User:Deus Ex Machina/OCG Rulings/114XX

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0X

11400: Spell Card > Momentary Truce

  • While the effect is applied, both Battle Damage and effect damage is reduced to 0.
  • "Momentary Truce" only zeroes damage that is inflicted to a player. Monsters are still destroyed by Battle Damage calculation.
Card Rulings:One Day of Peace

11401: Spell Card > Tri-Wight Zone

  • The effect targets three Level 2 or lower Normal Monsters in your Graveyard.
  • When resolving the effect, if only two or fewer of the targets are still in the Graveyard, then you still Special Summon the remaining monsters.
Card Rulings:Tri-Wight

11402: Spell Card > Noise of the Forest

  • The effect targets one face-up monster on your opponent's field.
  • Turning the monster face-down and returning the Field Spell Card to the hand are not performed simultaneously.
Card Rulings:Noise of the Forest

11403: Spell Card > Fragment of Greed

  • Placing a Greed Counter on this card does not start a Chain Link.
  • Sending this card with two or more Greed Counters on it to the Graveyard is an activation cost for its effect.
  • You can only activate the "draw 2 cards" effect during your own turn's Main Phase.
Card Rulings:Shard of Greed

11404: Spell Card > Extra Gate

Card Rulings:Extra Gate

11405: Spell Card > Overwound Spring

Card Rulings:Zenmailfunction

11406: Spell Card > Miracle of Evolution

  • The effect targets one monster which was Special Summoned by an "Evoltile" monster.
  • You cannot activate this card during the Damage Step.
Card Rulings:Evo-Miracle

11407: Spell Card > Fate of Evolution

  • The effect "your opponent cannot activate the effect of Spell, Trap, or Effect Monster Cards" does not start a Chain Link.
Card Rulings:Evo-Karma

11408: Spell Card > Photon Booster

  • The effect targets a Level 4 or lower non-Token LIGHT monster. You can also target an opponent's monster. You can also target a monster with 2000+ ATK.
  • You can activate this card even if there are no monsters on the field with the same name as the targeted monster.
Card Rulings:Photon Booster

11409: Spell Card > Photon Lead

  • The effect does not target.
  • You cannot activate this card during the Damage Step.
  • You cannot activate this card if there are no monsters in your hand that you can Special Summon.
Card Rulings:Photon Lead

1X

11410: Spell Card > Photon Veil

  • The effect does not target.
  • You return the three LIGHT monsters from your hand to your Deck at resolution.
  • When resolving "Photon Veil", if there are two or less LIGHT monsters in your hand, then you neither return them to the Deck nor add a card from your Deck to your hand. The LIGHT monsters remain in your hand.
Card Rulings:Photon Veil

11411: Spell Card > Xyz Gift

Card Rulings:Xyz Gift

11412: Spell Card > Cross Attack

  • The effect targets two face-up monsters on your field with the same ATK.
Card Rulings:Cross Attack

11413: Spell Card > Monster Slot

  • The effect targets a total of two cards: one monster on your field, and one monster in your Graveyard.
  • Banishing the selected monster is an effect.
  • You cannot target an Xyz Monster.
Card Rulings:Monster Slots

11414: Spell Card > Giant Shadow of Egotism

  • The effect targets one face-up monster on the field. You can also target a monster in Defense Position.
  • You can activate this card both when your own monster attacks and when your opponent's monster attacks.
Card Rulings:Ego Boost

11415: Spell Card > Attack Regulation

11416: Xyz Monster > Thunder-End Dragon

Card Rulings:Thunder-End Dragon

11417: Xyz Monster > Evolzar Laggia

Card Rulings:Evolzar Laggia

11418: Xyz Monster > Number 20: Gig-Anto Brilli-Ant

Card Rulings:Number 20: Giga-Brilliant

11419: Xyz Monster > Number 10: Illumiknight

Card Rulings:Number 10: Illumiknight

2X

11420: Xyz Monster > Black Ray Lancer

Card Rulings:Black Ray Lancer

11421: Xyz Monster > Number 83: Galaxy Queen

  • Detaching an Xyz Material is an activation cost.
  • The effect does not target.
  • The "not destroyed by battle" and "inflict Piercing Damage" effects also apply to monsters that are face-down when the effect resolves.
Card Rulings:Number 83: Galaxy Queen

11422: Xyz Monster > Baby Tragon

Card Rulings:Baby Tiragon

11423: Effect Monster > Rescue Rabbit

Card Rulings:Rescue Rabbit

11424: Effect Monster > Des Rabbit

Card Rulings:Creepy Coney

11425: Effect Monster > Goblin Construction Crew

Card Rulings:Goblin Pothole Squad

11426: Effect Monster > Tribe-Shocking Virus

  • Banishing one monster from your hand is an activation cost.
  • The effect does not target.
  • Do not destroy monsters that are face-down when the effect resolves.
Card Rulings:Tribe-Shocking Virus

11427: Effect Monster > Ho-o

  • "This card cannot be Special Summoned" is not treated as an Effect Monster's effect.
  • The effects do not target.
  • The effect activates even if it is flipped during the Damage Step.
  • Do not destroy Spell/Trap Cards that are face-up when resolving the effect.
Card Rulings:Ho-o

11428: Effect Monster > Dongurisu

  • Removing an Acorn Counter is an activation cost.
  • Place an Acorn Counter both when a monster is Special Summoned through an inherent Summoning procedure and when a monster is Special Summoned through the effect of a Spell Card/Trap Card/etc.
  • Place an Acorn Counter even when a monster is Special Summoned during the Damage Step.
Card Rulings:Rodenut

11429: Effect Monster > Silver Ninja

Card Rulings:Senior Silver Ninja

3X

11430: Effect Monster > Preacher of the Ice Barrier

  • Special Summoning this card from your hand does not start a Chain Link.
  • The text "you cannot Special Summon Level 5 or higher monsters" is not treated as an Effect Monster's effect.
  • Tributing this card is an activation cost for its effect which Special Summons an "Ice Barrier" monster from your Graveyard.
  • The effect targets one "Ice Barrier" monster in your Graveyard.
Card Rulings:Preacher of the Ice Barrier

11431: Effect Monster > Naturia Maron

  • The effect targets two "Naturia" monsters in your Graveyard.
  • The two "Naturia" monsters are returned to the Deck when resolving the effect.
  • If "Naturia Maron" is no longer on the field, then you still apply the effect which has you shuffle the "Naturia" monsters into your Deck and draw.
Card Rulings:Naturia Marron

11432: Effect Monster > Watt King Cobra

  • The effect activates even when you inflict Battle Damage to your opponent's Life Points by attacking directly while your opponent controls no monsters.
Card Rulings:Wattcobra

11433: Effect Monster > Telepon D.D.

Card Rulings:Telepon D.D.

11434: Effect Monster > Wind-Up Kitten

  • The effect targets one monster on your opponent's field. You can also target a face-down monster.
  • If "Wind-Up Kitten" is not face-up on the field when resolving the effect, then you still return the monster to its owner's hand.
Card Rulings:Wind-Up Kitten

11435: Effect Monster > Wind-Up Bat

  • The effect targets one "Wind-Up" monster in your Graveyard.
  • Changing "Wind-Up Bat" to Defense Position is part of resolving its effect.
Card Rulings:Wind-Up Bat

11436: Effect Monster > Wind-Up Hunter

  • Tributing one "Wind-Up" monster is an activation cost.
  • The effect does not target.
  • If "Wind-Up Hunter" is not face-up on the field when resolving the effect, then your opponent still sends a card from his hand to the Graveyard.
  • You cannot activate the effect if the opponent has no cards in his hand.
Card Rulings:Wind-Up Hunter

11437: Effect Monster > Wind-Up Knight

  • The effect does not target.
  • You can also activate the effect when "Wind-Up Knight" is targeted for an attack.
  • The attack-negating effect is applied even if "Wind-Up Knight" or the attacked "Wind-Up" monster is not face-up on the field when resolving the effect.
Card Rulings:Wind-Up Knight

11438: Effect Monster > Wind-Up Warrior

Card Rulings:Wind-Up Warrior

11439: Effect Monster > Evolsaur Diplo

  • The effect targets one Spell/Trap Card on your opponent's field.
  • You can activate the effect even if it is Special Summoned during the Damage Step.
Card Rulings:Evolsaur Diplo

4X

11440: Effect Monster > Evolsaur Cerato

Card Rulings:Evolsaur Cerato

11441: Effect Monster > Evolsaur Vulcano

  • The effect targets one "Evolsaur" monster in the Graveyard.
  • The effect activates even if it is Special Summoned during the Damage Step.
Card Rulings:Evolsaur Vulcano

11442: Effect Monster > Evoltile Odonto

  • The effect does not target.
  • If "Evoltile Odonto" is not face-up on the field when resolving the effect, then you still get to Special Summon an "Evolsaur" monster.
Card Rulings:Evoltile Odonto

11443: Effect Monster > Evoltile Westlo

11444: Effect Monster > Evoltile Gephyro

Card Rulings:Evoltile Gephyro

11445: Effect Monster > Photon Cerberus

  • When this card is successfully Normal Summoned, its effect does not start a Chain Link.
  • While the effect is active, you can still activate the effect of Continuous Trap Cards.
Card Rulings:Photon Cerberus

11446: Effect Monster > Plasma Ball

  • The effect activates after Damage Calculation, when Battle Damage is inflicted to your opponent's Life Points.
  • The self-destruct effect starts a Chain Link.
Card Rulings:Plasma Ball

11447: Effect Monster > Light Serpent

  • The effect does not target.
  • "This card cannot be used as a Synchro Material Monster" is not treated as an Effect Monster's effect.
  • You can activate the effect even when it is sent to the Graveyard during the Damage Step.
  • You can activate the effect even when it is sent to the Graveyard as a cost.
Card Rulings:Lightserpent

11448: Effect Monster > Daybreaker

Card Rulings:Daybreaker

11449: Effect Monster > Galaxy-Eyes Photon Dragon

  • This card is a Normal Summon monster.
  • The effect which lets you Special Summon it from your hand is neither a Flip Effect nor a Continuous Effect nor an Ignition Effect nor a Trigger Effect nor a Quick Effect. Special Summoning it does not start a Chain Link.
  • The effect which banishes an opponent's monster is a Quick Effect that targets one of your opponent's monsters. Returning the monsters to the field does not start a Chain Link.
  • The increase to ATK lasts as long as this card remains face-up on the field.
  • You can Special Summon this card by Tributing two Set monsters with 2000+ ATK.
Card Rulings:Galaxy-Eyes Photon Dragon

5X

11450: Effect Monster > Spiked Sunfish

  • The effect targets one monster on your opponent's field.
  • The effect activates even if this card is sent to the Graveyard during the Damage Step by battle or by a card effect.
  • The effect activates even if this card is sent to the Graveyard from the Hand or Deck, or as a cost.
  • The effect activates even if this card becomes an Xyz Material and is sent to the Graveyard.
Card Rulings:Spiked Sunfish

11451: Effect Monster > Shark Sucker

Card Rulings:Shark Sucker, Card Rulings:Trap Monster

11452: Effect Monster > Killer Frilled Shark

  • The effect targets one attacking monster.
  • You activate the effect during your opponent's turn's Battle Phase.
Card Rulings:Friller Rabca

11453: Effect Monster > Growing Pinecone

11454: Effect Monster > Fallen Cone

Card Rulings:Fallen Cone, Card Rulings:Growing Pinecone

11455: Effect Monster > Shadow Lizard

  • This monster is a Special Summon monster.
  • "Cannot be Normal Summoned or Set." and "This card cannot be used as a Synchro Material Monster." are not treated as Effect Monster effects.
  • If this card is successfully Special Summoned first through the correct procedure, then it can be Special Summoned by the effect of "Monster Reborn" (etc).
Card Rulings:Monster Reborn, Card Rulings:Shadow Lizard

11456: Effect Monster > Needle Swordsman

  • The effect activates mandatorily, even if your opponent has no Spell/Trap Cards.
  • The effect activates after damage calculation, when Battle Damage is inflicted to your opponent's Life Points.
Card Rulings:Needle Swordsman

11457: Effect Monster > Rai-Rider

  • The effect does not target.
  • The effect activates after damage calculation, before ending the Damage Step.
  • The effect activates on the field.
Card Rulings:Rai-Rider

11458: Normal Monster > Rabbi-Dragon

11459: Normal Monster > Bunnila

6X

11460: Does not exist

11461: When do you place the Acorn Counter on "Dongurisu"?

  • You place the Acorn Counter on "Dongurisu" when the monster is successfully Special Summoned. If the Summon is negated, then do not place an Acorn Counter.
Card Rulings:Rodenut

11462: Can you activate the effect of a face-down "Telepon D.D." that was flipped and banished by battle?

Card Rulings:Telepon D.D.

11463: Can you activate the effect of a "Telepon D.D." banished as a cost or at Chain Link 2+?

  • You can activate the effect of "Telepon D.D." if it is banished as a cost or at Chain Link 2+.
  • You can activate the effect of "Telepon D.D." if it is banished while being treated as an Equip Spell Card.
Card Rulings:Telepon D.D.

11464: Can you activate "Chaos Trap Hole" while there is a "Goblin Construction Crew"?

Card Rulings:Chaos Trap Hole, Card Rulings:Goblin Pothole Squad

11465: If "Copy Knight" is activated when "Elemental HERO Neos Alius" is Normal Summoned a second time, then what does its name become?

Card Rulings:Copy Knight, Card Rulings:Elemental HERO Neos, Card Rulings:Elemental HERO Neos Alius

11466: Can you activate "Inferno Reckless Summon" when "Copy Knight" is successfully Special Summoned?

  • If you activate "Inferno Reckless Summon" when "Copy Knight" is successfully Special Summoned to the field as a monster, then you can Special Summon from your hand/Deck/Graveyard monsters whose names are the same as the name "Copy Knight" obtains.
Card Rulings:Copy Knight, Card Rulings:Inferno Reckless Summon

11467: If "Thunder King Rai-Oh" is on the field when the effect of "Watt King Cobra" activates, then can you add to your hand?

  • If "Thunder King Rai-Oh" is on the field, then when "Watt King Cobra" inflicts battle damage by attacking directly its effect activates mandatorily. However, the effect which adds a "Watt" monster to your hand is not applied.
Card Rulings:Thunder King Rai-Oh, Card Rulings:Wattcobra

11468: Is "Evolsaur Cerato"'s effect which adds an "Evoldo" monster to your hand only for when it is Special Summoned by the effect of an "Evoldo"?

  • If "Evolsaur Cerato" was not Special Summoned by the effect of an "Evoltile" monster, then you cannot activate its effect which adds an "Evoltile" monster to your hand.
Card Rulings:Evolsaur Cerato

11469: What kinds of Special Summons can "Evolzar Laggia" negate?

Card Rulings:Call of the Haunted, Card Rulings:Chaos Sorcerer, Card Rulings:Cyber Dragon, Card Rulings:Evolzar Laggia, Card Rulings:Monster Reborn

7X

11470: Can you activate "Eisbahn" and activate its effect simultaneously?

  • When a monster is Special Summoned, you can activate "Eisbahn" and activate its effect simultaneously.
Card Rulings:Eisbahn

11471: Are sending to the Graveyard and drawing for "Number 10: Illumiknight" treated as resolving simultaneously?

  • When the effect of "Number 10: Illumiknight" resolves, you send 1 card from your hand to the Graveyard and draw one card simultaneously.
Card Rulings:Number 10: Illumiknight

11472: Is the banishing effect applied if "Magic Cylinder" is Chained to "Galaxy-Eyes Photon Dragon"?

Card Rulings:Galaxy-Eyes Photon Dragon, Card Rulings:Magic Cylinder

11473: When resolving the effect of "Galaxy-Eyes Photon Dragon", can you banish it even if it becomes face-down?

  • If "Galaxy-Eyes Photon Dragon" is face-down when its effect resolves, then it is banished face-down and returns to the field in face-down Defence Position. Do not increase its ATK.
Card Rulings:Galaxy-Eyes Photon Dragon

11474: How do you resolve it when you activate the effect of "Galaxy-Eyes Photon Dragon" when its original owner battles his own monster?

Card Rulings:Creature Swap, Card Rulings:Enemy Controller, Card Rulings:Galaxy-Eyes Photon Dragon

11475: Please explain the order in which effects activate when "Galaxy-Eyes Photon Dragon" and "Number 39: Utopia" battle.

Card Rulings:Galaxy-Eyes Photon Dragon, Card Rulings:Number 39: Utopia

11476: Does not exist

11477: If the card name of "Rescue Rabbit" is changed, then can you activate its effect multiple times?

  • If you use "Hero Mask" to change the name of "Rescue Rabbit", then you still cannot activate its effect more than once per turn.
Card Rulings:Hero Mask, Card Rulings:Rescue Rabbit

11478: Can you activate the effect of "Light Serpent" in the Damage Step?

  • You can activate the effect even when it is sent to the Graveyard during the Damage Step.
Card Rulings:Lightserpent

11479: Can you target a monster with 2000+ ATK for "Photon Booster"?

Card Rulings:Photon Booster

8X

11480: When resolving "Tri-Wight Zone", if there are only two or fewer monsters in the Graveyard, then do you still Summon them?

  • When resolving the effect, if only two or fewer of the targets are still in the Graveyard, then you still Special Summon the remaining monsters.
Card Rulings:Tri-Wight

11481: When "Wind-Up Knight" is selected as an attack target, can you activate its effect?

  • You can also activate the effect of "Wind-Up Knight" when it is targeted for an attack.
Card Rulings:Wind-Up Knight

11482: Can you Xyz Summon "Thunder-End Dragon" by using Gemini Monsters treated as Normal Monsters as Materials?

Card Rulings:Gemini Monsters, Card Rulings:Thunder-End Dragon

11483: Can the effect of "Evolsaur Diplo" be activated in the Damage Step?

Card Rulings:Evolsaur Diplo

11484: Can the effect of "Evolsaur Vulcano" be activated in the Damage Step?

Card Rulings:Evolsaur Vulcano

11485: If there are multiple "Evolzar Laggia", then can their effects all be activated in the same Chain?

  • If you have multiple copies of "Evolzar Laggia" on the field, then you can activate each copy's effect in the same Chain.
Card Rulings:Evolzar Laggia

11486: The ATK increase from the effect of "Number 20: Gig-Anto Brilli-Ant" lasts for how long?

  • The ATK increase lasts as long as the monster remains face-up on the field. If the monster is flipped face-down, then the increase disappears.
  • If you increase a monster's ATK and then "Skill Drain" is activated, then the increase to ATK remains.
Card Rulings:Number 20: Giga-Brilliant, Card Rulings:Skill Drain

11487: Can you activate "Burning Fighting Spirit" in the Damage Step?

  • You can activate "Burning Fighting Spirit" during the Damage Step and equip it to a monster that is face-up on your side of the field.
Card Rulings:Fiery Fervor

11488: Can you activate "Deep Dark Trap Hole" in the Damage Step?

  • You cannot activate "Deep Dark Trap Hole" when a Level 5+ Effect Monster is Special Summoned in the Damage Step.
Card Rulings:Deep Dark Trap Hole

11489: Can "Dark Flash" be activated in the Damage Step?

  • You cannot activate "Dark Flash" during the Damage Step.
Card Rulings:Darklight

9X

11490: When resolving "Photon Veil", do you apply the effect if there are two or fewer LIGHT monsters?

  • When resolving "Photon Veil", if there are two or less LIGHT monsters in your hand, then you neither return them to the Deck nor add a card from your Deck to your hand. The LIGHT monsters remain in your hand.
Card Rulings:Darklight

11491: Can you activate the effect of Continuous Trap Cards while there is a "Photon Cerberus"?

  • While the effect of "Photon Cerberus" is active, you can still activate the effect of Continuous Trap Cards.
Card Rulings:Photon Cerberus

11492: If "Naturia Maron" is no longer there when resolving its effect, then do you still send to the Graveyard and draw?

  • If "Naturia Maron" is no longer on the field, then you still apply the effect which has you shuffle the "Naturia" monsters into your Deck and draw.
Card Rulings:Naturia Marron

11493: Can you activate "Damage Diet" in the Damage Step?

Card Rulings:Damage Diet

11494: For the effect of "Copy Knight", does it also obtain the monster's ATK/DEF/effects in addition to its name and Level?

  • "Copy Knight" gains the name and Level of the Summoned monster, but does not gain the monster's ATK nor DEF nor effects.
Card Rulings:Copy Knight

11495: Can you activate "Extra Gate" if the opponent has no Extra Deck?

  • You cannot activate this card if your opponent has no Extra Deck.
  • If your opponent has no Extra Deck when resolving "Extra Gate", then your opponent cannot have a monster of the declared Level, so you must discard from your own hand.
Card Rulings:Extra Gate

11496: Can you activate its effect if "Evolsaur Cerato" and the opponent's monster are both destroyed by battle?

  • If "Evolsaur Cerato" battles with a monster with equal ATK and both monsters are destroyed, then you can still activate the effect of "Evolsaur Cerato" which adds a monster to your hand.
Card Rulings:Evolsaur Cerato

11497: At what time during what Phase can you activate the effect of "Fragment of Greed"?

Card Rulings:Shard of Greed

11498: Can an Xyz Monster be targeted by "Monster Slot"?

Card Rulings:Monster Slots

11499: Can "Black Ray Lancer" target itself with its effect?

Card Rulings:Black Ray Lancer