Difference between revisions of "Yu-Gi-Oh! Capsule Monster Coliseum"

From Yugipedia
Jump to: navigation, search
m (replaced: Capsule Monsters game → Yu-Gi-Oh! Capsule Monsters Collectible Figure Game)
(Story: I)
Line 19: Line 19:
  
 
== Story ==
 
== Story ==
In Campaign Mode, the player assumes the role of Yami Yugi as he competes in a Capsule Monsters tournament. However, both Yami and Yugi have no idea on how to play the game at the time. They meet Grandpa Muto at the Capsule Monster Shop, where he shows them how to make an element Symbol that represents them in the game and allows them to purchase as many monsters as they can with the MP they earned making the Symbol. He also learns the eight monsters types: Light > Dark > Earth > Thunder; Fire > Wood > Wind > Water. In other words, having monsters of a single type is VERY dangerous, making victory for enemies easier.
+
In Campaign Mode, the player assumes the role of Yami Yugi as he competes in a Capsule Monsters tournament. However, both Yami and Yugi have no idea on how to play the game at the time. They meet Grandpa Muto at his new Capsule Monster Shop, where he shows them how to make an element Symbol that represents them in the game and allows them to purchase as many monsters as they can with the MP they earned making the Symbol. He also learns the eight monsters types: Light > Dark > Earth > Thunder; Fire > Wood > Wind > Water. In other words, having monsters of a single type is VERY dangerous, making victory for enemies easier. The Symbol also affects the mosnters they control; for example, Dark monsters would be weakened by a Symbol with Light as its type.  
  
Afterwards, Yami Yugi enters the first arena and defeats Joey easily. (He choose four [[Fire Reaper]]s for his monsters and choose a land map disadvantageous to them). Before heading off for his next opponent, Yami Yugi is told by Joey that if he clears all four arenas, a "new path will appear or somethin like that".
+
Afterwards, Yami Yugi enters the first arena and defeats Joey easily. (He choose four [[Fire Reaper]]s for his monsters and choose a land map disadvantageous to them; it floods occcasionaly, making dry land hard to find). Before heading off for his next opponent, Yami Yugi is told by Joey that if he clears all four arenas, a "new path will appear or somethin like that".
  
 
Yami Yugi leaves and moves on to defeat Tristan, Tea, [[Duke Devlin]], and Grandpa, clearing the first arena. Duke and Grandpa prove to be skilled by choosing their land map and monsters to cover weaknesses while Tristan and Tea prove easier to beat due to inexperience. Tristan's stage introduces areas on a land map that can damage certain monster types that are not suitable for it.
 
Yami Yugi leaves and moves on to defeat Tristan, Tea, [[Duke Devlin]], and Grandpa, clearing the first arena. Duke and Grandpa prove to be skilled by choosing their land map and monsters to cover weaknesses while Tristan and Tea prove easier to beat due to inexperience. Tristan's stage introduces areas on a land map that can damage certain monster types that are not suitable for it.
  
In the second arena, Yami Yugi defeats [[Weevil Underwood]], [[Rex Raptor]], [[Mai Valentine]], [[Mako Tsunami]], and [[Mokuba Kaiba]]. Mai proves the hardest to beat due to her strategic choice of monster types. After defeating Mokuba, Yami Yugi learns that Seto Kaiba is in the tournament as well, giving him something to look forward to.
+
In the second arena, Yami Yugi defeats [[Weevil Underwood]], [[Rex Raptor]], [[Mai Valentine]], [[Mako Tsunami]], and [[Mokuba Kaiba]]. Rex and Mokuba also have fields that can damage monsters; however, Mokuba's is type-specific. Mai proves the hardest to beat due to her strategic choice of monster types. After defeating Mokuba, Yami Yugi learns that Seto Kaiba is in the tournament as well, giving him something to look forward to.
  
Now having earned his way into the third arena, Yami Yugi faces [[Odion Ishtar]], [[Marik Ishtar]], [[Ryo Bakura]], [[Bandit Keith]] and [[Maximillion Pegasus]]. No real skill is needed for Bakura and Pegasus, Odion, Maril and Keith prove the strongest of the players here.
+
Now having earned his way into the third arena, Yami Yugi faces [[Odion Ishtar]], [[Marik Ishtar]], [[Ryo Bakura]], [[Bandit Keith]] and [[Maximillion Pegasus]]. No real skill is needed for facing Bakura; Pegasus, Odion, Marik and Keith prove the strongest of the players here. Bakura and Keith's fields are rather neutral, having no special transformations. Pegasus and Marik have fields with different type advantages. Interestingly, Odion is the only player to use Earth for his Symbol.
  
 
With only one arena left to go, Yami Yugi proceeds on.
 
With only one arena left to go, Yami Yugi proceeds on.
  
In arena four, Yami Yugi is shocked to find the possessed versions of [[Yami Marik|Marik]] and [[Yami Bakura|Bakura]] as opponents; each saw the match their other self had with Yami Yugi, so it's best to use new strategies. Other shocking news is that [[Shadi]] has taken part in the tournament along with [[Ishizu Ishtar]]. Finally, Yami Yugi comes face to face with [[Seto Kaiba]] and defeats him; interestinly, Kaiba only plays a single [[Blue Eyes White Dragon|Blue Eyes]].
+
In arena four, Yami Yugi is shocked to find the possessed versions of [[Yami Marik|Marik]] and [[Yami Bakura|Bakura]] as opponents; each saw the match their other self had with Yami Yugi, so it's best to use new strategies. Other shocking news is that [[Shadi]] has taken part in the tournament along with [[Ishizu Ishtar]]. Finally, Yami Yugi comes face to face with [[Seto Kaiba]] and defeats him; interestinly, Kaiba only plays a single [[Blue Eyes White Dragon|Blue Eyes]]. Shadi's strategey focuses on confusing his opponent and keeping his pieces from being bunched together. Kaiba and Ishizu cautiously send out monsters, keeping a guard around their symbols. Against the Yamis, it's a (litterly) pretty straight forward match, but their fields each have a nasty surprise.  
  
As soon as this area has been cleared, lightning will strike in the sky and the clouds will become dark purple; the music also changes to become more ominous. Two orbs of light will twirl out of the sky and enter the ground, causing a towering fortress to emerge with a large gem on top of it. Both Yugis realise this is the new path Joey had spoken about before, meaning that the strongest opponents wait within it.
+
As soon as this area has been cleared, lightning will strike in the sky and the clouds will become dark purple; the music also changes to become more ominou. Two orbs of light will twirl out of the sky and enter the ground, causing a towering fortress to emerge with a large gem on top of it. Both Yugis realise this is the new path Joey had spoken about before, meaning that the strongest opponents of the Capsule Monster Tournament wait within it.
  
 
Inside for the title of Capsule Monster Champion. Yami Yugi faces off once more with the weilder of the [[Millennium Items]]: Pegasus, Ishizu, Yami Marik (who gets banished back to the darkness whence he came) and Shadi. With them defeated, Yami Yugi faces off once more with Kaiba (whose new feild gives advantages to ALL eight of the capsule monster types).  
 
Inside for the title of Capsule Monster Champion. Yami Yugi faces off once more with the weilder of the [[Millennium Items]]: Pegasus, Ishizu, Yami Marik (who gets banished back to the darkness whence he came) and Shadi. With them defeated, Yami Yugi faces off once more with Kaiba (whose new feild gives advantages to ALL eight of the capsule monster types).  

Revision as of 18:15, 17 August 2013

Yu-Gi-Oh! Capsule Monster Coliseum
Yu-Gi-Oh! Capsule Monster Coliseum
English  Yu-Gi-Oh! Capsule Monster Coliseum
Developer(s)  Konami
Publisher(s)  Konami
Platform(s)  Playstation 2
Release date(s)
  • Japan 29, July 2004
  • United States 26, November 2004
Genre(s)  Card Battle
Ratings  E

Yu-Gi-Oh! Capsule Monster Coliseum was released for the Playstation 2 in 2004. Unlike other Yu-Gi-Oh video games it focused on the lesser known Yu-Gi-Oh! Capsule Monsters Collectible Figure Game featured in the manga. (This was before the release of the Capsule Monsters anime spin off)

Story

In Campaign Mode, the player assumes the role of Yami Yugi as he competes in a Capsule Monsters tournament. However, both Yami and Yugi have no idea on how to play the game at the time. They meet Grandpa Muto at his new Capsule Monster Shop, where he shows them how to make an element Symbol that represents them in the game and allows them to purchase as many monsters as they can with the MP they earned making the Symbol. He also learns the eight monsters types: Light > Dark > Earth > Thunder; Fire > Wood > Wind > Water. In other words, having monsters of a single type is VERY dangerous, making victory for enemies easier. The Symbol also affects the mosnters they control; for example, Dark monsters would be weakened by a Symbol with Light as its type.

Afterwards, Yami Yugi enters the first arena and defeats Joey easily. (He choose four Fire Reapers for his monsters and choose a land map disadvantageous to them; it floods occcasionaly, making dry land hard to find). Before heading off for his next opponent, Yami Yugi is told by Joey that if he clears all four arenas, a "new path will appear or somethin like that".

Yami Yugi leaves and moves on to defeat Tristan, Tea, Duke Devlin, and Grandpa, clearing the first arena. Duke and Grandpa prove to be skilled by choosing their land map and monsters to cover weaknesses while Tristan and Tea prove easier to beat due to inexperience. Tristan's stage introduces areas on a land map that can damage certain monster types that are not suitable for it.

In the second arena, Yami Yugi defeats Weevil Underwood, Rex Raptor, Mai Valentine, Mako Tsunami, and Mokuba Kaiba. Rex and Mokuba also have fields that can damage monsters; however, Mokuba's is type-specific. Mai proves the hardest to beat due to her strategic choice of monster types. After defeating Mokuba, Yami Yugi learns that Seto Kaiba is in the tournament as well, giving him something to look forward to.

Now having earned his way into the third arena, Yami Yugi faces Odion Ishtar, Marik Ishtar, Ryo Bakura, Bandit Keith and Maximillion Pegasus. No real skill is needed for facing Bakura; Pegasus, Odion, Marik and Keith prove the strongest of the players here. Bakura and Keith's fields are rather neutral, having no special transformations. Pegasus and Marik have fields with different type advantages. Interestingly, Odion is the only player to use Earth for his Symbol.

With only one arena left to go, Yami Yugi proceeds on.

In arena four, Yami Yugi is shocked to find the possessed versions of Marik and Bakura as opponents; each saw the match their other self had with Yami Yugi, so it's best to use new strategies. Other shocking news is that Shadi has taken part in the tournament along with Ishizu Ishtar. Finally, Yami Yugi comes face to face with Seto Kaiba and defeats him; interestinly, Kaiba only plays a single Blue Eyes. Shadi's strategey focuses on confusing his opponent and keeping his pieces from being bunched together. Kaiba and Ishizu cautiously send out monsters, keeping a guard around their symbols. Against the Yamis, it's a (litterly) pretty straight forward match, but their fields each have a nasty surprise.

As soon as this area has been cleared, lightning will strike in the sky and the clouds will become dark purple; the music also changes to become more ominou. Two orbs of light will twirl out of the sky and enter the ground, causing a towering fortress to emerge with a large gem on top of it. Both Yugis realise this is the new path Joey had spoken about before, meaning that the strongest opponents of the Capsule Monster Tournament wait within it.

Inside for the title of Capsule Monster Champion. Yami Yugi faces off once more with the weilder of the Millennium Items: Pegasus, Ishizu, Yami Marik (who gets banished back to the darkness whence he came) and Shadi. With them defeated, Yami Yugi faces off once more with Kaiba (whose new feild gives advantages to ALL eight of the capsule monster types).

Upon the defeat of Kaiba, the player has successfully claimed the title of King of Capsule Monsters.

Gameplay

The game has some deviations from its manga counterpart. Both players have a piece called a "Symbol" (Which Mattel later called a King Monster) and a number of monsters depending on piece limit and amount of monster points to spend. The object of the game is to use your monsters to either destroy all your opponent's monsters, or their symbol. After games, monsters can level up making them stronger in the next game. Monsters can fuse in the game, but you do not get the material monsters back afterward; only the fusion. Some terrain on the field can make a monster stronger or weaker depending on the monster's attribute. The total amount of monsters there are is 200.

Areas

Capsule Monsters has a total of five areas, which can be played in both Campaign Mode and Free Battle Mode. The opponents in each are as follows:

Area 1:

Area 2:

Area 3:

Area 4:

  • Shadi (Symbol: Light ; Area: Limitless Sanctuary)
  • Seto Kaiba (Symbol: Light ; Area: City of Redemption)
  • Ishizu Ishtar (Symbol: Wind ; Area: Crimson Valley)
  • Yami Marik (Symbol: Wind ; Area: Corridors of Madness)
  • Yami Bakura (Symbol: Dark ; Area: Wicked Ceremonial Site)

Area 5 (King Coliseum):

(Note that some characters appear more than once within the game as opponents once you reach the King Coliseum.)

Promo Cards