Difference between revisions of "Template talk:Gameplay"
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* Very basic things like [[Type]], [[Attribute]] and [[victory condition]], i.e. how a game ends, are classed as expert. | * Very basic things like [[Type]], [[Attribute]] and [[victory condition]], i.e. how a game ends, are classed as expert. | ||
There's a lot of other stuff which seems out of place. Should we just drop the column that divides them into "basic", "intermediate", "advanced" and "expert" or does someone want to chance a better arangement? -- [[User:Deltaneos|Deltaneos]] ([[User talk:Deltaneos|talk]]) 18:17, February 10, 2013 (UTC) | There's a lot of other stuff which seems out of place. Should we just drop the column that divides them into "basic", "intermediate", "advanced" and "expert" or does someone want to chance a better arangement? -- [[User:Deltaneos|Deltaneos]] ([[User talk:Deltaneos|talk]]) 18:17, February 10, 2013 (UTC) | ||
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+ | :I've also always been bugged by this. I have a feeling the categorization originally came from some official source or another, though if so, I rather doubt it actually divided the game mechanics so thoroughly. Personally, I'd rather see the categorization gone and the template reorganized some; I think trying to maintain the distinction while making it less arbitrary as to what goes where is too much effort for too little gain. <span class="nowrap">「[[User:Dinoguy1000|<span style="color:#00f;">ディノ</span><span style="color:#080;">奴</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90;">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 20:36, February 10, 2013 (UTC) |
Revision as of 20:36, 10 February 2013
This is the talk page for discussing the page, Template:Gameplay. | |
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Maybe I'm not looking in the right place, but I don't think I see a link for card setup, such as where monster cards and traps/spells are located. Is there no page on that? Lying 06:29, 28 June 2009 (UTC)
Card types
Feel free to fill in any gaps in the table. 「ダイノガイ千?!」? · ☎ Dinoguy1000 01:27, March 9, 2011 (UTC)
Normal | Continuous | Field | Equip | Quick-Play | Ritual | Counter | |
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Spell | Normal Spell Card | Continuous Spell Card | Field Spell Card | Equip Spell Card | Quick-Play Spell Card | Ritual Spell Card | — |
Trap | Normal Trap Card | Continuous Trap Card | Field Trap Card | Equip Trap Card | — | — | Counter Trap Card |
Trap-Spell | Normal Trap-Spell Card | Continuous Trap-Spell Card | — | — | — | — | — |
Equip | — | — | — | Equip Card | — | — | — |
Virus | — | — | Field Virus Card | — | — | — | — |
Reorganization
Flip should not listed underneath Normal (which is underneath "Summoning mechanics", which is underneath "Intermediate"). It deserves a category of its own, since it doesn't count as a Normal Summon or Set. I don't want to mess around with the template personally. --UltimateKuriboh (talk • contribs) 08:16, January 13, 2013 (UTC)
Basic, intermediate, advanced and expert
The categorisation into "basic", "intermediate", "advanced" and "expert" seems arbitrary and even nonsensical in places.
- Synchro Monster, Synchro Summon, Tuner monster and Synchro Material Monster are four things you'd probably learn at the same time, but here Synchro Monster is basic, Synchro Summon is intermediate, Tuner monster is advanced and Synchro Material Monster is expert.
- The breakdown of the Battle Phase is in basic, while ATK, DEF and the battle positions are intermediate, even though you need to know the latter before you can learn about battles.
- Very basic things like Type, Attribute and victory condition, i.e. how a game ends, are classed as expert.
There's a lot of other stuff which seems out of place. Should we just drop the column that divides them into "basic", "intermediate", "advanced" and "expert" or does someone want to chance a better arangement? -- Deltaneos (talk) 18:17, February 10, 2013 (UTC)
- I've also always been bugged by this. I have a feeling the categorization originally came from some official source or another, though if so, I rather doubt it actually divided the game mechanics so thoroughly. Personally, I'd rather see the categorization gone and the template reorganized some; I think trying to maintain the distinction while making it less arbitrary as to what goes where is too much effort for too little gain. 「ディノ奴千?!」? · ☎ Dinoguy1000 20:36, February 10, 2013 (UTC)