Difference between revisions of "Scrum Force"
Dinobot1000 (talk | contribs) (update {{Unofficial name}}/{{Unofficial lore}}) |
m (Undo revision 4174386 by Dinobot1000: Cleanup.) (Tag: Undo) |
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| property = Continuous | | property = Continuous | ||
| image = ScrumForce-DRL3-EN-UR-1E.png | | image = ScrumForce-DRL3-EN-UR-1E.png | ||
− | | | + | | passcode = 20920083 |
| effect_types = Continuous-like, Continuous-like | | effect_types = Continuous-like, Continuous-like | ||
− | | lore = While you [[control]] 2 or more [[face-up]] [[Defense Position]] [[Monster Card|monsters]], your opponent cannot [[target]] Defense Position monsters you control with | + | | lore = While you [[control]] 2 or more [[face-up]] [[Defense Position]] [[Monster Card|monsters]], your opponent cannot [[target]] Defense Position monsters you control with [[card effect]]s, and they cannot be [[destroy]]ed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your [[Spell & Trap Zone]] instead. |
| fr_lore = Tant que vous contrôlez min. 2 monstres en Position de Défense face recto, votre adversaire ne peut pas cibler de monstres en Position de Défense que vous contrôlez avec des effets de carte, et ils ne peuvent pas être détruits par des effets de carte de votre adversaire. Si cette carte va être détruite par un effet de carte, vous pouvez détruire 1 carte dans votre Zone Magie & Piège à la place. | | fr_lore = Tant que vous contrôlez min. 2 monstres en Position de Défense face recto, votre adversaire ne peut pas cibler de monstres en Position de Défense que vous contrôlez avec des effets de carte, et ils ne peuvent pas être détruits par des effets de carte de votre adversaire. Si cette carte va être détruite par un effet de carte, vous pouvez détruire 1 carte dans votre Zone Magie & Piège à la place. | ||
| de_lore = Solange du 2 oder mehr Monster in offener Verteidigungsposition kontrollierst, kann dein Gegner weder Monster in Verteidigungsposition, die du kontrollierst, als Ziel für Karteneffekte wählen noch können sie durch Karteneffekte deines Gegners zerstört werden. Falls diese Karte durch einen Karteneffekt zerstört würde, kannst du stattdessen 1 Karte in deiner Zauber- & Fallenzone zerstören. | | de_lore = Solange du 2 oder mehr Monster in offener Verteidigungsposition kontrollierst, kann dein Gegner weder Monster in Verteidigungsposition, die du kontrollierst, als Ziel für Karteneffekte wählen noch können sie durch Karteneffekte deines Gegners zerstört werden. Falls diese Karte durch einen Karteneffekt zerstört würde, kannst du stattdessen 1 Karte in deiner Zauber- & Fallenzone zerstören. | ||
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| ko_lore = ①: 자신 필드에 앞면 수비 표시 몬스터가 2장 이상 존재할 경우, 자신 필드의 수비 표시 몬스터는 상대의 효과 대상이 되지 않으며, 상대의 효과로는 파괴되지 않는다. ②: 이 카드가 효과로 파괴될 경우, 대신에 다른 자신의 마법 & 함정 존의 카드 1장을 파괴할 수 있다. | | ko_lore = ①: 자신 필드에 앞면 수비 표시 몬스터가 2장 이상 존재할 경우, 자신 필드의 수비 표시 몬스터는 상대의 효과 대상이 되지 않으며, 상대의 효과로는 파괴되지 않는다. ②: 이 카드가 효과로 파괴될 경우, 대신에 다른 자신의 마법 & 함정 존의 카드 1장을 파괴할 수 있다. | ||
| tf06_lore = 自分フィールド上に表側守備表示モンスターが2体以上存在する場合、自分フィールド上に表側守備表示で存在するモンスターは相手のカードの効果では破壊されない。 | | tf06_lore = 自分フィールド上に表側守備表示モンスターが2体以上存在する場合、自分フィールド上に表側守備表示で存在するモンスターは相手のカードの効果では破壊されない。 | ||
− | : While you [[control]] 2 or more [[face-up]] [[Defense Position]] [[Monster Card|monster]]s, face-up Defense Position monsters you control cannot be [[destroy]]ed by your opponent's | + | : While you [[control]] 2 or more [[face-up]] [[Defense Position]] [[Monster Card|monster]]s, face-up Defense Position monsters you control cannot be [[destroy]]ed by your opponent's [[card effect]]s. |
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 18:56, 18 September 2019
Scrum Force
- Japanese
- スクラム・フォース
- Rōmaji
- Sukuramu Fōsu
Card type | Trap |
---|---|
Property | Continuous |
Effect types |
|
Status | |
While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
Other languages
Language | Name | Card text |
---|---|---|
French | Force de Mêlée | Tant que vous contrôlez min. 2 monstres en Position de Défense face recto, votre adversaire ne peut pas cibler de monstres en Position de Défense que vous contrôlez avec des effets de carte, et ils ne peuvent pas être détruits par des effets de carte de votre adversaire. Si cette carte va être détruite par un effet de carte, vous pouvez détruire 1 carte dans votre Zone Magie & Piège à la place. |
German | Drängkraft | Solange du 2 oder mehr Monster in offener Verteidigungsposition kontrollierst, kann dein Gegner weder Monster in Verteidigungsposition, die du kontrollierst, als Ziel für Karteneffekte wählen noch können sie durch Karteneffekte deines Gegners zerstört werden. Falls diese Karte durch einen Karteneffekt zerstört würde, kannst du stattdessen 1 Karte in deiner Zauber- & Fallenzone zerstören. |
Italian | Forza della Folla | Mentre controlli 2 o più mostri scoperti in Posizione di Difesa, il tuo avversario non può scegliere i mostri in Posizione di Difesa che controlli come bersaglio con gli effetti delle carte, ed essi non possono essere distrutti dagli effetti delle carte del tuo avversario. Se questa carta sta per essere distrutta dall'effetto di una carta, puoi invece distruggere 1 carta nella tua Zona Magie & Trappole. |
Portuguese | Força Scrum | Enquanto você controlar 2 ou mais monstros com a face para cima em Posição de Defesa, seu oponente não pode escolher monstros em Posição de Defesa que você controla como alvos de efeitos de card e eles não podem ser destruídos pelos efeitos de card do seu oponente. Se este card seria destruído por um efeito de card, em vez disso, você pode destruir 1 card na sua Zona de Magias & Armadilhas. |
Spanish | Fuerza de Formación | Mientras controles 2 o más monstruos en Posición de Defensa boca arriba, tu adversario no puede seleccionar con efectos de cartas a monstruos en Posición de Defensa que controles, y no pueden ser destruidos por los efectos de cartas de tu adversario. Si esta carta fuera a ser destruida por el efecto de una carta, puedes destruir 1 carta en tu Zona de Magia y Trampas en su lugar. |
Japanese | スクラム・フォース | ①:自分フィールドに表側守備表示モンスターが2体以上存在する場合、自分フィールドの守備表示モンスターは相手の効果の対象にならず、相手の効果では破壊されない。②:このカードが効果で破壊される場合、代わりに他の自分の魔法&罠ゾーンのカード1枚を破壊できる。 |
Sukuramu Fōsu | ||
Korean | 스크럼 포스 | ①: 자신 필드에 앞면 수비 표시 몬스터가 2장 이상 존재할 경우, 자신 필드의 수비 표시 몬스터는 상대의 효과 대상이 되지 않으며, 상대의 효과로는 파괴되지 않는다. ②: 이 카드가 효과로 파괴될 경우, 대신에 다른 자신의 마법 & 함정 존의 카드 1장을 파괴할 수 있다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Scrum Force (anime) | Anime | 2010-07-21 |
Scrum Force (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Scrum Force (Cross Duel) | Yu-Gi-Oh! Cross Duel | 2022-07-06 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters