Card Rulings:Koa'ki Meiru Bergzak

From Yugipedia
Jump to: navigation, search

OCG Rulings

  • "'During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand"' is not an effect. This is a maintenance cost. It does not start a chain.[1]
  • "'If this card destroys an opponent's monster by battle, it can attack once again in a row"' is a trigger effect. (This effect does not target. It is optional to activate this effect at the end of the damage step.) [1]
  • If "Koa'ki Meiru Bergzak" battles another monster with the same attack value, and both monsters are destroyed in battle, you cannot activate the effect of "Koa'ki Meiru Bergzak".[1]

TCG Rulings


Koa'ki Meiru Monster Rulings

TCG Rulings

  • The first sentence of this card is a maintenance cost, not an effect. It does not start a Chain.[4]

Mentions in Other Rulings

OCG Rulings

References

  1. a b c Koa'ki Meiru Bergzak
  2. a b Konami Gameplay FAQ: The Shining Darkness Sneak Peek -- Card Rulings (Version 1.0)
  3. Tewart, Kevin (May 20, 2011). "Yu-Gi-Oh! TRADING CARD GAME » Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow". Yu-Gi-Oh! TRADING CARD GAME STRATEGY SITE!. Retrieved 3 February 2018. Rules posted online will be limited to super-complicated and really weird situations. Imagine going down to a dozen pages of card rules, instead of a thousand. It could happen.
  4. Konami Gameplay FAQ: Raging Battle -- Card Rulings (version 1.2) [Koa’ki Meiru Valafar , Koa’ki Meiru Powerhand , Koa’ki Meiru Guardian , Koa’ki Meiru Drago , Koa’ki Meiru Ice , Koa’ki Meiru Doom]
  5. Konami FAQ: Effect Monster > Koa'ki Meiru Doom
  6. Konami FAQ: Effect Monster > Koa'ki Meiru Ice
  7. Konami FAQ: Effect Monster > Koa'ki Meiru Drago
  8. Konami FAQ: Effect Monster > Koa'ki Meiru Guardian
  9. Konami FAQ: Effect Monster > Koa'ki Meiru Powerhand
  10. Konami FAQ: Effect Monster > Koa'ki Meiru Valafar
  11. Konami FAQ: Effect Monster > Koa'ki Meiru Speeder
  12. Konami FAQ: Koa'ki Meiru Crusader
  13. Konami FAQ: Effect Monster > Koa'ki Meiru Rooklord
  14. Konami FAQ: Effect Monster > Koa'ki Meiru Sea Panther
  15. Konami FAQ: Effect Monster > Koa'ki Meiru Urnight
  16. Konami FAQ: Effect Monster > Koa'ki Meiru Sandman
  17. Konami FAQ: Can a Trap Card in the hand be shown as a Maintenance Cost for "Koa'ki Meiru Powerhand" while the hand is revealed by the effect of "Respect Play"?
  18. Konami FAQ: While "Macro Cosmos" is active, can a "Iron Core of Koa'ki Meiru" be sent to the Graveyard as a Maintenance Cost for "Koa'ki Meiru Doom"?
  19. Konami FAQ: Can the effect of "Skill Drain" negate the Maintenance Cost of "Koa'ki Meiru Valafar" etc?