Difference between revisions of "The Phantom Knights"
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{{Quote|[[Yuto]] on the "Phantom Knights"|Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!}} | {{Quote|[[Yuto]] on the "Phantom Knights"|Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!}} | ||
− | "'''The Phantom Knights'''", known as "'''Phantom Knights'''" ({{Ruby|幻影騎士団|ファントム・ナイツ}} ''Fantomu Naitsu'') in Japan, is an [[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] used by [[Yuto]] in ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga. It is a sub-archetype of the "[[Phantom Knights]]" archetype. | + | "'''The Phantom Knights'''", known as "'''Phantom Knights'''" ({{Ruby|幻影騎士団|ファントム・ナイツ}} ''Fantomu Naitsu'') in Japan, is an [[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] and [[Pseudo-Trap Monster]] used by [[Yuto]] in ''[[Yu-Gi-Oh! ARC-V]]'' anime and manga. It is a sub-archetype of the "[[Phantom Knights]]" archetype. |
==Design== | ==Design== |
Revision as of 15:46, 5 January 2018
Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!
— Yuto on the "Phantom Knights"
"The Phantom Knights", known as "Phantom Knights" (
Design
Appearance
The monsters visually appear to be ghostly beings, while the Pseudo-Trap Monsters appear to be animated armor/weapons surrounded by ghostly flames. They use the naming scheme "The Phantom Knights of {adjective} {clothing item/weapon}" in the TCG, or "Phantom Knights {adjective} {clothing item/weapon}" in the OCG, with the namesake item being featured in the artwork of each respective card.
Etymology
The adjectives for the monsters appear to be words related to disrepair, disuse, and emptiness; while the adjectives for the Pseudo-Trap Monsters seem to relate to darkness, death, emptiness, and mistake.
In Japanese, their Kanji reads "
Playing style
"The Phantom Knights" monsters involve manipulating their cards while they are in the Graveyard. Though they have other effects, the Main Deck monsters share a common effect of banishing themselves from the Graveyard in order to search each other/their Spell/Trap Cards out or place each other/their Spell/Trap Cards in the Graveyard. Their Spell and Trap Cards also activate from the Graveyard in order to Special Summon more "The Phantom Knights", including multiple Pseudo-Trap Monsters. These plays are meant to set up the Xyz Summon of Rank 2-4 DARK Xyz Monsters, supporting them with stat-increasing and protection effects.
Recommended cards
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Weaknesses
- As with most DARK deck: This Deck is extremely reliant on the Graveyard, so banishing them right away shuts them down, including the infamous "Macro Cosmos" and "Dimensional Fissure".
- On the other way around, "Imperial Iron Wall", will stop all banishing.
- Thus making the said card unable to be run in the deck to counter "Macro Cosmos"
- "Necrovalley" has the same meaning to "Imperial Iron Wall" for this deck, as they banish themselves from the graveyard.
- They rely on Special Summoning, so cards that punish or restrict Special Summoning, such as "Fossil Dyna Pachycephalo" or "Maxx "C"" can slow them down.
- All of "The Phantom Knights" monsters are DARK which activate their effects in the graveyard, so "Shadow-Imprisoning Mirror", "Abyss Dweller" and "Soul Drain" will stop this deck.
- With all of "The Phantom Knights" being DARK monsters, cards like Consecrated Light will shut it down.