Card Rulings:Helping Robo for Combat
OCG Rulings
- When "Helping Robo for Combat" or a monster equipped with "Zombie Tiger" attacks and destroys "Wall of Illusion", both effects activate after "Wall of Illusion" is considered destroyed by battle. "Wall of Illusion" first returns the monster equipped with "Zombie Tiger" to the hand, and then the effect of "Zombie Tiger" etc resolves.[1]
- The effects of "Zombie Tiger" and "Helping Robo for Combat" activate when the destroyed monster is sent to the Graveyard. When "Sangan" is destroyed by battle, the effects of "Zombie Tiger" and "Sangan" are placed in Chain, and then the Chain is resolved backwards.[2]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11][12] |
- When "Helping Robo For Combat" destroys a monster in battle, you resolve the effect of "Helping Robo for Combat" before the destroyed monster is sent to the Graveyard.
References
- ↑ Konami FAQ: When "Zombie Tiger" destroys "Wall of Illusion" by battle, how do you resolve the effects?
- ↑ Konami FAQ: When do the effects of "Zombie Tiger" and "Helping Robo for Combat" activate?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS