Enforcers of Justice

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The "Lightsworn" wield their mighty powers to enforce Justice. The tradeoff is your Deck itself. Seek victory before your deck runs out.

Where there is a cry for help, the Lightsworn are there!

Enforcers of Justice is the sixteenth Solo Mode Gate in Yu-Gi-Oh! Master Duel, and focuses on the Lightsworn archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the Justice from Light Secret Pack for 24 hours.

Chapter 1: Scenario

Chapter 2: Practice

Learn the ins and outs of the "Lightsworn" Deck.

This chapter serves as a tutorial for using Lightsworns.

  • Reward: 150 LIGHT Orbs


Chapter 3: Duel 1

Loaner Deck

A "Lightsworn" Deck filled with supporting Cards and Extra Deck Monsters that synergize well with them. Use "Bujintei Tsukuyomi" when your hand is running low. You won't be able to use it if you have 0 cards in your hand. However, its potential lies in the fact that you can use it to send certain strategic cards to the Graveyard and supplement your hand in return.

Opponent's Deck

A Deck that teaches you the basics of "Lightsworns." Although you have to send cards to the Graveyard when you use various effects and during your End Phase when you play this Deck, it can also help you build powerful protection by putting Shine Counters on "Realm of Light" and/or "Lightsworn Sanctuary."


Chapter 3.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 100 DARK and 100 LIGHT Orbs.

Chapter 3.2: Duel 2

Loaner Deck

A Deck that combines "Lightsworns" and "Starry Knights." Use "Lightsworns" to send "Starry Knight" cards in droves to the Graveyard, where their effects activate. You can also use "Celestia, Lightsworn Angel," a LIGHT Fairy monster, to draw out the full potential of the "Starry Knights."

Opponent's Deck

A Deck that combines "Lightrays" with "Lightsworns." Depending on the number of LIGHT monsters you have in your Graveyard or banished, "Lightray" monsters may be Special Summoned or gain a range of effects. The "Lightsworns" will carry most of the Duel, but once they've set up the right conditions for the "Lightrays," you can Special Summon "Lightray" monsters to finish off your opponent!

Chapter 3.2: Duel 3

  • Reward (Loaner): "Judgment Dragon" icon
  • Reward (My Deck): 200 Gems

Loaner Deck

A LIGHT and DARK Deck filled with plenty of Dragon monsters that possess versatile supporting effects, such as "Omni Dragon Brotaur," which also supports the "Lightsworn" Dragon ace, "Judgment Dragon." Use "Fantastical Dragon Phantazmay" and "Mana Dragon Zirnitron," monsters with powerful effects that can be Special Summoned, to get past the hurdles your opponent has set.

Opponent's Deck

A Deck combining "Lightsworns" and "Timelords" whose strategy focuses on sending many cards from the Deck to the Graveyard. Once you've mastered the two ace monsters "Judgment Dragon" and "Sephylon, the Ultimate Timelord," you will be able to deal immense amounts of damage to your opponent! Make short work of the Duel by harnessing the powers of your Spell Cards effectively.

Chapter 4: Scenario

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Chapter 5: Practice

Learn the ins and outs of the "Twilightsworn" Deck.

This chapter serves as a tutorial for using the Twilightsworn variant.

  • Reward: 150 DARK Orbs

Chapter 6: Duel 4

Loaner

A "Lightsworn" Deck filled with supporting cards and Extra Deck monsters that synergize well with them. "Chaos Ruler, the Chaotic Magical Dragon" is especially strong in a "Lightsworn" Deck that uses both LIGHT and DARK monsters as you will have a wider selection of monsters you can add to your hand when its first effect activates upon its Synchro Summon. Seize the opportunity to Synchro Summon this powerful beast!

Opponent's Deck

A Deck that teaches you the basics of "Twilightsworns." Continuing from the basic strategies of "Lightsworns," you can make further use of the cards that have been sent from your Deck to the Graveyard with "Twilightsworn" effects that activate a different timing. Clear the field with "Judgment Dragon," then add cards that have been sent to the Graveyard or banished back to your Deck with "Punishment Dragon!"

Chapter 6.1: Locked

This chapter becomes available after completing the fourth Duel. It can be unlocked by spending 100 DARK and 100 LIGHT Orbs.

Chapter 6.2: Duel 5

Loaner Deck

This Deck uses the LIGHT "Lightsworns" and DARK "Twilightsworns" to Special Summon its high-Level boss monsters, "Black Luster Soldier - Envoy of the Beginning" and "Chaos Dragon Levianeer." One of the most important cards in this Deck is "Chaos Space," which helps you gather the cards you need. Pick the monster you want to add to your hand and the monster you would use as cost with care.

Opponent's Deck

A Deck that combines "Twilightsworn" monsters that can be Special Summoned depending on the number of DARK monsters in your Graveyard with monsters that gain various effects by banishing DARK monsters from your Graveyard. Make good use of "Punishment Dragon," which can help you reuse cards (except for "Lightsworn" monsters).

Chapter 6.3: Duel 6

Loaner Deck

A "Twilightsworn"-focused Deck that uses monsters who take advantage of banished cards. Try your hand at using cards like "Orbital Hydralander," "Gizmek Orochi, the Serpentron Sky Slasher," and "Gren Maju Da Eiza." This Decklist has a monster for every situation, allowing you to adapt to different adversities.

Opponent's Deck

A Deck that uses Zombie monsters as support after they are sent to the Graveyard via "Twilightsworn" monster effects. This Deck has many unique strategies, including using "Zombie World" to turn the monsters in all Graveyards into Zombie monsters, and using "Mezuki" to Special Summon more monsters.

Chapter 7: Goal

This chapter acts as a Scenario.