Card Rulings:Beckoning Light
OCG Rulings
- You discard all cards from your hand to the Graveyard when resolving the effect. It is not a cost.[1]
Mentions in Other Rulings
- Dark World: If multiple "Dark World" monsters are discarded simultaneously, for example, by "Card Destruction" or "Beckoning Light", then the original owner of those "Dark World" monsters can activate their effects in a Chain, in any order that he wants.[2]
- The Fabled Unicore: For the effect of "The Fabled Unicore", if both players have the same number of cards when the effect of a Spell Card, a Trap Card, or an Effect Monster Card is resolving, then that activated effect is negated. Suppose you control "The Fabled Unicore":[3]
- If both players have five cards in their hands and afterwards the opponent activates a Normal Spell Card, then when resolving the effect of the Spell Card the opponent only has four cards in his hand and you have five, so the effect of "The Fabled Unicore" is not applied and the effect of the opponent's Spell Card is not negated.[3]
- If you have five cards in your hand and the opponent has six cards in his hand, and afterwards the opponent activates "Divine Wrath" or the effect of "Honest", then when resolving the effect of "Divine Wrath" or "Honest" both players have five cards in their hands, so the effect of "The Fabled Unicore" is applied and the effect of "Divine Wrath" or "Honest" is negated.[3]
- If you have zero cards in your hand and the opponent has five cards in his hand, and afterwards the opponent activates "Beckoning Light", then the opponent's hand size becomes zero in the middle of resolving the effect of "Beckoning Light", so the effect of "The Fabled Unicore" is not applied and the effect of "Beckoning Light" is not negated.[3]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[4] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [5][6][7][8][9][10][11][12][13] |
- Discarding is not a cost.
- "Beckoning Light" doesn't target.
- When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
- If you don't have as much LIGHT monsters in your Graveyard as there are cards in your hand, you cannot activate "Beckoning Light".
- You cannot activate "Beckoning Light" if you have no cards in your hand.
- If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light" disappears and you don't discard your hand or add cards to your hand.
References
- ↑ a b Konami FAQ: Trap Card > Beckoning Light
- ↑ Konami OCG FAQ: If you discard multiple "Goldd, Wu-Lord of Dark World" (etc.) to the Graveyard simultaneously, then their effects can be activated in what order?
- ↑ a b c d Konami FAQ: The effect of "The Fabled Unicore" can negate an opponent's card if the hand sizes are the same at what time?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS