Prophecy

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Prophecy
From left to right: "High Priestess", "Temperance", "Hierophant" and "Spellbook Magician".
From left to right: "High Priestess", "Temperance", "Hierophant" and "Spellbook Magician".
Japanese
  • どう
  • 魔導 (base)
  • まどう (ruby)
  • Madō (romanized)
  • Magical (translated)
French
  • Prophétie
German
  • Prophezeiung
Italian
  • Profezia
Korean
  • 마도
  • 魔道 (Hanja)
  • Mado (romanized)
  • Magical (translated)
Portuguese
  • Profecia
Spanish
  • Profecía
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Prophecy", known as "Magical" (どう Madō) in the OCG, is an archetype of mostly Spellcaster monsters with effects based around "Spellbook" Spell Cards. It is supported exclusively by "Stoic of Prophecy", and it is used by Kev Ravenwood in the Yu-Gi-Oh! ARC-V anime.

Lore

Naming

Due to their Japanese names containing どう, a number of older cards, such as "Armor Exe" ("Magical Armor Exe") and "Dark Paladin" ("Super-Magical Swordsman - Black Paladin"), also fall into this archetype. Even some cards released after "Stoic of Prophecy", such as "Ebon Illusion Magician", that fall into this archetype do not include "Prophecy" in their English names. However, because TCG and OCG support for this archetype only works on Level 3 Monster Cards in the Main Deck, most do not qualify for it and lack synergy with the Deck.

Each "Spellbook"-related "Prophecy" monster is based on a Tarot card of the Major Arcana. "Crowley, the First Propheseer" being the "creator" of the "Prophecy" monsters shows that they're based on the Thoth tarot deck. The English names come from the Rider-Waite tarot deck which uses the names "The High Priestess" and "The Hierophant" instead of "The Popesse" and "The Pope" which is found in other decks. The Japanese names of these "Prophecy" monsters make reference to French-language tarot decks.

English full name Japanese given name Tarot card Tarot number
Fool of Prophecy Mat The Fool (Le Mat) 0
Spellbook Magician of Prophecy Batel The Magician (Le Bateleur) I
High Priestess of Prophecy Junon The High Priestess (Junon) II
Empress of Prophecy Trice The Empress (L'Impératrice) III
Emperor of Prophecy Empéur The Emperor (L'Empéreur) IV
Hierophant of Prophecy Hieron The Hierophant V
Amores of Prophecy Lamour The Lovers (Les Amoureux) VI
Charioteer of Prophecy Chario The Chariot (Le Chariot) VII
Strength of Prophecy Force Strength (La Force) VIII
Hermit of Prophecy Ermite The Hermit (L'Ermite) IX
Wheel of Prophecy Rouede Wheel of Fortune (La Roue de Fortune) X
Justice of Prophecy Stice Justice (La Justice) XI
Stoic of Prophecy Lepend The Hanged Man (Le Pendu) XII
Reaper of Prophecy Lamor Death (La Mort) XIII
Temperance of Prophecy Tempér Temperance (Tempérance) XIV
Prophecy Destroyer Diable The Devil (Le Diable) XV
The Grand Spellbook Tower La Maison The Tower (La Maison Dieu) XVI
Spellbook Star Hall Étoile The Star (L'Étoile) XVII
Spellbook Library of the Crescent Crescent The Moon XVIII
Spellbook Library of the Heliosphere Solein The Sun (Le Soleil) XIX
Spellbook of Judgment Divine Judgment Judgment XX
World of Prophecy Tout le Monde The World (Le Monde) XXI

Playing style

The archetype focuses on Spellcaster monsters and the effects and presence of "Spellbook" Spell Cards. "Spellbook" cards focus on creating advantage, like raising a monster's ATK ("Spellbook of Power"), protecting monsters ("Spellbook of Wisdom"), or Xyz Summoning ("Spellbook of Life"), and manipulating the amount on the field, in the hand and in the Graveyard to activate effects.

Recommended cards

Weakness

The "Prophecy" archetype is overall so diverse in terms of monster stats (minus their Type) and strategies that it's almost impossible if at all to completely render this Deck moot as well-built "Prophecy" Decks can be very resilient and multi-faceted in terms of play strategies. However, there are some cards that can deter these kind of Decks:

  • "Spell Canceller", "Cursed Seal of the Forbidden Spell", "Morphing Jar 2" and/or "Eradicator Epidemic Virus" - Can deadlock "Spellbook" Spells from being played, however the first may also lock your own Deck. The second could be a temporary reprieve if you run a good amount of Spells, but may backlash against you if your opponent gets monsters out, which well-built "Prophecy" Decks will have a diverse way of doing so. The third may often rely on chance, yet if your opponent lacks monsters in their Deck or better yet have used most of them along with having a lot of them on the Field, it could severely Deck your opponent out. The last card does not stay on the Field and forces your opponent to reveal every card they draw for a few turns, but not every Deck will be able to use it either at all or very easily, given its pre-effect Cost.
  • "Spell Shattering Arrow" - While more staple S/T removal (i.e. "Mystical Space Typhoon") can also be temporary alleviators against "Prophecy" Decks too, this card in particular can be harshly judgmental by not only wiping Spell Cards en masse at no cost to the user, but also inflicting hefty damage as well.
  • "Droll & Lock Bird", "Prohibition" and/or "Psi-Blocker" - Can stop many Spellbook-theme cards: "Spellbook of Judgment", "Spellbook Library of the Heliosphere", "Spellbook Star Hall", "Spellbook of Power", "Spellbook of Secrets", and "The Grand Spellbook Tower" as well as key "Prophecy" monsters from being used. Again though, these "one-card armies" can be easily put down, especially in the current meta, which has focused more on Field control.
  • "Deck Lockdown" and/or "Mistake" plus/minus "Thunder King Rai-Oh" - "Prophecy" Decks often times substantially rely on Toolbox tactics to add "Prophecy" monsters and "Spellbook" Spells from the Deck to the Hand to keep Hand resources and play options motley. That being said, these cards can extensively make Hand advantage much more sluggish by making Toolbox card effects useless.
  • "Puppet Plant" - This card can flich a high-powered "Prophecy" monster in a pinch; it's not as easy to interdict unless it is discarded beforehand or if "Mind Drain" is used. Better yet, the monster can afterwards be either Tributed, used for an effect or even as Synchro or Xyz Material (i.e. with Xyz Summons, use two of this card to embezzle two "High Priestess of Prophecy"s and then Xyz Summon "Number 11: Big Eye" (in the TCG) or "Mecha Phantom Beast Dracossack").

Trivia