Card Rulings:Half or Nothing
TCG Rulings
- “Half or Nothing” cannot be activated during the Damage Step.[1]
- The effect of “Half or Nothing” that halves ATK only applies to monsters face-up on the field at that time. Monsters flipped face-up, or Summoned, afterwards are not affected.[1]
OCG Rulings
- You cannot activate this card during the Damage Step.[2]
- The effect which halves the ATK of the opponent's monsters is still considered to be the effect of the player which activated this card.[2]
- The halving effect of "Half or Nothing" only affects monsters that are on the field when "Half or Nothing" resolves. It does not affect monsters Summoned afterwards.[3]
References
- ↑ a b Konami Gameplay FAQ: Crimson Crisis – Card Rulings (version 2.0)
- ↑ a b Konami FAQ: Trap Card > Half or Nothing
- ↑ Konami FAQ: After activating "Half or Nothing", is the ATK of a monster which later becomes face-up on the field halved?