Yu-Gi-Oh! The Sacred Cards

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Yu-Gi-Oh! The Sacred Cards
Box art
Names
EnglishYu-Gi-Oh! The Sacred Cards
Development
PlatformGame Boy Advance
Languages
  • Japanese
  • English
  • French
  • German
  • Italian
  • Spanish
DeveloperKonami
PublisherKonami
Release dates
JapaneseJuly 4, 2002
North AmericanNovember 4, 2003
EuropeanFebruary 6, 2004
Series
SeriesDuel Monsters
PreviousDuel Monsters 6: Expert 2
NextReshef of Destruction
Links

Yu-Gi-Oh! The Sacred Cards known as Yu-Gi-Oh! Duel Monsters 7: The Duelcity Legend in Japan, is an RPG-style game for the Game Boy Advance.

The story of the game loosely followed the Battle City story arc of the anime and manga, with adjustments to allow the player to act the part of a major character and participate all the way into the Battle City finals.

The game automatically cuts to the ending sequence immediately after the defeat of Marik Ishtar, with no option to save. Because of this, any money or rare cards earned in the final duel are irrelevant, and the player never has an opportunity to use The Winged Dragon of Ra without the use of a game-hacking device. The only way to do this normally is to allow Marik to Summon Ra and destroy it (or somehow discard it from the hand), then Special Summon it from the graveyard. Also noticeable that even in the English version of the game, most of the cards have their original artworks like "Soul of the Pure", "Monster Reborn", and "Last Day of Witch".

A Konami 'cameo' in this game is the Miracle Moon music in the arcade, which is taken from the Beatmania series of games.

Changes from Duel Monsters 4

Unlike the previous two games in the series, Yu-Gi-Oh! Duel Monsters 5: Expert 1 and 6: Expert 2, The Sacred Cards does not closely follow the rules of the Yu-Gi-Oh! Official Card Game and instead uses rules more close to those established in the first four games in the series. As such, changes from Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist are listed below.

General

  • The concept of separate versions, with different card availability in each is dropped.
  • The player is again able to name their character.
  • The ability to trade and battle, using the Game Link Cable has been removed.

Campaign

  • The player controls a character, which can walk around and interact with other characters and participate in a more augmented story.
  • Elements original to the NAS anime are included, such as Bandit Keith being brainwashed by Marik and the presence of Jean-Claude Magnum.
  • The Domino currency is introduced. It is awarded for winning Duels and can be used to buy and sell cards.
  • Passwords can be entered more than once. Entering a password only makes a card available for purchase in the shop.
  • The ante rule is available for all Duels. Players can choose which card they are to wager or choose to not use an ante at all.

Rules

Cards

Cards

The Sacred Cards contains 900 cards; 895 unique cards and 5 alternate artworks. This includes 37 amendments to the 900 cards in Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist.

Galleries:

Updates

The cards removed, since Duel Monsters 4 include five sequential recolored counterparts and a number of cards that debuted in Duel Monsters 3 or 4, which were not released in the OCG at the time.

The new cards include:

# Duel Monsters 4 card The Sacred Cards card
583 Weather Report Destiny Board
584 Binding Chain Spirit Message "I"
585 Mechanical Snail Spirit Message "N"
586 Greenkappa Spirit Message "A"
587 Mon Larvas Spirit Message "L"
778 Ooashi Beast of Gilfer
779 Satellite Cannon The Portrait's Secret
780 Mutant Crab The Gross Ghost of Fled Dreams
804 Insect Larva Headless Knight
812 Slime Dark Necrofear
855 Ogre Head Zombie The Earl of Demise
858 Burning Phoenix Zombyra the Dark
859 Emperor of Flames Earthbound Spirit
860 Soul Scissors Embodiment of Apophis
861 Owl Hermit of the Black Forest Ancient Lamp
862 Sonic Jammer Amazon Chain Master
863 Southern Ocean Diabolos Thunder Nyan Nyan
864 Rough Missile Launcher Injection Fairy Lily
865 Dragon Pirate Soldier Dark Magician
866 Captain Leo Blue-Eyes Ultimate Dragon
867 Spectre Executor - Makyura
868 Spirit of the Gems - Hassan Viser Des
869 Robolady Amazon Sword Woman
870 Roboyarou Amazon Archers
871 Legend Nymph Des Volstgalph
872 Boomerang Boy Toon Dark Magician Girl
873 Beauty Lip Gilford the Lightning
874 Mechanical Ninja - Raikoh Mystical Beast Serket
875 Lightning Wallaby Cyber Harpie
877 Iron Face Exarion Universe
878 Umbrella Chimera Legendary Fiend
884 Soulicer Crystal Red-Eyes Black Metal Dragon
885 Red Main Blutches Red-Eyes B. Dragon
887 Long Nose Mammoth Blue-Eyes White Dragon
888 Angler Fat Fish Dark Sage
889 Light Law Medium F.G.D.
890 Root Wood Master of Dragon Soldier

Video game-only cards

The Sacred Cards features 26 cards that have not been released in the OCG or TCG.

Characters

The game contains many characters from the Yu-Gi-Oh! manga and one anime-original character, Jean-Claude Magnum. It also contains original characters, including the player and a number of mostly-unnamed characters with minor roles.

Locations

The map of the city

The game is set in Domino City. All the locations are based on places from the manga, with the exception of the graveyard, which is based on a location from the anime.

The following locations can be accessed from the map. Sublists denote locations that can be accessed by first visited the parent location:

Storyline

You can walk in domino city and you can duel new rivals.jpg

The game starts when the player and his two friends, Yugi Muto and Joey Wheeler are preparing for the Battle City tournament of the card game, Duel Monsters. In order to win the tournament, the player must obtain six Locator Cards which are received after beating certain characters in Duel Monsters. After all of the locators are obtained, the player is entered into the finals.

However, a mysterious person named Marik has a gang of card thieves, known as the Ghouls, which he is using to obtain the three Egyptian God cards to bring the world to darkness. Marik's Rare Hunters eventually take over the whole city. Even the owner of the card shop works for Marik and tries to kill the player. Then, the player meets Ishizu Ishtar, who challenges them to a game of Duel Monsters, to see if he is strong enough to wield an Egyptian God card. After she is beaten, the player must beat Seto Kaiba, the person that organized the tournament, in order to obtain the first God card.

After the player gets into the finals which take place on a blimp, he Duels Marik. After Marik is beaten, it is found out that it was not really Marik. It was actually one of Marik's servants. The real Marik was the person the player met earlier in the game that became one of Yugi's friends: Namu. Then, Marik starts stealing the souls of those he beats. After Marik defeats Kaiba, the player must challenge Yugi. After Yugi is beaten, the player must face Marik. The game can't be saved after beaten so once the game is beaten, you will restart at the last save point.

Obtaining cards

Initial Deck and Trunk

The player begins the game with a Deck of 40 cards and a Trunk of 42 spare cards.

Ante

When the player battles an opponent they have the option to ante a card. If they lose the Duel, they lose the card that the wagered. If they win the Duel, they win a card from their opponent.

Each opponent has a pool of ante cards for each occasion that the player battles them. However, if the player wagers a low-level ante card, a different pool of cards is used. Each pool assigns a probability of being selected to each card. If the player wins the Duel, one of the cards from the pool is randomly awarded to them. However there is a glitch that gives the player a 1/2048 chance of winning nothing in an ante Duel.

Shop

The interior of the card shop. The password machine is at the back.

Fifty random cards appear in the card shop, each time the player wins a Duel. Although, there is a glitch where there is a small chance of less than fifty being added. Each card is given a probability out of 30,000 of appearing in the shop. However the random number generator is biased, making some cards slightly more probable and some less probable than their assigned probability.

The player can also make certain cards appear by entering their 8-digit password into the password machine in the back of the shop.

Each card in the shop costs a number of Domino, equal to the Deck Cost of the card times four, minus the amount currently in the shop; Purchase price = DC * 4 - amount in shop.

The player can also sell cards to the shop for half the price they would be able to purchase them at; Sell price = DC * 2 - amount in shop.

Given

Certain cards are given to the player after completing certain tasks.

Temporarily obtaining cards

Cards obtained temporarily last for the duration of the Duel.

Ritual Summon

A Ritual Summon is conducted by activating a Ritual Card and offering three monsters on the field as sacrifices. A new monster will then be Summoned. Most Ritual Cards require one specific monster as a sacrifice, while the other two sacrifices can be any monster. The two exceptions to this are "Gate Guardian Ritual" and "Ultimate Dragon", which require three specific sacrifices.

The following monsters can be formed by Ritual Summon:

Ritual Monster Ritual Card Required sacrifices
356 "Super War-Lion" 673 "War-Lion Ritual" 403 "Leogun"
357 "Yamadron" 366 "Yamadron Ritual" 029 "Mountain Warrior"
360 "Zera The Mant" 671 "Zera Ritual" 377 "Ryu-Kishin Powered"
362 "Millennium Shield" 665 "Curse of Millennium Shield" 296 "One-Eyed Shield Dragon"
364 "Black Luster Soldier" 670 "Black Luster Ritual" 038 "Gaia The Fierce Knight"
365 "Fiend's Mirror" 674 "Beastly Mirror Ritual" 595 "Fiend Reflection #1"
374 "Gate Guardian" 667 "Gate Guardian Ritual" 371 "Sanga of the Thunder"
372 "Kazejin"
373 "Suijin"
380 "Blue-Eyes Ultimate Dragon" 675 "Ultimate Dragon" 001 "Blue-Eyes White Dragon"
001 "Blue-Eyes White Dragon"
001 "Blue-Eyes White Dragon"
701 "Performance of Sword" 676 "Commencement Dance" 249 "Water Omotics"
702 "Hungry Burger" 677 "Hamburger Recipe" 295 "Bio Plant"
703 "Sengenjin" 678 "Revival of Sennen Genjin" 003 "Hitotsu-Me Giant"
704 "Skull Guardian" 679 "Novox's Prayer" 160 "M-Warrior #1"
705 "Tri-Horned Dragon" 680 "Curse of Tri-Horned Dragon" 571 "B. Dragon Jungle King"
706 "Serpent Night Dragon" 691 "Revived Serpent Night Dragon" 168 "Darkfire Dragon"
708 "Cosmo Queen" 698 "Cosmo Queen's Prayer" 638 "Queen of Autumn Leaves"
709 "Chakra" 694 "Resurrection of Chakra" 269 "Versago the Destroyer"
710 "Crab Turtle" 692 "Turtle Oath" 449 "30,000-Year White Turtle"
715 "Psycho-Puppet" 695 "Puppet Ritual" 166 "Mysterious Puppeteer"
716 "Garma Sword" 697 "Garma Sword Oath" 621 "Succubus Knight"
717 "Javelin Beetle" 696 "Javelin Beetle Pact" 052 "Hercules Beetle"
718 "Fortress Whale" 700 "Fortress Whale's Oath" 441 "Mech Bass"
719 "Dokurorider" 699 "Revival of Dokurorider" 146 "Temple of Skulls"
720 "Mask of Shine & Dark" 693 "Contract of Mask" 102 "Mask of Darkness"
731 "Relinquished" 783 "Black Illusion Ritual" 730 "Dark-Eyes Illusionist"

Evolution

#278 "Petit Moth" and its stages evolve into other cards after being on the field for one turn, in the order shown below.

#278 "Petit Moth" → #056 "Larvae Moth" → #072 "Cocoon of Evolution" → #057 "Great Moth" → #067 "Perfectly Ultimate Great Moth"

Card effects

Some cards have effects that allow the player to play certain cards, which are not in their Deck.

Effect Summoned card
016 Time Wizard 069 Thousand Dragon
888 Dark Sage
117 Spirit of the Book 486 Boo Koo
140 Toad Master 549 Frog the Jam
224 Trap Master 685 Acid Trap Hole
738 Alpha The Magnet Warrior 883 Valkyrion the Magna Warrior
757 Beta The Magnet Warrior
850 Gamma The Magnet Warrior
861 Ancient Lamp 379 La Jinn the Mystical Genie of the Lamp
883 Valkyrion the Magna Warrior 738 Alpha The Magnet Warrior
757 Beta The Magnet Warrior
850 Gamma The Magnet Warrior

Password machine

There is a password machine in the card shop. Players can enter the 8-digit passwords from OCG and TCG cards into this machine to make them available in the shop.

There are also certain passwords that have effects other than putting a card in the shop.

Non-card passwords
Password Action
98025229 Increase Deck Capacity by 100
62626514 Gain 500 Domino

Rules

Deck construction

  • A player's Deck must contain exactly 40 cards.
  • A Deck can have up to 3 copies of the same card or 1 copy in the case of Limited cards.
  • Each card's Deck Cost must be equal to or lower than the player's Duelist Level.
  • The sum of each card's Deck Cost must be below a certain Deck Volume.
  • Deck Capacity and Duelist Level are increased by winning Duels.

Duels

  • Each player starts with 8000 LP.
  • Each player starts with five cards in their hand.
  • The player to go first is chosen randomly.
  • The player draws one card at the start of each turn, unless their hand already contains five cards.

Playing cards

  • Players can Normal Summon one monster from their hand per turn. They may Summon a monster into one of the Monster Card Zones.
    • Level 1 to 4 monsters can be Summoned freely.
    • In order to Summon a Level 5 or 6 monster, they must first offer a monster that is already on the field as a Tribute.
    • In order to Summon a Level 7 or 8 monster, they must offer two monsters that are already on the field.
  • If a monster is placed in the same Zone as another monster, it replaces it.
  • A Summoned monster is placed face-down.
  • Each turn, each of the player's monsters can either be used as a Tribute, use its effect if applicable or attack.
  • Only face-down monsters may active effects, after which they are flipped face-up.
  • Multiple Magic Cards can be placed on the field per turn.
  • Any Magic Cards on the player's side of the field can be activated and will have some effect on gameplay.
  • Trap Cards can be placed face-down on the field per turn. They will activate automatically when a certain condition, specified on the card, is met.
  • Multiple Ritual Cards can be activated per turn. A Ritual Card sacrifices three monsters to Summon a new monster. Depending on the Ritual Card, one or three of the sacrifices must be specific monsters. If the the necessary sacrifices are not supplied, the Ritual Card has no effect.
  • Cards which interact with the Graveyard, such as "Monster Reborn" can only target the last monster sent to the Graveyard. In cases of multiple monsters being destroyed (e.g. by "Raigeki"), the monster in the right-most Zone will be the only one available.

Modifying ATK/DEF

  • The field can give a +30% or -30% stat boost dependent on the monster's Type. The Field Zone does not exist. Playing a field-altering Spell Card will change the background to reflect the field.
  • "Power up" and "power down" comes in the form of ATK/DEF boosts in increments of 500. An effect that, for example, says "power up twice", would boost ATK and DEF by 1000.

Battling

  • Each turn, a player can put each of their monsters in either Attack or Defense Position.
  • If a monster is put in Attack Position, it can attack monsters on the opponent's side of the field. If there are none, they may attack the opponent directly.
  • When a face-down monster attacks or is attacked, it is flipped face-up.
  • When a monster attacks a player directly, the monster's ATK is deducted from the LP of the attacked player.
  • When a monster attacks an Attack Position monster, the monster with lower ATK is destroyed and the difference is deducted from the LP of the controller of the destroyed monster. If both monsters have the same ATK, they are both destroyed.
  • When a monster attacks a Defense Position monster: If the attacking monster's ATK is higher than the defending monster's DEF, the defending monster is destroyed. If the attacking monster's ATK is equal to or lower than the DEF of the defending monster, the difference is deducted from the LP of the controller of the attacking monster, and neither monster is destroyed.
  • However, when a monster attacks a monster with an opposing Summon, the monster with the inferior Summon is instantly destroyed and the controller of the monster with the superior Summon will not lose LP.

Winning

A Duel is won when any of these conditions are met:

  • The opponent's LP are reduced to 0.
  • The opponent cannot draw a card.
  • The player has all five "Exodia" pieces in their hand.
  • The player has "Destiny Board" and all four "Spirit Messages" on the field.

Glitches

  • Lumis has four copies of "Lesser Dragon" in his Deck. The rules normally only allow for up to three copies of a card to be included in a Deck.
  • When receiving a card via the ante rule, there is a 1/2048 chance that the player will not be given a card.
  • Each card is given a probability of appearing in the shop. However due to a bias in the random number generation, some cards are more likely to appear than their assigned probability and others are less likely to appear.
    This is because a random number between 0 and 29,999 is generated by first generating a 16-bit number (a number between 0 and 65,535) then dividing by 30,000 and taking the remainder. Since 30,000 does not evenly divide into 65,536, the numbers 0 to 5,535 are more likely to be generated. So when ordered by number, cards whose cumulative probability score is less than 5,536 have a slightly higher chance of being selected. Cards after have a slightly lower chance.
    • The probability of cards before #195: "Doron" being selected are multiplied by three and out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 15/65,536.
    • The probability of cards after #195: "Doron" being selected are multiplied by three and out of 65,536, rather than out of 30,000. e.g. a probability of 5/30,000 becomes 10/65,536.
    • #195: "Doron" is assigned a probability of 54. The first 36 fall into the first group. The last 18 fall into the last group, giving it a total of 144/65,536. ((36 × 3 + 18 × 2)/65,536)
  • Each time a card is meant to spawn in the shop, there is a 1/32,768 chance that no card will spawn.
    More precisely generating the number 29,999 will not yield a card. Ordinarily, this would mean a 1/30,000 chance, but due to the aforementioned biasing in the random number generation, it is 1/32,768 (2/65,536).
  • After defeating Bandit Keith at the pier, a ghoul sprite is visible on top of the a warehouse.

Reception

Yu-Gi-Oh! The Sacred Cards received mediocre reviews with an average of 58% on Game Rankings.[1] It was criticized for its shortness.

However, the game sold nearly 1 million units, with 750,000 copies in the United States [2] and over 238,000 in Japan,[3] and received a sequel, Yu-Gi-Oh! Reshef of Destruction.

Game Guides

Promotional cards

Japanese

International

Gallery

External links