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Stall

291 bytes added, 20 days ago
Traps: added s to end of "variant"
<!--When adding to this page, try not to make lists based on a kind of Deck--but instead general methods of stall. More specific combos or Decks should have their own page, linked from here-->
 ==Overview=={{Redirect|Stall Deck|the Tip Card|Stall Decks (Tip Card)}}
'''Stall''' cards are ones that prevent your opponent from damaging you OR ones which focus on [[Negate|Negating]] your opponent's cards.
Decks usually include stall cards as part of a larger strategy, such as a [[Burn Deck|Burn]] or a "[[Forbidden One]]" Deck. They are also used to buy time for a player if their opponent gains an advantage over them. '''This is different than a player stalling for time by taking too long to lay down cards or declare actions.'''
==Playing Stylestyle==
A '''Stall Deck''' is designed to slow your opponent down and make it difficult to inflict damage or even to attack. Stalling is not a way to win by itself; it is usually used as a means to an end. Although it is most commonly used in the "[[Forbidden One]]" Deck, it is also considered the only way to successfully play a [[Burn Deck]]. However, there are plenty of decks that can benefit from this strategy.
Usually, someone doesn't walk into building a deck and say "I want to build a stall Deck." They start with the question "I want to play X deck, how can I support it?" But that is not always the case. Considering that most decks will use Level 4 or higher monsters, one could start the deck with [[Gravity Bind]] and [[Level Limit - Area B]], then throw in [[Swords of Revealing Light|Swords]] and [[Wall of Revealing Light]], and then use only Level 3 or lower monsters to attack, ie.eg. [[Drill Barnacle]], [[Gyaku-Gire Panda]], [[Mataza the Zapper]] etc. and combine them with powerful Equip Cards, ie.eg. [[United We Stand]], [[Mage Power]], [[Metalmorph]], [[Kunai with Chain]] etc. What style/method of stall you wish you use will depend on what kind of Deck you wish to play:
==The Traditional Stalltraditional stall==
When someone asks if you are playing a '''Stall''' Deck, then chances are you are using this method. A stall deck is used to either have the opponent lose via card effects such as [[Final Countdown]] and [[Exxod, Master of The Guard]], or simply run out of cards. Over time, Konami has released dozens of great cards to protect yourself from both attacks and damage. These cards range from stopping attacks for a single turn, to locking your opponent down as long as they are on the field. The only downside to this method is that—as a player—you must commit a lot to the field in order to stay safe.
*[[Anti-Spell Fragrance]]
*[[Vanity's Emptiness]]
*[[Trap Hole]] ([[Trap Hole (archetype)|and its variantvariants]])
==Anti-effect Final Stallfinal stall==
This kind of Deck is based on locking down your opponent while finishing the Duel via "[[Final Countdown]]". The main strategy of this Deck is keeping your foe from attacking, as well as using negation effects against the opponent. Many of those cards involve: [[Marshmallon]], [[Spirit Reaper]], [[Gellenduo]], [[Decoyroid]] plus [[Heart of Clear Water]], as well as [[Ground Collapse]] times three. A [[Skill Drain]] might also help by negating Effect Monsters (beware '''not''' to use Monster Effects along with that).
Due to the easy handling of combining such effects, you are able to finish the Duel easily via "[[Final Countdown]]" or "[[Wave-Motion Cannon]]".
===Ways of Stallingstalling===
*[[Jinzo]]/[[Royal Decree]] negates all Traps
== Wall Deck ==
A wall deck focuses almost exclusively on stalling. These decks usually have significantly more than 40 cards and win by forcing your opponent to deck out simply by drawing cards during their draw phases. Unlike a mill deck, wall decks do not include cards to mill out the opponent's deck.
=== Hand Trap Wall trap wall ===A hand trap wall deck focuses mostly on hard traps, this makes it very difficult for your opponent to negate or counter them, since they don't need to be placed on the field in advance, making them highly resistant to cards like [[Twin TwisterTwisters]], which might be able to shut down other stall decks. This type of deck can be surprisingly effective, and can often win even against aggressive swarming decks such as [[Blue-Eyes]]. However, these type of wall decks are easily countered by most burn decks, as well as mill decks.
Some cards that might be used in a hand trap wall include:
* [[Swordsman of Revealing Light]], which can counter direct attacks and even destroy the attacking monster.
* [[Battle Fader]], which can protect you from direct attacks.
* [[Sauravis, the Crowned Ancient Sageand Ascended]], which can protect your cards.
* [[Typhoon]], a trap card that can be activated from your hand to surprise your opponent.
* [[Gorz the Emissary of Darkness]]
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[[Category:Gaming TermsDeck Type]]
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