Card Rulings:Dark Fusion
Contents
OCG Rulings
- This card does not target.[1]
- When resolving this card, Fusion Materials are sent to the Graveyard.[1]
- "Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card" and " Special Summon that Fusion Monster from your Extra Deck." are not considered to happen simultaneously.[1]
- When this card resolves, the last thing to happen is considered to be the Special Summon of a monster.[1]
- If the monster that was Special Summoned using "Dark Fusion" is changed to face-down Defense Position, the "The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn." effect is no longer applied.[2]
Mentions in Other Rulings
- Dark Calling: Do not apply the "The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn." effect from "Dark Fusion" to a Fusion Monster Special Summoned by "Dark Calling".[3]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[4] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [5][6][7][8][9][10][11][12][13] |
- When you Special Summon a Fiend-Type Fusion Monster with “Dark Fusion” and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with “Creature Swap”, etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster.
- If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is sent to the Graveyard, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.
- If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is flipped face-down, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.
Mentions in Other Rulings
- Dark Calling: The Fusion Monster is treated as if it was Fusion Summoned with "Dark Fusion", but the effect of "Dark Fusion" that prevents the monster from being targeted by the opponent's card effects is not applied.
References
- ↑ a b c d Konami OCG Card Database: Dark Fusion
- ↑ Konami OCG Card Database: If the monster that was Special Summoned using "Dark Fusion" is changed to face-down Defense Position, what happens?
- ↑ Konami OCG Card Database: Dark Calling
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS