Difference between revisions of "Super Crashbug"

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(update parameter names, standard spacing on parameters)
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{{CardTable2
 
{{CardTable2
|fr_name = Super Bogue
+
| fr_name               = Super Bogue
|de_name = Super-Computerbug
+
| de_name               = Super-Computerbug
|crname = Super Bubomlat
+
| hr_name              = Super Bubomlat
|it_name = Super Crashbug
+
| it_name               = Super Crashbug
|ja_name = スーパーバグマン
+
| ja_name               = スーパーバグマン
|ja_romaji = Sūpā Baguman
+
| romaji_name          = Sūpā Baguman
|ja_trans = Super Bugman
+
| trans_name            = Super Bugman
|image = SuperCrashbug-GENF-EN-SR-1E.jpg
+
| image                 = SuperCrashbug-GENF-EN-SR-1E.jpg
|attribute = Dark
+
| attribute             = Dark
|type = Fiend
+
| type                 = Fiend
|type2 = Effect
+
| type2                 = Effect
|level = 4
+
| level                 = 4
|atk = 0
+
| atk                   = 0
|def = 3000
+
| def                   = 3000
|number = 86804246
+
| number               = 86804246
|effect = Summon, Continuous, Unclassified
+
| effect               = Summon, Continuous, Unclassified
|lore = Cannot be [[Normal Summon]]ed or [[Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) in [[face-up]] [[Defense Position]], by [[banish]]ing "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" from your [[Graveyard]]. Switch the [[ATK]] and [[DEF]] of all face-up [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. There can only be 1 face-up "Super Crashbug" on the field.
+
| lore                 = Cannot be [[Normal Summon]]ed or [[Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) in [[face-up]] [[Defense Position]], by [[banish]]ing "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" from your [[Graveyard]]. Switch the [[ATK]] and [[DEF]] of all face-up [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]]. There can only be 1 face-up "Super Crashbug" on the field.
|it_lore = Non può essere Evocato Normalmente o Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) scoperto in Posizione di Difesa, bandendo "[[Crashbug X]]", [[Crashbug Y]]" e "[[Crashbug Z]]" dal tuo Cimitero. Scambia l'[[ATK]] e il [[DEF]] di tutti i mostri scoperti in Posizione di Attacco sul Terreno. Ci può essere solo 1 "Super Crashbug" scoperto sul Terreno.
+
| it_lore               = Non può essere Evocato Normalmente o Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) scoperto in Posizione di Difesa, bandendo "[[Crashbug X]]", [[Crashbug Y]]" e "[[Crashbug Z]]" dal tuo Cimitero. Scambia l'[[ATK]] e il [[DEF]] di tutti i mostri scoperti in Posizione di Attacco sul Terreno. Ci può essere solo 1 "Super Crashbug" scoperto sul Terreno.
|ja_lore = このカードは通常召喚できない。自分の墓地に存在する「バグマンX」「バグマンY」「バグマンZ」をゲームから除外した場合に表側守備表示で特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する限り、フィールド上に表側攻撃表示で存在する全てのモンスターの攻撃力・守備力を入れ替える。「スーパーバグマン」はフィールド上に1体しか表側表示で存在できない。
+
| ja_lore               = このカードは通常召喚できない。自分の墓地に存在する「バグマンX」「バグマンY」「バグマンZ」をゲームから除外した場合に表側守備表示で特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する限り、フィールド上に表側攻撃表示で存在する全てのモンスターの攻撃力・守備力を入れ替える。「スーパーバグマン」はフィールド上に1体しか表側表示で存在できない。
|animelore = Cannot be [[Normal Summon]]ed or [[Set]]. Must be [[Special Summon]]ed by "[[Bug Switch]]", and cannot be Special Summoned by other ways. Switch the [[original ATK and DEF]] of all [[face-up]] [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]].
+
| animelore             = Cannot be [[Normal Summon]]ed or [[Set]]. Must be [[Special Summon]]ed by "[[Bug Switch]]", and cannot be Special Summoned by other ways. Switch the [[original ATK and DEF]] of all [[face-up]] [[Attack Position]] [[Monster Card|monsters]] on the [[Playing Field|field]].
|jpanimelore = このカードは通常召喚できない。「バグ・スイッチ」の効果でのみ特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する場合攻撃表示モンスターの元々の攻撃力と元々の守備力を入れ替える。
+
| jpanimelore           = このカードは通常召喚できない。「バグ・スイッチ」の効果でのみ特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する場合攻撃表示モンスターの元々の攻撃力と元々の守備力を入れ替える。
|en_sets =  
+
| en_sets               =  
 
{{Card table set/header|en}}
 
{{Card table set/header|en}}
 
{{Card table set|GENF-EN012|Generation Force|Super Rare}}
 
{{Card table set|GENF-EN012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|fr_sets =  
+
| fr_sets               =  
 
{{Card table set/header|fr}}
 
{{Card table set/header|fr}}
 
{{Card table set|GENF-FR012|Generation Force|Super Rare}}
 
{{Card table set|GENF-FR012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|de_sets =  
+
| de_sets               =  
 
{{Card table set/header|de}}
 
{{Card table set/header|de}}
 
{{Card table set|GENF-DE012|Generation Force|Super Rare}}
 
{{Card table set|GENF-DE012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|it_sets =  
+
| it_sets               =  
 
{{Card table set/header|it}}
 
{{Card table set/header|it}}
 
{{Card table set|GENF-IT012|Generation Force|Super Rare}}
 
{{Card table set|GENF-IT012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|sp_sets =  
+
| sp_sets               =  
 
{{Card table set/header|es}}
 
{{Card table set/header|es}}
 
{{Card table set|GENF-SP012|Generation Force|Super Rare}}
 
{{Card table set|GENF-SP012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|jp_sets =  
+
| jp_sets               =  
 
{{Card table set/header|jp}}
 
{{Card table set/header|jp}}
 
{{Card table set|GENF-JP012|Generation Force|Super Rare}}
 
{{Card table set|GENF-JP012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|kr_sets =  
+
| kr_sets               =  
 
{{Card table set/header|ko}}
 
{{Card table set/header|ko}}
 
{{Card table set|GENF-KR012|Generation Force|Super Rare}}
 
{{Card table set|GENF-KR012|Generation Force|Super Rare}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|anime_zx = 004
+
| anime_zx             = 004
|support1 = Crashbug X
+
| support1             = Crashbug X
|support2 = Crashbug Y
+
| support2             = Crashbug Y
|support3 = Crashbug Z
+
| support3             = Crashbug Z
|stats1 = Switches ATK and DEF
+
| stats1               = Switches ATK and DEF
|summon1 = Cannot Normal Summon
+
| summon1               = Cannot Normal Summon
|summon2 = Cannot Set
+
| summon2               = Cannot Set
|summon3 = Semi-Nomi
+
| summon3               = Semi-Nomi
|summon4 = Special Summons itself from your hand
+
| summon4               = Special Summons itself from your hand
|misc1 = Field-Unique
+
| misc1                 = Field-Unique
|archetype1 = Crashbug
+
| archetype1           = Crashbug
|rfp1 = Banishes from Graveyard for cost
+
| rfp1                 = Banishes from Graveyard for cost
|rfp2 = Banishes from your Graveyard
+
| rfp2                 = Banishes from your Graveyard
|database_id = 9629
+
| database_id           = 9629
 
}}
 
}}

Revision as of 20:52, 21 March 2015

Super Crashbug
Japanese
スーパーバグマン
Rōmaji
Sūpā Baguman
Translated
Super Bugman
SuperCrashbug-GENF-EN-SR-1E.jpg
Card type Monster
Attribute DARK
Level 4 CG Star.svgCG Star.svgCG Star.svgCG Star.svg
ATK / DEF 0 / 3000
Status
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Other languages

Language NameCard text
French Super Bogue
German Super-Computerbug
Italian Super CrashbugNon può essere Evocato Normalmente o Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) scoperto in Posizione di Difesa, bandendo "Crashbug X", Crashbug Y" e "Crashbug Z" dal tuo Cimitero. Scambia l'ATK e il DEF di tutti i mostri scoperti in Posizione di Attacco sul Terreno. Ci può essere solo 1 "Super Crashbug" scoperto sul Terreno.
Japanese スーパーバグマンこのカードは通常召喚できない。自分の墓地に存在する「バグマンX」「バグマンY」「バグマンZ」をゲームから除外した場合に表側守備表示で特殊召喚する事ができる。このカードがフィールド上に表側表示で存在する限り、フィールド上に表側攻撃表示で存在する全てのモンスターの攻撃力・守備力を入れ替える。「スーパーバグマン」はフィールド上に1体しか表側表示で存在できない。
Sūpā Baguman
Super Bugman

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Super Crashbug (anime) Anime 2011-05-02
Super Crashbug (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19