Difference between revisions of "Quick-Play Spell Card"
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{{Infobox/Archetype/Yu-Gi-Oh! | {{Infobox/Archetype/Yu-Gi-Oh! | ||
| list = List of Quick-Play Spell Cards | | list = List of Quick-Play Spell Cards | ||
+ | | support list = List of Quick-Play support cards | ||
+ | | anti-support list = List of Quick-Play anti-support cards | ||
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Revision as of 01:38, 23 March 2013
Quick-Play Spell Card | |||
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Instant Magic | ||
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Quick-Play Spell Cards | ||
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Quick-Play Spell Cards (
Contents
Rules
Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn.[1]
Face-down Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are Set.[1] i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.
Quick-Play Spell Cards can be chained to other cards.
Example
- Player A activates "Dark Hole".
- Player B chains "Imperial Order".
- Player A chains "Mystical Space Typhoon" from their hand.[2]
Example image
See also
References
- ↑ a b yugioh-card.com Official rulebook version 7.1; page 18
- ↑ entertainment.upperdeck.com (archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards