Difference between pages "Superheavy Samurai Soulbang Cannon (Master Duel)" and "Centur-Ion"

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{{Master Duel card
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{{Infobox archetype
| rarity            = R
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| image        = StandUpCenturIon-OW.png
| attribute          = EARTH
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| caption      = "[[Centur-Ion Primera]]" and "[[Centur-Ion Emeth VI]]" in the artwork of "[[Stand Up Centur-Ion!]]".
| types              = Machine / Effect
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| ja_name      = センチュリオン
| level              = 3
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| romaji      = Senchurion
| atk                = 1000
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| trans        = Centurion
| def                = 1000
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| fr_name      = Centur-Ion
| lore              = You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 1000 DEF. During the Battle Phase, when your opponent activates a card or effect while you control a Defense Position "Superheavy Samurai" monster (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
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| de_name      = Centur-Ion
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| it_name      = Centur-Ion
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| ko_name      = 센츄리온
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| ko_romanized = Senchyurion
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| pt_name      = Centur-Ião
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| es_name      = Centur-Ión
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| sets        =  
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| tcg          = [[Valiant Smashers]]
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| ocg          = [[Deck Build Pack: Valiant Smashers]]
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}}
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{{Quote|Iron knights that start up with the power of bonds!|author=The archetype's tagline in promotional material<ref>{{cite web  |url=https://yu-gi-oh.jp/news_detail.php?page=details&&id=1640  |title=The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!  |publisher=YU-GI-OH.jp  |date=14 June 2023  |accessdate=11 August 2023  |language=Japanese  }}</ref>}}
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"'''Centur-Ion'''", spelled "'''Centurion'''" (センチュリオン ''Senchurion'') in Asia, is an [[archetype]] introduced in ''[[Deck Build Pack: Valiant Smashers]]''.
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==Etymology==
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The name of the theme likely derives from those of real-life Roman centurions, or commanders of a group of 100 men known as a "century". Each monster has the "Centurion" katakana applied over its individual kanji name, which denotes its "rank" within the theme.
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==Design==
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[[File:Crest-Centurion.png|thumb|left|100px|The "Centur-Ion" crest.]]
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The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by [[wikipedia:Gainax|Gainax]] and its successor [[wikipedia:Studio Trigger|Studio Trigger]]. In particular ''[[wikipedia:Gunbuster|Gunbuster]]'', ''[[wikipedia:Tengen Toppa Gurren Lagann|Tengen Toppa Gurren Lagann]]'', and ''[[wikipedia:Darling in the Franxx|Darling in the Franxx]]''. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the [[wikipedia:Sakura Wars|Sakura Wars]] series of games.
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==Playing style==
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"Centur-Ion" is a [[Synchro]] theme focused on placing monsters in the [[Spell & Trap Zone]] as [[Continuous Trap Card]]s and quickly [[Synchro Summon]]ing various [[Level]] 8 and 12 [[Synchro Monster]]s, including their Level 12 Synchro Monster, "[[Centur-Ion Legatia]]".
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All [[Main Deck]] monsters can [[Special Summon]] themselves while in the [[Spell & Trap Zone]]. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "[[Stand Up Centur-Ion!]]", the archetype's [[Field Spell]], they can perform Synchro Summons to interrupt the opponent's plays during their own turn.
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"Centur-Ion Stand-Up!", "[[Centur-Ion Primera]]", and "[[Centur-Ion Trudea]]" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.
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By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "[[Centur-Ion Emeth VI]]", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.
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The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "[[Crimson Dragon (card)|Crimson Dragon]]". "Legatia" can produce advantage by drawing a card and (optionally) [[destroy]]ing the opponent's monsters with the highest [[ATK]] when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 [[Dragon]] Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.
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"[[Hot Red Dragon Archfiend King Calamity]]" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1. In order to do this, the only requirements are "Stand Up Centur-Ion!" and a card in hand to [[send]] to the [[GY]] to use its effect. It can place "Centur-Ion Primera" in the Spell & Trap Zone, from where it can Special Summon itself and add "Centur-Ion Trudea" to the hand. "Trudea" can be Normal Summoned, and then place itself plus "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone. "Emet VI" can Summon itself, and it can be used with "Primera" to Synchro Summon "Centur-Ion Legatia", and during the End Phase, its effect can place "Primeira" from the GY into the Spell & Trap Zone. During the opponent's Main Phase 1, when the opponent performs any action, "Trudea" and "Primeira" can Special Summon themselves, and "Emet VI" can place "Trudea" back in the Spell & Trap Zone to Summon itself from the GY. This will trigger "Stand Up Centur-Ion!", allowing the Synchro Summon of "Crimson Dragon", which can use its effect by targeting "Legatia" to return itself to the [[Extra Deck]] and Special Summon "Hot Red Dragon Archfiend King Calamity", treating it as a Synchro Summon.
  
| fr_name            = Canon Détonâme Samouraï Supralourd
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The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "[[Centur-Ion True Awakening]]" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "[[Centur-Ion Bonds]]" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "[[Centur-Ion Phalanx]]" can [[banish]] a [[Monster Card]] on the field, and Summon it back to its owner's field during the [[Standby Phase]] of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.
| fr_lore            = Vous pouvez cibler 1 monstre "Samouraï Supralourd" que vous contrôlez ; équipez ce monstre depuis votre main ou votre Terrain à la cible. Il gagne 1000 DEF. Durant la Battle Phase de chaque joueur, lorsque votre adversaire active un effet de carte tant que vous contrôlez un monstre "Samouraï Supralourd" en Position de Défense : vous pouvez bannir cette carte depuis votre Cimetière ; annulez l'activation, et si vous le faites, détruisez-la, puis détruisez autant de monstres sur le Terrain que possible (min. 1), et si vous le faites, chaque joueur reçoit 1000 points de dommages.
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| de_name            = Superstarker Samurai Seelenknall-Kanone
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===Recommended cards===
| de_lore            = Du kannst 1 „Superstarker Samurai“-Monster wählen, das du kontrollierst; rüste das gewählte Ziel mit diesem Monster von deiner Hand oder deiner Spielfeldseite aus. Es erhält 1000 DEF. Während der Battle Phase eines beliebigen Spielers, wenn dein Gegner einen Karteneffekt aktiviert, solange du ein „Superstarker Samurai“-Monster in Verteidigungsposition kontrollierst: Du kannst diese Karte von deinem Friedhof verbannen; annulliere die Aktivierung und falls du dies tust, zerstöre sie, dann zerstöre so viele Monster auf dem Spielfeld wie möglich (min. 1) und falls du dies tust, erhalten beide Spieler 1000 Schaden.
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{{Decklist|Recommended cards
| it_name            = Samurai Superpesante Animabang Cannone
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
| it_lore            = Puoi scegliere come bersaglio 1 mostro "Samurai Superpesante" che controlli; equipaggia questo mostro dalla tua mano o dal tuo Terreno a quel bersaglio. Esso guadagna 1000 DEF. Durante la Battle Phase di qualsiasi giocatore, quando il tuo avversario attiva l'effetto di una carta mentre tu controlli un mostro "Samurai Superpesante" in Posizione di Difesa: puoi bandire questa carta dal tuo Cimitero; annulla l'attivazione e, se lo fai, distruggila, poi distruggi tanti mostri sul Terreno quanti possibile (minimo 1) e, se lo fai, entrambi i giocatori subiscono 1000 danni.
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| pt_name            = Canhão Samurai Superpesado Estrondo de Almas
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|effect monsters =
| pt_lore            = (Este card deve ser sempre considerado como um card "Samurai Superpesado Alma".)<br />Você pode escolher 1 monstro "Samurai Superpesado" que você controla; equipe este monstro da sua mão ou do campo ao alvo. Ele ganha 1000 de DEF. Durante a Fase de Batalha, quando seu oponente ativar um card ou efeito enquanto você controlar um monstro "Samurai Superpesado" em Posição de Defesa (Efeito Rápido): você pode banir este card do seu Cemitério; negue a ativação e, se isso acontecer, destrua-o e, depois, destrua tantos monstros no campo quanto possível (mín. 1) e, se isso acontecer, os dois duelistas sofrem 1000 de dano.
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* [[Centur-Ion Emeth VI]]
| es_name            = Samurai Superpesado Alma Explotacañón
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* [[Centur-Ion Trudea]]
| es_lore            = Puedes seleccionar 1 monstruo "Samurai Superpesado" que controles; equipa este monstruo en tu mano o tu lado del Campo a ese objetivo. Éste gana 1000 DEF. Durante la Battle Phase de cualquier jugador, cuando tu adversario activa un efecto de carta mientras tú controlas un monstruo "Samurai Superpesado" en Posición de Defensa: puedes desterrar esta carta en tu Cementerio; niega la activación y, si lo haces, destruye la carta, y después destruye tantos monstruos en el Campo como sea posible (mín. 1) y, si lo haces, ambos jugadores reciben 1000 puntos de daño.
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* [[The Iris Swordsoul]]
| ja_lore            = ①:自分メインフェイズに自分フィールドの「超重武者」モンスター1体を対象として発動できる。自分の手札・フィールドのこのモンスターを守備力1000アップの装備カード扱いとしてそのモンスターに装備する。②:自分フィールドに守備表示の「超重武者」モンスターが存在し、相手がバトルフェイズに魔法・罠・モンスターの効果を発動した時、墓地のこのカードを除外して発動できる。その発動を無効にし破壊する。その後、フィールドのモンスターを全て破壊し、お互いのプレイヤーは1000ダメージを受ける。
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* [[Magical Broker]]
| ko_name            = 초중무사소울 빅뱅
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* [[Summoner Monk]]
| ko_lore            = ①: 자신 메인 페이즈에 자신 필드의 "초중무사" 몬스터 1장을 대상으로 하고 발동할 수 있다. 자신의 패 / 필드의 이 몬스터를 수비력 1000 올리는 장착 카드로 취급하여 그 몬스터에 장착한다. ②: 자신 필드에 수비 표시의 "초중무사" 몬스터가 존재하고, 상대가 배틀 페이즈에 마법 / 함정 / 몬스터의 효과를 발동했을 때, 묘지의 이 카드를 제외하고 발동할 수 있다. 그 발동을 무효로 하고 파괴한다. 그 후, 필드의 몬스터를 전부 파괴하고 양쪽의 플레이어는 1000 데미지를 받는다.
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* [[Adularia of the June Moon]]
| tc_name            = 超重武者裝魂 大爆炸
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* [[Inari Fire]]
| tc_lore            = ①:我方主要階段,可將我方場上的1隻「超重武者」怪獸做為對象發動。將我方手牌・場上的此怪獸視為守備力提升1000的裝備卡裝備於該怪獸。②:我方場上存在守備表示的「超重武者」怪獸,對方在戰鬥階段發動魔法・陷阱・怪獸的效果時,可將墓地的此卡除外發動。將該發動變為無效進行破壞。其後,將場上的所有怪獸全部破壞,雙方玩家受到1000傷害。
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| sc_name            = 超重武者装魂 大爆炸
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|tuner monsters =
| sc_lore            = ①:在自己的主要阶段,以自己场上的1只“超重武者”怪兽为对象可以发动。将自己的手牌・场上的此怪兽视为守备力上升1000的装备卡,装备于该怪兽。②:自己场上存在守备表示的“超重武者”怪兽,而对手在战斗阶段发动魔法・陷阱・怪兽的效果时,将墓地的此卡除外可以发动。将该发动无效并破坏。然后将场上的怪兽全部破坏,双方玩家受到1000伤害。
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* [[Centur-Ion Primera]]
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* [[The Golden Swordsoul]]
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|synchro monsters =
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* [[Centur-Ion Legatia]]
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* [[Enigmaster Packbit]]
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* [[Baronne de Fleur]]
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* [[Cyber Slash Harpie Lady]]
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* [[Draco Berserker of the Tenyi]]
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* [[Crimson Dragon (card)|Crimson Dragon]]
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** [[Cosmic Blazar Dragon]]
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** [[Hot Red Dragon Archfiend King Calamity]]
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** [[Red Supernova Dragon]]
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** [[Shooting Quasar Dragon]]
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*** [[Shooting Star Dragon]]
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** [[Crystal Wing Synchro Dragon]]
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** [[Crystal Clear Wing Synchro Dragon]]
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* [[Despian Luluwalilith]]
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* [[Geomathmech Final Sigma]]
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* [[Swordsoul Supreme Sovereign - Chengying]]
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* [[Zoroa, the Magistus Conflagrant Calamity]]
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** "[[Magistus]]" [[Extra Deck]] monsters
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|normal spells =
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* [[Bonfire]]
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* [[Magic Planter]]
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* [[Synchro Creed]]
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* [[Synchro Rumble]] ''(with "Crimson Dragon")''
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* [[Swordsoul Punishment]]
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* [[Terraforming]]
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|field spells =
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* [[Stand Up Centur-Ion!]]
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|continuous spells =
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* [[Heritage of the Light]]
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|quick-play spells =
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* [[Emblema Oath]]
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* [[Centur-Ion Bonds]]
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* [[Magnet Reverse]]
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* [[Protean]]
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|normal traps =
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* [[Centur-Ion Phalanx]]
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* [[Synchro Transmission]]
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* [[Omega Judgment]]
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* [[Mannadium Breakheart]]
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|counter traps =
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* [[Centur-Ion True Awakening]]
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* [[Gravity Collapse]]
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|continuous traps =
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* [[Apophis the Swamp Deity]]
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* [[Angel Statue - Azurune]]
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* [[Imperial Custom]]
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* [[Statue of Anguish Pattern]]
 
}}
 
}}
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==References==
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<references/>
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{{Archseries navbox}}
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[[Category:TCG and OCG archetypes]]

Revision as of 15:14, 7 December 2023

Centur-Ion
"Centur-Ion Primera" and "Centur-Ion Emeth VI" in the artwork of "Stand Up Centur-Ion!".
Japanese
  • センチュリオン
  • Senchurion (romanized)
  • Centurion (translated)
French
  • Centur-Ion
German
  • Centur-Ion
Italian
  • Centur-Ion
Korean
  • 센츄리온
  • Senchyurion (romanized)
Portuguese
  • Centur-Ião
Spanish
  • Centur-Ión
Sets
TCG
OCG
Lists

Iron knights that start up with the power of bonds!

— The archetype's tagline in promotional material[1]

"Centur-Ion", spelled "Centurion" (センチュリオン Senchurion) in Asia, is an archetype introduced in Deck Build Pack: Valiant Smashers.

Etymology

The name of the theme likely derives from those of real-life Roman centurions, or commanders of a group of 100 men known as a "century". Each monster has the "Centurion" katakana applied over its individual kanji name, which denotes its "rank" within the theme.

Design

The "Centur-Ion" crest.

The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by Gainax and its successor Studio Trigger. In particular Gunbuster, Tengen Toppa Gurren Lagann, and Darling in the Franxx. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the Sakura Wars series of games.

Playing style

"Centur-Ion" is a Synchro theme focused on placing monsters in the Spell & Trap Zone as Continuous Trap Cards and quickly Synchro Summoning various Level 8 and 12 Synchro Monsters, including their Level 12 Synchro Monster, "Centur-Ion Legatia".

All Main Deck monsters can Special Summon themselves while in the Spell & Trap Zone. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "Stand Up Centur-Ion!", the archetype's Field Spell, they can perform Synchro Summons to interrupt the opponent's plays during their own turn.

"Centur-Ion Stand-Up!", "Centur-Ion Primera", and "Centur-Ion Trudea" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.

By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "Centur-Ion Emeth VI", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.

The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "Crimson Dragon". "Legatia" can produce advantage by drawing a card and (optionally) destroying the opponent's monsters with the highest ATK when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 Dragon Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.

"Hot Red Dragon Archfiend King Calamity" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1. In order to do this, the only requirements are "Stand Up Centur-Ion!" and a card in hand to send to the GY to use its effect. It can place "Centur-Ion Primera" in the Spell & Trap Zone, from where it can Special Summon itself and add "Centur-Ion Trudea" to the hand. "Trudea" can be Normal Summoned, and then place itself plus "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone. "Emet VI" can Summon itself, and it can be used with "Primera" to Synchro Summon "Centur-Ion Legatia", and during the End Phase, its effect can place "Primeira" from the GY into the Spell & Trap Zone. During the opponent's Main Phase 1, when the opponent performs any action, "Trudea" and "Primeira" can Special Summon themselves, and "Emet VI" can place "Trudea" back in the Spell & Trap Zone to Summon itself from the GY. This will trigger "Stand Up Centur-Ion!", allowing the Synchro Summon of "Crimson Dragon", which can use its effect by targeting "Legatia" to return itself to the Extra Deck and Special Summon "Hot Red Dragon Archfiend King Calamity", treating it as a Synchro Summon.

The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "Centur-Ion True Awakening" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "Centur-Ion Bonds" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "Centur-Ion Phalanx" can banish a Monster Card on the field, and Summon it back to its owner's field during the Standby Phase of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.

Recommended cards

References

  1. "The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!" (in Japanese). YU-GI-OH.jp. 14 June 2023. Retrieved 11 August 2023.