Difference between revisions of "Template:BAM ability"
Dinoguy1000 (talk | contribs) (Undo revision 2574285 by Dinoguy1000 (talk) - yeah, that wasn't so smart =X ) |
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-->{{ #switch: {{ #var: $action }} | -->{{ #switch: {{ #var: $action }} | ||
− | | Acid Jet = Once per Round, when this [[Monster Card|Monster]] loses [[Power]], your Opponent loses [[Life Points]] | + | | Acid Jet = Once per Round, when this [[Monster Card|Monster]] loses [[ATK|Power]], your Opponent loses [[Life Points]] |
| Annihilate = [[Destroy]] your opponent's {{ #var: $target }}s | | Annihilate = [[Destroy]] your opponent's {{ #var: $target }}s | ||
| Backfire = You Lose [[Life Points]] | | Backfire = You Lose [[Life Points]] | ||
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| All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} gain | | All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} gain | ||
| Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }} gains | | Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }} gains | ||
− | }} [[Power]] | + | }} [[ATK|Power]] |
| Break Immunity = {{ #if: {{ #var: $all }} | | Break Immunity = {{ #if: {{ #var: $all }} | ||
| All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose their | | All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose their | ||
| Your Opponent's [[Monster Card|Monster]] loses its | | Your Opponent's [[Monster Card|Monster]] loses its | ||
}} Immunity | }} Immunity | ||
− | | Courage = Gains [[Power]] if it is the only [[Monster Card|Monster]] of your side | + | | Courage = Gains [[ATK|Power]] if it is the only [[Monster Card|Monster]] of your side |
| Cripple = {{ #if: {{ #var: $all }} | | Cripple = {{ #if: {{ #var: $all }} | ||
| All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose | | All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose | ||
| Your Opponent's [[Monster Card|Monster]] loses | | Your Opponent's [[Monster Card|Monster]] loses | ||
− | }} [[Power]] | + | }} [[ATK|Power]] |
| Destroy = [[Destroy]] your Opponent's {{ #var: $target }} | | Destroy = [[Destroy]] your Opponent's {{ #var: $target }} | ||
− | | Drain = Gains [[Power]] when your opponent loses [[Life Points]] | + | | Drain = Gains [[ATK|Power]] when your opponent loses [[Life Points]] |
− | | Empathy = Loses/gains [[Power]] as you lose/gain [[Life Points]] | + | | Empathy = Loses/gains [[ATK|Power]] as you lose/gain [[Life Points]] |
| Explosion = When [[destroy]]ed, facing [[Monster Card|Monster]] is also destroyed. Both Players lose [[Life Points]] | | Explosion = When [[destroy]]ed, facing [[Monster Card|Monster]] is also destroyed. Both Players lose [[Life Points]] | ||
| Farewell = You gain [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | | Farewell = You gain [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | ||
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| All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose | | All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose | ||
| Loses | | Loses | ||
− | }} [[Power]] every Round | + | }} [[ATK|Power]] every Round |
| First Strike = At Round start, if your [[Graveyard]] is empty, your opponent loses [[Life Points]] | | First Strike = At Round start, if your [[Graveyard]] is empty, your opponent loses [[Life Points]] | ||
| Fragile = [[Destroy]]ed after battling another [[Monster Card|Monster]] | | Fragile = [[Destroy]]ed after battling another [[Monster Card|Monster]] | ||
− | | Growth = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles | + | | Growth = At Round End, your [[Monster Card|Monster]]'s [[ATK|Power]] doubles |
| Heal | Soothe = {{ #if: {{ #var: $target }} | | Heal | Soothe = {{ #if: {{ #var: $target }} | ||
| Your Opponent gains | | Your Opponent gains | ||
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}} [[Life Points]] | }} [[Life Points]] | ||
| Hurt = Opponent loses [[Life Points]] | | Hurt = Opponent loses [[Life Points]] | ||
− | | Immune = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[Power]] or be [[destroy]]ed | + | | Immune = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[ATK|Power]] or be [[destroy]]ed |
− | | Last Stand = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start | + | | Last Stand = Doubles its [[ATK|Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start |
| Mirror = Every Round, the first time you lose [[Life Points]], your Opponent loses Life Points | | Mirror = Every Round, the first time you lose [[Life Points]], your Opponent loses Life Points | ||
− | | Osmosis = Drain [[Power]] from your Opponent's [[Monster Card|Monster]] to yours | + | | Osmosis = Drain [[ATK|Power]] from your Opponent's [[Monster Card|Monster]] to yours |
| Parting Gift = Your Opponent loses [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | | Parting Gift = Your Opponent loses [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | ||
− | | Power Redistribution = When this [[Monster Card|Monster]] is [[destroy]]ed, all your Monsters on the field gain [[Power]] | + | | Power Redistribution = When this [[Monster Card|Monster]] is [[destroy]]ed, all your Monsters on the field gain [[ATK|Power]] |
− | | Rage = Gains [[Power]] when you lose [[Life Points]] | + | | Rage = Gains [[ATK|Power]] when you lose [[Life Points]] |
− | | Requiem = Your Opponent's [[Monster Card|Monsters]] lose [[Power]] when this Monster is [[destroy]]ed | + | | Requiem = Your Opponent's [[Monster Card|Monsters]] lose [[ATK|Power]] when this Monster is [[destroy]]ed |
| Resurrect = One random {{ #var: $target }} is shuffled from your [[Graveyard]] into your [[Main Deck|Deck]] | | Resurrect = One random {{ #var: $target }} is shuffled from your [[Graveyard]] into your [[Main Deck|Deck]] | ||
| Sacrifice = [[Destroy]] {{ #if: {{ #var: $all }} | | Sacrifice = [[Destroy]] {{ #if: {{ #var: $all }} | ||
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}} | }} | ||
| Shock = Your Opponent loses [[Life Points]] when your [[Monster Card|Monster]] attacks | | Shock = Your Opponent loses [[Life Points]] when your [[Monster Card|Monster]] attacks | ||
− | | Shockwave = Once per Round, when this card gains [[Power]], your opponent loses [[Life Points]] | + | | Shockwave = Once per Round, when this card gains [[ATK|Power]], your opponent loses [[Life Points]] |
| Sneak = [[Destroy]] your Opponent's [[Monster Card|Monster]] before it [[attack]]s | | Sneak = [[Destroy]] your Opponent's [[Monster Card|Monster]] before it [[attack]]s | ||
| Sorrow = You lose [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | | Sorrow = You lose [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed | ||
| Spirit Protection = When your [[Monster Card|Monster]] is [[destroy]]ed, all your other Monsters gain Immunity | | Spirit Protection = When your [[Monster Card|Monster]] is [[destroy]]ed, all your other Monsters gain Immunity | ||
− | | Timidity = Loses [[Power]] if your Opponent has two or more [[Monster Card|Monsters]] in play | + | | Timidity = Loses [[ATK|Power]] if your Opponent has two or more [[Monster Card|Monsters]] in play |
| Promo | Special = | | Promo | Special = | ||
}}. {{ #if: {{ #var: $necro }} | }}. {{ #if: {{ #var: $necro }} | ||
| This effect increases with each card in your [[Graveyard]]. | | This effect increases with each card in your [[Graveyard]]. | ||
}} | }} |
Revision as of 15:03, 3 October 2013
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