Difference between revisions of "Respond"

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(Not response to successfully Summon, but it's still "response".)
m (Responding to an activation: Super Polymerization is an incorrect example, because no cards or effects can respond to, whereas the proper examples only prevent certain cards/effects from responding)
 
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[[File:ShoreKnight-ABYR-EN-R-1E.png|thumb|"[[Shore Knight]]", a card whose [[Trigger Effect]] can only be activated in response to an action that doesn't start a Chain]]
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{{Infobox/Archetype/Start
'''Responding''' to an action is to [[activate]] a card or [[card effect|effect]] in a [[Chain]] immediately after the action took place. Only actions that do not start a Chain can be responded to.
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{{Infobox/Archetype/ExtendedName
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| kanji                = {{Ruby|対|たい}}す
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        | japanese            = 対す
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| furigana            = たいす
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| romaji              = Taisu
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| japanese translated  = Oppose
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| english              = Respond
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| french              =
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| german              =
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| italian              =
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| korean              =
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        | chinese              =
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| spanish              =
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}}
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{{Infobox/Archetype/End}}
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'''Responding''' (Japanese: {{Ruby|対|たい}}す ''Taisu'') is the act of [[Activate|activating]] card or [[effect]] "when" an event or activation has taken place. Since responding necessarily requires activating a card or effect, it always makes a [[Chain Link]]. There are two different kinds of responding:
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*Responding to an [[Activate|activation]] (an action that creates a [[Chain Link]]).
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*Responding to an event (an action performed when [[resolve|resolving]] a Chain Link or outside of a [[Chain]] entirely).
  
Actions that can be responded to include successfully [[Summon]]ing a [[Monster Card|monster]], conducting the [[normal draw]], changing [[Phase]]s and [[declare|declaring]] and attack.
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If a card or effect can only be activated in response to an event, but another event performed strictly afterward means that it is not possible to activate a card or effect in response to that event, that card or effect [[Missing the timing|misses the timing]].
  
The first card or effect activated in response to an action starts a Chain. Effects that respond to an action do not need to be [[Chain Link]] 1 (directly activated after the action); the entire Chain, not just Chain Link 1, is in response to the action. Furthermore, activating an effect in response to an action can only be done so in that Chain.
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==Responding to a non-activation action==
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[[File:ChthonianBlast-BPW2-NA-C-1E.png|thumb|"Chthonian Blast" can only be activated in response to a monster being destroyed.]]
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Some cards and effects can only be activated in response to non-[[activate|activation]] actions. Both actions performed due to an effect (such as [[banish]]ing a monster with "[[Dark Core]]") and game actions (such conducting the [[normal draw]]) can be responded to.
  
An action can only be responded to if it was the last action to occur. If the action occurred as Chain Link 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated, that action cannot be responded to. Also, if the action was caused by an effect that immediately then performed another action (e.g. "[[Soul Taker]]" destroying a monster), the first action cannot be responded to. In both cases, if a card or effect can only be activated in response to the action that cannot be responded to, that card or effect [[Missing the timing|misses the timing]].
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Only the most recent action can be responded to. For example, "[[Chthonian Blast]]" can be activated in response to a monster being destroyed by "[[Dark Hole]]" or "[[Gemini Spark]]" because the monster being destroyed is the last thing to happen, but cannot be activated in response to "[[Soul Taker]]" because [[Life Point]]s are gained after the monster is destroyed. Being unable to activate "Chthonian Blast" in this circumstance is an example of [[missing the timing]]. Cards with [[Problem-Solving Card Text]] use the conjunctives "and", "also", and "and if you do" to indicate simultaneity, and use "then" or "also, after that" to indicate that actions are performed in sequence.
  
Actions that do not start a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not start a Chain is "Chained" to.
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While building a [[Chain]], whatever action occurred before the construction of the Chain is still considered the last thing to happen. For example, if the turn player [[declare]]s an [[attack]] and activates "[[Rising Energy]]" in response, their opponent can chain "[[Mirror Force]]", because the attack declaration is still considered the last thing to happen (not the [[discard]]ing action due to "Rising Energy").
  
==Example==
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Actions that do not go on a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not go on a Chain is "Chained to".
It is currently Player A's [[Main Phase 1]]. Player A [[Normal Summon]]s a monster with 1500 or more ATK. Since player A is the [[turn player]], they have the opportunity to respond before their opponent can due to [[Fast Effect Timing]].
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{{-}}
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==Responding to an activation==
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[[File:NightBeam-GAOV-EN-UR-1E.png|thumb|"Night Beam" prevents the target card from being activated in response to its activation.]]
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When a card or effect is [[Activate|activated]], a card or effect activated in the following [[Chain Link]] is activated in response to that activation. Cards and effects activated in any other Chain Link of that same Chain are not in response to that activation.
  
*Chain Link 1: Player A activates "[[Mystical Space Typhoon]]" in response to the Normal Summon.
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A card or effect that [[negate]]s an activation can only do so if it is activated in response to the activation it would negate, unless it would negate the entire rest of the [[Chain]] (such as "[[Vanity's Call]]" or "[[Tachyon Transmigration]]").
*Chain Link 2: Player B Chains "[[Bottomless Trap Hole]]", responding to the Summon.
 
  
Since Chains resolve backwards, the Chain would resolve as follows:
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If a card or an effect prevents a card(s) or effect(s) from being activated in response to its activation (such as "[[Night Beam]]" and the effect of "[[Uria, Lord of Searing Flames]]"), if a card or effect is activated in Chain to that activation, then those prevented card(s) and effect(s) can be activated in subsequent Chain Links because they are not in response to that card.
 
 
*Chain Link 2: Player B destroys and banishes the Summoned monster (if possible).
 
*Chain Link 1: Player A destroys "Mystical Space Typhoon's" target.
 
  
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{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 11:53, 2 December 2017

Respond

Japanese

たい

Japanese (ruby)

たいす

Japanese (base text)

対す

Japanese (romanized)

Taisu

Japanese (translated)

Oppose

English

Respond

Responding (Japanese: たいTaisu) is the act of activating card or effect "when" an event or activation has taken place. Since responding necessarily requires activating a card or effect, it always makes a Chain Link. There are two different kinds of responding:

  • Responding to an activation (an action that creates a Chain Link).
  • Responding to an event (an action performed when resolving a Chain Link or outside of a Chain entirely).

If a card or effect can only be activated in response to an event, but another event performed strictly afterward means that it is not possible to activate a card or effect in response to that event, that card or effect misses the timing.

Responding to a non-activation action[edit]

"Chthonian Blast" can only be activated in response to a monster being destroyed.

Some cards and effects can only be activated in response to non-activation actions. Both actions performed due to an effect (such as banishing a monster with "Dark Core") and game actions (such conducting the normal draw) can be responded to.

Only the most recent action can be responded to. For example, "Chthonian Blast" can be activated in response to a monster being destroyed by "Dark Hole" or "Gemini Spark" because the monster being destroyed is the last thing to happen, but cannot be activated in response to "Soul Taker" because Life Points are gained after the monster is destroyed. Being unable to activate "Chthonian Blast" in this circumstance is an example of missing the timing. Cards with Problem-Solving Card Text use the conjunctives "and", "also", and "and if you do" to indicate simultaneity, and use "then" or "also, after that" to indicate that actions are performed in sequence.

While building a Chain, whatever action occurred before the construction of the Chain is still considered the last thing to happen. For example, if the turn player declares an attack and activates "Rising Energy" in response, their opponent can chain "Mirror Force", because the attack declaration is still considered the last thing to happen (not the discarding action due to "Rising Energy").

Actions that do not go on a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not go on a Chain is "Chained to".

Responding to an activation[edit]

"Night Beam" prevents the target card from being activated in response to its activation.

When a card or effect is activated, a card or effect activated in the following Chain Link is activated in response to that activation. Cards and effects activated in any other Chain Link of that same Chain are not in response to that activation.

A card or effect that negates an activation can only do so if it is activated in response to the activation it would negate, unless it would negate the entire rest of the Chain (such as "Vanity's Call" or "Tachyon Transmigration").

If a card or an effect prevents a card(s) or effect(s) from being activated in response to its activation (such as "Night Beam" and the effect of "Uria, Lord of Searing Flames"), if a card or effect is activated in Chain to that activation, then those prevented card(s) and effect(s) can be activated in subsequent Chain Links because they are not in response to that card.