Card Rulings:Ancient Fairy Dragon
TCG Rulings
- The effect to destroy a Field Spell Card does not target.[1]
- If you activate the effect of “Ancient Fairy Dragon” to destroy a Field Spell Card, you must both destroy a Field Spell Card and gain 1000 Life Points in order to add a Field Spell Card to your hand.[1]
- The effect of “Ancient Fairy Dragon” can destroy Set Field Spell Cards.[1]
- If there are 2 Field Spell Cards on the field the effect of “Ancient Fairy Dragon” will destroy both of them.[1]
OCG Rulings
- The effect of "Ancient Fairy Dragon" which destroys the Field Spell Card does not target.[2]
- If the effect of "Ancient Fairy Dragon" does not destroy the Field Spell Card - such as if "Ancient City - Rainbow Ruins" has its "1+" effect active - then do not resolve the other effects of "Ancient Fairy Dragon". Do not add another Field Spell Card from your Deck to your hand, and do not gain 1000 Life Points.[3]
- The effects "destroy a Field Spell Card" and "gain 1000 Life Points" of "Ancient Fairy Dragon" are considered to resolve simultaneously. However, if you choose to resolve the "add 1 Field Spell Card to your hand" effect, then that occurs afterwards.[4]
- Example: If "Geartown" is destroyed by the effect of "Ancient Fairy Dragon" and you choose not to add a Field Spell Card to your hand, then you can activate the effect of "Geartown". However, if you add a Field Spell Card to your hand, then you miss the timing and cannot activate the effect of "Geartown".[4]
References
- ↑ a b c d Konami Gameplay FAQ: Ancient Prophecy -- Card Rulings (version 1.0)
- ↑ Konami FAQ: Synchro Monster > Ancient Fairy Dragon
- ↑ Konami FAQ: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?
- ↑ a b Konami FAQ: When "Ancient Fairy Dragon" destroys "Geartown", can you Special Summon an "Ancient Gear" monster?