Watt
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"Watt", known as "Elec" (エレキ Ereki) in the OCG, is an archetype of mostly Thunder-Type monsters. It was introduced in The Shining Darkness, with further support in Duelist Revolution, Starstrike Blast, Storm of Ragnarok and Photon Shockwave, and is used by Misaki in Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus.
It was the second Thunder archetype, after "Batteryman".
Contents
Design
"Wattkid", "Wattaildragon", "Wattsychic Fighter", and "Wattkinetic Puppeteer" are part of this archetype, but do not follow the theme of the other members.
The monsters that are part of the archetype's theme are colorful, electrically-themed animals (Main Deck monsters) or mythical creatures (Synchro Monsters).
In Japanese, the themed cards are all based on words that start with ki, forming a portmanteau where the final ki of the archetype's name Eleki is also the first character of the animal or creature's name. In the names of several Spell and Trap Cards in this archetype, ki forms part of a digraph, so is read as a yōon (kya, kyu, or kyo) rather than ki. Due to its highly language-specific nature, this name overlap occurs exclusively in the Japanese names.
Monsters
Monster (English name) |
Japanese | English | ||
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Card name rōmaji | Namesake rōmaji | Namesake | Namesake | |
Wattberyx | Erekinmedai | Kinmedai | Splendid alfonsino[n 1] | Beryx |
Wattbetta | Erekingyo | Kingyo | Goldfish | Betta |
Wattchimera | Erekimaira | Kimaira | Chimera | Chimera |
Wattcobra | Erekingukobura | Kingukobura | King cobra | King cobra |
Wattdragonfly | Erekitonbo | Kitonbo | Yellow Darter[n 2] | Dragonfly |
Wattfox | Erekitsune | Kitsune | Fox | Fox |
Wattgiraffe | Erekirin | Kirin | Giraffe | Giraffe |
Watthopper | Erekirigirisu | Kirigirisu | Katydid | Grasshopper |
Watthydra | Erekirimu | Kirimu | Kirimu[n 3] | Hydra |
Wattkiwi | Erekīwi | Kīwi | Kiwi | Kiwi |
Wattlemur | Erekitsunezaru | Kitsunezaru | Lemur | Lemur |
Wattmole | Erekinmogura | Kinmogura | Golden mole | Mole |
Wattpheasant | Erekiji | Kiji | Green pheasant | Pheasant |
Wattsquirrel | Erekitarisu | Kitarisu | Red squirrel | Squirrel |
Wattwoodpecker | Erekitsutsuki | Kitsutsuki | Woodpecker | Woodpecker |
- ↑ Scientific name Beryx splendens
- ↑ A species of dragonfly found in Asia
- ↑ A legendary creature in Zaire
Spell/Trap Cards
Card (English name) |
Japanese | English | ||
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Card name rōmaji | Namesake rōmaji | Namesake | Namesake | |
Wattcancel | Erekyanseru | Kyanseru | Cancel | Cancel |
Wattcannon | Erekyanon | Kyanon | Cannon | Cannon |
Wattcastle | Erekyassuru | Kyassuru | Castle | Castle |
Wattcine | Erekyua | Kyua | Cure | Vaccine |
Wattcube | Erekyūbu | Kyūbu | Cube | Cube |
Wattjustment | Erekyasshu | Kyasshu | Cache | Adjustment |
Wattkeeper | Erekīpā | Kīpā | Keeper | Keeper |
Wattkey | Erekī | Kī | Key | Key |
Playing style
The "Watt" archetype consists of low ATK LIGHT monsters with effects mostly revolving around attacking and the Battle Phase. "Watts" have effects that activate after attacking directly, being destroyed by your opponent's cards, or just simply battling. These secondary effects can restrict the opponent's ability to activate effects, although many other types of effects also exist. The two main strategies of the Deck are: an aggressive Deck relying on the Level 4 "Watts" to inflict damage through direct attacks, or using a lockdown by assembling two face-up copies of "Watthopper", which prevents the opponent from targeting all "Watt" monsters for attacks and card effects.
Recommended cards
Weaknesses
- Archetypes and monsters like the "Ally of Justice" monsters benefit from the many LIGHT monsters "Watts" have.
- King Tiger Wanghu can shut down a "Watt" deck with its effect to destroy monsters Summoned with 1400 ATK or less. Other than the Synchro "Watt" monsters, "Watt" monsters have less than 1400 ATK, so they will be destroyed by his effect.
- Since most "Watts" have effects that revolve around the Battle Phase, cards that prevent attacks, like the Mirror Trap series and "Battle Fader", can easily stop the deck.
- Cards that negate effects, such as "Brain Golem" or "Skill Drain" can leave your "Watt" monsters useless. "Light-Imprisoning Mirror" hurts any Deck centered around LIGHT monsters.
- "Spirit Barrier" prevents your opponent from taking battle damage while they control a monster. Since "Watt" monsters have low ATK, it can be difficult to deal with.
- "Des Counterblow" destroys monsters after they inflict battle damage by attacking directly, so it can destroy some of your key "Watt" monsters.