Difference between revisions of "Quick-Play Spell Card"
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[[Face-down]] Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are [[Set]].<ref name="rulebook 7.1 p18" /> i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. | [[Face-down]] Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are [[Set]].<ref name="rulebook 7.1 p18" /> i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. | ||
− | Quick-Play Spell Cards can be [[chain]]ed to other cards | + | Quick-Play Spell Cards can be [[chain]]ed to other cards. |
'''Example''' | '''Example''' |
Revision as of 01:01, 29 August 2012
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Quick-Play Spell Cards (
Contents
Rules
Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn.[1]
Face-down Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are Set.[1] i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.
Quick-Play Spell Cards can be chained to other cards.
Example
- Player A activates "Dark Hole".
- Player B chains "Imperial Order".
- Player A chains "Mystical Space Typhoon" from their hand.[2]
Example image
See also
References
- ↑ a b yugioh-card.com Official rulebook version 7.1; page 18
- ↑ entertainment.upperdeck.com (archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards