Card Rulings:Labyrinth of Nightmare (card)
OCG Rulings
- The activation of the card "Labyrinth of Nightmare" can be performed at any time, except during the Damage Step.[1]
- The effect "Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls" is an effect that makes a Chain Link. (It is not an effect that targets.)[1]
- If you activate the card "Labyrinth of Nightmare" during the End Phase, you can also activate the effect "Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls" in the same Chain Link as the activation of the card.[1]
- The effect "Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls" is an effect that is activated only once during each of your End Phases and your opponent's End Phases.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- This will activate the effect of "Dream Clown".
References
- ↑ a b c d Konami OCG Card Database: Labyrinth of Nightmare
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS