Difference between revisions of "Talk:Heroes"

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== Recommended Cards ==
 
*Since there are a lot of [[Fusion Monsters]] that can be used in this deck, it is best to aim for the maximum allowed copies of as many cards that can fusion summon [[Heroes]] and cards that can fusion summon any Fusion Monster. Try to keep these ''Fusing Cards'', as I dub them, limited to ones that summon in a way that is considered a [[Fusion Summon]] and that sends the Fusion-material monsters to the graveyard and not revmove them from play. It is okay to have a few ''Fusing Cards'' that remove Fusion-Material Monsters from play, like 1 copy of [[Fusion Gate]] and three copies of [[Miracle Fusion]]. It would also be clever to use 3 copies of [[Future Fusion]] to summon 3 different [[Elemental Heroes]] and then after at least one of them is destroyed, use three copies of [[Miracle Fusion]] to fuse the same Fusion-Material Monsters into different fusion monsters, 1 among them being [[Elemental Hero Electrum]], so that you can recycle all of your Fusion-Material Monsters. I have thought of the tactic of combining [[Elemental Hero Ocean]] with [[Elemental Hero Stratos]] to continuously acquire any chosen [[E-Hero]] or [[D-Hero]] form your deck or graveyard, before I even found this website, and I was hoping to be the first to suggest it. Alas, I acknowledge that Crab Helmet, and possibly others, have already shared this information on their own article(s), so I hope I don't get accused of stealing the patten. However, I believe that if [[Elemental Hero Woodsman]] and [[Elemental Hero Voltech]] are hopefully dubbed as '''TCG''' cards, one can use them in combination with [[Elemental Hero Ocean]] and [[Elemental Hero Stratos]] to continuously use [[Elemental Heroes]] [[removed from play]] to fuse more monsters. Pretty much everyone knows that [[Reinforcement of the Army]] is very useful for this deck, but my advice is that unless you desperately need something else fast, use that card to get [[Elemental Hero Stratos]] to your hand, and then use that to get [[Elemental Hero Ocean]], so you can imediatlely get started on any strategy or fusion you want. Finally, if you manage to get as many [[Elemental Heroes]] as you can from your [[Deck]] and [[Fusion Deck]] into the [[Graveyard]], [[Elemental Hero Shining Flare Wingman]] and [[Elemental Hero Shining Phoenix Enforcer]] will be extremely powerful. In fact, when every [[Hero]] and hero support card is finally dubbed to the '''TCG''', then either [[Elemental Hero Shining Flare Wingman]], [[Elemental Hero Shining Phoenix Enforcer]], or my favorite, [[Elemental Hero God Neos]] with the effect of one of the other two, would have roughly '''17500 ATK''' (dependant on how many E-Heroes you manage to throw into the [[graveyard]]. [[De-Fusion]] may be good to use on [[Elemental Hero Electrum]] because you can summon the most Fusion-Material Monsters at once by choosing that particular [[Fusion Monster]] as a target, but also for you to be able to summon [[Elemental Hero Electrum]] again after you've removed more monsters from play with [[Fusion Gate]] and make good use of his effect. [[Fusion Recovery]] is a really good card for this deck, even [[Jaden Yuki]] himself believes so, although technically he didn't say that himself. Another useful card for this deck is [[Branch!]], just read the effect with that link and you'll know excatly what I'm talking about. I also agree with Crab Helmet's input on [[Chain Material]]. I had forgotten all about that card, so I think there should be a list of ''Fusing Cards'' on this site. [[Dark Factory of Mass Production]] is good for re-using [[Heroes]] in fusions, especially [[Elemental Hero Avian]] and [[Elemental Hero Burstinatrix]]. [[Common Soul]], [[Hero's Bond]] and [[Super Polymerization]] are a good combination to use to summon [[God Neos]], by using [[Common Soul]] to summon a [[Neo-Spacian]] on your opponent's side, and [[Hero's Bond]] to fill the rest of your side with two more [[Elemental Heroes]]. [[Miracle Fusion]] would be much faster and easier, but this way, all the fusion-material monsters you use would be in the [[graveyard]]. [[God Neos]] is also the best target for [[Change of Hero - Reflector Ray]]. [[The A. Forces]] will the assist your Heroes' forces, especially if you have [[Elemental Hero The Heat]] and [[Skyscraper]] on the field.--[[User:Dragonking|Dragonking]] 00:01, 25 April 2008 (UTC)
 
  
:No. [[Polymerization]] sucks, [[Fusion Gate]] sucks (outside of dedicated [[Chain Material]] OTK), and [[Dark Fusion]] sucks (outside of dedicated [[Evil Hero Dark Gaia|Dark Gaia]] OTK). An Elemental/Evil Hero Fusion-based deck should only include [[Miracle Fusion]] and [[Dark Calling]], and, if the build is something like Rat Heroes where it is compatible, [[Future Fusion]]. Cards that remove from your hand/field require you to needlessly give up far too much advantage, which is why the cards that remove from the deck or graveyard should be used instead. --[[User:Crab Helmet|Crab Helmet]] 02:31, 23 April 2008 (UTC)
 
 
::First of all, there's no need for an "instead", all of those fusing cards can be used. Second, you don't give up that much of an advantage by fusing cards in your hand/field, because most of the fusion material monsters for the [[Fusion Monsters]] compatible with a [[Hero]] deck are relatively weak. Third, there are more cards in general, especially in the [[Hero]] series, that allow you to place Heroes on your field and in your hand than cards that set them in the deck or graveyard for a fusion. Fourth, with the exception of [[Future Fusion]], your recommended cards specialize too much (i.e.1: you want to fuse the [[Heroes]] at your disposal into an [[Elemental Hero]] but you only have [[Dark Calling]]. i.e.2: (vice-versa). i.e.3: you want to fusion summon [[Destiny End Dragoon]]). [[Polymerization]]  is capable of two out of three of such fusion summons. And Finally, like I said there are many [[Fusion Monsters]] are compatible with this deck, so having a lot of fusing cards would definitely help.--[[User:Dragonking|Dragonking]] 22:51, 7 June 2008 (UTC)
 

Revision as of 16:50, 10 January 2009