Difference between revisions of "Time Wizard (2)"

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m (Updating file links (automatic))
({{CM card}})
 
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{{CardTable2
+
{{CM card
| name                  = Time Wizard (2)
+
| faction        = Light
| cardgame              = Time Wizard
+
| monster_cost  = 4
| fr_name              = Magicien du Temps (2)
+
| hp            = 4
| hr_name              = Vremenski Čarobnjak (2)
+
| dv             = 3
| de_name              = Zeitzauberer (2)
+
| move_cost      = 0
| es_name              = Mago del Tiempo (2)
+
| move_pattern  = O
| ja_name              = {{Ruby|時|とき}}{{Ruby|の魔術師|まじゅつし}} 「2」
+
| move_range    = 2
| romaji_name          = Toki no Majutsushi (2)
+
| attack_cost    = 0
| trans_name            = Time Magician (2)
+
| attack_pattern = O
| image                = TimeWizard2Set1-CM-EN.png
+
| attack_range  = 2
| image2                = TimeWizard2-CM-FIGURE.png
+
| lore           = At the end of your turn, you can place 3 [[Damage Markers]] on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn.
| attribute            = Light
+
| number        = 133
| moncost              = 4
 
| HP                    = 4
 
| dv                   = 3
 
| movecost              = 0
 
| movepattern          = O
 
| moverange            = 2
 
| attackcost            = 0
 
| attackpattern        = O
 
| attackrange          = 2
 
| lore                 = At the end of your turn, you can place 3 [[Damage Markers]] on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn.
 
| encm_sets            =  
 
'''[[Capsule Monsters: Set 1|Set 1]]''' ([[#132]])
 
 
}}
 
}}

Latest revision as of 17:31, 29 December 2015

Time Wizard (2)

Card

Figure

Faction Light
Monster Cost 4
Hit Points 4
Damage Value 3
Move:
  • O
  • 2
Attack:
  • O
  • 2
At the end of your turn, you can place 3 Damage Markers on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn.