player can destroy the opponent's face-down "Geartown(s)", the owner of that card will get to Special Summon an "Ancient Gear" monster, without losing card advantage.
  • If there are no multiple copies of "Geartown"; "Minefieldriller" or "Z-ONE" can return it to your hand after it is destroyed.
  • If your opponent uses this card, it will be dangerous destroying it. If there is a need to destroy it, be sure to do it by activating something like "Mystical Space Typhoon" in chain, so the effect of "Geartown" won't activate because it misses the timing (see rulings). Another way is to send this card back to the hand with "Giant Trunade" or similar effects, or having something like "Bottomless Trap Hole" or "Torrential Tribute" on the field to destroy the Special Summoned monster after destroying "Geartown". Banishing this card is even better.
  • Use "Ancient Fairy Dragon" to destroy your own "Geartown", but if you search for a monster with her effect, "Geartown" will miss the timing.
    • "Ancient Fairy Dragon" can easily be Summoned by Normal Summoning "Black Salvo" with a Level 4 DARK Machine like "Mechanicalchaser" or "Toon Cannon Soldier" in your graveyard. Alternatively, "Black Rose Dragon" can be Synchro Summoned to wipe the whole field and get "Ancient Gear Gadjiltron Dragon" when "Geartown" is destroyed.
  • This card works well with "Earthbound Immortal". When "Geartown" is destroyed, causing the "Earthbound Immortal" to be destroyed, an "Ancient Gear" monster can still be Special Summoned.
  • Use "Breaker The Magical Warrior" to destroy your "Geartown" and Summon an "Ancient Gear" monster or destroy your opponent's Spell and Trap Cards.
  • Destroy this card using "Double Cyclone". "Geartown" can be destroyed, and also destroy any harmful Trap like "Bottomless Trap Hole", "Torrential Tribute" or "Mirror Force".
  • By using 2 copies of this card with "Magical Hats", either 2x Level 2 ("Ancient Gear"), 2 Level 4 ("Ancient Gear Soldier"), 2 Level 5 ("Ancient Gear Engineer"), 2 Level 6 ("Ancient Gear Gadjiltron Chimera") or 2 Level 8 ("Ancient Gear Gadjiltron Dragon") can be Summoned to allow many different Ranks of Xyz Summon.
  • The effect of "Fire King Avatar Yaksha" can be used when it is destroyed to destroy this card while it is on the field or even in your hand. Then an Ancient Gear monster can be Summoned.
  • "Chain Dispel" can be activated when this card is activated to destroy two "Geartown" in your Deck, activating their effects.

Traditional Format