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Subterror

"Subterror" (サブテラー Sabuterā) is an archetype of EARTH monsters that first appeared in The Dark Illusion. It is one of two formerly TCG-exclusive archetypes that premiered in that set, the other being the "SPYRAL". The archetype includes a sub-archetype called "Subterror Behemoth".

Subterror
"Subterror Fiendess", "Archer", "Defender", "Warrior", and "Speleogeist" in the artwork of "Subterror Final Battle"
Japanese
  • サブテラー
  • Sabuterā (romanized)
French
  • Subterreur
German
  • Unterterror
Italian
  • Subterrore
Korean
  • 서브테러
Portuguese
  • Subterror
Spanish
  • Subterror
Sets
TCG
OCG
Korean
Lists

Contents

LoreEdit

DesignEdit

The high-Leveled "Subterror Behemoth" are comprised of colossal beasts whose names are a reference to subterranean anomalies or types of rock (TCG), or bodies of water in the Mediterranean Sea (OCG). "Subterror Fiendess" is the humanoid form of "Subterror Behemoth Fiendess", and "Subterror Guru" appears to be related to "Subterror Behemoth Speleogeist", as they have similarly-patterned legs and tails.

The OCG name of "Subterror Behemoth" is "Subterror Malice", which is a pun on the Latin genitive singular case for "sea", maris. The OCG epithet of "The Hidden City", 地中界 (Chichūkai, lit. "World in the Middle of the Earth"), is a pun on the Japanese name for the Mediterranean Sea itself, 地中海 (Chichūkai, lit. "Sea in the Middle of the World"). "Mediterranean" originates from the Latin word Mediterraneus, meaning "in the middle of the land", referring to the Mediterranean Sea being completely enclosed by Europe and Africa. However, 地中 can also mean "subterranean" as well, so its possible that "Subterror Malice" was intended as a wordplay on "Sub Terra Maris" ("underground sea").

MembersEdit

Main Deck (low Level)Edit

Level Type Subterror Japanese name Origin
1 Spellcaster Fiendess Apparition Succubus
Apparition
2 Beast-Warrior Defender[a] Swordsmith​ Defender
Swordsmith
3 Fairy Archer[a] Archer Archer
4 Warrior Warrior[a] Warrior Warrior
Dragon Guru Guru Guru
  1. a b c "Subterror Nemesis [X]" monster in the TCG.

Subterror BehemothEdit

Main DeckEdit

Level Type Subterror Japanese name TCG name origin
(subterranean phenomena)
OCG name origin
(body of water)
5 Sea Serpent Stygokraken Aquadria Stygofauna
Kraken
Adriatic Sea
6 Zombie Dragossuary‎ Alrabone Dragon
Ossuary
Alboran Sea
7 Reptile Umastryx Liguriard Uromastyx Ligurian Sea
8 Aqua Phospheroglacier Glaioath Phosphorus
Glacier
Ionian Sea
9 Thunder Voltelluric Voltinia Volt
Telluric current
Sea of Sardinia
10 Rock Stalagmo Gibraltar Stalagmite Strait of Gibraltar
11 Fiend Speleogeist Alegeist Speleology
Geist
Aegean Sea
12 Pyro Ultramafus Balesash Volcanic ultramafic rocks Balearic Sea

Extra DeckEdit

Link Rating Type Subterror Origin
2 Wyrm Fiendess Apparition

SupportEdit

Spell/Trap Japanese name Origin
The Hidden City Shambhala the Underground World Shambhala
Mediterranean Sea

Playing styleEdit

"Subterror" is a Flip-focused archetype consisting of high-Level Flip monsters (the "Subterror Behemoth" monsters) with high-power Flip effects, and low-Level monsters that support Flip mechanics. All Main Deck "Subterror Behemoth" monsters share the following effects in addition to their Flip effect:

The combination of these effects means that if the player has multiple "Subterror Behemoth" monsters in their hand, and flips a face-up monster they control face-down so that they control no face-up monsters, they can Special Summon 1 "Subterror Behemoth" monster in their hand and then flip it face-down to summon another one, eventually summoning all of them.

Role Level Subterror Behemoth Flip effect
Consistency 8 Phospheroglacier Send 1 card from your Deck to the Graveyard.
10 Stalagmo Discard 1 "Subterror" monster, and if you do, draw 2 cards.
Defense 6 Dragossuary‎ Activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects.
11 Speleogeist Target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0.
Offense 5 Stygokraken Target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them.
7 Umastryx Target 1 monster your opponent controls; banish it.
9 Voltelluric Target 1 Set monster your opponent controls; take control of it until your next End Phase.
12 Ultramafus Change all other face-up monsters on the field to face-down Defense Position.

The low-Level "Subterror" monsters, as well as their Spell/Traps, function as support for the "Subterror Behemoth" monsters, providing searching, recovery, and other forms of protection to "Subterror" monsters. The most important member among them is "Subterror Guru", a Flip-based "Subterror" searcher, who also has a (conditionally Quick) effect to flip itself and another monster face-down, instantly setting up the summon requirements of "Subterror Behemoth" monsters. For the other members, the important members are "Subterror Fiendess", an omni-negate handtrap, "Subterror Nemesis Warrior", a situational searcher, and "Subterror Nemesis Archer", a situational removal and monster searcher.

"Subterror" Spell/Trap support round out the deck with more utility. For Spells, the Field Spell "The Hidden City" provides monster searching, extra flip-up, and battle protection; it can be used to search "Guru" and immediately flip it for another search. The Continuous Spell "Subterror Cave Clash" provides GY recovery.

For Traps, "Subterror Behemoth Burrowing" provides protection and a flip-down GY effect, "Subterror Succession" is a (technically generic) reusable trap that can exchange low-Level "Subterror" support monsters for high-Level "Subterror" flip monsters (and vice versa), and "Subterror Final Battle" is a reusable trap with four different effects: flip-up, flip-down, stat boosting, and protection against effect negation.

Recommended cardsEdit

Guru ControlEdit

Guru Control is a variant of the "Subterror" playstyle focusing exclusively on "Subterror Guru", and plays few to no "Subterror Behemoth" monsters. In Guru Control, the only "Subterror" monsters played are "Subterror Guru", "Subterror Fiendess", "Subterror Nemesis Archer", and optionally, "Subterror Behemoth Umastryx".

"Guru" serves as the Deck's central engine card; by searching out "Guru", then repeatedly flipping it in both players' turns with "Subterror" card effects, the Deck can quickly search out its key cards and gain an overwhelming card advantage over a few turns. The primary search targets for "Guru" are "Fiendess" and "Final Battle", who provide omni-negates and wide-range utility respectively. Secondarily, "Nemesis Archer" and "Umastryx" are searchable pieces of removal, and "Cave Clash" is another searchable recursion point.

Typically, Guru Control Decks are supplemented by large amounts of staple traps and floodgates, most prominently "Crackdown" (as "Guru" can flip the taken monster face-down, giving the player full control over the monster once it's flipped face-up again) and "There Can Be Only One" (due to the archetype's multi-type nature).

Official DecklistEdit

ReferencesEdit