Card Rulings:Disciple of Nephthys
OCG Rulings
- The effect of this card that adds a "Nephthys" monster from your Deck to your hand is an Ignition Effect. (It does not target.)[1]
- Destroying a card in your hand and adding a "Nephthys" monster from your Deck to your hand happen simultaneously.[1]
- The effect of this card that adds a "Nephthys" Spell/Trap Card from your Deck to your hand during your Standby Phase is a Trigger Effect that activates in the Graveyard. (It does not target.)[1]
- This effect does not start a Chain when this card is destroyed by a card effect and sent to the Graveyard. The effect activates and starts a Chain during your next Standby Phase after that. (You can activate the effect even if this card was destroyed while it was in your hand or Deck, or destroyed while treated as an Equip Card.)[1]
References
- ↑ a b c d Disciple of Nephthys