Difference between revisions of "Trap Strap"

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|attribute = Trap
 
|attribute = Trap
 
|typest = Counter
 
|typest = Counter
|lore = [[Activate]] only when your opponent [[activate]]s a [[Trap Cards|Trap Card]]. You can [[Set]] that 1 card back on your opponent's side of the [[Playing Field|field]] instead of [[send]]ing it to the [[Graveyard]]. Then, you can [[Special Summon]] 1 "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] from your [[hand]] or [[Main Deck|Deck]].
+
|lore = [[Activate]] only when your opponent [[activate]]s a [[Trap Cards|Trap Card]]. When it resolves, [[Set]] it [[face-down]] again instead of [[send]]ing it to the [[Graveyard]]. Then, you can [[Special Summon]] 1 "[[Crystal Beasts|Crystal Beast]]" [[Monster Cards|monster]] from your [[hand]] or [[Main Deck|Deck]].
 
|summon1 = Special Summons from your hand
 
|summon1 = Special Summons from your hand
 
|summon2 = Special Summons from your Deck
 
|summon2 = Special Summons from your Deck

Revision as of 06:33, 7 July 2010

Trap Strap
Back-EN.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Activate only when your opponent activates a Trap Card. When it resolves, Set it face-down again instead of sending it to the Graveyard. Then, you can Special Summon 1 "Crystal Beast" monster from your hand or Deck.