User:Deus Ex Machina/OCG Rulings/114XX
0X
11400: Spell Card > Momentary Truce
- While the effect is applied, both Battle Damage and effect damage is reduced to 0.
- "Momentary Truce" only zeroes damage that is inflicted to a player. Monsters are still destroyed by Battle Damage calculation.
11401: Spell Card > Tri-Wight Zone
- The effect targets three Level 2 or lower Normal Monsters in your Graveyard.
- When resolving the effect, if only two or fewer of the targets are still in the Graveyard, then you still Special Summon the remaining monsters.
11402: Spell Card > Noise of the Forest
- The effect targets one face-up monster on your opponent's field.
- Turning the monster face-down and returning the Field Spell Card to the hand are not performed simultaneously.
11403: Spell Card > Fragment of Greed
- Placing a Greed Counter on this card does not start a Chain Link.
- Sending this card with two or more Greed Counters on it to the Graveyard is an activation cost for its effect.
- You can only activate the "draw 2 cards" effect during your own turn's Main Phase.
11404: Spell Card > Extra Gate
- You cannot activate this card during the Damage Step.
11405: Spell Card > Overwound Spring
- The effect targets one "Wind-Up" monster in your Graveyard. You can also target a "Wind-Up" Xyz Monster.
- You cannot activate this card during the Damage Step.
11406: Spell Card > Miracle of Evolution
- The effect targets one monster which was Special Summoned by an "Evoltile" monster.
- You cannot activate this card during the Damage Step.
11407: Spell Card > Fate of Evolution
- The effect "your opponent cannot activate the effect of Spell, Trap, or Effect Monster Cards" does not start a Chain Link.
11408: Spell Card > Photon Booster
- The effect targets a Level 4 or lower non-Token LIGHT monster. You can also target an opponent's monster. You can also target a monster with 2000+ ATK.
- You can activate this card even if there are no monsters on the field with the same name as the targeted monster.
11409: Spell Card > Photon Lead
- The effect does not target.
- You cannot activate this card during the Damage Step.
- You cannot activate this card if there are no monsters in your hand that you can Special Summon.
1X
11410: Spell Card > Photon Veil
- The effect does not target.
- You return the three LIGHT monsters from your hand to your Deck at resolution.
- When resolving "Photon Veil", if there are two or less LIGHT monsters in your hand, then you neither return them to the Deck nor add a card from your Deck to your hand. The LIGHT monsters remain in your hand.
11411: Spell Card > Xyz Gift
- The effect does not target.
- Detach the two Xyz Materials when resolving the effect.
11412: Spell Card > Cross Attack
- The effect targets two face-up monsters on your field with the same ATK.
11413: Spell Card > Monster Slot
- The effect targets a total of two cards: one monster on your field, and one monster in your Graveyard.
- Banishing the selected monster is an effect.
- You cannot target an Xyz Monster.
11414: Spell Card > Giant Shadow of Egotism
- The effect targets one face-up monster on the field. You can also target a monster in Defense Position.
- You can activate this card both when your own monster attacks and when your opponent's monster attacks.
11415: Spell Card > Attack Regulation
11416: Xyz Monster > Thunder-End Dragon
- Detaching one Xyz Material from this card is an activation cost.
- The effect destroys all monsters on the field, regardless of their Battle Positions.
11417: Xyz Monster > Evolzar Laggia
- The Xyz Materials are detached as an activation cost.
- You can activate the effect during the Damage Step.
- This card's controller chooses whether or not to activate its effect.
11418: Xyz Monster > Number 20: Gig-Anto Brilli-Ant
- The Xyz Material is detached as an activation cost.
- The effect does not target.
- The effect also increases this card's own ATK.
- The ATK-increasing effect is applied even if "Number 20: Gig-Anto Brilli-Ant" is face-down when its effect is resolving.
11419: Xyz Monster > Number 10: Illumiknight
- Detaching one Xyz Material from this card is an activation cost.
- You cannot activate the effect if you have no hand.
2X
11420: Xyz Monster > Black Ray Lancer
- Detaching one Xyz Material from this card is an activation cost.
- The effect targets one monster which is face-up on either your or your opponent's field.
11421: Xyz Monster > Number 83: Galaxy Queen
- Detaching an Xyz Material is an activation cost.
- The effect does not target.
- The "not destroyed by battle" and "inflict Piercing Damage" effects also apply to monsters that are face-down when the effect resolves.
11422: Xyz Monster > Baby Tragon
- Detaching one Xyz Material is an activation cost.
- The effect targets one Level 1 monster on your field.
- The affected monster can attack directly even if there are monsters on your opponent's field.
11423: Effect Monster > Rescue Rabbit
- "This card cannot be Special Summoned from the Deck." is not treated as an Effect Monster's effect.
- Banishing it is an activation cost.
- Destroying the Special Summoned monsters during the End Phase does not start a Chain Link.
11424: Effect Monster > Des Rabbit
- The effect still activates and starts a Chain Link even if there are no Normal Monsters on your field.
- Inflict 1000 damage for each Normal Monster on your field when resolving the effect.
11425: Effect Monster > Goblin Construction Crew
- Neither player can activate Trap Cards when this card is Normal Summoned.
- Neither player can activate "Trap Hole" cards when a monster is Normal/Flip/Special Summoned.
11426: Effect Monster > Tribe-Shocking Virus
- Banishing one monster from your hand is an activation cost.
- The effect does not target.
- Do not destroy monsters that are face-down when the effect resolves.
11427: Effect Monster > Ho-o
- "This card cannot be Special Summoned" is not treated as an Effect Monster's effect.
- The effects do not target.
- The effect activates even if it is flipped during the Damage Step.
- Do not destroy Spell/Trap Cards that are face-up when resolving the effect.
11428: Effect Monster > Dongurisu
- Removing an Acorn Counter is an activation cost.
- Place an Acorn Counter both when a monster is Special Summoned through an inherent Summoning procedure and when a monster is Special Summoned through the effect of a Spell Card/Trap Card/etc.
- Place an Acorn Counter even when a monster is Special Summoned during the Damage Step.
11429: Effect Monster > Silver Ninja
- The effect "There can only be 1 face-up "Silver Ninja" on the field." is neither a Flip Effect nor a Continuous Effect nor an Ignition Effect nor a Trigger Effect nor a Quick Effect.
- The effect which Special Summons "Ninja" monsters in face-down Defense Position does not target.
3X
11430: Effect Monster > Preacher of the Ice Barrier
- Special Summoning this card from your hand does not start a Chain Link.
- The text "you cannot Special Summon Level 5 or higher monsters" is not treated as an Effect Monster's effect.
- Tributing this card is an activation cost for its effect which Special Summons an "Ice Barrier" monster from your Graveyard.
- The effect targets one "Ice Barrier" monster in your Graveyard.
11431: Effect Monster > Naturia Maron
- The effect targets two "Naturia" monsters in your Graveyard.
- The two "Naturia" monsters are returned to the Deck when resolving the effect.
- If "Naturia Maron" is no longer on the field, then you still apply the effect which has you shuffle the "Naturia" monsters into your Deck and draw.
11432: Effect Monster > Watt King Cobra
- The effect activates even when you inflict Battle Damage to your opponent's Life Points by attacking directly while your opponent controls no monsters.
11433: Effect Monster > Telepon D.D.
- Neither the effect which banishes a Psychic-Type monster nor the effect which Special Summons it targets.
- The effect which banishes a Psychic-Type monster from your Deck can be activated in the Damage Step.
11434: Effect Monster > Wind-Up Kitten
- The effect targets one monster on your opponent's field. You can also target a face-down monster.
- If "Wind-Up Kitten" is not face-up on the field when resolving the effect, then you still return the monster to its owner's hand.
11435: Effect Monster > Wind-Up Bat
- The effect targets one "Wind-Up" monster in your Graveyard.
- Changing "Wind-Up Bat" to Defense Position is part of resolving its effect.
11436: Effect Monster > Wind-Up Hunter
- Tributing one "Wind-Up" monster is an activation cost.
- The effect does not target.
- If "Wind-Up Hunter" is not face-up on the field when resolving the effect, then your opponent still sends a card from his hand to the Graveyard.
- You cannot activate the effect if the opponent has no cards in his hand.
11437: Effect Monster > Wind-Up Knight
- The effect does not target.
- You can also activate the effect when "Wind-Up Knight" is targeted for an attack.
- The attack-negating effect is applied even if "Wind-Up Knight" or the attacked "Wind-Up" monster is not face-up on the field when resolving the effect.
11438: Effect Monster > Wind-Up Warrior
- The effect targets one "Wind-Up" monster.
- You can target "Wind-Up Warrior" with its own effect.
11439: Effect Monster > Evolsaur Diplo
- The effect targets one Spell/Trap Card on your opponent's field.
- You can activate the effect even if it is Special Summoned during the Damage Step.
4X
11440: Effect Monster > Evolsaur Cerato
- The effect does not target.
11441: Effect Monster > Evolsaur Vulcano
- The effect targets one "Evolsaur" monster in the Graveyard.
- The effect activates even if it is Special Summoned during the Damage Step.
11442: Effect Monster > Evoltile Odonto
- The effect does not target.
- If "Evoltile Odonto" is not face-up on the field when resolving the effect, then you still get to Special Summon an "Evolsaur" monster.
11443: Effect Monster > Evoltile Westlo
11444: Effect Monster > Evoltile Gephyro
11445: Effect Monster > Photon Cerberus
- When this card is successfully Normal Summoned, its effect does not start a Chain Link.
- While the effect is active, you can still activate the effect of Continuous Trap Cards.
11446: Effect Monster > Plasma Ball
- The effect activates after Damage Calculation, when Battle Damage is inflicted to your opponent's Life Points.
- The self-destruct effect starts a Chain Link.
11447: Effect Monster > Light Serpent
- The effect does not target.
- "This card cannot be used as a Synchro Material Monster" is not treated as an Effect Monster's effect.
- You can activate the effect even when it is sent to the Graveyard during the Damage Step.
- You can activate the effect even when it is sent to the Graveyard as a cost.
11448: Effect Monster > Daybreaker
- The effect does not target.
- You can activate the effect during the Damage Step.
11449: Effect Monster > Galaxy-Eyes Photon Dragon
- This card is a Normal Summon monster.
- The effect which lets you Special Summon it from your hand is neither a Flip Effect nor a Continuous Effect nor an Ignition Effect nor a Trigger Effect nor a Quick Effect. Special Summoning it does not start a Chain Link.
- The effect which banishes an opponent's monster is a Quick Effect that targets one of your opponent's monsters. Returning the monsters to the field does not start a Chain Link.
- The increase to ATK lasts as long as this card remains face-up on the field.
- You can Special Summon this card by Tributing two Set monsters with 2000+ ATK.
5X
11450: Effect Monster > Spiked Sunfish
- The effect targets one monster on your opponent's field.
- The effect activates even if this card is sent to the Graveyard during the Damage Step by battle or by a card effect.
- The effect activates even if this card is sent to the Graveyard from the Hand or Deck, or as a cost.
- The effect activates even if this card becomes an Xyz Material and is sent to the Graveyard.
11451: Effect Monster > Shark Sucker
- This monster is a Normal Summon monster.
- "This card cannot be used as a Synchro Material Monster" is not treated as an Effect Monster's effect.
- You cannot Special Summon this card through its effect during the Damage Step.
- The effect does not target.
- You can activate the effect even when a Fish/Sea Serpent/Aqua-Type Token Monster or "Metal Reflect Slime" is Special Summoned.
11452: Effect Monster > Killer Frilled Shark
- The effect targets one attacking monster.
- You activate the effect during your opponent's turn's Battle Phase.
11453: Effect Monster > Growing Pinecone
11454: Effect Monster > Fallen Cone
- This monster is a Normal Summon monster.
- The effect which Special Summons this monster from your hand is an Ignition Effect. You send "Growing Pinecone" to the Graveyard when this effect resolves.
11455: Effect Monster > Shadow Lizard
- This monster is a Special Summon monster.
- "Cannot be Normal Summoned or Set." and "This card cannot be used as a Synchro Material Monster." are not treated as Effect Monster effects.
- If this card is successfully Special Summoned first through the correct procedure, then it can be Special Summoned by the effect of "Monster Reborn" (etc).
11456: Effect Monster > Needle Swordsman
- The effect activates mandatorily, even if your opponent has no Spell/Trap Cards.
- The effect activates after damage calculation, when Battle Damage is inflicted to your opponent's Life Points.
11457: Effect Monster > Rai-Rider
- The effect does not target.
- The effect activates after damage calculation, before ending the Damage Step.
- The effect activates on the field.
11458: Normal Monster > Rabbi-Dragon
11459: Normal Monster > Bunnila
6X
11460: Does not exist
11461: When do you place the Acorn Counter on "Dongurisu"?
- You place the Acorn Counter on "Dongurisu" when the monster is successfully Special Summoned. If the Summon is negated, then do not place an Acorn Counter.
11462: Can you activate the effect of a face-down "Telepon D.D." that was flipped and banished by battle?
- If a face-down "Telepon D.D." is attacked, flipped by battle, destroyed by that battle, and banished, then you can activate the effect which banishes a Psychic-Type monster from your Deck.
11463: Can you activate the effect of a "Telepon D.D." banished as a cost or at Chain Link 2+?
- You can activate the effect of "Telepon D.D." if it is banished as a cost or at Chain Link 2+.
- You can activate the effect of "Telepon D.D." if it is banished while being treated as an Equip Spell Card.
11464: Can you activate "Chaos Trap Hole" while there is a "Goblin Construction Crew"?
- While "Goblin Construction Crew" is on the field, you can still activate "Chaos Trap Hole" against the Normal/Special Summon of a monster.
- Suppose that "Elemental HERO Neos Alius" is Normal Summoned a second time to have its name treated as "Elemental HERO Neos". If you activate "Copy Knight", then "Copy Knight"'s name is treated as "Elemental HERO Neos".
11466: Can you activate "Inferno Reckless Summon" when "Copy Knight" is successfully Special Summoned?
- If you activate "Inferno Reckless Summon" when "Copy Knight" is successfully Special Summoned to the field as a monster, then you can Special Summon from your hand/Deck/Graveyard monsters whose names are the same as the name "Copy Knight" obtains.
- If "Thunder King Rai-Oh" is on the field, then when "Watt King Cobra" inflicts battle damage by attacking directly its effect activates mandatorily. However, the effect which adds a "Watt" monster to your hand is not applied.
- If "Evolsaur Cerato" was not Special Summoned by the effect of an "Evoltile" monster, then you cannot activate its effect which adds an "Evoltile" monster to your hand.
11469: What kinds of Special Summons can "Evolzar Laggia" negate?
- The effect of "Evolzar Laggia" can only negate Special Summons which do not start Chain Links.
- You can negate Synchro Summons, Xyz Summons, and the Special Summon of monsters like "Chaos Sorcerer" and "Cyber Dragon" which do not start Chain Links.
- You cannot negate Special Summons that occur during the resolution of an effect, such as "Monster Reborn" or "Call of the Haunted". However, you can use the effect of "Evolzar Laggia" to negate the activation of cards like these.
7X
11470: Can you activate "Eisbahn" and activate its effect simultaneously?
- When a monster is Special Summoned, you can activate "Eisbahn" and activate its effect simultaneously.
- When the effect of "Number 10: Illumiknight" resolves, you send 1 card from your hand to the Graveyard and draw one card simultaneously.
11472: Is the banishing effect applied if "Magic Cylinder" is Chained to "Galaxy-Eyes Photon Dragon"?
- If "Magic Cylinder" is Chained to the effect of "Galaxy-Eyes Photon Dragon", then the attack is negated, but the effect of "Galaxy-Eyes Photon Dragon" is still applied. Thus, you still banish "Galaxy-Eyes Photon Dragon" and the opponent's battling monster.
- If "Galaxy-Eyes Photon Dragon" is face-down when its effect resolves, then it is banished face-down and returns to the field in face-down Defence Position. Do not increase its ATK.
- If "Galaxy-Eyes Photon Dragon" banishes a monster that you own but your opponent controls because of "Enemy Controller", then when the monsters return to the field, the monster returns to your opponent's side of the field and then goes back to your side of the field.
- If "Galaxy-Eyes Photon Dragon" banishes a monster that you own but your opponent controls because of "Creature Swap", then when the monsters return to the field, the monster returns to your opponent's side of the field and remains under your opponent's control.
- If your opponent controls your "Galaxy-Eyes Photon Dragon" because of "Enemy Controller" and activates its effect, then when the monsters return to the field, "Galaxy-Eyes Photon Dragon" will return directly to its original owner's side of the field.
- If your opponent controls your "Galaxy-Eyes Photon Dragon" because of "Creature Swap" and activates its effect, then when the monsters return to the field, "Galaxy-Eyes Photon Dragon" will return to the field of your opponent (the player who controlled it when it was banished).
- If "Galaxy-Eyes Photon Dragon" battles "Number 39: Utopia", then the effect of "Number 39: Utopia" activates when an attack is declared, so you can activate this effect first. If the effect activates, then you can Chain the effect of "Galaxy-Eyes Photon Dragon" to it.
11476: Does not exist
11477: If the card name of "Rescue Rabbit" is changed, then can you activate its effect multiple times?
- If you use "Hero Mask" to change the name of "Rescue Rabbit", then you still cannot activate its effect more than once per turn.
11478: Can you activate the effect of "Light Serpent" in the Damage Step?
- You can activate the effect even when it is sent to the Graveyard during the Damage Step.
11479: Can you target a monster with 2000+ ATK for "Photon Booster"?
- You can target a monster with 2000+ ATK with "Photon Booster".
8X
- When resolving the effect, if only two or fewer of the targets are still in the Graveyard, then you still Special Summon the remaining monsters.
11481: When "Wind-Up Knight" is selected as an attack target, can you activate its effect?
- You can also activate the effect of "Wind-Up Knight" when it is targeted for an attack.
- You can use Gemini Monsters (like "Phoenix Gearfried") that are treated as Normal Monsters as Xyz Materials for "Thunder-End Dragon".
11483: Can the effect of "Evolsaur Diplo" be activated in the Damage Step?
- You can activate the effect of "Evolsaur Diplo" in the Damage Step.
11484: Can the effect of "Evolsaur Vulcano" be activated in the Damage Step?
- You can activate the effect of "Evolsaur Vulcano" in the Damage Step.
11485: If there are multiple "Evolzar Laggia", then can their effects all be activated in the same Chain?
- If you have multiple copies of "Evolzar Laggia" on the field, then you can activate each copy's effect in the same Chain.
11486: The ATK increase from the effect of "Number 20: Gig-Anto Brilli-Ant" lasts for how long?
- The ATK increase lasts as long as the monster remains face-up on the field. If the monster is flipped face-down, then the increase disappears.
- If you increase a monster's ATK and then "Skill Drain" is activated, then the increase to ATK remains.
11487: Can you activate "Burning Fighting Spirit" in the Damage Step?
- You can activate "Burning Fighting Spirit" during the Damage Step and equip it to a monster that is face-up on your side of the field.
11488: Can you activate "Deep Dark Trap Hole" in the Damage Step?
- You cannot activate "Deep Dark Trap Hole" when a Level 5+ Effect Monster is Special Summoned in the Damage Step.
11489: Can "Dark Flash" be activated in the Damage Step?
- You cannot activate "Dark Flash" during the Damage Step.
9X
11490: When resolving "Photon Veil", do you apply the effect if there are two or fewer LIGHT monsters?
- When resolving "Photon Veil", if there are two or less LIGHT monsters in your hand, then you neither return them to the Deck nor add a card from your Deck to your hand. The LIGHT monsters remain in your hand.
11491: Can you activate the effect of Continuous Trap Cards while there is a "Photon Cerberus"?
- While the effect of "Photon Cerberus" is active, you can still activate the effect of Continuous Trap Cards.
- If "Naturia Maron" is no longer on the field, then you still apply the effect which has you shuffle the "Naturia" monsters into your Deck and draw.
11493: Can you activate "Damage Diet" in the Damage Step?
- You cannot activate "Damage Diet" in the Damage Step.
- "Copy Knight" gains the name and Level of the Summoned monster, but does not gain the monster's ATK nor DEF nor effects.
11495: Can you activate "Extra Gate" if the opponent has no Extra Deck?
- You cannot activate this card if your opponent has no Extra Deck.
- If your opponent has no Extra Deck when resolving "Extra Gate", then your opponent cannot have a monster of the declared Level, so you must discard from your own hand.
- If "Evolsaur Cerato" battles with a monster with equal ATK and both monsters are destroyed, then you can still activate the effect of "Evolsaur Cerato" which adds a monster to your hand.
11497: At what time during what Phase can you activate the effect of "Fragment of Greed"?
- If "Fragment of Greed" has two Greed Counters on it, then you can activate its effect only during your turn's Main Phase. This starts a Chain Link.
11498: Can an Xyz Monster be targeted by "Monster Slot"?
- Xyz Monsters have no Levels, so you cannot target an Xyz Monster with "Monster Slot".
11499: Can "Black Ray Lancer" target itself with its effect?
- "Black Ray Lancer" can target itself with its effect.