Yu-Gi-Oh! - Episode 104

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Yu-Gi-Oh! - Episode 104
Names
Series
SeriesYu-Gi-Oh!
Number104
Season3
Chronology
Yu-Gi-Oh! episodes (season 3)
Previous"Freeze Play, Part 2"
Next"Courtroom Chaos, Part 2"

Major Events

Deck Masters

Featured Duel: Joey Wheeler vs. Johnson, Part 1

Turn 1: Johnson
Johnson Normal Summons "Hysteric Angel" in Attack Position (1800/500).

Turn 2: Joey
Joey Normal Summons "Gearfried the Iron Knight" in Attack Position (1800/1600). Then, he activates "Flame Swordsman's" Deck Master's ability. His ability allows Joey to decrease his ATK by any amount of 100 to increase the ATK of 1 Warrior-Type monster by that amount. He decreases "Flame Swordsman's" ATK by 500 to increase "Gearfried the Iron Knight's" ATK by that amount ("Flame Swordsman": 1800 → 1300) / ("Gearfried the Iron Knight": 1800 → 2300). "Gearfried the Iron Knight" attacks then destroys "Hysteric Angel" (Johnson: 4000 → 3500).

Turn 3: Johnson
Johnson Sets a monster.

Turn 4: Joey
Joey Normal Summons "Little-Winguard" in Attack Position (1400/1800). Then, he activates "Flame Swordsman's" Deck Master's ability to increase his "Little-Winguard's" ATK by 300 ("Flame Swordsman": 1300 → 1000) ("Little-Winguard" 1400 → 1700). "Little-Winguard" attacks then destroys Johnson's Set monster: "Skelengel". Since it was flipped, its effect lets Johnson draw a card. "Gearfried the Iron Knight" then attacks Johnson directly (Johnson: 3500 → 1200).

Turn 5: Johnson
Johnson Normal Summons "Mystical Elf" in Defense Position (800/2000) then Sets 1 card.

Turn 6: Joey
Joey Normal Summons "Rocket Warrior" in Attack Position (1500/1300). "Gearfried the Iron Knight" attacks, but Johnson activates "Judge Man's" deck master's ability. He pays 1000 Life Points (Johnson: 1200 → 200) to destroy every monster Joey controls then inflicts 500 points of damage to Joey's Life Points for each destroyed monster (Joey: 4000 → 2500). Joey Sets "Bottomless Trap Hole".

Turn 7: Johnson
Johnson Normal Summons "Curtain of the Dark Ones" in Attack Position (600/500). Then, he activates his Set "Polymerization"; sending "Mystical Elf" and "Curtain of the Dark Ones" to the Graveyard to Fusion Summon "Kamionwizard" in Attack Position (1300/1100). Johnson activates Continuous Magic Card "Sinister Justice". Its effect lets his Fusion Monster he controls to attack on the turn they were Fusion Summoned. It also increases his Life Points by 800 each time a Level 4 or lower Fusion Monster inflicts damage to the opponent. "Kamionwizard" attacks Joey directly (Joey: 2500 → 1200). Since "Kamionwizard" is a Level 4 monster Fusion Monster, "Sinister Justice's" second effect activates (Johnson: 200 → 1000). Johnson Sets 1 card.

Duel concludes next episode.

Differences In Adaptations

  • When Joey chooses his Deck Master to be "Flame Swordsman", flashbacks of him using "Flame Swordsman" are cut in the English dub.
  • A shot of Honda grabbing Otogi and then wrestling with him is cut in the English dub.
  • A shot of Gozaburo throwing papers at young Seto and hitting him with them are cut in the English dub.

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.

Mistakes

  • In the English dub, "Hysteric Fairy" is referred to by its Japanese name, "Hysteric Angel."
    • Additionally, the above mistake is fitting as the monster's halo was not edited out in the dub.
  • In the English version, Joey calls "Sinister Justice" a Trap Card.

Trivia

  • Johnson is the first member of the Big Five to assume the form of a monster used by a Main Character. In this case, "Judge Man" is used by Kaiba. Ironically, the next, and last, case is Leichter who Duels Kaiba as "Jinzo", Joey's monster.

Notes

  1. a b This was played as a Normal Monster. It is an Fusion Monster in the TCG/OCG.
  2. a b c d This card can be seen in Joey's hand. Cite error: Invalid <ref> tag; name "hand" defined multiple times with different content
  3. a b This was played as a Normal Monster. It is an Effect Monster in the TCG/OCG.
  4. a b c d This card can be seen when he was picking his Deck Master.
  5. a b He pick this card when he was building his Deck.
  6. a b c d This card was played as a Magic Card. It was depicted as a Trap Card in the English version. It is a Trap Card in the TCG/OCG.