Difference between pages "File:BanditKeith-DULI-CutIn.png" and "Card Tips:Red-Eyes Flare Metal Dragon"

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== Summary ==
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Importing file
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* "[[Rank-Up-Magic Astral Force]]" can [[Xyz Summon]] "[[Number 95: Galaxy-Eyes Dark Matter Dragon]]" or "[[Number 92: Heart-eartH Dragon]]" using this monster.
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** Similarly, "[[The Phantom Knights' Rank-Up-Magic Launch]]" can Xyz Summon any DARK Rank 8 Xyz Monster using this monster if it has no Xyz Materials, and through them, "[[Number 84: Pain Gainer]]", then "[[Number 77: The Seven Sins]]" can be Xyz Summoned.
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** Provided there is a "[[Xiangke Magician]]" in your Pendulum Zone, this monster can be used with any Level 7 "Red-Eyes" monster to Xyz Summon "[[Odd-Eyes Rebellion Dragon]]" or "[[Odd-Eyes Raging Dragon]]", so their effects can be used.
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* An [[infinite loop]] of damage can begin if your opponent activates something while this monster is on your field and they control "[[Beelze of the Diabolic Dragons]]".
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** "[[Creature Swap]]" or "[[Shien's Spy]]" can ensure that your opponent controls a "Beelze".
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** Furthermore, since the effect of "Red-Eyes Flare Metal Dragon" is a Continuous effect and does not start a chain, your opponent ''cannot'' stop it with "[[Solemn Strike]]" or "[[Junkuriboh]]", or by chaining "[[Rainbow Life]]", making it a very difficult loop for them to counter.
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** Controlling three copies of this monster will result in your opponent taking 1500 damage every time the effect of "Beelze" activates.
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* A similar infinite loop can result from equipping your opponent’s "[[Gearfried the Iron Knight]]" with "[[Cursed Armaments]]".
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* "[[Carboneddon]]" can be useful to quickly Summon a Level 7 Normal Dragon from your Deck, facilitating the Xyz Summon of this card.
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* Use this card alongside "[[Number 35: Ravenous Tarantula]]" so they won't be able to activate effects or Special Summon without taking [[Burn]] damage.
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* When this card is used in conjunction with the second effect of [[Dragoncaller Magician]], this combo can take down most Dragon-type monsters.
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* This card can make a useful option in decks that regularly bring out level 7 monsters to bring out in a Main Phase 2 after the player has failed to attack for game and the opponent has few life points left. Even if the opponent could turn the game around, they might not be able to survive the burn damage.
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<!--==<span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/wiki/Card_Tips:Red-Eyes_Flare_Metal_Dragon?action=edit&amp;section=1" title="Edit section: List">edit</a><span class="mw-editsection-bracket">]</span></span>==
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<ul><li>List of <a href="/wiki/Red-Eyes" title="Red-Eyes">Red-Eyes</a> <a href="/wiki/Normal_Monster" title="Normal Monster">Normal</a> or <a href="/wiki/Gemini_monster" title="Gemini monster">Gemini</a> monsters that can be Special Summoned:</li></ul>
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<style data-mw-deduplicate="TemplateStyles:r4755174">.mw-parser-output table.card-query-main{margin-bottom:0}.mw-parser-output table.card-query-more-links{margin-top:-1px}</style>
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<table class="sortable wikitable smwtable card-list card-query-main"><tbody><tr><th class="Name">Name</th><th class="Japanese-name">Japanese name</th><th class="Primary-type">Primary type</th><th class="Secondary-type">Secondary type</th><th class="[[Attribute]]"><a href="/wiki/Attribute" title="Attribute">Attribute</a></th><th class="[[Type]]"><a href="/wiki/Type" title="Type">Type</a></th><th class="[[Level]]"><a href="/wiki/Level" title="Level">Level</a></th><th class="[[ATK]]"><a href="/wiki/ATK" title="ATK">ATK</a></th><th class="[[DEF]]"><a href="/wiki/DEF" title="DEF">DEF</a></th></tr><tr class="row-odd" data-row-number="1"><td class="Name smwtype_txt"><a href="/wiki/Meteor_Dragon_Red-Eyes_Impact" title="Meteor Dragon Red-Eyes Impact">Meteor Dragon Red-Eyes Impact</a></td><td class="Japanese-name smwtype_txt"><ruby lang="ja"><rb>真紅眼</rb><rp>(</rp><rt>レッドアイズ</rt><rp>)</rp></ruby>の<ruby lang="ja"><rb>凶</rb><rp>(</rp><rt>きょう</rt><rp>)</rp></ruby><ruby lang="ja"><rb>星</rb><rp>(</rp><rt>せい</rt><rp>)</rp></ruby><ruby lang="ja"><rb>竜</rb><rp>(</rp><rt>りゅう</rt><rp>)</rp></ruby>-メテオ・ドラゴン</td><td class="Primary-type smwtype_wpg"><a href="/wiki/Effect_Monster" title="Effect Monster">Effect Monster</a></td><td class="Secondary-type smwtype_wpg"><a href="/wiki/Gemini_monster" title="Gemini monster">Gemini monster</a></td><td class="[[Attribute]] smwtype_wpg"><a href="/wiki/DARK" title="DARK">DARK</a></td><td class="[[Type]] smwtype_wpg"><a href="/wiki/Dragon" title="Dragon">Dragon</a></td><td class="[[Level]] smwtype_txt" data-sort-value="6">6</td><td class="[[ATK]] smwtype_txt" data-sort-value="1800">1800</td><td class="[[DEF]] smwtype_txt" data-sort-value="2000">2000</td></tr><tr class="row-even" data-row-number="2"><td class="Name smwtype_txt"><a href="/wiki/Red-Eyes_Archfiend_of_Lightning" title="Red-Eyes Archfiend of Lightning">Red-Eyes Archfiend of Lightning</a></td><td class="Japanese-name smwtype_txt"><ruby lang="ja"><rb>真紅眼の凶雷皇</rb><rp>(</rp><rt>レッドアイズ・ライトニング・ロード</rt><rp>)</rp></ruby>-エビル・デーモン</td><td class="Primary-type smwtype_wpg"><a href="/wiki/Effect_Monster" title="Effect Monster">Effect Monster</a></td><td class="Secondary-type smwtype_wpg"><a href="/wiki/Gemini_monster" title="Gemini monster">Gemini monster</a></td><td class="[[Attribute]] smwtype_wpg"><a href="/wiki/DARK" title="DARK">DARK</a></td><td class="[[Type]] smwtype_wpg"><a href="/wiki/Fiend" title="Fiend">Fiend</a></td><td class="[[Level]] smwtype_txt" data-sort-value="6">6</td><td class="[[ATK]] smwtype_txt" data-sort-value="2500">2500</td><td class="[[DEF]] smwtype_txt" data-sort-value="1200">1200</td></tr><tr class="row-odd" data-row-number="3"><td class="Name smwtype_txt"><a href="/wiki/Red-Eyes_Black_Dragon" title="Red-Eyes Black Dragon">Red-Eyes Black Dragon</a></td><td class="Japanese-name smwtype_txt"><ruby lang="ja"><rb>真紅眼の黒竜</rb><rp>(</rp><rt>レッドアイズ・ブラックドラゴン</rt><rp>)</rp></ruby></td><td class="Primary-type smwtype_wpg"><a href="/wiki/Normal_Monster" title="Normal Monster">Normal Monster</a></td><td class="Secondary-type smwtype_wpg"></td><td class="[[Attribute]] smwtype_wpg"><a href="/wiki/DARK" title="DARK">DARK</a></td><td class="[[Type]] smwtype_wpg"><a href="/wiki/Dragon" title="Dragon">Dragon</a></td><td class="[[Level]] smwtype_txt" data-sort-value="7">7</td><td class="[[ATK]] smwtype_txt" data-sort-value="2400">2400</td><td class="[[DEF]] smwtype_txt" data-sort-value="2000">2000</td></tr><tr class="row-even" data-row-number="4"><td class="Name smwtype_txt"><a href="/wiki/Red-Eyes_Black_Flare_Dragon" title="Red-Eyes Black Flare Dragon">Red-Eyes Black Flare Dragon</a></td><td class="Japanese-name smwtype_txt"><ruby lang="ja"><rb>真紅眼の黒炎竜</rb><rp>(</rp><rt>レッドアイズ・ブラックフレアドラゴン</rt><rp>)</rp></ruby></td><td class="Primary-type smwtype_wpg"><a href="/wiki/Effect_Monster" title="Effect Monster">Effect Monster</a></td><td class="Secondary-type smwtype_wpg"><a href="/wiki/Gemini_monster" title="Gemini monster">Gemini monster</a></td><td class="[[Attribute]] smwtype_wpg"><a href="/wiki/DARK" title="DARK">DARK</a></td><td class="[[Type]] smwtype_wpg"><a href="/wiki/Dragon" title="Dragon">Dragon</a></td><td class="[[Level]] smwtype_txt" data-sort-value="7">7</td><td class="[[ATK]] smwtype_txt" data-sort-value="2400">2400</td><td class="[[DEF]] smwtype_txt" data-sort-value="2000">2000</td></tr></tbody></table>
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<table class="wikitable smwtable plainlinks card-list card-query-more-links">
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<tbody><tr><td>Showing all 4 results
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</td></tr>
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</tbody></table>
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[[Category:Restored articles needing attention]]

Revision as of 15:02, 5 April 2023

  • An infinite loop of damage can begin if your opponent activates something while this monster is on your field and they control "Beelze of the Diabolic Dragons".
    • "Creature Swap" or "Shien's Spy" can ensure that your opponent controls a "Beelze".
    • Furthermore, since the effect of "Red-Eyes Flare Metal Dragon" is a Continuous effect and does not start a chain, your opponent cannot stop it with "Solemn Strike" or "Junkuriboh", or by chaining "Rainbow Life", making it a very difficult loop for them to counter.
    • Controlling three copies of this monster will result in your opponent taking 1500 damage every time the effect of "Beelze" activates.
  • A similar infinite loop can result from equipping your opponent’s "Gearfried the Iron Knight" with "Cursed Armaments".
  • "Carboneddon" can be useful to quickly Summon a Level 7 Normal Dragon from your Deck, facilitating the Xyz Summon of this card.
  • Use this card alongside "Number 35: Ravenous Tarantula" so they won't be able to activate effects or Special Summon without taking Burn damage.
  • When this card is used in conjunction with the second effect of Dragoncaller Magician, this combo can take down most Dragon-type monsters.
  • This card can make a useful option in decks that regularly bring out level 7 monsters to bring out in a Main Phase 2 after the player has failed to attack for game and the opponent has few life points left. Even if the opponent could turn the game around, they might not be able to survive the burn damage.

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