Difference between revisions of "Psychic"

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{{Infobox/Archetype/Start
 
{{Infobox/Archetype/Start
| image name           = OverdriveTeleporter-TF05-JP-VG.png
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| image name       = OverdriveTeleporter-TF05-JP-VG.png
| image size          =
 
| image caption        =
 
 
}}
 
}}
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji               = サイキック
+
| kanji             = サイキック
| romaji               = Saikikku
+
| romaji           = Saikikku
| english             = Psychic
+
| english           = Psychic
| french               = Psychique
+
| french           = Psychique
| german               = Psi
+
| german           = Psi
| italian             = Psichico
+
| italian           = Psichico
| korean               = 사이킥 ''Saikik''
+
| korean           = 사이킥 ''Saikik''
|portuguese=Psíquico
+
| portuguese       = Psíquico
| spanish             = Psíquico
+
| spanish           = Psíquico
|chinese=超能 ''Chāonéng''
+
| chinese           = 超能 ''Chāonéng / Ciu1 nang4''
 
}}
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
{{Infobox/Archetype/Yu-Gi-Oh!
| list                 = List of Psychic-Type monsters
+
| list             = List of Psychic-Type monsters
| support list         = List of Psychic-Type support cards
+
| support list     = List of Psychic-Type support cards
| anti-support list   = List of Psychic-Type anti-support cards
+
| anti-support list = List of Psychic-Type anti-support cards
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Psychic''' (Japanese: サイキック ''Sakikku'') monsters had their debut in ''[[The Duelist Genesis]]'', and they are used by [[Sayer]] in ''[[Yu-Gi-Oh! 5D's]]''. Psychic-[[Type]]s often resemble cyberpunk androids, cybernetically-enhanced humans, or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art.  It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]-Type, [[Fiend]]-Type, or [[Spellcaster]]-Type monsters (such as "[[Mutant Mindmaster]]", "[[Kinetic Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]").
+
'''Psychic''' (Japanese: サイキック ''Saikikku'') monsters had their debut in ''[[The Duelist Genesis]]'', and they are used by [[Sayer]] in ''[[Yu-Gi-Oh! 5D's]]''. Psychic-[[Type]]s often resemble cyberpunk androids, cybernetically-enhanced humans, or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art.  It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]-Type, [[Fiend]]-Type, or [[Spellcaster]]-Type monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]").
  
Up until ''[[Extreme Victory]]'', the majority of their effects and [[Spell Card]]s involved paying [[Life Points]] to activate powerful effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a Duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]".
+
Up until ''[[Extreme Victory]]'', the majority of their effects and [[Spell Card]]s involved paying [[Life Points]] to activate powerful effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a Duel allows a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]".
  
 
From ''Extreme Victory'' onwards, Psychic-Type monsters and their support cards switched focus to manipulating [[banish]]ment, through banishing Psychic-Type monsters to activate effects, Special Summoning banished Psychic-Type monsters, and returning banished Psychic-Type monsters to the hand or Graveyard.
 
From ''Extreme Victory'' onwards, Psychic-Type monsters and their support cards switched focus to manipulating [[banish]]ment, through banishing Psychic-Type monsters to activate effects, Special Summoning banished Psychic-Type monsters, and returning banished Psychic-Type monsters to the hand or Graveyard.
  
Psychic-Type monsters also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]". They contain many notable Synchro Monsters, including "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Hyper Psychic Blaster]]", and "[[Overmind Archfiend]]". Currently there is no pure Psychic [[archetype]], though half of the "[[Gusto]]" archetype are composed of Psychic-type monsters.
+
Psychic-Type monsters also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]". They contain many notable Synchro Monsters, including "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Hyper Psychic Blaster]]", and "[[Overmind Archfiend]]". For a long while, there was no pure Psychic [[archetype]], though half of the "[[Gusto]]", "[[Ritual Beast]]", and "[[Kozmo]]" archetypes were composed of Psychic-type monsters. The first pure Psychic-Type archetype was released in ''[[Booster SP: Highspeed Riders]]''; "[[PSY-Frame]]", followed by the "[[Metalfoes]]" in ''[[The Dark Illusion]]''.
  
Prominent Psychic-Type monsters include "[[Mind Master]]", "[[Psychic Commander]]", "[[Silent Psychic Wizard]]", "[[Thought Ruler Archfiend]]", "[[Magical Android]]", "[[Serene Psychic Witch]]", "[[Overdrive Teleporter]]", "[[Esper Girl]]", "[[Hushed Psychic Cleric]]", "[[Psychic Jumper]]","[[Overmind Archfiend]]", and "[[Number 74: Master of Blades]]".
+
Prominent Psychic-Type monsters include "[[Mind Master]]", "[[Psychic Commander]]", "[[Silent Psychic Wizard]]", "[[Thought Ruler Archfiend]]", "[[Serene Psychic Witch]]", "[[Overdrive Teleporter]]", "[[Esper Girl]]", "[[Hushed Psychic Cleric]]", "[[Psychic Jumper]]", "[[Psi-Blocker]]", and "[[Ghost Ogre & Snow Rabbit]]".
 +
 
 +
== Archetypes/Series ==
 +
 
 +
=== Pure ===
 +
* [[Heraldry]]
 +
* [[Metalfoes]]
 +
* [[PSY-Frame]]
 +
* [[Mekk-Knight]]
 +
 
 +
=== Multi-type ===
 +
* [[Gusto]]
 +
* [[Kozmo]]
 +
* [[Ritual Beast]]
  
 
==Playing Styles==
 
==Playing Styles==
  
 
===Life Point Manipulation===
 
===Life Point Manipulation===
Older Psychic Decks focus on a combination of the manipulation of [[Life Points]] and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. While most of the Life Point payment costs (or damage in some card's case) are somewhat hefty, they're often wield powerful effects that is totally worth the payoff. For example, "[[Overdrive Teleporter]]" can Summon 2 monsters from the Deck at once, "[[Destructotron]]" can obliterate all backrow cards, "[[Telekinetic Power Well]]" can Summon multiple monsters at once from the Graveyard, and "[[Mind Master]]" (now Forbidden) enable most OTK moves and loops.
+
Older Psychic Decks focus on a combination of the manipulation of [[Life Points]] and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. While most of the Life Point payment costs (or damage in some card's case) are somewhat hefty, they often wield powerful effects that is usually worth the payoff. For example, "[[Overdrive Teleporter]]" can Summon 2 monsters from the Deck at once, "[[Destructotron]]" can obliterate all backrow cards, "[[Telekinetic Power Well]]" can Summon multiple monsters at once from the Graveyard, and "[[Mind Master]]" (now Forbidden) enabled OTK moves and loops.
  
Because some of the Psychic support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]" into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. "Prime Material Dragon's" anti-destruction effect will prove very useful, too.
+
Because some of the Psychic support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]" into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. The anti-destruction effect of "Prime Material Dragon" will prove very useful, too.
  
===Synchro-based Psychic===
+
===Synchrocentric Psychic===
  
There are many cards that facilitate the Synchro Summoning of Psychic-Type Synchro Monsters by Special Summoning other Psychic-Type monsters. Some good cards for a Psychic Synchro Deck include "[[Serene Psychic Witch]]", "[[Pandaborg]]", "[[Telekinetic Power Well]]" and "[[Emergency Teleport]]".
+
This type is the most common types of Psychic decks, utilizing cards like "[[Serene Psychic Witch]]", "[[Overdrive Teleporter]]", "[[Hushed Psychic Cleric]]" along with its numerous selection of Tuners, coupled with Spell support such as "[[Emergency Teleport]]", "[[Brain Research Lab]]" and "[[Telekinetic Power Well]]" to Synchro Summon multiple Synchro Monsters at once (both Psychic and non-Psychic).
  
"[[Armored Axon Kicker]]" can enormously help the [[Synchro]] style of Psychic-Type monsters. It can Special Summon most Psychic-Type Tuner monsters from your Graveyard at the cost of a few Life Points.
+
Because of the enormous latent Synchro Summoning potential of Psychic-Types as a whole, this type of Deck can be the most powerful among the Psychic builds. This Deck type also capable of Synchro Summoning overpowered yet hard to utilize Synchro Monsters such as "[[Stardust Warrior]]", "[[Shooting Star Dragon]]", "[[Red Nova Dragon]]", or even "[[Shooting Quasar Dragon]]" (If built and played correctly).
  
 
{{Decklist
 
{{Decklist
 
|monsters =
 
|monsters =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
* [[Serene Psychic Witch]]
 +
* [[Silent Psychic Wizard]]
 +
* [[Hushed Psychic Cleric]]
 +
* [[Esper Girl]]
 
* [[Psychic Commander]]
 
* [[Psychic Commander]]
* [[Psychic Snail]]
+
* [[Psychic Jumper]]
 
* [[Krebons]]
 
* [[Krebons]]
* [[Overdrive Teleporter]] (One of the key cards of the [[OTK]] Psychic Decks, can be used to quickly Synchro Summon "[[Hyper Psychic Blaster]]")
+
* [[Re-Cover]]
 +
* [[Overdrive Teleporter]]
 
* [[Destructotron]]
 
* [[Destructotron]]
* [[Reinforced Human Psychic Borg]]
+
* [[Doctor Cranium]]
* [[Pandaborg]]
+
* [[D.D. Telepon]]
* [[Doctor Cranium]] (Great searching power)
+
* [[Ghost Ogre & Snow Rabbit]]
* [[Armored Axon Kicker]] (Special Summon Psychic Tuner monsters from the Graveyard)
+
* [[Gigantes]]
  
 
|synchro monsters=
 
|synchro monsters=
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Hyper Psychic Blaster]]
 
* [[Hyper Psychic Blaster]]
* [[Magical Android]] (Keeps your Life Points high when you're sweeping the field)
+
* [[Overmind Archfiend]]
 +
* [[Magical Android]]
 
* [[Thought Ruler Archfiend]]
 
* [[Thought Ruler Archfiend]]
* [[Psychic Lifetrancer]] (Isn't completely necessary but can be a great way to recover late game)
+
* [[Psychic Lifetrancer]]
 
* [[Psychic Nightmare]]
 
* [[Psychic Nightmare]]
* [[Ultimate Axon Kicker]]
+
* [[T.G. Hyper Librarian]]
 +
* [[Formula Synchron]]
 +
* [[Armory Arm]]
 +
* [[Accel Synchron]]
 +
* [[Armades, Keeper of Boundaries]]
 +
* [[Goyo Guardian]]
 +
* [[HTS Psyhemuth]]
 +
* [[Black Rose Dragon]]
 +
* [[Black Rose Moonlight Dragon]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Scrap Dragon]]
 +
* [[Stardust Dragon]]
 +
* [[Red Dragon Archfiend]]
 +
* [[Leo, the Keeper of the Sacred Tree]]
 +
* [[Stardust Warrior]]
 +
* [[Shooting Star Dragon]]
 +
* [[Red Nova Dragon]]
 +
* [[Shooting Quasar Dragon]]
 
|spells =
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Emergency Teleport]]
 
* [[Emergency Teleport]]
 
* [[Psychokinesis]]
 
* [[Psychokinesis]]
* [[Miracle Synchro Fusion]] (for summoning "[[Ultimate Axon Kicker]]")
+
* [[Miracle Synchro Fusion]]
 
* [[Telekinetic Power Well]]
 
* [[Telekinetic Power Well]]
 +
* [[Brain Research Lab]]
 
|traps =
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Psychic Overload]]
 
* [[Psychic Overload]]
}}
+
* [[Psychic Tuning]]
 +
* [[Brain Hazard]]
 +
|fusion monsters =
 +
* [[Ultimate Axon Kicker]]}}
  
 
===Psychic Synchro Fusion===
 
===Psychic Synchro Fusion===
  
Now possible due to the release of [[Duelist Revolution]], a Psychic deck that focuses on [[Fusion Summon|Fusion Summoning]] is built to bring out the only Psychic-Type [[Fusion Monster]], "[[Ultimate Axon Kicker]]". However, in order to do this, Psychic-Type [[Synchro Monsters]] are needed because "[[Ultimate Axon Kicker]]" requires at least one of the [[Fusion Material Monsters]] to be a Psychic-Type [[Synchro Monster]].
+
Now possible due to the release of ''[[Duelist Revolution]]'', a Psychic deck that focuses on [[Fusion Summon]]ing is built to bring out the Psychic-Type [[Fusion Monster]], "[[Ultimate Axon Kicker]]". However, in order to do this, Psychic-Type [[Synchro Monsters]] are needed because "[[Ultimate Axon Kicker]]" requires at least one of the [[Fusion Material]]s to be a Psychic-Type Synchro Monster.
  
Also new from [[Duelist Revolution]] is a new [[Spell Card]] for [[Fusion Summon|Fusion Summoning]] with: "[[Miracle Synchro Fusion]]", which allows the user to [[Fusion Summon]] using [[Fusion Material Monsters]] from their side of the Field or their [[Graveyard]] as long as the [[Fusion Monster]] they're summoning lists a [[Synchro Monster]] as one of the [[Fusion Material Monsters]]. This makes it easy for the deck to [[Fusion Summon]] "[[Ultimate Axon Kicker]]" at almost any time, especially late in a game when the deck has [[Synchro Summon|Synchro Summoned]] multiple times already and one or more of the Psychic-Type [[Synchro Monsters]] are sitting in the [[Graveyard]] just waiting to be fused with.
+
Also new from ''Duelist Revolution'' is a new [[Spell Card]] for Fusion Summoning with "[[Miracle Synchro Fusion]]", which allows the user to [[Fusion Summon]] using Fusion Materials from their side of the Field or their [[Graveyard]] as long as the Fusion Monster they're summoning lists a Synchro Monster as one of the Fusion Materials. This makes it easy for the deck to [[Fusion Summon]] "[[Ultimate Axon Kicker]]" at almost any time, especially late in a game when the deck has [[Synchro Summon]]ed multiple times already and one or more of the Psychic-Type Synchro Monsters are sitting in the [[Graveyard]] just waiting to be fused with. It also allows other Fusion Monsters with the similar requirement to be utilized in this deck as well.
  
 
{{Decklist
 
{{Decklist
 
|monsters =
 
|monsters =
 
* [[Psychic Commander]]
 
* [[Psychic Commander]]
* [[Psychic Snail]]
+
* [[Ghost Ogre & Snow Rabbit]]
* [[Mind Protector]]
 
 
* [[Krebons]]
 
* [[Krebons]]
* [[Psychic Jumper]]
+
* [[Esper Girl]]
* [[Overdrive Teleporter]]
+
* [[Re-Cover]]
* [[Destructotron]]
+
* [[Serene Psychic Witch]]
 
* [[Doctor Cranium]]
 
* [[Doctor Cranium]]
 +
* [[Maxx "C"]]
 
* [[Junk Synchron]]
 
* [[Junk Synchron]]
 
* [[Synchro Fusionist]]
 
* [[Synchro Fusionist]]
 
+
* [[Armageddon Knight]]
Extra Deck:
+
* [[Artifact Moralltach]]
* [[Ultimate Axon Kicker]]
+
* [[Artifact Scythe]]
* [[Hyper Psychic Blaster]]
+
* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Magical Android]]
+
* [[Hyper Psychic Blaster/Assault Mode]]
* [[Thought Ruler Archfiend]]
+
* [[Arcanite Magician/Assault Mode]]
* [[Psychic Nightmare]]
 
* [[Psychic Lifetrancer]]
 
* [[Ancient Fairy Dragon]]
 
 
|spells =
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
Line 110: Line 145:
 
* [[Psychokinesis]]
 
* [[Psychokinesis]]
 
* [[Miracle Synchro Fusion]]
 
* [[Miracle Synchro Fusion]]
* [[Mist Body]]
+
* [[Reinforcement of the Army]]
* [[One for One]]
+
* [[Instant Fusion]]
* [[Telekinetic Power Well]]
 
* [[Brain Research Lab]]
 
 
|traps =
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Mind Over Matter]]
 
 
* [[Psychic Overload]]
 
* [[Psychic Overload]]
* [[Psychic Tuning]]
 
 
* [[Assault Mode Activate]]
 
* [[Assault Mode Activate]]
}}
+
* [[Artifact Sanctum]]
 +
|fusion monsters = * [[Ultimate Axon Kicker]]
 +
* [[Supreme Arcanite Magician]]
 +
* [[Dragon Knight Draco-Equiste]]
 +
* [[Musician King]]
 +
* [[Giltia the D. Knight]]
 +
* [[Panzer Dragon]]|synchro monsters = * [[Hyper Psychic Blaster]]
 +
* [[Magical Android]]
 +
* [[Arcanite Magician]]
 +
* [[T.G. Hyper Librarian]]
 +
* [[Naturia Beast]]
 +
* [[Samsara, Dragon of Rebirth]]
 +
* [[Stardust Dragon]]
 +
* [[Scrap Dragon]]|xyz monsters = * [[Artifact Durendal]]
 +
* [[Constellar Pleiades]]
 +
* [[Number 61: Volcasaurus]]
 +
* [[Wind-Up Arsenal Zenmaioh]]}}
  
 
===Interdimensional Psychic===
 
===Interdimensional Psychic===
Line 137: Line 184:
 
* [[Silent Psychic Wizard]]
 
* [[Silent Psychic Wizard]]
 
* [[Hushed Psychic Cleric]]
 
* [[Hushed Psychic Cleric]]
* [[Psi-Beast]]
 
 
* [[Esper Girl]]
 
* [[Esper Girl]]
 
* [[Mental Seeker]]
 
* [[Mental Seeker]]
 +
* [[Re-Cover]]
 +
* [[D.D. Telepon]]
 
* [[Overdrive Teleporter]]
 
* [[Overdrive Teleporter]]
 
* [[Space-Time Police]]
 
* [[Space-Time Police]]
 
+
* [[Time Escaper]]
Extra Deck:
+
* [[Risebell the Star Adjuster]]
* [[Hyper Psychic Blaster]]
 
* [[Magical Android]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Psychic Lifetrancer]]
 
* [[Overmind Archfiend]]
 
* [[Scrap Dragon]]
 
* [[Thought Ruler Archfiend]]
 
* [[Psychic Nightmare]]
 
* [[T.G. Hyper Librarian]]
 
* [[Number 30: Acid Golem of Destruction]]
 
 
|spells =
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
Line 161: Line 198:
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
 
* [[Emergency Teleport]]
 
* [[Emergency Teleport]]
 +
* [[Telekinetic Power Well]]
 
* [[Psychokinesis]]
 
* [[Psychokinesis]]
* [[Hand Destruction]]
 
* [[Psychic Feel Zone]]
 
 
|traps =
 
|traps =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Brain Hazard]]
 
* [[Brain Hazard]]
 
* [[Mind Over Matter]]
 
* [[Mind Over Matter]]
* [[Psychic Reactor]]
+
* [[Psychic Tuning]]
}}
+
* [[Psychic Overload]]
 +
|synchro monsters = * [[Hyper Psychic Blaster]]
 +
* [[Magical Android]]
 +
* [[Psychic Lifetrancer]]
 +
* [[Overmind Archfiend]]
 +
* [[Thought Ruler Archfiend]]
 +
* [[Psychic Nightmare]]
 +
* [[T.G. Hyper Librarian]]
 +
* [[Armades, Keeper of Boundaries]]
 +
* [[Black Rose Dragon]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Stardust Dragon]]
 +
* [[Scrap Dragon]]
 +
* [[Crimson Blader]]
 +
* [[Naturia Beast]]
 +
* [[Naturia Barkion]]
 +
* [[Leo, the Keeper of the Sacred Tree]]|xyz monsters = * [[Leviair the Sea Dragon]]
 +
* [[Wind-Up Arsenal Zenmaioh]]
 +
* [[Photon Strike Bounzer]]
 +
* [[Constellar Ptolemy M7]]
 +
* [[Number 39: Utopia Beyond]]}}
  
 
===Grandsoil Psychics===
 
===Grandsoil Psychics===
  
After the release of [[Return of the Duelist]], Psychic Decks can now add a new powerful boss monster to their already potent arsenal, "[[Grandsoil the Elemental Lord]]". Due to most of the Psychic-Type monsters from [[Extreme Victory]] being EARTH-Attribute and the fact that these cards can control the number of monsters in the Graveyard by banishing them, getting exactly 5 monsters to summon "Grandsoil" becomes very feasible. Grandsoil's 2800 ATK straight from the the hand and his effect that basically acts as a "[[Monster Reborn]]" can quickly give you enough field presence to back your opponent into a corner or even [[OTK]] them.
+
After the release of ''[[Return of the Duelist]]'', Psychic Decks can now add a new powerful boss monster to their already potent arsenal, "[[Grandsoil the Elemental Lord]]". Due to most of the Psychic-Type monsters from ''[[Extreme Victory]]'' being EARTH-Attribute and the fact that these cards can control the number of monsters in the Graveyard by banishing them, getting exactly 5 monsters to summon "Grandsoil" becomes very feasible. Grandsoil's 2800 ATK straight from the the hand and his effect that basically acts as a "[[Monster Reborn]]" can quickly give you enough field presence to back your opponent into a corner or even [[OTK]] them.
  
To facilitate the summoning of "[[Grandsoil the Elemental Lord]]", it is recommended to use multiple EARTH monsters in the Deck like "[[Giant Rat]]" to supplement the Psychic-Type Monsters you will already be using. "[[Gigantes]]" can be especially useful as a 1900 ATK beatstick that can be instantly Special Summoned. Not only that, but he can set up the Graveyard to summon "Grandsoil" and even destroy all of your opponents Spell and Trap Cards if he is destroyed by battle. He works great in baiting out pesky traps like "[[Bottomless Trap Hole]]" or dealing with cards like "[[Skill Drain]]" or "[[Necrovalley]]".
+
To facilitate the summoning of "[[Grandsoil the Elemental Lord]]", it is recommended to use multiple EARTH monsters in the Deck, such as "[[Giant Rat]]", to supplement the Psychic-Type Monsters you will already be using. "[[Gigantes]]" can be especially useful as a 1900 ATK beatstick that can be instantly Special Summoned. Not only that, but he can set up the Graveyard to summon "Grandsoil" and even destroy all of your opponent's Spell and Trap Cards if he is destroyed by battle. He works great in baiting out pesky traps like "[[Bottomless Trap Hole]]" or dealing with cards like "[[Skill Drain]]" or "[[Necrovalley]]".
  
This type of Deck will typically have a high number of Monster Cards and a very low (if non-existent) number of Trap Cards. Use of "Hand Traps" such as "[[Maxx "C"]]" (which is also Earth-attribute to help summon "Grandsoil'.) and "[[Tragoedia]]" will help disrupt your opponent and protect you from being [[OTK]]'d.
+
This type of Deck will typically have a high number of Monster Cards and a very low (if non-existent) number of Trap Cards. Use of "Hand Traps" such as "[[Maxx "C"]]" (which is also Earth-attribute to help summon "Grandsoil'.) and "[[Tragoedia]]" or "[[Swift Scarecrow]]" will help disrupt your opponent and protect you from OTK moves.
  
 
{{Decklist
 
{{Decklist
Line 194: Line 250:
 
* [[Maxx "C"]]
 
* [[Maxx "C"]]
 
* [[Tragoedia]]
 
* [[Tragoedia]]
* [[Silver Sentinel]]
+
* [[Swift Scarecrow]]
* [[Traptrix Myrmeleo]] (if utilizing "Trap Hole" cards)
 
 
* [[Crane Crane]]
 
* [[Crane Crane]]
 
Extra Deck:
 
* [[Hyper Psychic Blaster]]
 
* [[Magical Android]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Psychic Lifetrancer]]
 
* [[Scrap Dragon]]
 
* [[Thought Ruler Archfiend]]
 
* [[Psychic Nightmare]]
 
* [[Black Rose Dragon]]
 
* [[Leviair the Sea Dragon]]
 
* [[Ultimate Axon Kicker]]
 
* [[Hieratic Sun Dragon Overlord of Heliopolis]]
 
* [[Divine Dragon Knight Felgrand]]
 
 
|spells =
 
|spells =
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
Line 218: Line 258:
 
* [[Psychokinesis]]
 
* [[Psychokinesis]]
 
* [[Mind Control]]
 
* [[Mind Control]]
 +
* [[Snatch Steal]]
 
|traps =
 
|traps =
 
* [[Psychic Overload]]
 
* [[Psychic Overload]]
 
* [[Royal Decree]]
 
* [[Royal Decree]]
}}
+
|fusion monsters = * [[Ultimate Axon Kicker]]
 +
* [[Naturia Exterio]]
 +
|synchro monsters = * [[Hyper Psychic Blaster]]
 +
* [[Magical Android]]
 +
* [[Naturia Beast]]
 +
* [[Naturia Barkion]]
 +
* [[Naturia Landoise]]
 +
* [[Psychic Lifetrancer]]
 +
* [[T.G. Hyper Librarian]]
 +
* [[Stardust Dragon]]
 +
* [[Scrap Dragon]]
 +
* [[Crimson Blader]]
 +
* [[Thought Ruler Archfiend]]
 +
* [[Black Rose Dragon]]
 +
* [[Clear Wing Synchro Dragon]]
 +
* [[Leo, the Keeper of the Sacred Tree]]
 +
|xyz monsters = * [[Leviair the Sea Dragon]]
 +
* [[Meliae of the Trees]]
 +
* [[Mechquipped Angineer]]
 +
* [[Ghostrick Alucard]]
 +
* [[Hieratic Sun Dragon Overlord of Heliopolis]]
 +
* [[Divine Dragon Knight Felgrand]]}}
  
 
==Counter Strategies==
 
==Counter Strategies==
  
* [[Vanity]] cards: Blocks Special Summon, also disrupting key cards like "[[Emergency Teleport]]" and "[[Overdrive Teleporter]]"
+
* [[Vanity's Emptiness]]: Blocks Special Summons, also disrupts key cards like "[[Emergency Teleport]]" and "[[Overdrive Teleporter]]"
  
* [[DNA Surgery]]: Most Psychic-Type monsters need to be Psychic-Type monsters for their effects to work. (i.e. "[[Thought Ruler Archfiend]]" protection effect, "[[Magical Android]]" won't restore life points).
+
* [[Chaos Hunter]]: Can be Special Summoned, and prevents your opponent's banishing.
  
* [[Zombie World]]: Same as "[[DNA Surgery]]" but now "[[Overdrive Teleporter]]" can't be summoned as well as other Psychic-Type Tribute Monsters.
+
* [[DNA Surgery]]: Most Psychic-Type monsters need to be Psychic-Type monsters for their effects to work. (i.e. "[[Thought Ruler Archfiend]]" protection effect, "[[Magical Android]]" LP restoration effect, "[[Destructotron]]" self-destructs without any other monster within the type).
  
* [[Necrovalley]]: Negates effects that move around cards in the Graveyard, such as "[[Psychic Lifetrancer]]" and "[[Hushed Psychic Cleric]]".
+
* [[Zombie World]]: Same as "[[DNA Surgery]]", but also prevents the Tribute Summoning of "[[Overdrive Teleporter]]".
 +
 
 +
* [[Necrovalley]]: Negates any card effect that interacts with cards in the Graveyard, also prevents any effect that would banish cards from the Graveyard, such as "[[Psychic Lifetrancer]]", "[[Silent Psychic Wizard]]", "[[Hushed Psychic Cleric]]", along with "[[Miracle Synchro Fusion]]", "[[Grandsoil the Elemental Lord]]" and "[[Redox, Dragon Ruler of Boulders]]".
  
 
* [[Imperial Iron Wall]]: Stops any banishment attempts, including their key searcher, "[[Serene Psychic Witch]]".
 
* [[Imperial Iron Wall]]: Stops any banishment attempts, including their key searcher, "[[Serene Psychic Witch]]".
  
 
==Trivia==
 
==Trivia==
* Psychic-type is the only type that contains no [[Normal Monsters]], ignoring [[Creator God]] and [[Divine-Beast]].
+
* Psychics were the only type that used to contain no [[Normal Monster]]s, however this changed with the release of ''[[Clash of Rebellions]]'', which introduced "[[Risebell the Summoner]]".
 
+
**"[[PSY-Frame Driver]]" is the first Normal Psychic-Type monster that is not a Pendulum Monster.
* Most universal Psychic-Type monster features is usually composed of either mutants, energy in electricity form, advanced technologies, etc. However, despite being Psychic-based archetype, "[[Gusto]]" archetype features none of those characteristics (except the green color scheme associated to most Psychics).
+
* Most universal Psychic-Type monster features is usually composed of either mutants, energy burst in electricity form, advanced technologies, etc. However, despite being Psychic-based archetype, "[[Gusto]]" and "[[Ritual Beast]]" archetype features none of those characteristics (except the green color scheme associated to most Psychics).
 
+
** However, the two aforementioned archetype's background revolves towards "communicating with nature/spirits", which associated to more "primal" aspect of Psychics, instead of more "futuristic" aspect featured in most non-archetypal Psychic cards.
* Most of the early Psychics are [[EARTH]] Attribute. From ''[[Generation Force]]'' onwards, especially after the release of ''[[Lord of the Tachyon Galaxy]]'', they're leaning towards [[WIND]] Attribute instead.
+
* Most of the early Psychics are [[EARTH]] Attribute. From ''[[Generation Force]]'' onwards, especially after the release of ''[[Lord of the Tachyon Galaxy]]'', they're leaning towards [[WIND]] Attribute instead. ''[[The Dark Illusion]]'' is the [[Booster Pack|booster pack]] that has introduced [[FIRE]]-Attribute Psychic-Type monsters, the "[[Metalfoes]]" archetype.
** So far, there are no [[FIRE]] attribute Psychic-Type monsters.
+
* "[[Ritual Beast Tamer Zeframpilica]]" and "[[Ritual Beast Tamer Zefrawendi]]" were the first Psychic-Type Pendulum Monsters.
  
==Example==
+
==Examples==
[[File:PsychicEmperor-ANPR-EN-R-UE.png|center|360px]]
+
{{Show card image|PSY-Framelord Omega|align=center}}
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Types]]
 
[[Category:Types]]

Revision as of 09:24, 16 May 2019

Psychic

Psychic

Japanese

サイキック

Japanese (romanized)

Saikikku

English

Psychic

Lists

Psychic (Japanese: サイキック Saikikku) monsters had their debut in The Duelist Genesis, and they are used by Sayer in Yu-Gi-Oh! 5D's. Psychic-Types often resemble cyberpunk androids, cybernetically-enhanced humans, or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is worth noting that many Psychic-Type monsters resemble what in the past were Machine-Type, Fiend-Type, or Spellcaster-Type monsters (such as "Mutant Mindmaster", "Cipher Soldier", "Mind on Air" and especially "Jinzo").

Up until Extreme Victory, the majority of their effects and Spell Cards involved paying Life Points to activate powerful effects, while the Synchro Monsters and Trap Cards focused heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a Duel allows a cunning player to make the most of cards such as "Megamorph" and optional cards that require Life Point payment, like "Solemn Judgment".

From Extreme Victory onwards, Psychic-Type monsters and their support cards switched focus to manipulating banishment, through banishing Psychic-Type monsters to activate effects, Special Summoning banished Psychic-Type monsters, and returning banished Psychic-Type monsters to the hand or Graveyard.

Psychic-Type monsters also support a heavy Synchro element with cards like "Emergency Teleport", "Mind Master" and "Overdrive Teleporter". They contain many notable Synchro Monsters, including "Thought Ruler Archfiend", "Magical Android", "Hyper Psychic Blaster", and "Overmind Archfiend". For a long while, there was no pure Psychic archetype, though half of the "Gusto", "Ritual Beast", and "Kozmo" archetypes were composed of Psychic-type monsters. The first pure Psychic-Type archetype was released in Booster SP: Highspeed Riders; "PSY-Frame", followed by the "Metalfoes" in The Dark Illusion.

Prominent Psychic-Type monsters include "Mind Master", "Psychic Commander", "Silent Psychic Wizard", "Thought Ruler Archfiend", "Serene Psychic Witch", "Overdrive Teleporter", "Esper Girl", "Hushed Psychic Cleric", "Psychic Jumper", "Psi-Blocker", and "Ghost Ogre & Snow Rabbit".

Archetypes/Series

Pure

Multi-type

Playing Styles

Life Point Manipulation

Older Psychic Decks focus on a combination of the manipulation of Life Points and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. While most of the Life Point payment costs (or damage in some card's case) are somewhat hefty, they often wield powerful effects that is usually worth the payoff. For example, "Overdrive Teleporter" can Summon 2 monsters from the Deck at once, "Destructotron" can obliterate all backrow cards, "Telekinetic Power Well" can Summon multiple monsters at once from the Graveyard, and "Mind Master" (now Forbidden) enabled OTK moves and loops.

Because some of the Psychic support cards make you take Damage, ("Brain Research Lab", "Telekinetic Power Well", "Psychokinesis", etc.) "Prime Material Dragon", "Life Absorbing Machine", and "Rainbow Life" are three highly recommended cards. It can turn "Psychokinesis" into a +1, get you at least 3000 Life Points from "Brain Research Lab", and other random effects that would do damage. The anti-destruction effect of "Prime Material Dragon" will prove very useful, too.

Synchrocentric Psychic

This type is the most common types of Psychic decks, utilizing cards like "Serene Psychic Witch", "Overdrive Teleporter", "Hushed Psychic Cleric" along with its numerous selection of Tuners, coupled with Spell support such as "Emergency Teleport", "Brain Research Lab" and "Telekinetic Power Well" to Synchro Summon multiple Synchro Monsters at once (both Psychic and non-Psychic).

Because of the enormous latent Synchro Summoning potential of Psychic-Types as a whole, this type of Deck can be the most powerful among the Psychic builds. This Deck type also capable of Synchro Summoning overpowered yet hard to utilize Synchro Monsters such as "Stardust Warrior", "Shooting Star Dragon", "Red Nova Dragon", or even "Shooting Quasar Dragon" (If built and played correctly).

Psychic Synchro Fusion

Now possible due to the release of Duelist Revolution, a Psychic deck that focuses on Fusion Summoning is built to bring out the Psychic-Type Fusion Monster, "Ultimate Axon Kicker". However, in order to do this, Psychic-Type Synchro Monsters are needed because "Ultimate Axon Kicker" requires at least one of the Fusion Materials to be a Psychic-Type Synchro Monster.

Also new from Duelist Revolution is a new Spell Card for Fusion Summoning with "Miracle Synchro Fusion", which allows the user to Fusion Summon using Fusion Materials from their side of the Field or their Graveyard as long as the Fusion Monster they're summoning lists a Synchro Monster as one of the Fusion Materials. This makes it easy for the deck to Fusion Summon "Ultimate Axon Kicker" at almost any time, especially late in a game when the deck has Synchro Summoned multiple times already and one or more of the Psychic-Type Synchro Monsters are sitting in the Graveyard just waiting to be fused with. It also allows other Fusion Monsters with the similar requirement to be utilized in this deck as well.

Interdimensional Psychic

There are various Psychic-Type monsters whose effects revolve around banishing each other and gain various effects when either banished or Special Summoned from Banished Zone.

The general goal of this variation of Psychic-types is to use "Serene Psychic Witch", "Silent Psychic Wizard" and "Hushed Psychic Cleric" to banish Tuner monsters such as "Esper Girl" and "Mental Seeker" and then Special Summon them.

This deck type has the potential to be very threatening as it allows the user to quickly swarm the field with powerful Synchro Monsters, while providing a good defensive base with cards such as "Mind Over Matter" and potentially banishing vital cards via "Mental Seeker".

A deck built to use these effects will use cards that can quickly put Psychics into the graveyard for "Silent Psychic Wizard" and "Hushed Psychic Cleric" to utilize.

Grandsoil Psychics

After the release of Return of the Duelist, Psychic Decks can now add a new powerful boss monster to their already potent arsenal, "Grandsoil the Elemental Lord". Due to most of the Psychic-Type monsters from Extreme Victory being EARTH-Attribute and the fact that these cards can control the number of monsters in the Graveyard by banishing them, getting exactly 5 monsters to summon "Grandsoil" becomes very feasible. Grandsoil's 2800 ATK straight from the the hand and his effect that basically acts as a "Monster Reborn" can quickly give you enough field presence to back your opponent into a corner or even OTK them.

To facilitate the summoning of "Grandsoil the Elemental Lord", it is recommended to use multiple EARTH monsters in the Deck, such as "Giant Rat", to supplement the Psychic-Type Monsters you will already be using. "Gigantes" can be especially useful as a 1900 ATK beatstick that can be instantly Special Summoned. Not only that, but he can set up the Graveyard to summon "Grandsoil" and even destroy all of your opponent's Spell and Trap Cards if he is destroyed by battle. He works great in baiting out pesky traps like "Bottomless Trap Hole" or dealing with cards like "Skill Drain" or "Necrovalley".

This type of Deck will typically have a high number of Monster Cards and a very low (if non-existent) number of Trap Cards. Use of "Hand Traps" such as "Maxx "C"" (which is also Earth-attribute to help summon "Grandsoil'.) and "Tragoedia" or "Swift Scarecrow" will help disrupt your opponent and protect you from OTK moves.

Counter Strategies

  • Chaos Hunter: Can be Special Summoned, and prevents your opponent's banishing.

Trivia

  • Psychics were the only type that used to contain no Normal Monsters, however this changed with the release of Clash of Rebellions, which introduced "Risebell the Summoner".
    • "PSY-Frame Driver" is the first Normal Psychic-Type monster that is not a Pendulum Monster.
  • Most universal Psychic-Type monster features is usually composed of either mutants, energy burst in electricity form, advanced technologies, etc. However, despite being Psychic-based archetype, "Gusto" and "Ritual Beast" archetype features none of those characteristics (except the green color scheme associated to most Psychics).
    • However, the two aforementioned archetype's background revolves towards "communicating with nature/spirits", which associated to more "primal" aspect of Psychics, instead of more "futuristic" aspect featured in most non-archetypal Psychic cards.
  • Most of the early Psychics are EARTH Attribute. From Generation Force onwards, especially after the release of Lord of the Tachyon Galaxy, they're leaning towards WIND Attribute instead. The Dark Illusion is the booster pack that has introduced FIRE-Attribute Psychic-Type monsters, the "Metalfoes" archetype.
  • "Ritual Beast Tamer Zeframpilica" and "Ritual Beast Tamer Zefrawendi" were the first Psychic-Type Pendulum Monsters.

Examples