Card Tips:Runaway Karakuri
Revision as of 15:29, 15 May 2023 by GianBot (talk | contribs) (Replace: ""Mecha Phantom Beast Jaculuslan", " ==> ""Miracle of the Supreme King", "Mecha Phantom Beast Jaculuslan", ")
- This card can be searched by "Karakuri Merchant mdl 177 "Inashichi"", "Quick Booster", "Spell Calling", "Miracle of the Supreme King", "Mecha Phantom Beast Jaculuslan", and other generic searchers.
- This card is best used on "Burei" after he used his effect. If you're sure none of your Karakuri monsters will change Battle Positions, then you can use it on "Bureido". Other targets, though lacking in ATK compared to the Synchros, include "Nisamu", "Nishipachi", and "Inashichi".
- This card is useful with "Karakuri Muso mdl 818 "Haipa"", since it will get a 1000 ATK boost and will not change its battle position at the end of the Battle Phase.
- This card is useful since your opponent will often attack your karakuris with low attack monsters, betting on the position change. Since this negates the effect as well as boosts attack this almost certainly leads to your opponents monsters suiciding into your attack position Karakuris
- If your opponent attacks an Attack Position "Karakuri Muso mdl 818 "Haipa"", chain this card to Haipa's battle position changing effect. Haipa will not only remain in Attack Position, but remain there with 3100 ATK.
- If your opponents controls only monsters with less than 1900 ATK, you can use this during their turn to prevent "Karakuri Komachi mdl 224 "Ninishi"" from changing to Attack Position.