Difference between pages "List of unofficial terms" and "Card Artworks:High Tide Gyojin"

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This article lists a variety of '''unofficial terms''' used by players to describe game mechanics and gameplay situations in ''Yu-Gi-Oh!''.
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==Terms==
 
* '''3-of''' - A card that is considered good to the point where 3 copies of it is always run for that Deck.
 
** '''6-of''' - A card that, on top of being good on its own, is also able to be put into play by another card's effect, thus increasing the chances that card is seen. This can be extended to any number, depending on how many effects can interact with that card this way. For example, "[[Malefic World]]" ([[Unlimited]]) can be activated directly from the Deck with "[[Malefic Territory]]" (Unlimited), and also added to the hand with "[[Terraforming]]" ([[Limited]]) and "[[Metaverse]]" (Unlimited); should a player run the maximum amount of these in their Deck, "Malefic World" becomes a '''10-of''' card.
 
* '''Advantage'''{{anchor|Advantage}} - A general term for the gain or loss of cards currently in play.
 
** '''Hand advantage'''{{anchor|Hand advantage}} - Having more cards in your hand than your opponent.
 
** '''Field advantage'''{{anchor|Field advantage}} - Having more cards or monsters on your field than your opponent.
 
** '''Plus'''{{anchor|Plus}} / '''Minus'''{{anchor|Minus}} - Increasing or decreasing the number of cards in one's own hand/field, relative to the opponent. Cards that affect this may be described in terms of this: for instance, "[[Pot of Greed]]", which costs itself and adds two cards to the player's hand for a net gain of one card, is a "+1", and "[[Raigeki Break]]", which costs itself and a card from the hand while destroying an opponent's card, is a "-1."
 
** '''X for X''' {{anchor|X for X}} - The amount of card advantage removed and gained during the resolution card effect, usually including the card being played itself as a "-1" in the exchange. For example, "[[Smashing Ground]]" is a 1 for 1, "[[Icarus Attack]]" is a 2 for 2, "[[Reinforcement of the Army]]" is a 1 for 1, and "[[Cynet Mining]]" is a 2 for 1.
 
** '''Cycling'''{{anchor|Cycling}} - Cards that allow the player to increase their hand size by the same number of cards they use to do so (i.e. net 0 hand advantage).
 
* '''Axis'''{{anchor|Axis}} - Deck types that primarily focus on summoning monsters with the same [[Level]] and utilizing generic [[Xyz Monster]] of that [[Rank]] for their main plays. For example "8-Axis" is a deck focused on summoning [[Level 8 Monster Cards|Level 8 Monsters]] to summon [[Rank 8 Monster Cards|Rank 8 Monsters]].
 
* '''Bait'''{{anchor|Bait}} / '''Baiting''' {{anchor|Baiting}} - Using certain cards to force the opponent into responding with card effects (typically with hand traps or negation effects) in order to reduce the interruption risks. For example, the player uses a searcher card to lure out "[[Ash Blossom & Joyous Spring]]" while they already have a combo starter or another searcher in their hand.
 
* '''Ban'''{{anchor|Ban}} - The act of [[Forbidden|forbidding]] a card from being used.
 
** '''Banlist'''{{anchor|Banlist}} - The Forbidden/Limited List.
 
* '''Beatstick'''{{anchor|Beatstick}} / '''Beater'''{{anchor|Beater}} / '''Bungus'''{{anchor|Bungus}} - A monster whose main purpose in a Deck is to use its high [[ATK]] to damage the opponent's LP.
 
** '''Glorified beatstick'''{{anchor|Glorified beatstick}} - An Effect Monster with high ATK whose effect is rarely utilized in its Deck, and thus spends most of its time being a beatstick.
 
* '''BKSS'''{{anchor|BKSS}} - Short for '''"Because [[Konami]] Said So"''', BKSS is typically used sarcastically to refer to card-specific [[ruling]]s, especially when the ruling of a card seemingly contradicts the rulings of other cards with similar effects, or with the description in its card text.
 
* '''Blind second'''{{anchor|Blind second}} - Deck types that perform better when the player goes second; they tend to lack good plays going first. Examples of "blind second" Decks are "[[Crusadia]]", "[[Infernoid]]", and [[Railway]].
 
* '''Blowout'''{{anchor|Blowout}} / '''Sacky'''{{anchor|Sacky}} - A single card (typically a Spell/Trap) with a high-power effect that can rapidly shift the tempo in its user's favor.
 
* '''Board'''{{anchor|Board}} - A player's [[field]], more specifically the cards they have in play.
 
** '''End board'''{{Anchor|End board}} - The cards that a Deck or combo aims to have on the field at the end of a turn, especially the first turn.
 
** '''Break a board'''{{anchor|Break a board}} - The act of removing or neutralizing the threat of a player's field. Usually used when that player's field has multiple [[Negate|effect negations]] and/or various [[stun]] cards.
 
** '''Establish a board'''{{anchor|Establish a board}} - The act of Summoning and using card effects to fill one's own empty field with monsters and Spells/Traps.
 
** '''Board wipe'''{{anchor|Board wipe}} / '''Nuke''' {{anchor|Nuke}} - The act of removing multiple (usually all) cards on the field (or opponent's side of the field) in a single turn or effect.
 
* '''Book'''{{anchor|Book}} / '''Blanket'''{{anchor|Blanket}} - The act of flipping a monster to face-down Defense Position; the former term is named after "[[Book of Moon]]".
 
* '''Boost'''{{anchor|Boost}} - The act of using an effect that increases ATK or DEF.
 
* '''Boss'''{{anchor|Boss}} - One of the most powerful monster(s) of an archetype or Deck, either by ATK/DEF or by effect. For example, the boss monster of the "[[Cubic]]" archetype is "[[Crimson Nova Trinity the Dark Cubic Lord]]". Another example is "[[Lightsworn]]", whose Decks have multiple bosses: "[[Judgment Dragon]]", "[[Michael, the Arch-Lightsworn]]", and "[[Minerva, the Exalted Lightsworn]]".
 
* '''Bounce'''{{anchor|Bounce}} - The act of returning a card from the field to the hand.
 
* '''Blast'''{{anchor|Blast}} / '''Pop'''{{anchor|Pop}} - The act of destroying a card on the field.
 
* '''Body'''{{anchor|Body}} - A monster on the field.
 
* '''Break'''{{anchor|Break}} - This term has two distinct usages:
 
** The act of destroying a card on the field (see also [[#Pop|pop]]).
 
** Making a card [[#broken|broken]], through interaction with other card effects. Usually used in context of newer cards making older cards far more powerful through specific interactions.
 
* '''Brick'''{{anchor|Brick}} / '''Dead draw'''{{anchor|Dead draw}} - Describing a [[hand]] that results in the player having to make a sub-optimal play, if they can make a play at all, or (especially the latter term) a card that isn't useful when added to the hand.
 
** '''Garnet'''{{anchor|Garnet}} - A card that is crucial to a Deck's strategy, but can become less useful, or even useless, when drawn into. Named after "[[Gem-Knight Garnet]]", a commonly played card played as a one-off in the "[[Brilliant Fusion]]" engine, who, if drawn into, disables "Brilliant Fusion".
 
* '''Buff'''{{anchor|Buff}} - A positive effect applied on a monster '''OR''' the act of using it. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made stronger than its anime/manga version.
 
** '''Debuff'''{{anchor|Debuff}} - A negative effect applied on a monster '''OR''' the act of using it.
 
* '''Burn'''{{anchor|Burn}} - [[Effect damage]] and the act of using it.
 
* '''Bury'''{{anchor|Bury}} - Placing a cards(s) on the bottom of the Deck.
 
* '''Caveman''' / '''Caveman Yu-Gi-Oh!''' {{anchor|Caveman}} - A Deck that is primarily focused on the [[Battle Phase]], without regard for board building or breaking. Also used to refer to "[[War Rock]]" (who actually are cavemen). Also referred to as "unga bunga", typically in a derisive context.
 
* '''Chain blocking'''{{anchor|Chain blocking}} - When multiple [[Spell Speed]] 1 effects [[Simultaneous Effects|simultaneously]] meet their activation conditions, such that they could all be activated during the same [[Chain]], deliberately placing more desirable effects at a lower Chain Link so that the opponent cannot activate other cards in [[response]] to them. (For example, if both "[[Reeshaddoll Wendi]]" and another "Shaddoll" monster activate their effects due to being sent to the Graveyard as [[Fusion Material]], placing "Reeshaddoll Wendi" as Chain Link 1 and the other "Shaddoll" as Chain Link 2 will prevent the opponent from responding to the effect of "Reeshaddoll Wendi" with "[[Ash Blossom & Joyous Spring]]".)
 
* '''Cheat out'''{{anchor|Cheat out}} - Special Summoning a [[Special Summon Monster]] using a method other than its standard Summoning procedure. For example, the Main Deck "[[Tri-Brigade]]" monsters are able to "cheat out" Link Monsters by banishing a number of monsters from the Graveyard equal to that Link Monster's Link Rating.
 
* '''Closer''' / '''Finisher'''{{anchor|Closer}} - A monster ideal for ending the game, usually by attacking the opponent with high ATK values. Notable examples include "[[Borrelsword Dragon]]" and "[[Superdreadnought Rail Cannon Juggernaut Liebe]]".
 
** '''X for game'''{{anchor|X for game}} - Describes a situation when a player uses a card or its effect to win the game. For example, "Cowboy for game" describes when a player uses the effect of "[[Gagaga Cowboy]]" to deal game-ending damage to the opponent.
 
* '''Combo'''{{anchor|Combo}} - An interaction between several cards that work together (typically through searching or trigger effects) to achieve a certain goal (such as Summoning a boss monster or doing a board wipe). Combos are often started by the interaction of 2 cards.
 
** '''Combo starter'''{{anchor|Combo starter}} - A card(s) that kickstarts a combo.
 
** '''Combo piece'''{{anchor|Combo piece}} - A card that makes up a combo.
 
** '''1-card combo'''{{anchor|1-card combo}} - A combo that can be kickstarted by using only a single card. (For example, "[[Aleister the Invoker]]" can search for "[[Invocation]]" upon Normal Summon, then be used for the Link Summon of "[[Salamangreat Almiraj]]" followed by "[[Secure Gardna]]" to set up at least two "Invocation" Fusion Summons.)
 
** '''1.5-card combo''' - A combo that can be kickstarted by using only a single specific card, then any non-specific card as fodder. (For example, "[[Swordsoul of Mo Ye]]" can easily kickstart a combo in "[[Swordsoul]]" Decks by itself, but requires a Wyrm monster or "Swordsoul" card in the hand to be revealed for its effect.)
 
** '''3-card combo'''{{anchor|3-card combo}} - A combo that requires 3 cards to be kickstarted; usually used mockingly or sarcastically.
 
* '''Cookie cutter'''{{anchor|Cookie cutter}} - Decks that are common and built the same way, using no unique cards or strategies.
 
* '''Counter'''{{anchor|Counter}} - Using a negation effect in response to an opponent's card or effect.
 
* '''Counterattack'''{{anchor|Counterattack}} - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack '''OR''' a monster gains enough [[ATK]]/[[DEF]] to overpower an attacking monster.
 
* '''Crashing'''{{anchor|Crashing}} / '''Ramming'''{{anchor|Ramming}} / '''Suicide'''{{anchor|Suicide}} - Intentionally attacking knowing the attacker will be destroyed.
 
* '''Defend the castle'''{{anchor|Defend the castle|Defend the Castle}} - A strategy that involves summoning a single powerful or versatile monster, usually one with exceptionally strong protection or disruption effects, and keeping it on the field as long as possible.
 
* '''Disrupt'''{{anchor|Disrupt}} - Any form of interaction on the opponent's turn that can prevent one of their plays, typically negating a card effect or removing a card from the field on their turn.
 
* '''Ditch'''{{anchor|Ditch}} - The act of sending a card from the hand to the GY as part of a Deck's strategy.
 
* '''Dump'''{{anchor|Dump}} - The act of getting cards (of any number or specification) in the GY so that those card would be used later from the GY.
 
* '''Enabler''' {{anchor|Enabler}} - Cards that are crucial for starting a certain plays. For example, "[[Number 97: Draglubion]]" is known as an "OTK enabler" for its use to cheat out "[[Number 100: Numeron Dragon]]" for an OTK attempt.
 
* '''[[Engine]]'''{{anchor|Engine}} / '''Package'''{{anchor|Package}} - A number of cards that helps a Deck achieve a certain action or helps a player draw a good card. For example, a player may use a "[[Windwitch]] engine" consisting of "[[Windwitch - Snow Bell]]", "[[Windwitch - Ice Bell]]", "[[Windwitch - Glass Bell]]", and "[[Windwitch - Crystal Bell]]" to Special Summon "[[Crystal Wing Synchro Dragon]]" quickly.
 
* '''Evolution'''{{anchor|Evolution}}/'''Upgrade'''{{anchor|Upgrade}} - A card that is an improvement on another card while holding a similar design.
 
** '''Sidegrade'''{{anchor|Sidegrade}} - A card that have similar function with another card, but is better or worse than its counterparts depending on the situation. For example, "[[Cosmic Cyclone]]" can be considered a "sidegrade" of "[[Mystical Space Typhoon]]" as it banishes the targeted Spell/Trap cards and bypass most of the on-destruction effects, but at a cost of 1000 LP.
 
* '''Extender'''{{anchor|Extender}} - Cards that can be combined with others in order to further extend the player's combos, usually allowing the Summoning of more and/or better monsters. However, they tend to lack the ability to achieve much if used without other cards.
 
* '''Filter'''{{anchor|Filter}} - In ''Rush Duel'', cards that make the player send 1 card (typically a monster of a specific Type) from their hand to the Graveyard to draw 1 card from their Deck.
 
* '''Floater'''{{anchor|Floater}} - A monster with an effect that replaces itself when it leaves the field. For example, "[[Denglong, First of the Yang Zing]]" Special Summons a monster when it leaves the field (no field advantage is lost).
 
* '''Floodgate'''{{anchor|Floodgate}} - A card with a continuous effect that restricts one or both players from performing certain actions.
 
** '''Monkeflip'''{{anchor|Monkeflip}} - A derogatory nickname given to floodgate cards (usually one-sided ones with lingering effects) that are relatively easy to setup in its Deck, and can completely lock the opponent from doing anything unless they managed to immediately find an out to it or prevent its activation in the first place.
 
* '''Fizzle'''{{anchor|Fizzle}} - [[Resolve|Resolving]] without effect. For example, if "[[Monster Reborn]]" is activated, but the targeted monster is subsequently removed from the Graveyard before resolution, the effect resolves with no effect.
 
** '''Dodge'''{{anchor|Dodge}} - Player intentionally remove their own card on the field to avoid opponent's activated effects (typically a negation effect which [[Target]] the player's card on the field), so that their own card's effect would resolve properly. For example, if opponent activates the negation effect of "[[D/D/D Cursed King Siegfried]]" in response to the player's non-Continuous Spell/Trap activation, player can [[Chain]] "[[Mystical Space Typhoon]]" to destroy the targeted card to cause the negation effect to resolve with no effect.
 
* '''Fodder'''{{anchor|Fodder}} - A card that is used solely as a [[Tribute]], [[material]] or for [[cost]]s.
 
* '''Foolish'''{{anchor|Foolish}} / '''Dump'''{{anchor|Dump}} - A card that sends a specific card from the Deck to the Graveyard, in reference to "[[Foolish Burial]]".
 
* '''Format'''{{anchor|Format}} - This term has two distinct usages:
 
** A period of the game in which certain cards and/or decks have gained prominence and dominated the metagame of the time. For example, "Zoodiac Format" refers to a period in which "[[Zoodiac]]" decks had high representation rates on several top tournaments.
 
** An alternate, usually fan-made format, using the card pools of a certain period of the game, sometimes with alternative rules. Two official alternative formats exists in the ''[[TCG]]''; the ''[[Traditional Format]]'' and the ''[[Speed Duel]]'' format.
 
* '''Gauntlet'''{{anchor|Gauntlet}} - A series of secondary Decks made by players, that aren't often used as their usual Deck, but for practicing against.
 
* '''Generic'''{{anchor|Generic}} - Cards that can be played in most Decks without causing conflict, or can be used to refer to Extra Deck monsters with non-specific materials.
 
** '''Semi-generic'''{{anchor|Semi-generic}} - Cards that are less generic, but nonetheless can still find space in many Decks (e.g. [[Type]]- or [[Attribute]]-specific supports).
 
* '''Gentlemen''' / '''Gentlemen'ed''' {{anchor|Gentlemen'ed}} - In a [[Match]], refers to an agreement between both players to remove certain card (usually floodgates) from their respective decks to their side deck after the first game to allow both sides to play with less restrictions.
 
* '''Gimmick''' / '''Gimmick Deck''' {{anchor|Gimmick Deck}} - Decks that uses an unconventional strategy or card effects to achieve its win condition. Notable examples including "[[Last Turn]] OTK" and "[[Frog Burn FTK]]".
 
** '''Table 500'''{{anchor|Table 500}} - Decks that use impractical, usually unorthodox strategies. Usually used in the context where such Decks appear in high-profile tournaments and go up against competitive Decks.
 
* '''Goodstuff'''{{anchor|Goodstuff}} - A Deck built using many different cards that are individually strong but whose effects have little to no synergy, instead of being built around a specific archetype, series, card, or combo.
 
* '''Grind game'''{{anchor|Grind game}} - A state, usually later in the duel, where both players have spent large amounts of resources and neither has a clear advantage.
 
* '''[[Hand trap]]s'''{{anchor|Hand trap}} - Cards (usually monsters) with effects that can be activated from the hand on the opponent's turn. Some famous hand traps in the metagame's history include "[[Effect Veiler]]", "[[D.D. Crow]]", "[[Maxx "C"]]", "[[Ash Blossom & Joyous Spring]]", and "[[Nibiru, the Primal Being]]".
 
* '''Handloop'''{{anchor|Handloop}} - Repeatedly removing cards from the opponent's hand, especially on the first turn.
 
* '''Hard draw'''{{anchor|Hard draw}} - Cards that cannot be searched from the deck and are thus reliant on the player drawing into it to be in the hand.
 
* '''Hard summon'''{{anchor|Hard summon}} - Summoning a monster from the extra deck (usually [[Fusion Monster|Fusion]] or [[Xyz Monster]]) using the default summoning requirements instead of an alternate and usually easier requirements listed on the card. For example, player summoned "[[Divine Arsenal AA-ZEUS - Sky Thunder]]" using two [[Level 12 Monster Cards|Level 12]] Monsters as a material instead of its alternate summoning condition that requires any Xyz monster player control as a material after any Xyz monster battled that turn.
 
* '''Highlander clause'''{{anchor|Highlander clause|Highlander Clause}} - A card that [[Field-Unique|prevents the player controlling more than 1 copy of it]], or that [[Control only one|prevents either player controlling more than one copy]] of it. The term references the film [[wikipedia:Highlander (film)|Highlander]] and its tagline, ''There can be only one''.
 
* '''Highlander format'''{{anchor|Highlander format|Highlander Format}} - A fan-made format where Decks can only contain one copy of each card.
 
* '''Homesickness'''{{anchor|Homesickness}} - Describing a monster that requires a [[Field Spell]] to be in play in order to be on the field, for example the "[[Earthbound Immortal]]" monsters.
 
* '''Interruption''' {{anchor|Interruption}} - An effect that can be activated in the opponent's turn to disrupt the opponent's actions.
 
* '''Jumping through hoops''' {{anchor|Jumping through hoops}} - Cards or effects that need a highly specific requirement in order to be activated and are thus very hard to use. Notable example includes "[[Linear Equation Cannon]]", which requires the user to solve the linear equation in order to properly activate its effect.
 
* '''Laddering'''{{anchor|Laddering}} / '''Climbing'''{{anchor|Climbing}} - Summoning progressively stronger monsters in succession by using the previously Summoned monster as a material or Tribute to Summon the next one.
 
* '''Lethal'''{{anchor|Lethal}} - The state of having enough ATK presence on the field to win the Duel.
 
* '''Limbo'''{{anchor|Limbo}} - A pseudo-location used to describe the location of a monster that is currently being Summoned, but has not been successfully Summoned yet (i.e. during the Chain in which its Summon can be negated). A monster being Summoned is not in its previous location nor on the field, so it is often said to be "in limbo" at this time. Also used to describe [[Xyz Material]]s, which are physically placed on the game mat's field zones, but are not actually on the [[field]] in gameplay.
 
* '''Lock / Bind'''{{anchor|Lock / Bind}} - The act of keeping a monster useless on the field with difficulty in removing it.
 
* '''Lockdown'''{{anchor|Lockdown}} - A situation in which a player has an extreme field control.
 
* '''Lucksacking'''{{anchor|Lucksacking}} - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor, or is relying on drawing such a card. Also referred to as "Drawing the out" and "[[Heart of the Cards]]".
 
* '''Meta'''{{anchor|Meta}} - Short for "Metagame". The collective strategies and Deck themes used at competitive events. The metagame constantly shifts and evolves as new cards are released. "Meta Decks" are the Decks that are considered the best in the format at the present moment, but can quickly change as new cards are released or the Forbidden & Limited lists are changed.
 
** '''Anti-meta'''{{anchor|Anti-meta}} - Decks that are built specifically to counter current Meta Decks.
 
* '''Mill'''{{anchor|Mill}} - The act of sending cards from the top of a player's [[Deck]] to the [[Graveyard]]. Named for the ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' card "[https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Millstone Millstone]", an early card with this effect. A '''Mill Deck'''{{anchor|Mill Deck}} has [[Deck out]] as a victory condition, by rendering the opponent unable to draw.
 
* '''Mimic'''{{anchor|Mimic}} / '''Copy'''{{anchor|Copy}} - Having a card gain the property (usually [[Effect]] or [[ATK]]) of another card, such as with "[[The Tyrant Neptune]]" or "[[Supreme King Dragon Starving Venom]]".
 
* '''Mirror Match'''{{anchor|Mirror Match}} - Two opposing Decks using the same archetype, strategy, or theme; often shortened to "mirror".
 
* '''Mon'''{{anchor|Mon}} - [[Monster Card]]s.
 
* '''Nerf'''{{anchor|Nerf}} - A card had its usability reduced, either by ruling or card effect. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made weaker than its anime/manga version.
 
* '''Netdeck'''{{anchor|Netdeck}} - The act of completely copying a Deck (often those that win the YCS or placed high in a competition) from online sources without any modification. This practice is sometimes frowned upon, as it is perceived as a lack of creativity in the interest of getting a cheap win, though new players can do so in order to learn how a Deck works before they make their own changes. [[Yu-Gi-Oh! GX - Episode 018]] and [[Yu-Gi-Oh! GX - Episode 019]] takes a jab at this phenomenon with [[Dimitri]], a Duelist who copies the Decks of others.
 
* '''Omninegate'''{{anchor|Omninegate}} - A card that can [[negate]] monster, Spell, and Trap effects. Examples of cards with omninegate effects are "[[Baronne de Fleur]]" and "[[Wandering Gryphon Rider]]".
 
* '''On legs'''{{anchor|On legs}} - A monster that has a similar effect to that of a Spell/Trap Card. Examples are "[[Evolzar Laggia]]", which has a similar effect to "[[Solemn Judgment]]", and "[[Virtual World Kyubi - Shenshen]]", whose banishing effect is similar to that of "[[Macro Cosmos]]".
 
* '''OP'''{{anchor|OP}} / '''Broken'''{{anchor|Broken}} - A card that is too powerful compared to other cards of its peer.
 
* '''Out'''{{anchor|Out}} - Eliminating an opponent's card that disrupts the player's strategy.
 
* '''Overextending'''{{anchor|Overextending}} - The process of a player filling their Monster Zones and/or Spell & Trap Zones with more cards than necessary, leaving the player at risk from nukes (such as "[[Dark Hole]]" or "[[Black Rose Dragon]]"). Having a full field may also prevent them from playing new cards.
 
* '''Pile'''{{anchor|Pile}} - A stack of cards, referring to the [[Graveyard]], banished cards, the Main or Extra Deck etc. Also refers to Decks (typically of sizes greater than 40 cards) built using many different generically strong cards or archetypes that lack specific synergies between them (synonymous with [[#Goodstuff|goodstuff]]).
 
* '''Play'''{{anchor|Play}} - An action involving playing a card or cards, often a combo, e.g. "making a play."
 
* '''Playset'''{{anchor|Playset}} - 3 copies of a card, the maximum amount that could exist in a Deck.
 
* '''Powercreep'''{{anchor|Powercreep}} - A general term for the phenomena of new cards outclassing old cards.
 
** '''Powercrept'''{{anchor|Powercrept}} / '''Strictly better'''{{anchor|Strictly better}} / '''Strictly worse'''{{anchor|Strictly worse}} - A card that fills the same role as another card, but is mechanically superior or inferior in every significant fashion: for instance, "[[Ookazi]]" to "[[Sparks]]."
 
* '''Pure Deck'''{{anchor|Pure Deck}} - A Deck that primarily uses cards from a certain archetype without mixing it with cards from other archetypes.
 
* '''Rage'''{{anchor|Rage}} - [[Must attack|Force Attacks]] in effect.
 
* '''Recycle'''{{anchor|Recycle}} / '''Recover'''{{anchor|Recover}} / '''Recursion'''{{anchor|Recursion}} - The act of adding cards from the Graveyard to the hand or Deck.
 
* '''Reload'''{{anchor|Reload}} - The act of recovering cards to use them as fodder.
 
* '''Reset'''{{anchor|Reset}} - The act of having a card returned to its initial state when it is placed on the field.
 
* '''Revive'''{{anchor|Revive}} - The act of [[Special Summon]]ing from the [[Graveyard]].
 
* '''Rogue Deck'''{{anchor|Rogue Deck}} - A Deck that is not recognized as one of the top decks in the current metagame (i.e. a non-meta Deck), but is still viable to use.
 
* '''Row'''{{anchor|Row}} - Series of card Zones, with "'''Frontrow'''"{{anchor|Frontrow}} referring to the [[Monster Zone]]s and "'''Backrow'''"{{anchor|Backrow}} referring to the [[Spell & Trap Zone]]s. Can also refer to cards that would normally be placed in that Zone.
 
** '''Backrow hate'''{{anchor|Backrow hate}} - Cards that are mainly used to destroy or disable cards in the opponent's Spell & Trap Zone. Examples of such cards are "[[Mystical Space Typhoon]]" and "[[Cosmic Cyclone]]".
 
** '''Backrow removal'''{{anchor|Backrow removal}} - The act of removing Spell/Traps from the field. Can also be used interchangeably with "backrow hate".
 
* '''R4NK'''{{anchor|R4NK}} - Referencing [[Rank]] 4 [[Xyz Monster]]s and Decks that make heavy use out of the more powerful ones.
 
* '''ROTA'''{{anchor|ROTA}} / '''Stratos'''{{anchor|Stratos}} - A card that searches key cards from the Deck for any broad theme. Named for "[[Reinforcement of the Army]]" and "[[Elemental HERO Stratos]]", which serves this purpose for [[Warrior]] Decks and "[[HERO]]" Decks, respectively.
 
* '''Run over'''{{anchor|Run over}} - Destroying an opponent's monster by battle. Usually used within the context where no card effects are involved.
 
* '''Scaling'''{{anchor|Scaling}} - The act of weighing [[Booster Pack]]s to determine which pack has a rare card.
 
* '''Scoop'''{{anchor|Scoop}} - [[Surrender]]ing a duel. Named after the act of a player "scooping" up all of their cards to reform their Deck in preparation for the next Duel.
 
* '''Search'''{{anchor|Search}} / '''Tutor'''{{anchor|Tutor}} / '''Recruit'''{{anchor|Recruit}} - The act of adding a card from your Deck to your hand, except by drawing, or Special Summoning a monster from your Deck.
 
* '''Second hand'''{{anchor|Second hand}} - Decks that utilize or rely on [[Graveyard]] effects to making and/or extending plays, as if these cards are in a "second hand" of the player.
 
* '''Shadowstrike'''{{anchor|Shadowstrike}} / '''Shadow dive'''{{anchor|Shadow dive|Shadow Dive}} - [[direct attacker]] in effect.
 
* '''Shiny'''{{anchor|Shiny}} - Cards that are reprinted in elaborate high-rarity foils, such as [[Gold Rare]] or [[Ghost Rare]].
 
* '''Shotgunning'''{{anchor|Shotgunning}} - The act of using the effect of a card (usually a hand trap) that has no activation condition or requirement before the situation calls for it. For example, immediately activating the effect of "[[Maxx "C"]]" at the start of the opponent's turn, before they even attempt to Special Summon anything.
 
* '''Shut'''{{anchor|Shut}} / '''Knock'''{{anchor|Knock}} / '''Nope'''{{anchor|Nope}} / '''Strike'''{{anchor|Strike}} - The act of Negating, whether temporary or permanently; the last one being a reference to the popular negation card [[Solemn Strike]].
 
* '''Smokescreening'''{{anchor|Smokescreening}} - In a [[Match]], catching the opponent off-guard by running a different strategy on the second or third duel to render the opponent's Side Deck counter cards useless. Usually done by specifically running 2 strategies that consist of 15 or less cards (one as the Main Deck, and one in the Side Deck) and filling the rest of the Main Deck with staples, generic techs and cards that work with both strategies.
 
* '''Snipe'''{{anchor|Snipe}} - The act of choosing and discarding a card from the opponent's hand.
 
** '''Handrip'''{{anchor|Handrip}} - An effect that causes a card to be discarded from the opponent's hand.
 
* '''Solitaire'''{{anchor|Solitaire}} - A strategy that either has little interaction with the opponent (i.e. attempting to draw out [[Exodia]] pieces) or involves the player taking extremely long turns where they make a large number of plays and combos, especially in reference to [[Synchro Monster|Synchro]] and [[Link Monster|Link]]-focused Decks. Typically used derisively.
 
* '''Spawn'''{{anchor|Spawn}} - The act of Summoning the same monster, usually a [[Token]] or low-Level Monster, with another card from time to time.
 
* '''Speed'''{{anchor|Speed}} - In the context of Deck performance, Speed refers to how quickly can a Deck access its key cards.
 
* '''Spell Speed 4'''{{anchor|Spell Speed 4}} - A card whose effect cannot be responded to by other cards or effects, such as "[[Super Polymerization]]". (Note that these effects are not actually a higher Spell Speed—for example, "Super Polymerization" cannot be Chained in response to a Spell Speed 3 effect.)
 
* '''Spin'''{{anchor|Spin}} - The act of returning a card from the field to the Deck.
 
* '''S/T'''{{anchor|S/T}} / '''S&T'''{{anchor|S&T}} / '''ST'''{{anchor|ST}} - Spell and Trap Cards.
 
* '''Stack'''{{anchor|Stack}} - The act of arranging one's own Deck with a card effect to ensure they draw a good card; inversely, it can also refer to the act of arranging an opponent's Deck with a card effect to ensure said opponent won't draw a good card.
 
* '''[[Stall]]'''{{anchor|Stall}} - The act of prolonging the game with a card effect. Depending on the context and severity, this may be met with penalties at tournaments.
 
* '''Stand'''{{anchor|Stand}} - The act of changing a monster to [[face-up]] [[Attack Position]] '''OR''' a monster remains on the field with high ATK/DEF for its current Battle Position.
 
* '''Staple'''{{anchor|Staple}} - A good card that can be used in many Decks, or is almost obligatory for use in a certain Deck type; the name refers to the idea that such cards "hold the Deck together".
 
** '''Splashable'''{{anchor|Splashable}} / '''Semi-Staple''' - Cards that can function in a wide variety of Decks, but aren't necessarily as vital to the Deck as a staple card. Popular [[Side Deck]] choices.
 
** '''Tech'''{{anchor|Tech}} - A card placed in a Main Deck, Side Deck, or Extra Deck for the purpose of supporting a Deck with cards that help it run smoother, deal with cards that would counter the Deck, or to combat specific Deck builds often run in the current metagame.
 
* '''Starter'''{{anchor|Starter}} - A card(s) required to initiate a Deck's important combos.
 
* '''Steal'''{{anchor|Steal}} - The act of taking your opponent's monster, or their card's property, for your own.
 
** '''Absorb'''{{anchor|Absorb}} / '''Eat'''{{anchor|Eat}} - The act of forcing a monster to become an [[Equip Card]] or [[Xyz Material]], removing its field presence and usually gaining its power in some way. Examples of monsters that can absorb other monsters are "[[Destiny HERO - Plasma]]", "[[Cyber Dragon Infinity]]", and "[[Number 101: Silent Honor ARK]]".
 
* '''[[Stun]]'''{{anchor|Stun}} - The act of restricting the opponent from making certain plays. A '''Stun Deck''' is a deck specifically built to restrict the opponent to the user's advantage.
 
* '''Suppress'''{{anchor|Suppress}} - Prevent a card and/or effect from activating in a certain timing.
 
* '''Surprise'''{{anchor|Surprise}} / '''Spook'''{{anchor|Spook}} - A harmful effect is put in play at a certain timing without the opponent foreseeing it.
 
* '''Swarm'''{{anchor|Swarm}} / '''Spam'''{{anchor|Spam}} - The act of Summoning many monsters in a turn, regardless of battle power. Examples of archetypes that specialize in swarming are "[[Blackwing]]" and "[[Six Samurai]]".
 
* '''Swing'''{{anchor|Swing}} - To attack.
 
** '''Swing for game'''{{anchor|Swing for game}} / '''Attack for game'''{{anchor|Attack for game}} - The final, duel-winning attack (usually, but not always, a [[direct attack]]).
 
* '''Tag out'''{{anchor|Tag out}} - The act of a monster removing itself from the field and replacing itself with a different monster.
 
* '''Taunt'''{{anchor|Taunt}} - Monsters that have an effect to force the opponent into attacking it, typically with an effect that prevent the opponent from targeting other monsters for attacks, except itself. Examples of such monsters includes "[[Magician's Valkyria]]" and "[[Marauding Captain]]".
 
* '''Tier 0'''{{anchor|Tier 0}} - A Deck that can only be reliably beaten by itself, usually marked by tournament results where the majority of players use a single Deck or its variants.
 
* '''Thinning'''{{anchor|Thinning}} - Removing cards from the Deck with card effects, so that the player will have a higher chance to draw into high-power cards.
 
* '''Throw'''{{anchor|Throw}} - The act of placing a card on your opponent's field in order to hinder them.
 
** '''[[Lava Golem]]'d''' / '''[[Kaiju]]'d''' / '''[[Nibiru, the Primal Being|Nibiru]]'d'''{{anchor|Lava Golem|Lave Golem'd|Kaiju|Kaiju'd|Nibiru|Nibiru'd}} - Tributing an opponent's monster(s) to Summon monsters to their field, so that the card's removal cannot be responded to (potentially aside from the latter) and ignores most types of protection from card effects.
 
* '''Top-Decking'''{{anchor|Top-Decking}} - Having no cards on the field or in the hand, such that every card drawn from the Deck is crucial.
 
* '''Towers'''{{anchor|Towers}} - A boss monster with unusually strong protection, traditionally one that is unaffected by at least one major category of effects. Named after "[[Apoqliphort Towers]]", a monster that is unaffected by most card effects.
 
* '''[[Toolbox]]'''{{anchor|Toolbox}} - Searching for a monster to be used in a specified situation.
 
* '''Trade'''{{anchor|Trade}} - Using the player's cards to remove the opponent's cards.
 
** '''One-for-one''' {{anchor|One-for-one|One-for-One}} - Using one card to remove one of the opponent's card.
 
* '''Tribute Monster''' {{anchor|Tribute Monster}} - Level 5 or higher monster that begin the Duel in the Main Deck, requiring at least 1 Tribute to be [[Tribute Summon]]ed.
 
* '''T-set'''{{anchor|T-set|T-Set}} - Setting one monster and one (or more) Spell/Traps on the player's first turn.
 
* '''Turn 0'''{{anchor|Turn 0}} - The opponent's first turn when they go first; usually used in reference to the turn as viewed from the player's (going second) perspective.
 
* '''Turbo'''{{anchor|Turbo}} - A Deck which strategy involves aiming for a single, specific goal (usually Special Summoning a specific boss monster) as quickly as possible, usually with no backup plan or alternative strategy to ensure the most speed and consistency in executing its primary directives.
 
** '''Towers turbo'''{{anchor|Towers turbo|Towers Turbo}} - A Turbo Deck which strategy involves Summoning a near-invincible or highly-disruptive boss monster (such as "[[Apoqliphort Towers]]", "[[Raidraptor - Ultimate Falcon]]" or "[[Shooting Quasar Dragon]]") as quickly as possible. Named after the aforementioned "Apoqliphort Towers", one of the most prominent bosses in such a type of Deck.
 
* '''Turtling'''{{anchor|Turtling}} - Sitting behind a monster(s) (usually in Defense Position or ones with defensive effects) to buy time as one tries to recover from a losing situation.
 
* '''Vanilla'''{{anchor|Vanilla}} - A [[Normal Monster|Normal]] or [[Non-Effect Monster]].
 
* '''Wall'''{{anchor|Wall}} - A monster that is difficult to destroy by battle or card effect.
 
* '''Win condition'''{{anchor|Win condition}} - A card or set of cards that is considered sufficient to win the game, and serves as a goal for the rest of the Deck to work towards: for instance, a powerful monster or a set of lockdown effects. Can overlap with [[alternate win conditions]].
 
* '''Win more'''{{anchor|Win more}} - A card that is only useful in a situation where the player is already in a highly advantageous position, such as "[[The Six Shinobi]]".
 
* '''Xenophobic'''{{anchor|Xenophobic}} - A card archetype/theme that prevents the player from using cards outside of the archetype/theme (typically by preventing the player from Summoning monsters outside of the archetype/theme). An example is "[[Burning Abyss]]," whose Main Deck monsters destroy themselves if the player controls a non-"Burning Abyss" monster.
 
  
===''Magic: The Gathering'' terms===
+
* In ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories]]'', ''[[Yu-Gi-Oh! Dark Duel Stories]]'' and ''[[Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist]]'', "High Tide Gyojin" was drawn with a different artwork.
These are terms primarily used in ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' that are occasionally used to describe equivalent concepts in ''Yu-Gi-Oh!'':
 
* '''Deathtouch'''{{anchor|Deathtouch}} - An effect that destroys a monster during or after an attack.
 
* '''Flash'''{{anchor|Flash}} - [[Spell Speed 2]].
 
* '''Hexproof'''{{anchor|Hexproof}} - Monsters that are unaffected by Spell and Trap card effects.
 
* '''Mulligan'''{{anchor|Mulligan}} - Replacing card(s) on the hand with the same number of card(s) elsewhere.
 
* '''Summon sickness'''{{anchor|Summon sickness}} - Describes a monster that [[cannot attack the turn it is Summoned]].
 
* '''Tap'''{{anchor|Tap}} - The act of changing a card to [[face-up]] [[Defense Position]].
 
* '''Trample'''{{anchor|Trample}} - [[Piercing]] [[battle damage]].
 
  
== Card/theme names ==
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{{ArtworkHeader|lang=jp}}
Certain well-known cards and overarching themes have also been given nicknames or shorthands that get picked up by a portion of the community.<!--
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<gallery widths="275px" heights="275px">
 
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HighTideGyojin-TF05-JP-VG-artwork.png | [[OCG]]/[[TCG]] artwork
Note to editors: This section is not intended to be an exhaustive list of every nickname used for every card, theme, or Deck type that exists. Just a few of the more notable ones.
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HighTideGyojin-DM2-JP-VG.png | ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories]]'' artwork
 
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</gallery>
-->
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* '''Ash'''{{anchor|Ash}} / '''Fivehead''' - "[[Ash Blossom & Joyous Spring]]", the latter being a reference to her prominent forehead from her first artwork.
 
* '''Baron'''{{anchor|Baron}} - "[[Baronne de Fleur]]"
 
* '''BEWD'''{{anchor|BEWD}} - "[[Blue-Eyes White Dragon]]"
 
* '''Bird Up'''{{anchor|Bird Up}} - Originally a nickname for "[[Raidraptor]]" Decks, the phrase was later generally used more as a nickname for "[[Lyrilusc]]"-"[[Tri-Brigade]]" hybrid Decks. The name references a joke from ''The Eric Andre Show'' and the "Raidraptor" archetype's playstyle of using "[[Rank-Up-Magic]]" cards.
 
* '''BLS'''{{anchor|BLS}} - "[[Black Luster Soldier - Envoy of the Beginning]]"
 
* '''BMG / DMG'''{{anchor|BMG}}{{anchor|DMG}} - "[[Dark Magician Girl]]"
 
* '''Brave'''{{anchor|Brave}} - The "[[Adventurer Token (series)|Adventurer Token]]" series of cards, based on a common translated name before it was released in the ''TCG''.
 
* '''Brick-Eyes'''{{anchor|Brick-Eyes}} - The "[[Blue-Eyes]]" archetype. Typically used derisively or in a tongue-in-cheek way due to the theme's tendency to open games with brick hands, such as three copies of "Blue-Eyes White Dragon" and two other cards that cannot Summon them, but requires them in play to use.
 
* '''CED''' {{anchor|CED}} - "[[Chaos Emperor Dragon - Envoy of the End]]"
 
* '''DAD''' / '''Dad''' {{anchor|DAD}} - "[[Dark Armed Dragon]]"
 
* '''Cydra''' {{anchor|Cydra}} - A shortening of "[[Cyber Dragon (archetype)|Cyber Dragon]]", used to refer to [[Cyber Dragon|the card]] or the overall Deck.
 
* '''Dark Ruler''' {{anchor|Dark Ruler}} - "[[Dark Ruler No More]]"
 
* '''Ding'''{{anchor|Ding}} - "[[Dingirsu, the Orcust of the Evening Star]]"
 
* '''DPE'''{{anchor|DPE}} - "[[Destiny HERO - Destroyer Phoenix Enforcer]]"
 
* '''Dragoncaster'''{{anchor|Dragoncaster}} / '''Ryūma''' {{anchor|Ryūma}} - ''Rush Duel'' decks that hybridize [[Dragon]] and [[Spellcaster]] monsters, both of which were the most supported Types in the early days of ''Rush Duel''. The second name is often used among Japanese players, and is a portmanteau of "Ryū" (Dragon) and "Mahōtsukai" (Magician, the literal Japanese translation of the Spellcaster Type).
 
* '''FGD'''{{anchor|FGD}} - "[[Five-Headed Dragon]]". Based on its OCG name.
 
* '''Floo / Flunder'''{{anchor|Floo}}{{anchor|Flunder}} - The "[[Floowandereeze]]" archetype.
 
* '''Gamma''' {{anchor|Gamma}} - "[[PSY-Framegear Gamma]]"
 
* '''Gate Order''' {{anchor|Gate Order}} - ''Rush Duel'' decks that utilize the cards "[[Secret Order]]" and "[[Parallel Birth Gate]]" to field strong Level 7 Normal Monsters as frequently as possible and overwhelm the opponent through sheer speed and brute force.
 
* '''Goat Format''' {{anchor|Goat Format}} / '''Goat''' {{anchor|Goat}} - Decks that utilize "[[Scapegoat]]" (and its derivatives) as a combo piece. The name "Goat Format" originated from the summer 2005 TCG season, where "Scapegoat" was a staple card in almost any deck. Also refer to a retro, fan-made format of ''Yu-Gi-Oh!'' using the summer 2005 TCG card pool and banlist.
 
* '''Grass'''{{anchor|Grass}} - "[[That Grass Looks Greener]]"
 
* '''Guru'''{{anchor|Guru}} - "[[Subterror Guru]]"
 
* '''H.A.T'''{{anchor|H.A.T}} - Short for "[[Hand (archetype)|Hand]], [[Artifact]], [[Traptrix]]", a popular deck built around mid-2010s revolves around swarming the field with Level 4 monsters for Xyz plays and control the field with a combination of "Artifact" and "[[Hole]]" cards. Also refers to a fan-made format using 2014-2015 card pool.
 
* '''Ishizu''' - Shorthand reference to the [[Exchange of the Spirit (series)|series of cards]] based around "[[Exchange of the Spirit]]", specifically the monsters. Named for [[Ishizu Ishtar]], who originally used these cards in the original series.
 
* '''Kash'''{{anchor|Kash}} - The "[[Kashtira]]" archtype.
 
* '''MST'''{{anchor|MST}} - "[[Mystical Space Typhoon]]" and the act of using it. Also used to describe a card that removes a Spell/Trap from the opponent's field.
 
* '''Mine'''{{anchor|Mine}} - "[[Mystic Mine]]"
 
* '''Misc'''{{anchor|Misc}} - "[[Miscellaneousaurus]]"
 
* '''Halq''' / '''Needlefiber'''{{anchor|Needlefiber}} / '''Noodlefiber''' / '''Noodle''' - "[[Crystron Halqifibrax]]"; the latter three are based on its common fan translated name from before it was released in the ''TCG''.
 
* '''Nib''' {{anchor|Nib}} - "[[Nibiru, the Primal Being]]"
 
* '''PePe''' {{anchor|PePe}} - The "[[Performapal]]" and "[[Performage]]" archetypes.
 
* '''PK Fire'''{{anchor|PK Fire}} - Decks that hybridize "[[The Phantom Knights]]" and "[[Burning Abyss]]" archetypes. The name came from the shorthand of "Phantom Knights" and "Fire" referencing the "Burning Abyss" archetype's theme of hell, with the combined name referencing the move "PK Fire" from the ''MOTHER'' franchise, which had became infamous for being used by the character Ness in the ''Super Smash Bros.'' series.
 
* '''Plan B / Bagooska'''{{anchor|Plan B}} - "[[Number 41: Bagooska the Terribly Tired Tapir]]", referencing its common usage as a "backup" plan to stall the game in case the player were unable to do the usual plays, due to it being relatively easy to Summon.
 
* '''REDMD'''{{anchor|REDMD}} - "[[Red-Eyes Darkness Metal Dragon]]"
 
* '''Rhongo'''{{anchor|Rhongo}} / '''Rhongo Bongo''' {{anchor|Rhongo Bongo}} - "[[Number 86: Heroic Champion - Rhongomyniad]]"
 
* '''Salad'''{{anchor|Salad}} / '''Salami'''{{anchor|Salami}} - The "[[Salamangreat]]" archetype.
 
* '''Scythe''' - "[[Artifact Scythe]]"
 
* '''Solemn Johnson''' {{anchor|Solemn Johnson}} - "[[Solemn Judgment]]".
 
* '''Sprite''' {{anchor|Sprite}} - The "[[Spright]]" archetype.
 
* '''SRM''' {{anchor|SRM}} - "[[Sevens Road Magician]]".
 
* '''Tax Dragon''' {{anchor|Tax Dragon}} - "[[Masquerade the Blazing Dragon]]", referencing its first effect forcing the opponent to pay LP to activate cards or effects.
 
* '''TCBOO'''{{anchor|TCBOO}} - "[[There Can Be Only One]]"
 
* '''Tear''' {{anchor|Tear}} - The "[[Tearlaments]]" archtype.
 
* '''TER'''{{anchor|TER}} - "[[Thousand-Eyes Restrict]]".
 
* '''Trinity'''{{anchor|Trinity}} - Refers to the trio of [[Forbidden]] [[Spell Card|Spell Cards]] "[[Delinquent Duo]]", "[[Graceful Charity]]", and "[[Pot of Greed]]", renowned for their near-universal use in legacy formats such as Goat, mainly due to their near-immediate incurring of card advantage over the opponent and sometimes turning the tide of a Duel the moment they are played - worse yet, when played in sequence.
 
* '''Trish'''{{anchor|Trish}} - "[[Trishula, Dragon of the Ice Barrier]]".
 
* '''TT'''{{anchor|TT}} - "[[Torrential Tribute]]".
 
* '''TTT'''{{anchor|TTT}} - "[[Triple Tactics Talent]]" OR "[[Triple Tactics Thrust]]".
 
* '''Turtle''' {{anchor|Turtle}} - "[[Gameciel, the Sea Turtle Kaiju]]", a popular "[[Kaiju]]" choice for its lower ATK compared to others. Also used for "[[Pyramid Turtle]]", a popular [[Zombie]] floater during the heyday of Zombie decks.
 
* '''Twin'''{{anchor|Twin}} / '''Twister'''{{anchor|Twister}} / '''TwiTwi'''{{anchor|TwiTwi}} - "[[Twin Twisters]]" '''OR''' the act of using it.
 
* '''Veiler'''{{anchor|Veiler}} / '''Gamma'''{{anchor|Gamma}} / '''Imperm'''{{anchor|Veiler}} - "[[Effect Veiler]]", "[[PSY-Framegear Gamma]]", "[[Infinite Impermanence]]" specifically, or cards with effects that activate in the hand to negate effects on the field.
 
* '''VFD''' / '''Very Fun Dragon'''{{anchor|Very Fun Dragon}} - "[[True King of All Calamities]]", coming from its Japanese name; typically used sarcastically, as the card is capable of effectively making it impossible for the opponent to respond.
 
* '''Za Warudo'''{{anchor|Za Warudo}} - "[[Arcana Force XXI - The World]]", named after [[wikipedia:Dio Brando|Dio Brando]]'s Stand in ''[[wikipedia:JoJo's Bizarre Adventure|Jojo's Bizarre Adventure]]'' as a reference to their shared ability to control time - coincidentally, [[Takehito Koyasu]], the Japanese voice actor of Dio, also voices [[Sartorius]] (who plays an "[[Arcana Force]]" Deck) in the ''[[Yu-Gi-Oh! GX]]'' anime.
 
* '''Zeus''' {{anchor|Zeus}} - "[[Divine Arsenal AA-ZEUS - Sky Thunder]]"
 
 
 
[[Category:Unofficial terminology]]
 

Latest revision as of 19:21, 13 May 2023

High Tide Gyojin
しおのマーマン