Difference between revisions of "Normal Trap Card"

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{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
 
| arabic              = أوراق الفخ العادية
 
| arabic              = أوراق الفخ العادية
| kanji                = {{Ruby|通常罠|つうじょうトラップ}}
+
| kanji                = {{Ruby||つう}}{{Ruby|常|じょう}}{{Ruby|罠|トラップ}}カード
         | japanese            = 通常罠
+
         | japanese            = 通常罠カード
         | furigana            = つうじょうトラップ
+
         | furigana            = つうじょうトラップカード
| romaji              = Tsūjō Torappu
+
| romaji              = Tsūjō Torappu Kādo
 
| japanese translated  =  
 
| japanese translated  =  
 
| english              = Normal Trap Cards
 
| english              = Normal Trap Cards
 
| french              = Carte Piège Normal
 
| french              = Carte Piège Normal
 
| german              = Normale Fallenkarte
 
| german              = Normale Fallenkarte
| italian              = Carta Trappola Normali
+
| italian              = Carta Trappola Normale
 
| korean              = 일반 함정 카드
 
| korean              = 일반 함정 카드
 
| spanish              = Carta de Trampa Normal
 
| spanish              = Carta de Trampa Normal
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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Normal Trap Cards''' (Japanese: {{Ruby|通常罠|つうじょうトラップ}} ''Tsūjō Torappu''; Chinese: 通常陷阱) are [[Spell Speed 2]], and can be used in response to the effects of everything that is classified as [[Spell Speed 1]], such as [[Effect Monsters]], and [[Spell Card]]s, or [[Spell Speed 2]], which include [[Quick Effects]], most other [[Trap Card]]s, and [[Quick-Play Spell Cards]]. Normally, Trap Cards have to be Set face-down and can be activated after the turn you Set it (starting from the opponent's Draw Phase); however, some Trap Cards, like "[[Delta Crow - Anti Reverse]]," have conditions in which they can be activated the turn they are set, or even directly from the hand. In addition, the effects of other cards, such as "[[Makyura the Destructor]]," can enable you to activate Trap Cards in such ways.
+
'''Normal Trap Cards''' (Japanese: {{Ruby||つう}}{{Ruby|常|じょう}}{{Ruby|罠|トラップ}}カード ''Tsūjō Torappu Kādo''; Chinese: 通常陷阱卡 ''Tōngcháng Xiànjǐngkǎ'') are [[Spell Speed 2]], and can be used in response to the effects of everything that is classified as [[Spell Speed 1]], such as [[Effect Monsters]], and [[Spell Card]]s, or [[Spell Speed 2]], which include [[Quick Effects]], most other [[Trap Card]]s, and [[Quick-Play Spell Cards]]. Normally, Trap Cards have to be Set face-down and can be activated after the turn you Set it (starting from the opponent's Draw Phase); however, some Trap Cards, like "[[Delta Crow - Anti Reverse]]," have conditions in which they can be activated the turn they are set, or even directly from the hand. In addition, the effects of other cards, such as "[[Makyura the Destructor]]," can enable you to activate Trap Cards in such ways.
  
 
Some Normal Trap Cards, like "[[Blast with Chain]]" and "[[Horn of the Phantom Beast]]," become [[Equip Card]]s after activation; in this case, they remain on the field after activation.
 
Some Normal Trap Cards, like "[[Blast with Chain]]" and "[[Horn of the Phantom Beast]]," become [[Equip Card]]s after activation; in this case, they remain on the field after activation.

Revision as of 07:32, 27 April 2014

Normal Trap Card

Normal Trap Card

Japanese

つうじょうトラップカード

Japanese (ruby)

つうじょうトラップカード

Japanese (base text)

通常罠カード

Japanese (romanized)

Tsūjō Torappu Kādo

English

Normal Trap Cards

Lists

Normal Trap Cards (Japanese: つうじょうトラップカード Tsūjō Torappu Kādo; Chinese: 通常陷阱卡 Tōngcháng Xiànjǐngkǎ) are Spell Speed 2, and can be used in response to the effects of everything that is classified as Spell Speed 1, such as Effect Monsters, and Spell Cards, or Spell Speed 2, which include Quick Effects, most other Trap Cards, and Quick-Play Spell Cards. Normally, Trap Cards have to be Set face-down and can be activated after the turn you Set it (starting from the opponent's Draw Phase); however, some Trap Cards, like "Delta Crow - Anti Reverse," have conditions in which they can be activated the turn they are set, or even directly from the hand. In addition, the effects of other cards, such as "Makyura the Destructor," can enable you to activate Trap Cards in such ways.

Some Normal Trap Cards, like "Blast with Chain" and "Horn of the Phantom Beast," become Equip Cards after activation; in this case, they remain on the field after activation.

Example

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