Difference between pages "Ninja" and "Zaralaam the Dark Palace"

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("Ninjitsu Art": Super Transformation can't summon Red Dragon Ninja, since it's a Winged Beast.)
 
 
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{{Infobox archetype
+
{{CardTable2
| image  = Ninjas.png
+
| fr_name              = Zaralaam le Palais des Ténèbres
| caption = "[[Kunoichi Ayame the Ninja Girl]]", "[[Ninja Commando Kabuki]]", "[[Ninja Soldier Katana]]" and "[[Ninja Commander Ikusa]]"
+
| de_name              = Zaralaam der dunkle Palast
| ja_name = {{Ruby||にん}}{{Ruby||じゃ}}
+
| it_name              = Zaralaam il Palazzo Oscuro
| romaji  = Ninja
+
| pt_name              = Zaralaam, o Palácio Negro
| fr_name = Ninja
+
| es_name              = Zaralaam el Palacio Oscuro
| de_name = Ninja
+
| ja_name               = {{Ruby||あん}}{{Ruby||こく}}{{Ruby|神|しん}}{{Ruby|殿|でん}}ザララーム
| it_name = Ninja
+
| romaji_name          = Ankokushinden Zararāmu
| ko_name = 첩자
+
| trans_name            = Zaralaam the Dark Temple
| ko_romanized = cheobja
+
| ko_name              = 암흑신전 자라람
| pt_name = Ninja
+
| ko_rr_name            = Amheuksinjeon Jararam
| es_name = Ninja
+
| sc_name              = 暗黑神殿 扎拉拉暮
| other_names =  
+
| image                = ZaralaamtheDarkPalace-BLMR-EN-UR-1E.png
; Arabic
+
| card_type            = Spell
: النينجا
+
| property              = Field
| sets    =  
+
| password              = 64230128
* [[Ancient Sanctuary]]
+
| effect_types          = Continuous-like, Trigger-like, Ignition-like
* [[Dark Beginning 1]]
+
| lore                  = While you [[control]] a [[monster]] [[equip]]ped with "[[Dunnell, the Noble Arms of Light]]", your opponent cannot [[activate]] cards or [[effect]]s during the [[Battle Phase]]. [[Once per turn]], when your "[[Adventurer Token]]" [[destroy]]s an opponent's monster [[Destroyed by battle|by battle]]: You can inflict [[Effect damage|damage]] to your opponent equal to that destroyed monster's [[original ATK]]. Once per turn, during your [[Main Phase]], if the previous effect was activated this [[turn]]: You can [[Add a card|add]] 1 [[Field Spell]] that mentions "Adventurer Token" from your [[Main Deck|Deck]] or [[GY]] to your [[hand]], except "Zaralaam the Dark Palace".
* [[Dark Revelation Volume 2]]
+
| fr_lore              = Tant que vous contrôlez un monstre équipé avec "Dunnell, Armes Nobles de la Lumière", votre adversaire ne peut activer ni de cartes ni d'effets durant la Battle Phase. Une fois par tour, lorsque votre "Jeton Aventurier" détruit un monstre de l'adversaire au combat : vous pouvez infliger des dommages à votre adversaire égaux à l'ATK d'origine du monstre détruit. Une fois par tour, durant votre Main Phase, si l'effet précédent a été activé ce tour : vous pouvez ajouter 1 Magie de Terrain qui mentionne "Jeton Aventurier" ("Zaralaam le Palais des Ténèbres" exclu) depuis votre Deck ou Cimetière à votre main.
* [[Dark Revelation Volume 3]]
+
| de_lore              = Solange du ein Monster kontrollierst, das mit „Dunnell, edle Waffen des Lichts“ ausgerüstet ist, kann dein Gegner während der Battle Phase weder Karten noch Effekte aktivieren. Einmal pro Spielzug, wenn deine „Abenteurer-Spielmarke“ ein Monster eines Gegners durch Kampf zerstört: Du kannst deinem Gegner Schaden in Höhe der Grund-ATK des zerstörten Monsters zufügen. Einmal pro Spielzug, während deiner Main Phase, falls der vorstehende Effekt in diesem Spielzug aktiviert wurde: Du kannst deiner Hand 1 Spielfeldzauber, der „Abenteurer-Spielmarke“ erwähnt, von deinem Deck oder Friedhof hinzufügen, außer „Zaralaam der dunkle Palast“.
* [[Force of the Breaker]]
+
| it_lore              = Mentre controlli un mostro equipaggiato con "Dunnell, le Nobili Armi della Luce", il tuo avversario non può attivare carte o effetti durante la Battle Phase. Una volta per turno, quando un tuo "Segna-Avventuriero" distrugge un mostro dell'avversario in battaglia: puoi infliggere al tuo avversario danno pari all'ATK originale di quel mostro distrutto. Una volta per turno, durante la tua Main Phase, se il precedente effetto è stato attivato in questo turno: puoi aggiungere 1 Magia Terreno che menziona "Segna-Avventuriero" dal tuo Deck o Cimitero alla tua mano, eccetto "Zaralaam il Palazzo Oscuro".
* [[Invasion of Chaos]]
+
| pt_lore              = Enquanto você controlar um monstro equipado com "Dunnell, Armas Nobres da Luz", seu oponente não pode ativar cards ou efeitos durante a Fase de Batalha. Uma vez por turno, quando uma "Ficha de Aventura" sua destruir um monstro do oponente em batalha: você pode causar dano ao seu oponente igual ao ATK original desse monstro destruído. Uma vez por turno, durante sua Fase Principal, se o efeito anterior foi ativado neste turno: você pode adicionar 1 Magia de Campo que mencione "Ficha de Aventura" do seu Deck ou Cemitério à sua mão, exceto "Zaralaam, o Palácio Negro".
* [[Legend of Blue Eyes White Dragon]]
+
| es_lore              = Mientras controlas un monstruo equipado con "Dunnell, las Armas Nobles de Luz", tu adversario no puede activar cartas o efectos durante la Battle Phase. Una vez por turno, cuando tu "Ficha Aventurera" destruya un monstruo del adversario en batalla: puedes infligir daño a tu adversario igual al ATK original de ese monstruo destruido. Una vez por turno, durante tu Main Phase, si el efecto previo fue activado este turno: puedes añadir a tu mano 1 Mágica de Campo en tu Deck o Cementerio que mencione "Ficha Aventurera", excepto "Zaralaam el Palacio Oscuro".
* [[Soul of the Duelist]]
+
| ja_lore              = ①:自分フィールドに「光の聖剣ダンネル」を装備したモンスターが存在する限り、相手はバトルフェイズに効果を発動できない。②:1ターンに1度、自分の「勇者トークン」が戦闘で相手モンスターを破壊した時に発動できる。その相手モンスターの元々の攻撃力分のダメージを相手に与える。③:このカードの②の効果を発動したターンの自分メインフェイズに1度、発動できる。自分のデッキ・墓地から「暗黒神殿ザララーム」以外の「勇者トークン」のトークン名が記されたフィールド魔法カード1枚を選んで手札に加える。
* [[Starstrike Blast]]
+
| ko_lore              = ①: 자신 필드에 "빛의 성검 단넬"을 장착한 몬스터가 존재하는 한, 상대는 배틀 페이즈에 효과를 발동할 수 없다. ②: 1턴에 1번, 자신의 "용사 토큰"이 전투로 상대 몬스터를 파괴했을 때에 발동할 수 있다. 그 상대 몬스터의 원래 공격력만큼의 데미지를 상대에게 준다. ③: 이 카드의 ②의 효과를 발동한 턴의 자신 메인 페이즈에 1번, 발동할 수 있다. 자신의 덱 / 묘지에서 "암흑신전 자라람" 이외의 "용사 토큰"의 토큰명이 쓰여진 필드 마법 카드 1장을 고르고 패에 넣는다.
* [[Starter Deck: Pegasus]]
+
| sc_lore              = ①:只要自己场上有装备了"光之圣剑 宕奈尔"的怪兽存在,对手在战斗阶段不可发动效果。②:1回合1次,自己的"勇者衍生物"战斗破坏对手怪兽时可以发动。给予对手相当于该对手怪兽原本攻击力的数值。③:在发动此卡的②效果回合的自己的主要阶段可以发动1次。从自己的牌组・墓地挑选"暗黑神殿 扎拉拉暮"以外的1张记载有"勇者衍生物"的衍生物名的场地魔法卡加入手牌。
* [[Starter Deck: Jaden Yuki]]
+
| en_sets              =
* [[Structure Deck 5: Warrior's Triumph]]
+
GRCR-EN033; The Grand Creators; Rare
* [[Structure Deck 8: Lord of the Storm]]
+
BLMR-EN096; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[The Lost Millennium]]
+
| fr_sets              =
* [[Starstrike Blast]]
+
GRCR-FR033; The Grand Creators; Rare
* [[Storm of Ragnarok]]
+
BLMR-FR096; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Photon Shockwave]]
+
| de_sets              =
* [[Order of Chaos]]
+
GRCR-DE033; The Grand Creators; Rare
* [[Battle Pack Tournament Prize Cards]]
+
BLMR-DE096; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Return of the Duelist]] (TCG Exclusive)
+
| it_sets              =
* [[Abyss Rising]] (TCG Exclusive)
+
GRCR-IT033; The Grand Creators; Rare
* [[Extra Pack 2012]]
+
BLMR-IT096; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Cosmo Blazer: Special Edition]]
+
| pt_sets              =
* [[Extra Pack: Sword of Knights]]
+
GRCR-PT033; The Grand Creators; Rare
* [[Star Pack 2013]]
+
BLMR-PT096; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Battle Pack 2: War of the Giants]]
+
| sp_sets              =
* [[Half-Deck: Light]]
+
GRCR-SP033; The Grand Creators; Rare
* [[Half-Deck: Dark]]
+
BLMR-SP096; Battles of Legend: Monstrous Revenge; Ultra Rare
| anime  =  
+
| jp_sets              =
* [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh!]]
+
DBGC-JP033; Deck Build Pack: Grand Creators; Common, Normal Parallel Rare
* [[Yu-Gi-Oh! GX]]
+
| kr_sets              =
* [[Yu-Gi-Oh! ZEXAL]]
+
DBGC-KR033; Deck Build Pack: Grand Creators; Common, Normal Parallel Rare
 +
| sc_sets              =
 +
DBGC-SC033; Deck Build Pack: Grand Creators; Common, Normal Parallel Rare
 +
| mentions              =
 +
* Adventurer Token
 +
* Dunnell, the Noble Arms of Light
 +
* Zaralaam the Dark Palace
 +
| supports              = Field Spell Card
 +
| archseries            = Adventurer Token (series)
 +
| action                =
 +
* Activates if it destroys a monster by battle
 +
* Adds from Deck to hand
 +
* Adds from Graveyard to hand
 +
| m/s/t                =
 +
* Prevents activation of your opponent's Effect Monsters
 +
* Prevents activation of your opponent's Spell Cards
 +
* Prevents activation of your opponent's Trap Cards
 +
| life_points          = Damages your opponent
 +
| misc                  =
 +
* Requires control of specific card
 +
* Limited activations
 +
* Mentions
 +
| database_id          = 16756
 
}}
 
}}
 
"'''Ninja'''" ({{Ruby|忍|にん}}{{Ruby|者|じゃ}} ''Ninja'') is an [[archetype]] of mostly [[Warrior]]-[[Type]] [[Monster Card|monsters]], in addition to some machines (such as the "[[Karakuri]]" archetype). A handful of the "Ninja" cards existed in the ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' and ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' prior to being united by support cards in later sets. Some "Ninja" cards also exist solely in the [[Yu-Gi-Oh! (second series anime)|anime]] used by [[Jean-Claude Magnum]].
 
 
==Play style==
 
 
Constructing a Deck based around "Ninja" monsters is no simple feat, as they don't fight by conventional means; the Spell, Trap and Monster cards of the "Ninja" archetype revolve around underhanded, control-based strategies rather than all-out attacking or swarming.
 
 
For offensive examples, "[[Strike Ninja]]" can temporarily remove itself from the Field (dodging a card effect). "[[Ninja Grandmaster Sasuke|Sasuke]]" can bypass walls such as "[[Marshmallon]]" and higher DEF Monsters. Other "Ninja" tend to work behind the scenes, such as the effect of "[[Upstart Golden Ninja]]" for summoning, and the effect of "[[Ninja Grandmaster Hanzo]]" [[Toolbox|toolboxing]] effect. 
 
 
Overall, "Ninja" Decks can be made in a variety of ways, but since Ninja-specific support is few and far in between, most of their abilities are far from game-breaking, making them more of an uncommon rogue Deck to use. However, they can excel against [[Stall Deck]]s that revolve around a particular, titular card (Which "Ninja" are adept at destroying). The [[Ninjitsu Art of Transformation|transformation]] [[Ninjitsu Art of Super-Transformation|traps]] in their arsenal give "Ninja" splashability with "[[Mist Valley]]", "[[Chaos]]", "[[Dragon]]", "[[Dark Simorgh Lockdown]]" and "[[Monarch]]" Decks, among others.
 
 
To effectively play the Archetype, "Ninja" Duelists must consider a large variety of monsters. For example, [[WIND]] and/or [[Winged-Beast]]-oriented Decks aid "[[Lady Ninja Yae]]", while [[DARK]] monsters will keep up the stealth of "[[Strike Ninja]]". Others still, such as "[[Goe Goe the Gallant Ninja|Goe Goe]]" and "[[Masked Ninja Ebisu|Ebisu]]", work better together than alone. Ideally, one should attempt to use monsters that fill several niches in one Deck; for example, "[[Dark Simorgh]]" is DARK, WIND and Winged-Beast, giving support to not only the above Ninja and "[[Ninja Grandmaster Hanzo|Hanzo]]", but is an ideal target for "[[Ninjitsu Art of Transformation]]". Continuing on this idea, "[[Roc from the Valley of Haze]]" can return to the Deck once he is discarded by "Yae" to become her transformation target within the same turn.
 
 
The age-old "[[Armed Ninja]]" and "[[Crimson Ninja]]" will be difficult to use in a Deck, as their effects are sub-par, and their low level makes them a less-than-ideal target for the transformation Traps; they instead are more useful when paired with such cards as "[[Ninjitsu Art of Duplication]]" and "[[Senior Silver Ninja]]", both of which enable the weak "Ninja" to swarm the Field, ready to Flip.
 
 
"[[White Dragon Ninja]]" is the strongest monster in this archetype and is meant to be paired with "Super-Transformation" by means of her own effect that protects the controlling player's back-row. This card has a strong synergy with the card "[[Safe Zone]]", due to it then being indestructable apart from being returned to the user's hand from an effect such as "[[Neo-Spacian Grand Mole]]". Some monsters, such as "[[Tyrant Dragon]]" and "[[Galaxy-Eyes Photon Dragon]]", also have means to bypass the debilitating effects of Super-Transformation.
 
 
If one is using a lot of "[[Ninjitsu Art]]" cards in their Deck, they may need to consider including means to remove them once they have outlived their use; "[[Armor Ninjitsu Art of Alchemy]]" was made for this purpose, but "[[Magic Planter]]" and "[[Uria, Lord of Searing Flames]]" can also profit off of a "Ninjitsu Art"-heavy Deck. Although slow, "[[Karakuri Ninja mdl 339 "Sazank"]]" is another useful tool for dispatching an enemy monster that might have bypassed one's Traps and other Monsters. Lastly, if you run a Warrior-only "Ninja" Deck, you can use "[[The Immortal Bushi]]" to Tribute Set "Senior Silver Ninja" and start the swarming.
 
 
==Weaknessess==
 
There are ways to break the [[Safe Zone]] and [[White Dragon Ninja]] lock once it has been completed, such as using [[Trap Stun]] to temporarily remove Safe Zone's protection from White Dragon Ninja, using [[Trap Eater]] to remove Safe Zone (since it doesn't destroy), using [[Book of Eclipse]] to flip White Dragon Ninja face-down (since it doesn't target or destroy), both removing Safe Zone's protection and temporarily nullifying White Dragon Ninja's effect, or using [[Skill Drain]].
 
 
== Recommended cards ==
 
{{Decklist
 
|monsters =
 
* [[Ninja Grandmaster Sasuke]]
 
* [[Lady Ninja Yae]]
 
* [[Goe Goe the Gallant Ninja]]
 
* [[Ninja Grandmaster Hanzo]]
 
* [[Masked Ninja Ebisu]]
 
* [[Upstart Golden Ninja]]
 
* [[The Immortal Bushi]] (Only in a all-[[Warrior]] Ninja Deck)
 
* [[Marauding Captain]] (Only in a all-[[Warrior]] Ninja Deck)
 
* [[Senior Silver Ninja]] (Easy to Summon if you use "The Immortal Bushi" as Tribute)
 
* [[Earth Armor Ninja]]
 
* [[Flame Armor Ninja]]
 
* [[Aqua Armor Ninja]]
 
* [[Air Armor Ninja]]
 
* [[White Dragon Ninja]]
 
* [[Blue Dragon Ninja]]
 
* [[Red Dragon Ninja]]
 
* [[Reborn Tengu]]
 
* [[Dark Simorgh]]
 
* [[Alector, Sovereign of Birds]] (Works well with "Lady Ninja Yae" and the effect of "Dark Simorgh". Allow "Yae" to activate its effect and transform on the same turn using a single monster card.)
 
* Any [[Dragon]]s, [[Sea Serpent]]s, or [[Dinosaur]]s equal to or more than [[Level]] 3.
 
* Any [[Insect]]s, [[Winged Beast]]s, or [[Beast]]s equal to or less than [[Level]] 7.
 
|xyz monsters =
 
* [[Number 12: Crimson Shadow Armor Ninja]]
 
* [[Blade Armor Ninja]]
 
* [[Heroic Champion - Excalibur]]
 
* [[Heroic Champion - Gandiva]]
 
* [[Heroic Champion - Kusanagi]]
 
* [[Number 39: Utopia]]
 
* [[Photon Papilloperative]]
 
|spells =
 
* [[Reinforcement of the Army]]
 
* [[The Warrior Returning Alive]]
 
* [[Armor Ninjitsu Art of Alchemy]]
 
* [[Magic Planter]]
 
* [[Solidarity]] (Only in a all-[[Warrior]] Ninja Deck)
 
* [[Burial from a Different Dimension]] (Only if you play "[[Strike Ninja]]" OR "[[Aqua Armor Ninja]]".)
 
* [[Emergency Provisions]] (To clear any useless "[[Ninjitsu Art of Transformation]]" cards that are still in your Spell/Trap Card Zones but are no longer equipped to a special effect monster)
 
* [[Upstart Goblin]]
 
|traps =
 
* [[Armor Ninjitsu Art of Rust Mist]]
 
* [[Ninjitsu Art of Transformation]]
 
* [[Ninjitsu Art of Super-Transformation]]
 
* [[Safe Zone]] (in combo with white dragon ninja)
 
* [[Call of the Haunted]] (In combo with Ninja Grandmaster Hanzo)
 
* [[Anti-Spell Fragrance]] (In combo with Dark Simorgh)
 
}}
 
 
=== "Armor  Ninja" ===
 
{{Main|Armor Ninja}}A great amount of the superior Ninja monsters and support were released in ''[[Order of Chaos]]''. With it came the "[[Armor Ninja]]" sub-archetype. Their purposes and potential combos are below:
 
 
#"[[Air Armor Ninja]]", "[[Earth Armor Ninja]]", and "[[Flame Armor Ninja]]" are meant to be used in conjunction with each other based on which Xyz Monster the player plans to Summon, but with "Earth Armor Ninja" at the heart of the combo:
 
#*[[Blade Armor Ninja]]:
 
#*#Summon "Earth Armor Ninja" first, then use "Air Armor Ninja" to lower the Level "Earth Armor Ninja" by 1, bringing him down to 4.
 
#*[[Number 12: Crimson Shadow Armor Ninja]]:
 
#*#Summon "Earth Armor Ninja" first, then use "Flame Armor Ninja" to increase the level of itself or another Level 4 "Ninja" monster by 1 for the Xyz Summon.
 
#*#Summon "Earth Armor Ninja", then Tribute him to Set "[[Senior Silver Ninja]]". Either use "[[Book of Taiyou]]" or wait until he is flipped face-up. IF you used "Book of Taiyou", Special Summon "Earth Armor Ninja" and "Air Armor Ninja" and decrease the Level of "Senior Silver Ninja" by 1, bringing it down to 5 during your next turn or use card effects to flip them face-up.
 
#"[[Upstart Golden Ninja]]" can trade your useless "Ninjitsu Art" or other Trap for a lesser "Ninja"; you could set "[[White Ninja]]" or "Sazank" for their Flip Effects, or Special Summon "Hanzo" face-up to thus profiteer off of ''his'' effect. Lastly, if the "Ninja" you summoned face-up is level 4, you can even overlay with "Upstart" for "Blade Armor Ninja".
 
#"[[Aqua Armor Ninja]]" can stop a direct attack.
 
 
=== "Wind Ninja" ===
 
Works well with [[Mist Valley]] themed Decks and Decks that focus on "[[Dark Simorgh]]". With the release of Order of Chaos, this type of deck can become more competitive, since it's now possible to merge some Ninja cards to strengthen this deck, mainly "[[Ninja Grandmaster Hanzo]]" which can easily search for "[[Ninjitsu Art of Transformation]]". Set the trap immediately and activate it during your opponent's Draw Phase, summoning "[[Mist Valley Apex Avian]]" or "[[Dark Simorgh]]" from your deck.
 
#"[[Goe Goe the Gallant Ninja]]" and "Ninja" in general get support in the form of "[[Masked Ninja Ebisu]]", who can send set Spell/Trap cards back to your opponent's hand for an safer and cleaner strike. "Goe Goe" can then attack directly via the effect of "Ebisu" (Twice directly if you use the effect of "Blade Armor Ninja" or multiple "Goe Goe"), and possibly discard cards from their hand, including ones sent back with "Ebisu".
 
#Use "[[Lady Ninja Yae]]" to bounce your opponent's cards, and use "Goe Goe the Gallant Ninja" or "[[Masked Ninja Ebisu]]" to discard them. "Goe Goe the Gallant Ninja" or "Masked Ninja Ebisu" can also be used as the cost for this card.
 
#"[[Red Dragon Ninja]]" creates a loop, using [[Call of the Haunted]] and [[Mist Valley Falcon]], you continuously revive and destroy [[Red Dragon Ninja]] by bouncing [[Call of the Haunted]] with [[Mist Valley Falcon]] when you attack. Once Red Dragon Ninja's effect goes off 2-3 times you'll usually win the game.
 
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Black Luster Soldier - Envoy of the Beginning]]
 
* [[Dark Simorgh]]
 
* [[Mist Valley Apex Avian]]
 
* [[Mist Valley Falcon]]
 
* [[Mist Valley Thunderbird]]
 
* [[Red Dragon Ninja]]
 
* [[Ninja Grandmaster Hanzo]]
 
* [[Strike Ninja]]
 
* [[Upstart Golden Ninja]]
 
* [[Air Armor Ninja]]
 
* [[Masked Ninja Ebisu]]
 
* [[Lady Ninja Yae]]
 
* [[Goe Goe the Gallant Ninja]]
 
|spells =
 
* [[Divine Wind of Mist Valley]]
 
* [[Reinforcement of the Army]]
 
* [[Magic Planter]]
 
|traps =
 
* [[Ninjitsu Art of Transformation]]
 
* [[Fiendish Chain]]
 
* [[Anti-Spell Fragrance]]
 
}}
 
 
=== "Dragon Ninja" ===
 
{{Main|Dragon Ninja}}
 
#Later sets brought out "[[Blue Dragon Ninja]]" and "[[Red Dragon Ninja]]", giving further (albeit niched) support to the Super-Transformation and 'regular' Transformation sets, respectively.
 
#While you control "[[White Dragon Ninja]]", your "Heavy Storm" essentially becomes "Harpie's Feather Duster" or a better control player's back-row.
 
#"[[Red Dragon Ninja]]" for return that set card to the top or bottom of the Deck.
 
 
=== "Ninjitsu Art" ===
 
{{Main|Ninjitsu Art}}
 
#"[[Armor Ninjitsu Art of Freezing]]" acts as a one-time "[[Negate Attack]]" (in terms of effect) that also prevents your opponent's monster from changing battle positions.
 
#"[[Armor Ninjitsu Art of Rust Mist]]" can halve the ATK of any  monster Special Summoned to the field, possibly stopping a swarm.
 
#"[[Ninjitsu Art of Transformation]]", can be used by order to Special Summon "Dark Simorgh". Can be part of a lockdown: Use "Anti-Spell Fragrance" so that your opponent can't activate Spell Cards from their hand, nor activate them when on the field.
 
#"[[Ninjitsu Art of Super-Transformation]]" can be used to take out one of your opponent's more troublesome monsters, and replace it with a stronger and more splashable monster of your own, such as 'Blue' or 'White' Dragon Ninja.
 
#*However, these Traps rely on the presence of at least one face-up "Ninja" on the Field; one must keep this in mind if they are planning to use a larger number of outsiders such as "[[Cyber Dragon]]" (Over "Earth Armor") and "[[Necro Gardna]]" (Over "Aqua Armor").
 
#"[[Ninjitsu Art of Duplication]]" main use is for an OTK/Power play. Like Transformation, it can also be used to dodge targeting card effects and get rid of extra attacks.
 
#"[[Ninjitsu Art of Shadow Sealing]]" just like the other previous ninjitsu art cards, this can be used to dodge targeting card effects. The difference, however, is instead of summoning a monster, you get to banish one of your opponent’s. This can be useful in addressing the deck’s weakness of spot removal. Many write off the card, but when using it in the pre-described fashion, it is actually a useful card that works out card advantage wise. Still, it's better as a side against Evilswarm and other XYZ reliant decks.
 
 
== Trivia ==
 
* "[[Goe Goe the Gallant Ninja]]", "[[Masked Ninja Ebisu]]", "[[Lady Ninja Yae]]", and "[[Ninja Grandmaster Sasuke]]" are characters based on [[Konami]]'s popular video game series ''[[wikipedia:Legend of the Mystical Ninja|Legend of the Mystical Ninja]]''. Incidentally, all the "[[Sasuke Samurai (series)|Sasuke Samurai]]" monsters are from this series, as well.
 
 
* "[[Blind Spot Strike]]", "[[Spy Attack]]" and "[[Debunk]]" suggests that "Ninjas" have some sort of rivalry with the "[[Shien]]".
 
 
{{Ninja}}
 

Revision as of 21:37, 21 June 2023

Zaralaam the Dark Palace
Japanese
あんこくしん殿でんザララーム
Base
暗黒神殿ザララーム
Kana
あんこくしんでんザララーム
Rōmaji
Ankokushinden Zararāmu
Translated
Zaralaam the Dark Temple
ZaralaamtheDarkPalace-BLMR-EN-UR-1E.png
Card type Spell
Property Field
Password 64230128
Effect types

Status
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace".

English sets

Worldwide

ReleaseNumberSetRarity
2022-01-27GRCR-EN033The Grand CreatorsRare
2023-06-22BLMR-EN096Battles of Legend: Monstrous RevengeUltra Rare

Search categories

Other languages

Language NameCard text
French Zaralaam le Palais des TénèbresTant que vous contrôlez un monstre équipé avec "Dunnell, Armes Nobles de la Lumière", votre adversaire ne peut activer ni de cartes ni d'effets durant la Battle Phase. Une fois par tour, lorsque votre "Jeton Aventurier" détruit un monstre de l'adversaire au combat : vous pouvez infliger des dommages à votre adversaire égaux à l'ATK d'origine du monstre détruit. Une fois par tour, durant votre Main Phase, si l'effet précédent a été activé ce tour : vous pouvez ajouter 1 Magie de Terrain qui mentionne "Jeton Aventurier" ("Zaralaam le Palais des Ténèbres" exclu) depuis votre Deck ou Cimetière à votre main.
German Zaralaam der dunkle PalastSolange du ein Monster kontrollierst, das mit „Dunnell, edle Waffen des Lichts“ ausgerüstet ist, kann dein Gegner während der Battle Phase weder Karten noch Effekte aktivieren. Einmal pro Spielzug, wenn deine „Abenteurer-Spielmarke“ ein Monster eines Gegners durch Kampf zerstört: Du kannst deinem Gegner Schaden in Höhe der Grund-ATK des zerstörten Monsters zufügen. Einmal pro Spielzug, während deiner Main Phase, falls der vorstehende Effekt in diesem Spielzug aktiviert wurde: Du kannst deiner Hand 1 Spielfeldzauber, der „Abenteurer-Spielmarke“ erwähnt, von deinem Deck oder Friedhof hinzufügen, außer „Zaralaam der dunkle Palast“.
Italian Zaralaam il Palazzo OscuroMentre controlli un mostro equipaggiato con "Dunnell, le Nobili Armi della Luce", il tuo avversario non può attivare carte o effetti durante la Battle Phase. Una volta per turno, quando un tuo "Segna-Avventuriero" distrugge un mostro dell'avversario in battaglia: puoi infliggere al tuo avversario danno pari all'ATK originale di quel mostro distrutto. Una volta per turno, durante la tua Main Phase, se il precedente effetto è stato attivato in questo turno: puoi aggiungere 1 Magia Terreno che menziona "Segna-Avventuriero" dal tuo Deck o Cimitero alla tua mano, eccetto "Zaralaam il Palazzo Oscuro".
Portuguese Zaralaam, o Palácio NegroEnquanto você controlar um monstro equipado com "Dunnell, Armas Nobres da Luz", seu oponente não pode ativar cards ou efeitos durante a Fase de Batalha. Uma vez por turno, quando uma "Ficha de Aventura" sua destruir um monstro do oponente em batalha: você pode causar dano ao seu oponente igual ao ATK original desse monstro destruído. Uma vez por turno, durante sua Fase Principal, se o efeito anterior foi ativado neste turno: você pode adicionar 1 Magia de Campo que mencione "Ficha de Aventura" do seu Deck ou Cemitério à sua mão, exceto "Zaralaam, o Palácio Negro".
Spanish Zaralaam el Palacio OscuroMientras controlas un monstruo equipado con "Dunnell, las Armas Nobles de Luz", tu adversario no puede activar cartas o efectos durante la Battle Phase. Una vez por turno, cuando tu "Ficha Aventurera" destruya un monstruo del adversario en batalla: puedes infligir daño a tu adversario igual al ATK original de ese monstruo destruido. Una vez por turno, durante tu Main Phase, si el efecto previo fue activado este turno: puedes añadir a tu mano 1 Mágica de Campo en tu Deck o Cementerio que mencione "Ficha Aventurera", excepto "Zaralaam el Palacio Oscuro".
Japanese あんこくしん殿でんザララーム①:自分フィールドに「光の聖剣ダンネル」を装備したモンスターが存在する限り、相手はバトルフェイズに効果を発動できない。②:1ターンに1度、自分の「勇者トークン」が戦闘で相手モンスターを破壊した時に発動できる。その相手モンスターの元々の攻撃力分のダメージを相手に与える。③:このカードの②の効果を発動したターンの自分メインフェイズに1度、発動できる。自分のデッキ・墓地から「暗黒神殿ザララーム」以外の「勇者トークン」のトークン名が記されたフィールド魔法カード1枚を選んで手札に加える。
Ankokushinden Zararāmu
Zaralaam the Dark Temple
Korean 암흑신전 자라람①: 자신 필드에 "빛의 성검 단넬"을 장착한 몬스터가 존재하는 한, 상대는 배틀 페이즈에 효과를 발동할 수 없다. ②: 1턴에 1번, 자신의 "용사 토큰"이 전투로 상대 몬스터를 파괴했을 때에 발동할 수 있다. 그 상대 몬스터의 원래 공격력만큼의 데미지를 상대에게 준다. ③: 이 카드의 ②의 효과를 발동한 턴의 자신 메인 페이즈에 1번, 발동할 수 있다. 자신의 덱 / 묘지에서 "암흑신전 자라람" 이외의 "용사 토큰"의 토큰명이 쓰여진 필드 마법 카드 1장을 고르고 패에 넣는다.
Amheuksinjeon Jararam
Simplified Chinese 暗黑神殿 扎拉拉暮①:只要自己场上有装备了"光之圣剑 宕奈尔"的怪兽存在,对手在战斗阶段不可发动效果。②:1回合1次,自己的"勇者衍生物"战斗破坏对手怪兽时可以发动。给予对手相当于该对手怪兽原本攻击力的数值。③:在发动此卡的②效果回合的自己的主要阶段可以发动1次。从自己的牌组・墓地挑选"暗黑神殿 扎拉拉暮"以外的1张记载有"勇者衍生物"的衍生物名的场地魔法卡加入手牌。

Sets in other languages

French

ReleaseNumberSetFrench nameRarity
2022-01-27GRCR-FR033The Grand CreatorsLes Grands CréateursRare
2023-06-22BLMR-FR096Battles of Legend: Monstrous RevengeBatailles de Légende : La Vengeance MonstrueuseUltra Rare

German

ReleaseNumberSetGerman nameRarity
2022-01-27GRCR-DE033The Grand CreatorsThe Grand CreatorsRare
2023-06-22BLMR-DE096Battles of Legend: Monstrous RevengeBattles of Legend: Monstrous RevengeUltra Rare

Italian

ReleaseNumberSetItalian nameRarity
2022-01-27GRCR-IT033The Grand CreatorsI Grandiosi CreatoriRare
2023-06-22BLMR-IT096Battles of Legend: Monstrous RevengeBattaglie della Leggenda: Vendetta MostruosaUltra Rare

Portuguese

ReleaseNumberSetPortuguese nameRarity
2022-01-27GRCR-PT033The Grand CreatorsOs Grandes CriadoresRare
2023-06-22BLMR-PT096Battles of Legend: Monstrous RevengeBatalha das Lendas : Vingança MonstruosaUltra Rare

Spanish

ReleaseNumberSetSpanish nameRarity
2022-01-27GRCR-SP033The Grand CreatorsLos Grandes CreadoresRare
2023-06-22BLMR-SP096Battles of Legend: Monstrous RevengeBatallas de Leyenda: Venganza de los MonstruosUltra Rare

Japanese

ReleaseNumberSetJapanese nameRarity
2021-08-28DBGC-JP033Deck Build Pack: Grand Creatorsデッキビルドパック -グランド・クリエイターズ-Common
Normal Parallel Rare

Korean

ReleaseNumberSetKorean nameRarity
2021-12-14DBGC-KR033Deck Build Pack: Grand Creators덱 빌드 팩 - 그랜드 크리에이터즈 -Common
Normal Parallel Rare

Simplified Chinese

ReleaseNumberSetSimplified Chinese nameRarity
2022-02-26DBGC-SC033Deck Build Pack: Grand Creators系列补充包 宏伟造物者Common
Normal Parallel Rare

In other media

Page Medium Debut date
Zaralaam the Dark Palace (Master Duel) Yu-Gi-Oh! Master Duel 2022-07-11