Difference between revisions of "Yu-Gi-Oh! Duel Monsters (video game)"
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− | '''''Yu-Gi-Oh! Duel Monsters''''' is the second ''Yu-Gi-Oh!'' video game, following ''[[Yu-Gi-Oh! Monster Capsule: Breed and Battle]]''. It is the first game in the [[Yu-Gi-Oh! Duel Monsters (video game series)|''Duel Monsters'' series]] and the only game released for the [[wikipedia:Game Boy|Game Boy]]. It was published in Japan by [[Konami]] on December 16, [[1998]].<ref name="konami dm1 page" /> | + | '''''Yu-Gi-Oh! Duel Monsters''''' is the second ''Yu-Gi-Oh!'' video game, following ''[[Yu-Gi-Oh! Monster Capsule: Breed and Battle]]''. It is the first game in the [[Yu-Gi-Oh! Duel Monsters (video game series)|''Duel Monsters'' series]], followed by ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories]]'', and the only game released for the [[wikipedia:Game Boy|Game Boy]]. It was published in Japan by [[Konami]] on December 16, [[1998]].<ref name="konami dm1 page" /> |
==Cards== | ==Cards== |
Revision as of 07:08, 3 April 2019
Yu-Gi-Oh! Duel Monsters | |
---|---|
Kanji | |
Romaji | Yugiō Dyuerumonsutāzu |
Developer(s) | Konami |
Publisher(s) | Konami |
Series | Yu-Gi-Oh! Duel Monsters |
Platform(s) | Game Boy |
Release date(s) | December 16, 1998[1] |
Genre(s) | Card game |
Related Galleries | Card gallery |
Promotional Cards | Yu-Gi-Oh! Duel Monsters promotional cards |
Yu-Gi-Oh! Duel Monsters is the second Yu-Gi-Oh! video game, following Yu-Gi-Oh! Monster Capsule: Breed and Battle. It is the first game in the Duel Monsters series, followed by Yu-Gi-Oh! Duel Monsters II: Dark duel Stories, and the only game released for the Game Boy. It was published in Japan by Konami on December 16, 1998.[1]
Contents
Cards
Yu-Gi-Oh! Duel Monsters features 365 cards. This consists of:
- 99 monsters and 12 Magic Cards from the Yu-Gi-Oh! manga, up to Duel 91: "Death to the Undead!".
- Card #013: "Tyhone", which previously appeared in Yu-Gi-Oh! Monster Capsule: Breed and Battle
- 200 monsters and 38 Magic Cards, original to the game
- 15 secret monsters, at least 13 of which were designed by Kazuki Takahashi. These can only be obtained through a secret password menu or as prizes at the national tournament.
Game options
The following options are available at the main menu:
- Campaign (キャンペーン kyanpēn): the game's story mode. Face AI opponents.
- Versus (たいせん taisen): battle other players, using the Game Link Cable.
- Trade (トレード torēdo): trade with other players via the Game Link Cable.
- Records (せいせき seiseki): statistics and other information about the player.
There is also a password menu, which is only accessible by entering a secret code at the main menu.
Campaign
The player must defeat each character in a stage five times to advance to the next stage. A character that has been defeated five times can be Dueled additional times for more cards. Defeating Maximillion Pegasus five times causes the ending credits to roll. After that an additional Dark Stage appears, with Yami Yugi as an opponent.
Here are the list of characters that a player may Duel against:
Stage | Image | Opponents |
---|---|---|
Stage 1: Ship |
| |
Stage 2: Duelist Kingdom |
| |
Stage 3: Simon Muran |
| |
Final Boss |
| |
Dark Stage |
|
Versus
Players can battle other players, who have the same game, using the Game Link Cable via the Versus menu. The Deck can be altered before the battle, from this screen.
After a battle, the winner can take one card from the opponent's trunk. After every ten battles, the player is awarded a certain card.
Trade
Players can trade cards with other people who have a copy of the game, via the Game Link Cable.
From the trade screen, the player has three options, "chest", "check card" and "exchange card". The player must open the "chest" menu and select which cards they wish to trade. They can review the cards they have selected in the "check card" screen. The cards are traded when both players select "exchange card".
Communication Fusions can be conducted by trading certain cards.
Records
The records screen shows the player's name and communication battle statistics.
Obtaining cards
Starter Deck
The player starts the game with a 40-card Starter Deck which includes 33 Monster Cards, selected randomly from a pool of 100 monsters, as well as seven Magic Cards, which are always the same.[2]
Opponent drops
When an opponent is defeated, the player is given a card.
Each opponent has a different list of cards the player can get for beating them, with each card on the list having an assigned probability of randomly obtaining it. See Joey Wheeler (Duel Monsters 1) § Drops for example.
Victory bonuses
Each opponent also has a list of cards the player obtains after defeating that opponent a number of times in multiples of ten, up to 100.
Wins | # | Card |
---|---|---|
10 | 314 | Horn of the Unicor |
20 | 350 | Dark-piercing Ligh |
30 | 199 | Penguin Knight |
40 | 161 | M-warrior #2 |
50 | 114 | White Magical Hat |
60 | 270 | Wetha |
70 | 118 | Supporter in the S |
80 | 276 | Ray & Temperature |
90 | 039 | Curse of Dragon |
100 | 038 | Gaia The Fierce Kn |
Wins | # | Card |
---|---|---|
10 | 310 | Vile Germs |
20 | 312 | Silver Bow & Arrow |
30 | 238 | Yashinoki |
40 | 300 | Kurama |
50 | 155 | Larvas |
60 | 180 | Arlownay |
70 | 257 | Stone Armadiller |
80 | 174 | Hurricail |
90 | 252 | Nekogal #1 |
100 | 018 | L Leg of Forbidden |
Wins | # | Card |
---|---|---|
10 | 333 | Sogen |
20 | 301 | Legendary Sword |
30 | 064 | Tiger Axe |
40 | 043 | Karbonala Warrior |
50 | 078 | Axe Raider |
60 | 014 | Battle Steer |
70 | 012 | Swamp Battleguard |
80 | 068 | Garoozis |
90 | 016 | Time Wizard |
100 | 082 | Red-eyes B. Dragon |
Wins | # | Card |
---|---|---|
10 | 335 | Yami |
20 | 236 | Guardian of the La |
30 | 338 | Mooyan Curry |
40 | 294 | Dragoness the Wick |
50 | 339 | Red Medicine |
60 | 259 | Ancient Sorcerer |
70 | 340 | Goblin's Secret Re |
80 | 225 | Fiend Sword |
90 | 341 | Soul of the Pure |
100 | 342 | Dian Keto the Cure |
Wins | # | Card |
---|---|---|
10 | 330 | Forest |
20 | 050 | Basic Insect |
30 | 305 | Lazer Cannon Armor |
40 | 053 | Killer Needle |
50 | 306 | Insect Armor with |
60 | 054 | Gokibore |
70 | 049 | Big Insect |
80 | 055 | Giant Flea |
90 | 052 | Hercules Beetle |
100 | 278 | Petit Moth |
Wins | # | Card |
---|---|---|
10 | 332 | Mountain |
20 | 327 | Follow Wind |
30 | 062 | Harpie Lady |
40 | 318 | Elegant Egotist |
50 | 272 | Mavelus |
60 | 316 | Electro-whip |
70 | 117 | Spirit of the Book |
80 | 125 | Faith Bird |
90 | 317 | Cyber Shield |
100 | 063 | Harpie Lady Sister |
Wins | # | Card |
---|---|---|
10 | 331 | Wasteland |
20 | 326 | Raise Body Heat |
30 | 080 | Uraby |
40 | 081 | Crawling Dragon #2 |
50 | 011 | Sword Arm of Drago |
60 | 080 | Uraby |
70 | 081 | Crawling Dragon #2 |
80 | 011 | Sword Arm of Drago |
90 | 079 | Megazowler |
100 | 032 | Two-headed King Re |
Wins | # | Card |
---|---|---|
10 | 334 | Umi |
20 | 328 | Power of Kaishin |
30 | 309 | Steel Shell |
40 | 070 | Fiend Kraken |
50 | 071 | Jellyfish |
60 | 073 | Kairyu-shin |
70 | 070 | Fiend Kraken |
80 | 071 | Jellyfish |
90 | 073 | Kairyu-shin |
100 | 337 | Raigeki |
Wins | # | Card |
---|---|---|
10 | 302 | Sword of Ruin |
20 | 321 | Malevolent Nuzzler |
30 | 005 | Ryu-kishin |
40 | 077 | Grappler |
50 | 091 | Mystic Horseman |
60 | 023 | The Wicked Worm B |
70 | 026 | Battle Ox |
80 | 033 | Judge Man |
90 | 090 | Gyakutenno Megami |
100 | 001 | B.eye White Dragon |
Wins | # | Card |
---|---|---|
10 | 336 | Dark Hole |
20 | 313 | Horn of Light |
30 | 324 | Invigoration |
40 | 075 | Man-eating Plant |
50 | 102 | Mask of Darkness |
60 | 076 | Krokodilus |
70 | 051 | Armored Lizard |
80 | 066 | Kojikocy |
90 | 234 | Beautiful Headhunt |
100 | 017 | R Leg of Forbidden |
Wins | # | Card |
---|---|---|
10 | 320 | Stop Defense |
20 | 119 | Trial of Nightmare |
30 | 233 | Dark Titan of Terr |
40 | 163 | Lisark |
50 | 165 | The Judgement Hand |
60 | 297 | Cyber Soldier of D |
70 | 136 | Witty Phantom |
80 | 275 | Terra Bugroth |
90 | 286 | Gatekeeper |
100 | 019 | R Arm of Forbidden |
Wins | # | Card |
---|---|---|
10 | 335 | Yami |
20 | 303 | Dark Energy |
30 | 083 | Castle of D. Magic |
40 | 088 | Metal Guardian |
50 | 086 | Barox |
60 | 084 | Reaper of the Card |
70 | 281 | Mystic Clown |
80 | 087 | Dark Chimera |
90 | 127 | Ansatsu |
100 | 085 | King of Yamimakai |
Wins | # | Card |
---|---|---|
10 | 325 | Machine Conversion |
20 | 322 | Violet Crystal |
30 | 098 | Clown Zombie |
40 | 036 | The Snake Hair |
50 | 093 | Zanki |
60 | 286 | Gatekeeper |
70 | 094 | Crawling Dragon |
80 | 124 | Ancient Tool |
90 | 099 | Pumpking the King |
100 | 020 | L Arm of Forbidden |
Wins | # | Card |
---|---|---|
10 | 323 | Book of Secret Art |
20 | 311 | Black Pendant |
30 | 304 | Axe of Despair |
40 | 307 | Elf's Light |
50 | 308 | Beast Fangs |
60 | 213 | Aqua Madoor |
70 | 145 | Phantom Thief |
80 | 106 | Spirit of the Wind |
90 | 022 | Summoned Skull |
100 | 042 | Faceless Mage |
Wins | # | Card |
---|---|---|
10 | 284 | Tao the Chanter |
20 | 241 | Dark Assailant |
30 | 040 | Dragon Piper |
40 | 287 | Ogre of the Black |
50 | 045 | Oscillo Hero #2 |
60 | 329 | Dragon Capture Jar |
70 | 291 | Fireyarou |
80 | 149 | Lord of the Lamp |
90 | 044 | Rogue Doll |
100 | 315 | Dragon Treasure |
Wins | # | Card |
---|---|---|
10 | 006 | Feral Imp |
20 | 007 | Winged Dragon #1 |
30 | 041 | Celtic Guardian |
40 | 319 | Mystical Moon |
50 | 010 | Blackland Fire Dra |
60 | 348 | Swords of Revealin |
70 | 031 | Koumori Dragon |
80 | 060 | Great White |
90 | 345 | Final Flame |
100 | 021 | Exod. of Forbidden |
Communication bonuses
By battling against a certain number of different opponents, using the Game Link Cable, certain cards could be unlocked, as summarized in the below table.
The card #347 "Tremendous Fire" was notoriously powerful in this game, with the ability to instantly inflict 5000 damage. It is also considered one of the most difficult cards to unlock, requiring to battle 200 different opponents.
Because no official method of erasing a saved game was ever published, players could not easily keep resetting a second copy of the game to face more unique opponents. However, there is a secret method to erase the saved game coded into the game. To achieve this, players can press the following buttons at the title screen: ↓, ↑, B, ↓, ↓, →, ↑, ↑, ↑, ↑, B + ↓. Other non-standard methods of erasing the save file involve directly tampering with the cartridge, which risks damaging it or the console used to play it.
# | Card | Number of battles |
---|---|---|
289 | Change Slime | 10 |
015 | Flame Swordsman | 20 |
026 | Battle Ox | 30 |
329 | Dragon Capture Jar | 40 |
004 | Baby Dragon | 50 |
051 | Armored Lizard | 60 |
340 | Goblin's Secret Re | 70 |
316 | Electro-whip | 80 |
011 | Sword Arm of Drago | 90 |
349 | Spellbinding Circl | 100 |
016 | Time Wizard | 110 |
090 | Gyakutenno Megami | 120 |
066 | Kojikocy | 130 |
052 | Hercules Beetle | 140 |
346 | Ookazi | 150 |
317 | Cyber Shield | 160 |
079 | Megazowler | 170 |
073 | Kairyu-shin | 180 |
022 | Summoned Skull | 190 |
347 | Tremendous Fire | 200 |
Trading
Cards can be traded from other games using the Game Link Cable.
Yu-Gi-Oh! Duel Monsters can connect with other copies of Yu-Gi-Oh! Duel Monsters. Yu-Gi-Oh! Duel Monsters II: Dark duel Stories, the Japanese edition of Yu-Gi-Oh! Dark Duel Stories (Yu-Gi-Oh! Duel Monsters III: Tri-Holy God Advent), and Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist can connect to copies of Yu-Gi-Oh! Duel Monsters.
Communication Fusion
A Communication Fusion can be performed using the Game Link Cable, while connecting to either a second copy of Yu-Gi-Oh! Duel Monsters or Yu-Gi-Oh! Duel Monsters II: Dark duel Stories. This requires the two Fusion Material Monsters, as well as #289 "Change Slime". "Change Slime" has a chance of being included in the Starter Deck. After that it can only be obtained with a chance of 1/2048 per Duel, against certain opponents, or as the first communication bonus, after battling against ten different opponents.
The player gets to keep the card permanently, if they conduct a Fusion using this method.
Because #067 "Perfectly Ultimate" requires a total of eight Communication Fusions to obtain, each of which requires a copy of "Change Slime", it is considered to be an extremely difficult card to obtain.
Fusion Monster | Material 1 | Material 2 | |||
---|---|---|---|---|---|
037 | Gaia the Dragon Ch | 038 | Gaia The Fierce Kn | 039 | Curse of Dragon |
069 | Thousand Dragon | 004 | Baby Dragon | 016 | Time Wizard |
092 | Rabid Horseman | 026 | Battle Ox | 091 | Mystic Horseman |
056 | Larvae Moth | 278 | Petit Moth | 123 | Dark Plant |
157 | Firegrass | ||||
274 | Green Phantom King | ||||
273 | Ancient Tree of En | ||||
008 | Mushroom Man | ||||
075 | Man-eating Plant | ||||
158 | Man Eater | ||||
238 | Yashinoki | ||||
180 | Arlownay | ||||
072 | Cocoon of Evolutio | 056 | Larvae Moth | 123 | Dark Plant |
157 | Firegrass | ||||
274 | Green Phantom King | ||||
273 | Ancient Tree of En | ||||
008 | Mushroom Man | ||||
075 | Man-eating Plant | ||||
158 | Man Eater | ||||
238 | Yashinoki | ||||
180 | Arlownay | ||||
057 | Great Moth | 072 | Cocoon of Evolutio | 072 | Cocoon of Evolutio |
067 | Perfectly Ultimate | 057 | Great Moth | 072 | Cocoon of Evolutio |
217 | B. Skull Dragon | 022 | Summoned Skull | 082 | Red-eyes B. Dragon |
Ante
After a communication battle, the winner must take one card from their opponent's trunk.
Passwords
Nine of the fifteen secret cards in Yu-Gi-Oh! Duel Monsters can be unlocked via passwords. These passwords use kana, rather than numbers or letters. Each password is the name of a staff member who worked on the game, or who worked on the manga series at Shueisha at the time. This was probably done because Duel Monsters was released before the first OCG set, Vol.1.
To access the password entry, the following button sequence must be entered on the main menu: ↑, ↓, B, ↓, ↓, ↑+B, B. This requires frame-perfect input to succeed; if the game is being played on an emulator, the password entry can also be accessed by changing RAM address $DFDE to 0x06
and pressing B.
Yu-Gi-Oh! Duel Monsters Perfect Master BOOK, released December 21, 1998, contains the password for #354 "Stuffed Animal".
The 1999 #9 issue of Weekly Shōnen Jump, released January 25, 1999, contains the passwords for #361 "Flying Penguin" and #363 "Fairy's Gift".
# | Card | Password | Rōmaji | Notes |
---|---|---|---|---|
351 | Yaranzo | ヘイシヨシヒサ | heishiyoshihisa | Heishi Yoshihisa was a long-time editor for Weekly Shōnen Jump. |
352 | Kanan the Swordmis | ハシモトカナコ | hashimotokanako | Kanako Hashimoto was the director of graphics for Duel Monsters. |
353 | Takriminos | チダタクリ | chidatakuri | Takuri Chida was a programmer for Duel Monsters. |
354 | Stuffed Animal | キタウエカズミ | kitauekazumi | Kazumi Kitaue was the executive producer for Duel Monsters. |
355 | Megasonic Eye | シモムラサトシ | shimomurasatoshi | Satoshi Shimomura was the producer for Duel Monsters. |
358 | Seiyaryu | トリシマカズヒコ | torishimakazuhiko | Kazuhiko Torishima was the editor-in-chief for Weekly Shōnen Jump. |
359 | Three-legged Zombi | タカハシトシマサ | takahashitoshimasa | Takahashi Toshimasa was an editor for Weekly Shōnen Jump. |
361 | Flying Penguin | ヤマダノブヒロ | yamadanobuhiro | Yamada Nobuhiro was the director of game design for Duel Monsters. |
363 | Fairy's Gift | タカハシカズキ | takahashikazuki | Kazuki Takahashi is the creator of Yu-Gi-Oh!, and was credited with original monster design in Duel Monsters. |
Prizes
Eight of the fifteen secret cards were awarded at the Yu-Gi-Oh! Duel Monsters national tournament in February 1999. Physical copies of the top four cards were also awarded.
While two of the qualifying cards can also be unlocked with a password, and the four qualifying cards can be obtained by trading from Yu-Gi-Oh! Duel Monsters II: Dark duel Stories, the top four cards cannot be obtained legitimately by any other means.
Position | # | Card | Physical card |
---|---|---|---|
Qualifying | 352 | Kanan the Swordmis | |
362 | Millennium Shield | ||
355 | Megasonic Eye | ||
357 | Yamadron | ||
Top 4 | 365 | Fiend's Mirror | Fiend's Mirror |
Top 3 | 356 | Super War-lion | Super War-lion |
Top 2 | 360 | Zera The Mant | Zera The Mant |
Winner | 364 | Black Luster Soldi | Black Luster Soldi |
Temporarily obtaining cards
Fusion Summon
The Extra Deck does not exist in this game. Instead, Fusion Summons are performed during Duels by trying to Summon a monster from the hand on top of a monster on the field. The game features 2,159 fusions, resulting in 52 different monsters; often the same monster can be Summoned using a variety of Fusion Material, though eight of the monsters have only a single possible fusion.
All but one of the fusions in Duel Monsters use only monsters as material. The exception is #063: "Harpie Lady Sister", which is fused by equipping #062: "Harpie Lady" with #318: "Elegant Egotist". In the ROM, this fusion is handled as an effect, and is not stored with the monster-only fusions.
While the player does not receive a permanent copy of a monster Summoned by fusion, if a fused monster was not previously encountered, an entry for it is added.
Evolution
#278 "Petit Moth" and its stages evolve into other cards after being on the field for one turn, in the order shown below. Permanent copies of the evolutions are not added to the player's trunk, though if the player has not previously encountered one of the evolutions, an entry for it is added, similar to fused monsters.
#278 "Petit Moth" → #056 "Larvae Moth" → #072 "Cocoon of Evolutio" → #057 "Great Moth" → #067 "Perfectly Ultimate"
Only one copy of "Petit Moth" can be acquired per game, by defeating Weevil Underwood one hundred times. Permanent copies of its evolutions can only be acquired by Communication Fusion.
Having only 300 ATK and 200 DEF, and with AI opponents attacking when they have a stronger monster, it is usually difficult to keep "Petit Moth" on the field for a turn; there are only thirteen monsters in the game with a base ATK of 300 or less. "Petit Moth" can be protected in a few different ways:
- Tristan Taylor does not have any monsters with more than 300 ATK, so will not attack an Attack Position "Petit Moth".
- "Petit Moth" is strengthened by all Field Spell Cards in the game. By default, this would only increase its stats to 390 ATK and 260 DEF, which would not be enough to protect it from any additional monsters (the base ATK values featured in the game jump directly from 200 to 300, and from 300 to 400). However, "Petit Moth" is a special case: instead of its stats being increased by 30%, they are increased to 750 ATK and 450 DEF, except for when #330: "Forest" is active, which instead increases its stats to 975 ATK and 585 DEF. These boosts are enough to protect it against dozens of additional monsters (over a hundred in the case of "Forest").
- #348 "Swords of Revealin" prevents the opponent from attacking for three turns.
The game's code allows certain Equip Cards to be used on "Petit Moth". However, since only a single card can be played per turn, and because "Petit Moth" evolves at the beginning of its controller's turn after being Summoned, it is not actually possible to equip any cards to "Petit Moth" before it evolves.
Rules
This game predates the Yu-Gi-Oh! Official Card Game and contains its own rules for Duel Monsters, most of which are based on the manga rules.
Deck construction
- A player's Deck must contain exactly 40 cards.
- A Deck can have up to 40 copies of the same card.
Duels
Setup
- Each player starts with 8000 LP and five cards in their hand.
- In campaign, the human player always goes first.
Playing cards
- Except for the first turn, the player draws one card at the beginning of their turn.
- A player may play one card per turn.
- A player can Summon a monster into one of the five available zones or activate a Magic Card.
- If a player attempts to Summon a monster into a zone occupied by another monster, the game will attempt to fuse the monsters. If the Fusion is valid, a new monster will be Summoned into the zone. If the Fusion is invalid, the second monster will replace the first.
Modifying ATK/DEF
- Certain Magic Cards will modify the ATK and DEF of a chosen monster by boosting or reducing it by a number of stages. A monster has its ATK and DEF increased by 60% for each stage. A monster cannot be boosted by more than two stages.
- Field Magic Cards can affect any monsters on the field, specific to the effect of the card. It may either increase the ATK and DEF by 30%, decrease them by 30%, or have no effect. There can only be one Field Card active at a time. This increase/decrease does not count towards the number of stages.
Battling
- Each turn, the player must decide if each of their monsters is going to attack or defend.
- If "attack" is selected, the monster is put in Attack Position and must attack a monster on the opponent's side of the field. If there are none, it will attack the opponent directly. A monster cannot be left in Attack Position at the end of a turn, without declaring an attack, unless it is the first turn or another card is preventing it from attacking.
- When a monster attacks a player directly, the monster's ATK is deducted from the LP of the attacked player.
- When a monster attacks an Attack Position monster, the monster with lower ATK is destroyed and the difference is deducted from the LP of the controller of the destroyed monster. If both monsters have the same ATK, they are both destroyed.
- When a monster attacks a Defense Position monster: If the attacking monster's ATK is higher than the defending monster's DEF, the defending monster is destroyed. If the attacking monster's ATK is equal to or lower than the DEF of the defending monster, the difference is deducted from the LP of the controller of the attacking monster, and neither monster is destroyed.
- If "defend" is selected, the monster is put in Defense Position.
- If "attack" is selected, the monster is put in Attack Position and must attack a monster on the opponent's side of the field. If there are none, it will attack the opponent directly. A monster cannot be left in Attack Position at the end of a turn, without declaring an attack, unless it is the first turn or another card is preventing it from attacking.
- The turn ends after the player has chosen an action for all of their monsters.
Winning
- When a player's LP are reduced to 0, the other player is the winner.
- If a player's hand is empty, the Duelist with the higher LP wins
- If a player has all five "Exodia" pieces in their hand, they win.
Promotional cards
Each copy of Yu-Gi-Oh! Duel Monsters came with three cards randomly selected from the following set of ten cards:[1]
- "B. Skull Dragon"
- "Castle of Dark Illusions"
- "Dark Magician"
- "Hitotsu-Me Giant"
- "Mirror Force"
- "Monster Reborn"
- "Red-Eyes B. Dragon"
- "Ryu-Kishin"
- "Summoned Skull"
- "Swords of Revealing Light"
The cards in this promotional set were from Konami's Yu-Gi-Oh! Duel Monsters, a set of 21 cards that also included the Yu-Gi-Oh! Monster Capsule: Breed and Battle promotional cards and the Yu-Gi-Oh! Duel Monsters meeting experience card. All of these cards were printed as Holofoil Rares and are Illegal because they predate the OCG and use a completely different card design.
Game guides
Two game guides for Yu-Gi-Oh! Duel Monsters were published in Japan by Shueisha: Yu-Gi-Oh! Duel Monsters Perfect Master BOOK, published on December 21, 1998,[3][4] and Yu-Gi-Oh! Duel Monsters Perfect Master BOOK Volume 2, published in January 1999.[5] Neither guide included any bundled promotional cards.
Manga scenes used
The following scenes from the manga were used to create graphics for this game.
Gallery
Duel Monsters as it appears when played on a Super Game Boy.
External links
References
- ↑ a b c http://www.konami.jp/products/yugioh_dm1_gb/
- ↑ http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Duel_Monsters:ROM_map#Starter_Deck_-_Random_card_pool
- ↑ 遊・戯・王 デュエルモンスターズパーフェクトマスターBOOK [Yu-Gi-Oh Duel Monsters Perfect Master BOOK] (in Japanese). Shueisha. December 21, 1998. Back cover. ISBN 4-08-779009-6.
- ↑ "遊☆戯☆王デュエルモンスターズパーフェクトマスターBOOK (上巻) (Vジャンプブックス―ゲームシリーズ) [単行本]" [Yu-Gi-Oh! Duel Monsters Perfect Master BOOK (Volume 1) (V Jump Books - Game Series) [Paperback]] (in Japanese). Amazon.co.jp. Retrieved June 27, 2013.
- ↑ "遊☆戯☆王デュエルモンスターズパーフェクトマスターBOOK (下巻) (Vジャンプブックス―ゲームシリーズ) [単行本]" [Yu-Gi-Oh! Duel Monsters Perfect Master BOOK (Volume 2) (V Jump Books - Game Series) [Paperback]] (in Japanese). Amazon.co.jp. Retrieved June 27, 2013.