Difference between revisions of "Summoning Clock"

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|attribute = Trap
 
|attribute = Trap
 
|typest = Continuous
 
|typest = Continuous
|animelore = [[Activate]] only when your opponent activates a [[Spell Card|Spell]] or [[Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Card|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase]]s that have passed since this card's activation (This Special Summon is treated as a [[Normal Summon]]).
+
|animelore = [[Activate]] only when your opponent activates a [[Spell Card|Spell]] or [[Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Card|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase]]s that have passed since this card's activation. (This Special Summon is treated as a [[Normal Summon]].)
 
|jpanimelore = 相手の場の魔法・罠カードが発動した時に発動できる。自分のスタンバイフェイズにターンカウンターを1つ増やす。このカードとモンスター1体を生け贄に捧げる事で、ターンカウンターの数だけ手札のモンスターを特殊召喚する。この効果で召喚されるモンスターの生け贄は必要ない。
 
|jpanimelore = 相手の場の魔法・罠カードが発動した時に発動できる。自分のスタンバイフェイズにターンカウンターを1つ増やす。このカードとモンスター1体を生け贄に捧げる事で、ターンカウンターの数だけ手札のモンスターを特殊召喚する。この効果で召喚されるモンスターの生け贄は必要ない。
 
|action1 = Sends from field to Graveyard for cost
 
|action1 = Sends from field to Graveyard for cost

Revision as of 19:40, 18 September 2011

Summoning Clock
SummoningClock-JP-Anime-DM.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.