Difference between pages "Roid" and "Number 65: Djinn Buster"

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(Added some more information about the deck/archetype.)
 
 
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{{CardTable2
 
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| fr_name              = Numéro 65 : Génie Destructeur
ATTENTION EDITORS
+
| de_name              = Nummer 65: Dschinnbrecher
 
+
| it_name              = Numero 65: Combattente Djinn
Do not "correct" the capitalization of "roid" on this page. The archetype's name is consistently shown in lowercase on cards, and that is how we show it here.
+
| ko_name              = No.65 재단마인 저지 버스터
 
+
| pt_name              = Número 65: Djinn Notável
-->{{lowercase name}}
+
| es_name              = Número 65: Genio Buster
{{Infobox archseries
+
| ja_name              = {{Ruby|No.|ナンバーズ}}65 {{Ruby|裁|さい}}{{Ruby|断|だん}}{{Ruby|魔|ま}}{{Ruby|人|じん}}ジャッジ・バスター
| image        = EmergeroidCall-DULI-EN-VG-CA.png
+
| romaji_name          = Nanbāzu Rokujūgo Saidanmajin Jajji Basutā
| caption      = "[[Gyroid]]", "[[Submarineroid]]", "[[Ambulance Rescueroid]]", "[[Patroid]]", "[[Ambulanceroid]]", "[[Rescueroid]]", "[[Jetroid]]", and "[[Megaroid City]]" in the artwork of "[[Emergeroid Call]]"
+
| trans_name            = Numbers 65: Split-Decision Djinn - Judge Buster
| name        = roid
+
| image                = Number65DjinnBuster-BLMR-EN-UR-1E.png
| ja_name      = ロイド
+
| attribute            = DARK
| romaji      = roido
+
| types                = Fiend / Xyz / Effect
| zh_name      = 機人
+
| rank                  = 2
| zh_jyutping  = Gei1 jan4
+
| atk                  = 1300
| zh_pinyin    = Jīrén
+
| def                  = 0
| zh_trans    = Robot
+
| password              = 03790062
| fr_name      = roid
+
| materials            = 2 Level 2 DARK monsters
| de_name      = roid
+
| effect_types          = Quick
| it_name      = roid
+
| lore                  = 2 [[Level]] 2 [[DARK]] [[Monster Card|monsters]]<br />When your opponent [[activate]]s a [[monster effect]] ([[Quick Effect]]): You can [[detach]] 2 [[material]]s from this card; [[negate]] the activation, and if you do, inflict 500 [[Effect damage|damage]] to your opponent.
| ko_name      = 로이드
+
| fr_lore              = 2 monstres TÉNÈBRES de Niveau 2<br />Durant le tour de chaque joueur, lorsqu'un effet de monstre de votre adversaire est activé : vous pouvez détacher 2 Matériels Xyz de cette carte ; annulez l'activation, et si vous le faites, infligez 500 points de dommages à votre adversaire.
| ko_romanized = roideu
+
| de_lore              = 2 FINSTERNIS Monster der Stufe 2<br />Während des Spielzugs eines beliebigen Spielers, wenn ein Monstereffekt deines Gegners aktiviert wird: Du kannst 2 Xyz-Material von dieser Karte abhängen; annulliere die Aktivierung und falls du dies tust, füge deinem Gegner 500 Schaden zu.
| pt_name      = roide
+
| it_lore              = 2 mostri OSCURITÀ di Livello 2<br />Durante il turno di qualsiasi giocatore, quando un effetto di un mostro dell'avversario viene attivato: puoi staccare 2 Materiali Xyz da questa carta; annulla l'attivazione e, se lo fai, infliggi 500 danni al tuo avversario.
| es_name      = roid
+
| pt_lore              = 2 monstros de TREVAS de Nível 2<br />Durante o turno de qualquer duelista, quando um efeito de monstro do oponente for ativado: você pode desassociar 2 Matérias Xyz deste card; negue a ativação e, se isso acontecer, cause 500 de dano ao seu oponente.
| sets        =
+
| es_lore              = 2 monstruos de OSCURIDAD de Nivel 2<br />Durante el turno de cualquier jugador, cuando es activado un efecto de un monstruo de tu adversario: puedes desacoplar de esta carta 2 Materiales Xyz; niega la activación y, si lo haces, inflige 500 puntos de daño a tu adversario.
* [[Pharaonic Guardian]]
+
| ja_lore              = 闇属性レベル2モンスター×2<br />①:相手がモンスターの効果を発動した時、このカードのX素材を2つ取り除いて発動できる。その発動を無効にし、相手に500ダメージを与える。
* [[Cybernetic Revolution]]
+
| ko_lore              = 어둠 속성 레벨 2 몬스터 × 2<br />상대의 효과 몬스터의 효과가 발동했을 때, 이 카드의 엑시즈 소재 2개를 제거하고 발동할 수 있다. 그 발동을 무효로 하고, 상대 라이프에 500 포인트 데미지를 준다.
* [[Power of the Duelist]]
+
| en_sets              =
* [[Enemy of Justice]]
+
SHSP-EN047; Shadow Specters; Rare
* [[Gladiator's Assault]]
+
BLMR-EN079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[The Duelist Genesis]]
+
| fr_sets              =
* [[Shining Victories]]
+
SHSP-FR047; Shadow Specters; Rare
* [[Breakers of Shadow]]
+
BLMR-FR079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Raging Tempest]]
+
| de_sets              =
* [[Maximum Crisis]]
+
SHSP-DE047; Shadow Specters; Rare
| tcg          =
+
BLMR-DE079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Dark Revelation Volume 1]]
+
| it_sets              =  
* [[Starter Deck: Syrus Truesdale]]
+
SHSP-IT047; Shadow Specters; Rare
* [[Dark Revelation Volume 4]]
+
BLMR-IT079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Premium Pack 2 (TCG)]]
+
| pt_sets              =
* [[Crimson Crisis]]
+
SHSP-PT047; Shadow Specters; Rare
* [[Retro Pack 2]]
+
BLMR-PT079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Structure Deck: Marik (TCG)]]
+
| sp_sets              =
* [[Duel Terminal 2]]
+
SHSP-SP047; Shadow Specters; Rare
* [[Turbo Pack: Booster Three]]
+
BLMR-SP079; Battles of Legend: Monstrous Revenge; Ultra Rare
* [[Duel Terminal 5b]]
+
| jp_sets              =
* [[Duelist League 3 participation cards]]
+
SHSP-JP047; Shadow Specters; Super Rare
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
+
NCF1-JP065; Number Complete File -Piece of Memories-; Ultra Rare
* [[Yu-Gi-Oh! GX Volume 8 promotional card]]
+
| kr_sets              =
* [[Battle Pack: Epic Dawn]]
+
SHSP-KR047; Shadow Specters; Super Rare
* [[Star Pack 2013]]
+
| supports              = DARK
* [[Duelist League 16]]
+
| archseries            =
* [[Battle Pack 2: War of the Giants]]
+
* Number
* [[Legendary Collection 4: Joey's World Mega Pack]]
+
* Number (Spell/Trap archetype)
* [[Legendary Collection 5D's Mega Pack]]
+
* Mythyrian Numbers
* [[Dragons of Legend]]
+
* Djinn
* [[Battle Pack 3: Monster League]]
+
| related_to_archseries =
* [[Demo Deck 2015]]
+
* Chaos
* [[Clash of Rebellions]]
+
* Number C
* [[High-Speed Riders]]
+
| action                = Detaches multiple Xyz Materials as cost
* [[OTS Tournament Pack 3]]
+
| m/s/t                = Negates the activation of your opponent's Effect Monster's effect
* [[2017 Mega-Tin Mega Pack]]
+
| summoning            =  
* [[Star Pack Battle Royal]]
+
* 2 Xyz Materials
* [[Duelist Pack: Dimensional Guardians]]
+
* Requires Attribute specific Xyz Materials
* [[Code of the Duelist]]
+
| life_points          = Damages your opponent
* [[Legendary Duelists]]
+
| database_id          = 10778
* [[Duelist Saga]]
 
* [[2018 Mega-Tin Mega Pack]]
 
* [[Shadows in Valhalla]]
 
* [[Battles of Legend: Hero's Revenge]]
 
| ocg          =
 
* [[The New Ruler]]
 
* [[Expert Edition Volume.1]]
 
* [[Structure Deck: Marik (OCG)]]
 
* [[Cybernetic Revolution: Vendor Edition]]
 
* [[Power of the Duelist: Vendor Edition]]
 
* [[Enemy of Justice: Vendor Edition]]
 
* [[Starter Deck 2007]]
 
* [[V Jump Fall 2007 subscription bonus]]
 
* [[Expert Edition Volume 4]]
 
* [[Premium Pack 11]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Raid of the Inverz!!]]
 
* [[Duelist Edition Volume 1]]
 
* [[Duelist Edition Volume 3]]
 
* [[Advanced Tournament Pack 2014 Vol.3]]
 
* [[Collectors Pack: Duelist of Legend Version]]
 
* [[Starter Pack Volume 1]]
 
* [[Starter Pack Volume 2]]
 
* [[Advanced Tournament Pack 2015 Vol.3]]
 
* [[Weekly Shōnen Jump 2015, Issue 3 promotional card]]
 
* [[V Jump December 2016 promotional card]]
 
* [[Duelist Pack: Legend Duelist]]
 
* [[Premium Pack 19]]
 
* [[Special Pack 20th Anniversary Edition Vol.3]]
 
* [[LINK VRAINS Pack 2]]
 
* [[Premium Pack 2019]]
 
* [[V Jump March 2019 promotional card]]
 
* [[20th Secret Rare Challenge Pack]]
 
| korea        =
 
* [[Premium Pack Vol.2]]
 
* [[Premium Pack Vol.3]]
 
* [[Premium Pack Vol.4]]
 
* [[Premium Pack Vol.7]]
 
* [[Precious Pack Volume 1]]
 
* [[Advanced Event Pack 2014 Vol.4]]
 
* [[Premium Pack Vol.12]]
 
* [[Premium Pack Vol.14 1st Wave]]
 
| anime        =
 
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! VRAINS]]
 
| manga        =
 
* [[Yu-Gi-Oh! Duelist]]
 
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! ARC-V (manga)|Yu-Gi-Oh! ARC-V]]
 
 
}}
 
}}
 
"'''roid'''" (ロイド ''roido'') is an [[archetype]] of cards originally released in ''[[Cybernetic Revolution]]'' and further supported in ''[[Power of the Duelist]]'' and ''[[Gladiator's Assault]]''. Informally, the "roid" cards are sometimes referred to as "[[Vehicroid]]s", which is technically a sub-archetype of this one. The archetype also contains another sub-archetype, the "[[Speedroid]]s". All intended "roid" cards are cartoon versions of some form of vehicle. They are used by [[Syrus Truesdale]] in the ''[[Yu-Gi-Oh! GX]]'' anime and manga, and the "Speedroid" archetype is used by [[Yugo]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga.
 
 
"[[Elemental HERO Necroid Shaman]]", "[[Dark Jeroid]]" and "[[Magical Android]]" are also "roid" monsters due to having "roid" in their respective names. However, some "roid" [[support]] cards specify Machine "roid" monsters.
 
 
Some members of this archetype appears as characters in video-games: Both "[[Submarineroid (character)|Submarineroid]]" and "[[UFOroid (character)|UFOroid]]" appears in ''[[Yu-Gi-Oh! World Championship 2008|World Championship 2008]]''; "[[Drillroid (character)|Drillroid]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009]]''; both "[[Barbaroid, the Ultimate Battle Machine (character)|Barbaroid]]" and "[[Steamroid (character)|Steamroid]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus|World Championship 2011]]''; and "[[Super Vehicroid Jumbo Drill (Duel Arena)|Super Vehicroid Jumbo Drill]]" appears in ''[[Yu-Gi-Oh! Duel Arena]]''.
 
 
==Members==
 
{| class="wikitable sortable" style="text-align: center"
 
! scope="col" | Main Deck monsters
 
! scope="col" | Vehicle
 
|-
 
| [[Ambulanceroid]] || [[wikipedia: Ambulance|Ambulance]]
 
|-
 
| [[Armoroid]] || [[wikipedia: Space Shuttle|Space Shuttle]]
 
|-
 
| [[Carrieroid]] || [[wikipedia: Boat|Boat]]
 
|-
 
| [[Cycroid]] || [[wikipedia: Bicycle|Bicycle]]
 
|-
 
| [[Decoyroid]] || [[wikipedia: Kiddie Ride|Kiddie Ride]]
 
|-
 
| [[Drillroid]] || [[wikipedia: Drilling Rig|Drilling Rig]]
 
|-
 
| [[Expressroid]] || [[wikipedia: Shinkansen|Shinkansen]]
 
|-
 
| [[Gyroid]] || [[wikipedia: Helicopter|Helicopter]]
 
|-
 
| [[Jetroid]] || [[wikipedia: Fighter Aircraft|Fighter Aircraft]]
 
|-
 
| [[Mixeroid]] || [[wikipedia: Concrete Mixer|Concrete Mixer]]
 
|-
 
| [[Patroid]] || [[wikipedia: Police Car|Police Car]]
 
|-
 
| [[Rescueroid]] || [[wikipedia: Fire Engine|Fire Engine]]
 
|-
 
| [[Shuttleroid]] || [[wikipedia: Space Shuttle|Space Shuttle]]
 
|-
 
| [[Stealthroid]] || [[wikipedia: Stealth Aircraft|Steam Aircraft]]
 
|-
 
| [[Steamroid]] || [[wikipedia: Steam Locomotive|Steam Locomotive]]
 
|-
 
| [[Submarineroid]] || [[wikipedia: Submarine|Submarine]]
 
|-
 
| [[Truckroid]] || [[wikipedia: Truck|Truck]]
 
|}
 
 
==Playing style==
 
 
[[File:Vehicroids Linework.jpg|left|thumb|200px|Linework of several of the "Vehicroids" in various poses]] The "roid" archetype came into being during a time, in which archetypes were not really a set of cards that followed a certain strategy and supported each other, but more of a loose group with various effects. Therefore, anyone who is unfamiliar with "roids" could be confused since they do a lot of things but some of them not even that effectively or consistently. However, their quirky playstyle makes them a quite unique casual deck. In addition to that, they are relatively adaptive with their strategy, allowing for multiple ways to build a deck.
 
 
First off, the "roid" archetype has the necessary cards to build a [[beatdown]] focussed deck. Cards like "[[Armoroid]]", "Drillroid", "Steamroid" and "[[Truckroid]]" allow for a deck that packes quite a punch. Add some Equip Spells like "[[United We Stand]]" for more damage and a way to get "Truckroid" the necessary power to apply its effect. Add "[[Limiter Removal]]" to the mix to increase the ATK of your board even further, and "[[Power Bond]]" which produces a nasty direct attacker in form of "[[Pair Cycroid]]". Such beatdown styles often include "[[Cyber Dragon]]" and often use it to summon "[[Chimeratech Overdragon]]". Certain "B.E.S." monsters can also be summoned easily and provide even more attack power.
 
 
However, the main combo in the archetype has to be "[[Ambulanceroid]]" and "[[Expressroid]]", which is used in the more popular control-oriented variants. Both cards together allow for a double revival effect and for once the overall age of the cards is a blessing instead of a curse, since "Ambulanceroid" doesn't have a "Once per turn"-clause while "Expressroid" simply needs to be summoned in any way instead of limiting the effect to, for example, a Normal Summon. This combo is further supported by the newer support cards: "[[Megaroid City]]" can help filling the GY with useful targets, while making use of the fact that most of the "roids" in this variant have abysmal ATK, but solid DEF stats. The Counter Trap "[[Emergeroid Call]]" features a GY-effect, that allows you to choose a monster from the GY and put it in your hand which also triggers the effect of "Ambulanceroid" and therefore summons the target. "[[Mixeroid]]" can fetch both parts of the combo, as well as other members of the archetype like "Armoroid".
 
 
As previously mentioned, control "roids" suffer from low ATK stats. However, as a sort of gimmick, "Megaroid City" switches not just ATK and DEF, but Base-ATK with Base-DEF, which would normally not be of any use, but allows you to hit the opponent for 1800 ATK directly with "Submarineroid". The aforementioned combo with "Ambulanceroid" and "Expressroid" gives you the necessary ressources to go into "Pair Cycroid", which is also the main tool to go even further into "[[Super Vehicroid - Mobile Base]]". "Mobile Base" summons more "roids" and is a stat-wall of 5000 DEF, which can receive further protection if summoned by "[[Vehicroid Connection Zone]]"; it can also be transformed into a 5000 ATK beater with the help of "Megaroid City". The normal play for the deck therefore depends on what cards were drawn: With "Megaroid City", "[[Instant Fusion]]" and a "[[Gold Gadget]]"/"[[Silver Gadget]]", you can go for a "Mobile Base" that is immune to effect destruction. With "Ambulanceroid", "Expressroid", "Megaroid City" and one of the Gadgets, you can instead attempt to slow play into your combo. Regardless of which route you take, your board will quickly fill with machines if the opponent has no answer.
 
 
"roids" even have their own OTK available: "[[Ambulanceroid]]", "[[Rescueroid]]", "[[Decoyroid]]", "[[Cyber Summon Blaster]]" and any card that stops you from taking battle damage for one turn while still allowing your opponent to take effect damage like "[[Spirit Barrier]]" will lead to an OTK in the battle phase. Ram "Decoyroid" into the opponent's monster, "Decoyroid" is destroyed, "Rescueroids" effect is triggered, giving "Decoyroid" back to the hand, which results in "Ambulanceroids" effect summoning "Decoyroid" directly to the board and "Cyber Summon Blaster" dealing 300 damage to your opponent and starting the cycle again. However, while this combo certainly works, it uses five specific cards to function and none of the parts of the combo have any meaningful impact on the game on their own, making this strategy even more risky in a deck that already suffers from consistency issues.
 
 
As a Fusion deck, "roids" profit from a number of Fusion support cards. One highly useful combo is "[[Chain Material]]" and "Vehicroid Connection Zone": The summoned monster will survive the effect of Chain Material (thanks to the effect of "Vehicroid Connection Zone") and you will have a very powerful monster on the field. The only drawback is that you cannot attack the turn you use this combo, though it is negligible, as the monster summoned is impervious to effect destruction, and its effect cannot be negated. Another helpful option is "[[Future Fusion]]": Choose a "[[Barbaroid, the Ultimate Battle Machine]]" in your Extra Deck and ditch five "roids" from your Deck to the GY, creating setup for other cards in the deck. "[[Fusion Substitute]]" actually is a better choice in a "roid" deck than the normal "[[Polymerization]]", since all the material necessary for "Mobile Base" is probably on the board anyway (due to "Pair Cycroid" being the hard part to summon and which obviously cannot exist in the hand), while the used "Pair Cycroid" can be shuffled back into the Extra Deck for card draw.
 
 
An honorable mention has to go to "Mixerroid" due to its second effect. By banishing Machine monsters from the Graveyard, it can Special Summon any "roid" Extra Deck monster, regardless of Summoning conditions. This allows for a number of options if the GY is filled enough: For five monsters, "Pair Cycroid" is allowed to perform a direct attack, use eight to get "Super Vehicroid Jumbo Drill" for the last required bit of piercing damage, for nine you can summon "[[Super Vehicroid - Stealth Union]]" which, while riddled with unnecessary drawbacks, can snatch a monster of the opponent's field and clear the board of a row of small monsters like "[[Scapegoat]]"-tokens. Even the weird option of summoning "Elemental HERO Necroid Shaman" for six machines can have merit by destroying a monster on the opponents side of the field and replacing it with a low-stat combo starter in ATK mode instead.
 
 
To even get "Mixeroid" to use its second effect, you need quite a lot of GY-setup. "[[That Grass Looks Greener]]" was a perfectly solid strategy to go with in 60-card "roids", but at the point of writing this paragraph, it lingered on the banlist. There are other options to consider like "[[Card Destruction]]", which while going -1 in card economy will allow you more monsters for "Expressroid" and eventually even ditches "Emergeroid Call" for its GY-effect. "[[Foolish Burial]]" can be considered, just keep in mind that there is no specific monster that needs to be in the GY early on and there are better options to mill yourself if it doesn't matter what hits the GY. A very small "Lightsworn" engine can be opted for, consisting of nothing more than "[[Charge of the Light Brigade]]" and "[[Raiden, Hand of the Lightsworn]]", just keep in mind that "Raiden" will eat up your Normal Summon and will not contribute to any further plays in the GY since he is a Warrior.
 
 
Due to the naming convention of this archetype, "Speedroids" qualify for inclusion into the deck as much as any other Machine "roid" monster. A slight problem arises with certain "roid" cards that cripple your plays if you're not careful: "Mixeroid" cannot search any "Speedroid" monster, since it can only choose non-WIND monsters, disqualifing every "Speedroid" in existence. Weirdly, that also means that certain "roids" like "[[Jetroid]]" aren't searchable by this effect, but one can safely assume that Konami couldn't be bothered with that. Another trip wire is found in "Megaroid City", which locks the player into the usage of Fusion monsters, therefore disallowing any Synchros you might have used during that turn.
 
 
Anyhow, certain "Speedroids" make for welcome members of the "roid" deck. "[[Speedroid Menko]]" is indispensable for the needed stall plays and can easily be brought back to the hand via various "roid" effects. The "[[Speedroid Terrortop]]" and "[[Speedroid Taketomborg]]" combo works as much in this deck as in any other, plus both can be ditched from the deck via "Megaroid City" if necessary. If you opt for Synchro Summoning, "[[Speedroid Red-Eyed Dice]]" is a welcome addition for its level manipulation and being a Tuner.
 
 
For more generic support, there is a number of cards worth considering. "[[Iron Draw]]" is a stable choice for the deck, since "Gold Gadget" or "Silver Gadget" will trigger the requirements instantly if another monster is in hand; since both those "Gadgets" were mentioned multiple times already, both can be considered solid choices for the deck. "[[Machine Duplication]]" has multiple targets in the deck and can help with both building a stable board as well as filling the GY once the monsters were used for Link Summons. "[[Card Trooper]]" has multiple uses in the deck: It fills the GY with cards, turns into a respectible beater (for "roid"-standards), is a "Machine Duplication" target and can be destroyed for the effect of "Megaroid City" to draw a card, which obviously fills the GY even further. "[[Gear Gigant X]]" is a solid choice for an Xyz monster and acts as a searcher, while "[[Heavy Armored Train Ironwolf]]" can turn "Armoroid" or a stat-flipped "Mobile Base" into a massive direct attacker.
 
 
==Recommended cards==
 
 
{{Decklist|Deck
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
|effect monsters =
 
* [[Ambulanceroid]]
 
* [[Expressroid]]
 
* [[Mixeroid]]
 
* [[Speedroid Double Yoyo]]
 
* [[Speedroid Taketomborg]]
 
* [[Speedroid Terrortop]]
 
* [[Submarineroid]]
 
* [[Card Trooper]]
 
* [[Gold Gadget]]
 
* [[Silver Gadget]]
 
* [[Tin Goldfish]]
 
 
|tuner monsters =
 
* [[Speedroid Red-Eyed Dice]]
 
 
|fusion monsters =
 
* [[Barbaroid, the Ultimate Battle Machine]]
 
* [[Pair Cycroid]]
 
* [[Super Vehicroid - Mobile Base]]
 
* [[Super Vehicroid Jumbo Drill]]
 
 
|synchro monsters =
 
* [[Clear Wing Fast Dragon]]
 
 
|xyz monsters =
 
* [[Gear Gigant X]]
 
* [[Heavy-Armored Train Iron Wolf]]
 
 
|link monsters =
 
* [[Hi-Speedroid Rubber Band Shooter]]
 
* [[Platinum Gadget]]
 
* [[Qliphort Genius]]
 
 
|spells =
 
* [[Megaroid City]]
 
* [[Vehicroid Connection Zone]]
 
* [[Future Fusion]]
 
* [[Instant Fusion]]
 
* [[Limiter Removal]]
 
* [[One Day of Peace]]
 
* [[Power Bond]]
 
* [[Terraforming]]
 
 
|traps =
 
* [[Emergeroid Call]]
 
}}
 
 
===Official Decklist===
 
{{Decklist|"[[roid]]" Deck (2017)<ref>[https://ygorganization.com/letsgoroidgogofive/ YGOrganization] Konami's "roid" Deck</ref>
 
 
|effect monsters =
 
*[[Mixeroid]] x3
 
*[[Expressroid]] x3
 
*[[Submarineroid]] x2
 
*[[Armoroid]]
 
*[[Gold Gadget]]
 
*[[Silver Gadget]]
 
*[[Cosmic Compass]] x2
 
 
|pendulum monsters =
 
*[[Performapal Trump Witch]] x2
 
 
|fusion monsters =
 
*[[Super Vehicroid - Mobile Base]] x3
 
*[[Super Vehicroid - Stealth Union]]
 
*[[Super Vehicroid - Jumbo Drill]]
 
*[[Pair Cycroid]] x3
 
*[[Barbaroid, the Ultimate Battle Machine]]
 
*[[First of the Dragons]]
 
 
|xyz monsters =
 
*[[Cyber Dragon Infinity]]
 
*[[Cyber Dragon Nova]]
 
*[[Gear Gigant X]] x2
 
*[[Heavy Armored Train Ironwolf]]
 
 
|spells =
 
*[[Megaroid City]] x3
 
*[[Chicken Game]] x2
 
*[[Terraforming]] x3
 
*[[Set Rotation]] x2
 
*[[Vehicroid Connection Zone]] x2
 
*[[Polymerization]] x3
 
*[[Instant Fusion]] x3
 
*[[Machine Duplication]] x3
 
*[[Fusion Sage]]
 
 
|traps =
 
*[[Emergeroid Call]] x3
 
 
|total m = 15
 
|total me = 15
 
|total s = 22
 
|total t = 3
 
}}
 
 
===Weaknesses===
 
* A major weakness of "roids" is found in their own archetype:
 
** "roid" Decks tend to be very unbalanced and lack a regular easy-to-summon beatstick. The single-tribute cards ("UFOroid" and "[[Rescueroid]]") are no stronger than the low-level monsters– never exceeding 1600 ATK. Plus, while most "roid" Monsters feature unique and technical special effects the majority of its monsters (even the bosses of the archetype) have painfully low battle stats which fail to back up their abilities. More modern archetypes tend to operate much faster and produce stronger monsters early in the game and therefore simply outpace "roid" Decks.
 
** On top of this, the difficulty in summoning "roid" monsters grows at a much faster rate than other archetypes. While it is typical that the more powerful the monster the more requirements it will have, for "roid" monsters, this factor is much more extreme. The [[Fusion Monster]]s which formed the original focus of the archetype tend to have decadent summoning requirements; all require a large number of very specific materials to summon, yet provide only average levels of power.
 
** In addition, many "roid" support cards feature very strange and specific [[Activation Requirement]]s and tend to be fairly inflexible in their use.
 
** However, perhaps the most jarring weakness of "roid" decks is their relative predictability. Most "roid" decks take advantage of only a few key "roid" monsters to adjust deck consistency, namely "[[Expressroid]]" and "[[Ambulanceroid]]." These monsters tend to be extremely vulnerable, so an opposing player should aim to prevent these monsters from having the chance to trigger their effects. Also, since the [[Main Deck]] monsters are generally unfit for battle, the player will rely on the [[Extra Deck]] to provide the most powerful monsters.
 
* Common Anti-[[Special Summon]] effects (such as "[[Vanity's Emptiness]]" or most "[[Shaddoll]]" Fusion cards) can make short work of "roid" decks with little effort.
 
* Due to their costly summons, any form of Summon negation can be deadly against a "roid" player, who cannot consistenly recover from the suffered resource loss.
 
 
== References ==
 
{{Reflist|refs = https://ygorganization.com/letsgoroidgogofive/}}
 
 
{{roid}}
 
 
[[Category:TCG and OCG archetypes]]
 

Revision as of 21:46, 21 June 2023

Number 65: Djinn Buster
Japanese
No.ナンバーズ65 さいだんじんジャッジ・バスター
Base
No.65 裁断魔人ジャッジ・バスター
Kana
ナンバーズ65 さいだんまじんジャッジ・バスター
Rōmaji
Nanbāzu Rokujūgo Saidanmajin Jajji Basutā
Translated
Numbers 65: Split-Decision Djinn - Judge Buster
Number65DjinnBuster-BLMR-EN-UR-1E.png
Card type Monster
Attribute DARK
Types Fiend / Xyz / Effect
Rank 2 Rank Star.svgRank Star.svg
ATK / DEF 1300 / 0
Password 03790062
Effect types

Status
2 Level 2 DARK monsters
When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.

English sets

Worldwide

ReleaseNumberSetRarity
2013-11-08SHSP-EN047Shadow SpectersRare
2023-06-22BLMR-EN079Battles of Legend: Monstrous RevengeUltra Rare

Search categories

Related to archetypes and series
Chaos
Number C

Other languages

Language NameCard text
French Numéro 65 : Génie Destructeur2 monstres TÉNÈBRES de Niveau 2
Durant le tour de chaque joueur, lorsqu'un effet de monstre de votre adversaire est activé : vous pouvez détacher 2 Matériels Xyz de cette carte ; annulez l'activation, et si vous le faites, infligez 500 points de dommages à votre adversaire.
German Nummer 65: Dschinnbrecher2 FINSTERNIS Monster der Stufe 2
Während des Spielzugs eines beliebigen Spielers, wenn ein Monstereffekt deines Gegners aktiviert wird: Du kannst 2 Xyz-Material von dieser Karte abhängen; annulliere die Aktivierung und falls du dies tust, füge deinem Gegner 500 Schaden zu.
Italian Numero 65: Combattente Djinn2 mostri OSCURITÀ di Livello 2
Durante il turno di qualsiasi giocatore, quando un effetto di un mostro dell'avversario viene attivato: puoi staccare 2 Materiali Xyz da questa carta; annulla l'attivazione e, se lo fai, infliggi 500 danni al tuo avversario.
Portuguese Número 65: Djinn Notável2 monstros de TREVAS de Nível 2
Durante o turno de qualquer duelista, quando um efeito de monstro do oponente for ativado: você pode desassociar 2 Matérias Xyz deste card; negue a ativação e, se isso acontecer, cause 500 de dano ao seu oponente.
Spanish Número 65: Genio Buster2 monstruos de OSCURIDAD de Nivel 2
Durante el turno de cualquier jugador, cuando es activado un efecto de un monstruo de tu adversario: puedes desacoplar de esta carta 2 Materiales Xyz; niega la activación y, si lo haces, inflige 500 puntos de daño a tu adversario.
Japanese No.ナンバーズ65 さいだんじんジャッジ・バスター闇属性レベル2モンスター×2
①:相手がモンスターの効果を発動した時、このカードのX素材を2つ取り除いて発動できる。その発動を無効にし、相手に500ダメージを与える。
Nanbāzu Rokujūgo Saidanmajin Jajji Basutā
Numbers 65: Split-Decision Djinn - Judge Buster
Korean No.65 재단마인 저지 버스터어둠 속성 레벨 2 몬스터 × 2
상대의 효과 몬스터의 효과가 발동했을 때, 이 카드의 엑시즈 소재 2개를 제거하고 발동할 수 있다. 그 발동을 무효로 하고, 상대 라이프에 500 포인트 데미지를 준다.

Sets in other languages

French

ReleaseNumberSetFrench nameRarity
2013-11-07SHSP-FR047Shadow SpectersSpectres de l'OmbreRare
2023-06-22BLMR-FR079Battles of Legend: Monstrous RevengeBatailles de Légende : La Vengeance MonstrueuseUltra Rare

German

ReleaseNumberSetGerman nameRarity
2013-11-07SHSP-DE047Shadow SpectersShadow SpectersRare
2023-06-22BLMR-DE079Battles of Legend: Monstrous RevengeBattles of Legend: Monstrous RevengeUltra Rare

Italian

ReleaseNumberSetItalian nameRarity
2013-11-07SHSP-IT047Shadow SpectersSpettri dell'OmbraRare
2023-06-22BLMR-IT079Battles of Legend: Monstrous RevengeBattaglie della Leggenda: Vendetta MostruosaUltra Rare

Portuguese

ReleaseNumberSetPortuguese nameRarity
2013-11-08SHSP-PT047Shadow SpectersEspectros das SombrasRare
2023-06-22BLMR-PT079Battles of Legend: Monstrous RevengeBatalha das Lendas : Vingança MonstruosaUltra Rare

Spanish

ReleaseNumberSetSpanish nameRarity
2013-11-07SHSP-SP047Shadow SpectersEspectros de las SombrasRare
2023-06-22BLMR-SP079Battles of Legend: Monstrous RevengeBatallas de Leyenda: Venganza de los MonstruosUltra Rare

Japanese

ReleaseNumberSetJapanese nameRarity
2013-07-20SHSP-JP047Shadow Spectersシャドウ・スペクターズSuper Rare
2021-04-28NCF1-JP065Number Complete File -Piece of Memories-No.ナンバーズ COMPLETEコンプリート FILEファイルPIECEピース OFオブ MEMORIESメモリーズUltra Rare

Korean

ReleaseNumberSetKorean nameRarity
2013-10-28SHSP-KR047Shadow Specters섀도우 스펙터즈Super Rare

In other media

Page Medium Debut date
Number 65: Djinn Buster (anime) Anime 2013-05-05
Number 65: Djinn Buster (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19